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CC Ball Action with displacement is great! What's not great is that I want to displace based on a different layer. I'm using Depth Scanner to get a depth matte, which works great with CC Ball Action's displacement. But without being able to point it to a second layer, I can't use a depth pass AND see my original image's colors.
Add an option for developers to add tooltip text help to effect property controls. This would help with discoverability of features, as well as reducing confusion when returning to an infrequently used effect, for example in a old project or a received projects. It would be particularly useful for new users to learn AE, or when dealing with a new plugin and the property labels might not be able to fully convey what effect that control will actually have. A global preference to turn tooltips on or off would be useful too, for users who do not want to see them. Perhaps a tooltip activation time could be set by the user too, so that a longer hover would be required to avoid them appearing too frequently for experienced users. Another option might be for tooltips to display in the Effects Panel, Timeline, or both. Some users might prefer to only have them show in the Effects Panel for example, but not want the extra visual density in the timeline. A next-level bonus would be to have the to
NOTE - Title should read ‘Set PER-property keyframe colours’. Typo in the title and I don’t know where to change it 🤦🏾♂️ I’d like to request to be able to set keyframe colours on a per-property basis - for example to set the X, Y and Z position properties to Red, green and blue respectively to aid identification in a busy timeline. Currently keyframe colours can be set on selections, but newly-created keyframes do not inherit from the ones that already exist. Maybe an option to either:a) right click a property and set a colour label from that property, and all keys created from that point would take on the selected colour, or b) have a preference for newly created keyframes to take the colour of the nearest keyframe of the same property. This would probably require an extra option to decide if previous or next keyframe was favoured as the colour source in case of identical spacing. I think that option a) is more straightforward to understand - users would pick a colour for a proper
While it does come off as lazy that a whole bunch of highly needed effects and transitions were bought rather than existing tools upgraded and new ones designed, the Film Impact toolset is still highly welcome. There is a big problem however which is interopability with After Effects. If we have the desire to finish deliverables in AE rather than Premiere it is currently impossible to transfer this data over. Please port all effects and transitions to AE. I know AE doesn't have transition functionality in the way it works in Premiere. But the way Red Giant Universe tackles it is by making effects able to select another target layer to blend the transition to and you keyframe the transition % slider. This is a perfectly acceptable solution that can be implemented. It won't copy paste from PR -> AE but you can at least manually recreate the exact same data.At the minimum I hope to at least see the effects being ported over.
When adding an OBJ to a composition, After Effects automatically warns you with an annoying popup and changes to the Advanced Renderer, but many widely used effects such as Plexus, Particular, Form, Element 3D and Stardust use OBJs using the Basic 3D Renderer. Please add a 3D Preference to not change the renderer upon adding an OBJ to a composition. Having to change the renderer back and get yet another warning dialog every single time is very disruptive to this workflow. Currently neither warning can be dismissed permanently. Warning when adding OBJ Warning when changing back to Basic 3D Renderer
-Option to make all keyframes default color of user choice.-Temporarily disabling the keyframe of your choice to access the effect.
color pickerI think it would be a really useful feature to have quick access to recently used colors or saved colors. When I find myself working with the same clients, using the same hex’s over and over and often use notes or stickies to copy+paste from
With 2026 you release this quick apply option I am not sure is positioned correctly. