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HiI've just started a project where we shot everything on the new Arri Alexa 35.We used a mix of both ProRes4444 XQ and ARRIRAW.The ProRes files plays back with no problem in both Premiere and After Effects (+DaVinci Resolve)ARRIRAW works fine to.Problem is that we used the Arri/Codex workflow with High Density Encoding (ARRIRAW HDE) that reduces the file size by 50% but maintaining the RAW data.https://help.codex.online/content/high-density-encoding But it seems like Adobe isn't supporting the HDE format.Everything works great in DaVinci Resolve and that's why we felt comfortable deleting the original ARRIRAW-RAW files.So grade/online is no problem but I'm doing all cleanup in After Effects and can't import the HDE-clips.I can transcode via Resolve but it's an annoying extra step. So, I'm wondering if support for HDE in Adobe applications is on the horizon?Would be awesome since the Alexa 35 really produces superb images and we have several projects comin
In 2024 the emoji supported was added, however after effects mogrts still don't support emoji
Hi, I'm looking for a way to switch from "sourceName" to "layerName" via scripting.I think it could be in the CompItem, like the field "time". I build plugins on AE and I take screenshots automatically of the interface to document the user-scenarios.This feature would help in avoiding to use overkill and non-optimal alternatives (like sending click event to Windows...). Best regards
I was using AE22 before my laptop got damaged. I don't have the money to fix or get a new one so I am currently using a very old laptop with weak specs and can only run Adobe CS6. Such a downgrade, right? But the problem is most of my old files were in 2022 version, Most files from Envato Elements is also from 2019 upwards. So it's really a chore doing projects from scratch all over again. Would be nice to be able to open newer versions AEP on older versions.
I suppose this could be classed as a bug, but I'm being nice and saying "I have an idea": If I click on a number in a layer's Transform properties, and that number is large or has many decimal places, the text field is really tiny and does not expand into all that available, unused space to the right, so the number is truncated and I can only see a tiny portion of it. Why can't those text fields expand to fill all that empty space to the right?In this example, the x and y scale values are the same: 65.3018%, but you wouldn't know it from clicking on the x value!
I'd like to be able to choose default settings for Material Options for 3D layers - at least basic options like Cast Shadows, Accept Shadows and Accept Lights. When I work on a project that is full of 3D layers, I have to repeatedly set these options for each layer or copy them between each other.
Is it possible to increase size limit for AE compositions?We are making animations for sports events at stadiums for 8K leds, size 35 000 px in width.It would be great if we could use AE for it. Thanks!
Dear Adobe Staff, Could you put a scroll bar in the VR Comp Editor pane/tab? I'm still beginner to use After Effects Comp editor.I have more than four "Edit 1". So, It cannot find the fifth "Edit 1" button in the window due to the resolution and the screen size(13"). I cannot enhance my environment. Please consider to enhance the pane/tab. Thank you. Best regards,
Ok, So I often find myself in projects that have 30 comps or more. Often these are sub-comped inside easch other. It slows me down to drill into 2 layers of sub-comps and then to get back to the top one I have to go back out to the drop down menu and scroll through all the comps to find it again. It would be a lot easier to just have a "back" button of sorts like you see on any browser that lets you just open the previous comp that was open. So if I drill down three sub-comps, I can make the changes I need and then "back" out to the main comp again. Please Adobe.....
Increated mogrt templates that turned out to be unusable because the UI elements seem to have different names in different languages. So we can't simply share that with countries. This design decision doesn't make a lot of sense. Terms like "slider" are understood in any country and anyone who is able to script shouldn't have the ability to understand those UI terms. It would be great if you could simply universalize these terms so that there are no language barriers.
When extending a comp's duration, it would be useful to have an option (checkbox under the Duration field in the Comp settings window) to have AE automatically extend the out points of any layers that are 'touching' (e.g. their out points are in line with the comp out point) extend their duration to match the new comp duration. The use case for me would be that often if I'm retiming a comp, I want the elements that are visible at the end to still be visible in the retimed comp. For simple layouts this is easy to do, but for heavy comps it can take a while to manually select all the appropriate layers, and if retiming a lot of comps the time this takes can add up. Cheers!
Seeing only a single line of Text Input is one of the worst Designs ever. I can not imagine any reason why this has been allowed to continue for ages. If you can allow up to 5 lines - great. If you know how to build Respoonsive UI - Let's send you to Disneyland for a couple of weeks. But what we have is not for human use. Seriously - it's a PITA to work with a Word Processor of any sort that only displays a single line of input but this is supposed to be a Creative App. Please - let's sort this out. It's very amateurish-looking-working UI. We know you can do better and we you to work with us so we all work togother, to make awesome thingies.
The ability to change the color of individual guides in the Comp panel would be helpful. I'm picturing the same functionality of Premiere's "Edit Guide" dialog.
Simple one - in the composition settings window you can use maths funtions in the Width and Height fields to quickly scale the comp dimensions (e.g. *2 to double), and it works in the frame rate field as well. It would be a really nice QoL update to be able to do the same in the comp Start Frame and Duration fields. A use case example would be retiming an animation to fit voiceover changes - knowing that the comp needs to be extended by say 75 frames and being able to type in +75 to duration would save a little bit of time, which adds up over the course of a project.
