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Hi there !I’ve been having issues with using transparent Cryptomattes in After effects. Whenever I want to select something that is behind a transparent object with the picker, AE selects the object in the foreground with no way for me to actually pick the one behind. Which makes using cryptomattes with glass objects unusable.Does anyone have any solution for making this work ?Thanks !
In a lot of situations, I find myself applying the same effects over and over. It would come in handy when these are stacked in an auto populated easy access menu with Keyboard shortcuts.
When creating multiple masks on a layer, it comes in very handy to be able to lock a mask, to prevent it from being changed accidentally.
CRITICAL BUG in AE 25.5.0 (on OSX) ; rendering of text - placement error - version inconsistency. MAJOR FLAW!Steps to recreate;1. IN AE 2023, AE2024, or AE 2025.2.2 ; Create a TEXT layer which is either CENTER or RIGHT justified. 2. ALIGN that layer to a guide or another object. 3. Open the same AEP file in AE 2025.5.04. Take note of the alignment.(system info at bottom of post)This is a major bug and makes AE 2025.5.0 unreliable for BASIC PRODUCTION TASKS and unsuitable for PROFESSIONAL WORK.See attached images ; NOTE image 4 which shows AE 2025.5.0 with the SAME EXACT FILE, TEXT, and LAYOUT, but in a different, inconsistent layout from all other versions of AE. System info; Apple M1 Ultra, 128 GB, OSX 15.6.1 (24G90) Chipset Model: Apple M1 Ultra Type: GPU Bus: Built-In Total Number of Cores: 64 Vendor: Apple (0x106b) Metal Support: Metal 3 Displays:DELL S2721QS: Resolution: 5120 x 2880 (5K/UHD+ - Ultra
There’s this very specific bug that has been happening to me since the later versions of After Effects 2025 and it’s still present on the latest 2026 release.I do a lot of transcriptions on Premiere, then convert those to captions, then convert those captions to graphics, and finally copy the graphics layers from Premiere to After Effects. This is a workflow that I’ve been doing for a while without any issues.These graphic layers are interpreted in After Effects as compositions with text layers inside. And this behavior is still true.But since later versions of After Effects 2025 (up to the current release of 2026), whenever there’s a line break (only on the first line of text) in this layer that comes from Premiere, the rest of the text just disappears. It’s still selectable and reappears if I remove the line break or convert the text layer from the original paragraph text to point text, but I just preferred if this wouldn’t happen in the first place.I’m on a 2021 M1 Macbook Pro. I’m
The pane buttons on the bottom left corner of the Timeline Panel are almost too small.The first two have keyboard shortcuts attached to them - factory settings.First:A shortcut for the In/Out/Duration/Stretch panes is sorely missing, and I cannot find an option to add it via the shortcut assignment window.Please assign a shortcut for toggling it on/of, or allow such manual assignment.Second:I realize that the ToolTips of the panes that DO have shortcuts - do not show the shortcuts in their ToolTips. I suspect many users may have an epiphany realizing this.Please unify this behavior!Thanks a lot,gratefully yours!
If I change the position of one point, the position of the opposite point changes at the same time.There is no button anywhere to disable this, so it is a program error that is inconsistent with what the user is doing
After Effects Preview is completely non-functional.Environment• HP Z6 G4 Workstation• Intel Xeon Gold 6128• 64 GB RAM• NVIDIA Quadro RTX 5000 (15 GB)• Windows 11 Pro for Workstations 25H2• OS Build 26200.8655Tested versions• After Effects 26.3 Build 87• After Effects 26.2.1 Build 2ProblemPressing• Spacebar• Numeric Keypad 0• Preview Play buttonchanges the Preview button from ▶ to ■ and it remains in the Stop state forever.The playhead never advances.What works• Keyframes work correctly.• Dragging the playhead manually updates the animation correctly.• Rendering works correctly.• RAM cache (green cache bar) is generated.• GPU acceleration works.• DirectX diagnostics report no problems.• System Compatibility Report reports no problems.What has already been tested• Reinstalled After Effects• Installed previous version (26.2.1)• Safe Mode• Disabled all third-party plugins• Reset workspace• Reset preferences• Updated NVIDIA Studio driver• New empty project• Single PNG test• Different audio
Hi everyone,I am working on a stateful GPU Particle System plug-in using the AE 2022 SDK. Because the plug-in is stateful, every particle's state at frame n depends on its state at frame n-1.I am using a caching technique that stores previous states, which works perfectly during a standard serial preview. However, if the user jumps randomly to a later frame (or to the end of the timeline), the cache is invalidated, and I have to run a naive loop through all previous frames to calculate the current state.During this loop, I need to sample a layer that might be animated. This requires checking out the layer for every frame within the loop. My current approach is:Call checkout_layer inside PreRender().Inside SmartRender(), for every cycle of the frame-calculation loop:Call checkout_layer_pixels().Process the layer data.Call checkin_layer_pixels() to free the memory.The Issue:When testing with a large layer size, the plug-in crashes. After debugging, I found that the GPU runs out of memory
After Effects requires more basic audio filters, effects, and restoration features than Premiere Pro. Sometimes, to correct noise or other issues in a video's audio, we either need to import the video into Premiere Pro or export it as audio in Audition and then export the audio separately. In After Effects, the only solution available is the High-Low Pass filter, and it's not sufficient on its own. Searching for solutions in different programs for simple, in-program fixes complicates the process.Premiere Pro’s Audio Effects PanelAfter Effect’s Audio Effects panel
After Effects needs a language settings feature that will make it easier to type text in other languages. For example, if the entire title needs to be in uppercase and a word in the title contains the letter "i," it needs to appear as a capital "İ" in the language you're writing in. If you've already written the title and use the All Caps feature, and the "i" in the text is lowercase, it will appear in English format as a capital "I." There are temporary solutions, of course. For example, not using the All Caps feature and typing manually, or manually correcting any problematic characters after applying All Caps. However, programs like Photoshop, Illustrator, and InDesign offer a very simple solution: a language selection option in the text options. This way, if someone writes in Turkish, for example, it will appear according to Turkish spelling rules. (After Effects also supports significantly fewer languages compared to the other three programs, which is another necessity). The lac
With the announcement of RTX Spark hardware, it would be helpful to get confirmation on whether Adobe After Effects will support it.RTX Spark appears to be some of the most powerful consumer-focused hardware currently available, and support for After Effects could be a major time-saver for rendering, previews, and wider motion graphics/VFX pipelines.NVIDIA has stated:“NVIDIA is partnering with Adobe to rearchitect Adobe Premiere and Photoshop for RTX Spark.”NVIDIA has also said:“Adobe will further extend Premiere and Photoshop to allow users to create, edit and design with Windows agents, providing creators with a collaborative teammate to accelerate their workflows. Updates to Adobe’s creative apps like Premiere, Photoshop and Substance are expected to start rolling out alongside RTX Spark availability.”Given that After Effects is such a key part of many Adobe video and motion graphics workflows, it would be useful to know:Whether After Effects will be supported on RTX Spark hardware.
when I hit L L for the hotkey to reveal the audio wave form, I would like to also have Audio Levels visible too. I've never wanted to see the audio level stopwatch without seeing the wave form a the same time. right now 1 L will open the stop watch, and 2 will hide stop watch and reveal waveform.
Dear Adobe After Effects Team,First, I would like to thank you for the incredible progress made in the native 3D workflow inside After Effects. The addition of GLB, glTF, FBX, and OBJ support has opened many new possibilities for motion designers and artists who rely on After Effects as their primary creative environment.I would like to submit a feature request that I believe would have a significant impact on the future of After Effects: native support for Alembic (.ABC) files.Alembic has become an industry-standard format for exchanging complex animated geometry between 3D applications. It is widely used for: Ocean and water simulations Cloth simulations Hair and fur animation Destruction and VFX caches Geometry Nodes workflows Vertex and point-level animation High-end character deformation caches Currently, many artists can import static or skeletal animated models into After Effects, but simulations and vertex-based animations are often lost because they rely on geometr
Please add a dedicated animation Dope Sheet to Adobe After Effects. This would not replace the existing Timeline or Graph Editor (though it could be combined with the graph editor). Instead, it would provide a higher-level animation timing view designed specifically for blocking, retiming, spacing decisions, pose timing, and coordinating animation across many layers and properties. A true dope sheet would make After Effects significantly more efficient for character animation, motion design, explainer animation, rigged 2D animation, UI animation, kinetic typography, and hybrid 2D/3D production.The Current ProblemThe current After Effects Timeline is very powerful, but it becomes difficult to manage when a composition contains many animated layers, rigged character controls, shape layers, text animators, effects, masks, and nested precomps. Animators often need to understand the timing structure of an animation before they need to fine-tune curves. In those moments, the Graph Editor is
Simple: I want to be able to adjust the kerning alt + arrow nude kerning level. Currently defaults to +/-20 with no way to change and extendscript is not cursor aware so no way to do it with a script either. Always have to access it via properties / char panel which is not ideal. Why:Figma type engine is a bit different than adobe so microkerning is something I do a lot of right now.