Set Matte, Calculations, Displacement Map - what do these three effects have in common? They all rely on another layer to drive them. There are many other places in After Effects where effects need to refer to other layers and it helps AE be a powerful tool.However, there's a big limitation. There is no ability to keyframe this parameter. When referencing another layer, sometimes it'd be lovely to switch what layer it is! I know it'd be a hold keyframe and that's fine. But this seems like a really useful feature to have.
I need to send messages to after effects using a python script. Apparently the -r flag only works if AE is not already running. It would be great if we could use python scripts to execute extendscript code without user input. Thanks
I would like to be able to "Freeze" a layer in the composition panel, similar to how freeze rows works in spreadsheets, where it essentially "pins" the row to the top or bottom of the document. Or in this case, it would stay at the top or bottom of the comp window. Everything else continues to scroll normally "beneath" it.This would be a massive help for those projects many layers deep but you need to routinely focus on one or more particular layers while moving up and down though other layers and properties.It would also be a big help for projects that need animated precisely to an audio track; this way you could freeze the layer with the waveform and keep working without constantly scrolling back down to the waveform to find your timing.Something like this natively available also would alleviate the heavy reliance on 3rd party scripts for layer organization work, which use tricky labeling and complex shy hide/show commands. While something like these scriptUIs should be modeled for a
Just wanting to bump this again as this is a pretty important issue I've seen mentioned in a few places. With the update to how AVID codecs are processed in v22.3, I have been forced to stay on 22.2.1 because the productions that I've worked on and the one I'm currently working on cannot import AVID Quicktimes that I render in v22.3 and later. In the release regarding this change, I believe this was said that it was done with the AVID team, but something is broken here because what used to work, no longer does. If I'm wrong here and there's a new procedure that I need to follow to get things to work, I would be grateful to know that. Sadly, as of now, I'm stuck on v22.2.1 and unable to enjoy the updates that have been released since. [Original Title: Still stuck on v22.2.1 due to AVID Codecs Change with v22.3]
With recent AE versions, we can import 3D objects into our projects - GLBs and OBJs within our scenes with Advanced3D renderer. I am testing a pipeline with GLB objects, that supposedly use complex shading, namely Adobe Standard Material.I have several questions:1) If and when the regular 3D layers will have back their AcceptLights switch? Contrary to those imported 3D objects, those layers can't be assigned fancy texture maps, don't use ASM, and have limited material properties, thus can't be lit by the same lightsources.2) If and when the 3D object layers will support Effects directly? Currently, even we use Calculations, even a simple color correction means a hell of effort and clutter.3) If and when Advanced3D renderer will suppot 3D Channel effects for compositions containing 3D objects? Currently, impossible to do depth-based compositing, whereas Classic 3D and C4D renderers are unable to render GLB/OBJ.In my case, I have to achieve a stylized toon shading for everything: flat an
Dear Adobe, Could you enhance the subtracting functionality to Mask on 360 video to be background process not to use foreground process? It might by affected when I run one more Video application such Quick time to play 360 video. It could be better to handle the process by Media Encoder after packaging or enhance the current file handling if there is no critical reason. Also it's necessary to enhance API for scripting. It will bring efficiency and effectiveness. Best regards,
When you select footage in the timeline in Premiere and select "Replace with After Effects Compositon", when it passes all the clips to After Effects could they just go into a folder instead of being spewed throughout the AE Project. Pretty much like importing a Photoshop file as a composition ... Puts the layers in a folder.
When previewing files in the project window, the size of the preview screen is very small and makes it hard to see. It would be great if there was a way to increase the size of this window so that you could quickly cycle through the files and pick whatever you needed at a glance. I know you can double click the file and it'll show up in its own large window, but this is time consuming and not super practical. In this case I'm dealing with doezens of files that are just rough sketches, and they're really hard to distinguish from one another as small previews.
Hi Adobe (Dirt brick/building block),I like your programs a lot but sometimes have connectivity issues. My program solely crashes because of the dynamic link and the checking of my Add-ons You have multiple options;- Work with Motion Design School: Denys is already working on an in-app platform- Work with AEscripts- Improve your Creative Cloud and make it easier to create plugins (For instance why does AE not have an action/record button?)- Remove the dynamic link completely and make the programs completely client-sided!I am curious what it is going to be 🙂
It's not exactly a secret that keeping your files and folders and AE links clean can be a massive pain. I think it could be game changing in terms of productivity to have a setting that automatically imports files to the relative footage folder on drag and drop or import This way we wouldn't have to endlessly collect files and folders anymore and it would just overall be much easier to keep track of the project and its dependencies. This has proven to be a useful workflow that works in other environments as well.
Every time I work with masks, selecting individual points without tripping over into the transform frame or selecting every single point on the mask rather than the one that I want is an idiot dance. PLEASE - Just add a tool that ONLY selects the points on a mask. It cannot select or do anything else... just select points on the mask and moves them. No transform handles, no rotation popups... Just points.
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