Hi guys, just wondering, is it possible to use one layer animation to mask out another layer? If so how do you do this please?Would be very grateful for any help on this one please.
IDEA:The request is an extension of the current solo and Shy functions - currently we can solo layers in the viewport and make them Shy in the timeline as separate actions. I’d love to see an option to ‘Super-solo’ layers, which would allow the user to show only the layers they’ve got selected in both the timeline and the viewport in a single action.This would be super-useful when working on heavy / busy comps - being able to quickly reduce down to just the layers I need to see at that time would reduce cognitive load by a lot. It would also potentially help with performance, by reducing the amount of layers etc. that need to be drawn onscreen.PROPOSED USAGE:The User selects one or more layers, then runs the 'Super-solo' command. The result is only the selected layers are visible in the viewport and the timeline. All other layers are hidden in the viewport and the timeline.Some kind of indicator would be needed to show the user that Super-solo was active, in case a project was saved wi
It would be fantastic if Adobe could open up the color space setting to be modifiable via the C++ SDK. Obviously these are quite new features, but they are not currently exposed to the SDK. I’m working on a plugin to take out the hard part of handling colorspace for artists so they can worry about the work and not the science.NamelyProject - color ENGINEProject - OCIO configProject - working spaceProject - display spaceFootage items in project panel - colourspaceThank you 🙏🏼
I don’t even know how to really describe this bug without a video but, let’s say I have two text layers and I want to do a simple fade in using opacity from 0% to 100% it doesn’t allow me to and selects the wrong layer entirely, it is impossible for me to do a simple fade effect or any effect for that matter using the layer transform.The video will explain everything much better than I can.I am using a macbook pro m5 pro with 64gb of RAM, and 1TB SSD. The new 26.3 update from after effects caused the issues, because before I wasn’t having any issues at all. Please help as it’s become really hard to edit my videos.
This, from 1:19 to 1:26 ty!
This is opposite of what most people would want to do, but I would like to add a piece of 24 fps footage to a 30 fps comp so that 24 frames still takes 24 frames, meaning the footage will play back a little faster and run a little shorter. In other words, at 24 fps, 120 frames takes 5 seconds to play, but I would like to drop it into a 30 fps comp so that it takes 4 seconds. I know I can time remap it, but it would be neater and more precise if I could just tell it to align the frames as they are. Thanks!
After Effects 26.3.0 + Media Encoder 26.3.1 cannot export projects stored on SMB NAS unless Media Encoder is started first after every rebootSystem InformationComputer: Mac Studio Processor: Apple M2 Max Memory: 64 GB Operating System: macOS Sequoia 15.7.7 After Effects: 26.3.0 Adobe Media Encoder: 26.3.1DescriptionSince updating to After Effects 26.3.0 and Adobe Media Encoder 26.3.1, we are experiencing a reproducible issue when exporting compositions from After Effects through Media Encoder.Our production workflow uses an SMB network-attached storage (NAS) where all After Effects projects and assets are stored. Multiple designers work on the same projects, so moving projects to local storage is not a practical option.This workflow has worked reliably for a long time and only started failing after updating to the current versions of After Effects and Media Encoder.Projects stored on the internal SSD export correctly. The problem only occurs when the project is located on the SMB netwo
With the introduction of AE2026, the encoding of the call AEGP_GetEffectName changed. I found it strange for an old function to simply start returning “different values”, but I updated my plugins accordingly. The strange thing is that now, at least in the latest update of AE 2026 (26.3), all this was rolled back, and the function now returns the same encoding it did in AE2025.Is this going to stay like this from now on? What was the unintended change, 26.0 or 26.3?I also would like to know the exact version when these changes occur so I can update my plugins accordingly.
I'd love to be able to paste raster graphics directly into AE. It should just make a new footage element and save it to disk. There are so many cases where you need to bring in a ref image, a screenshot, something from an email, a style guide, etc. Having to launch photoshop, create a new file, paste it in, go through the PITA photoshop save dialogs, say you want to save it locally and not on adobe cloud, navigate to the file, import it, then add it to your comp is a lot of steps/insanity that should be automated.
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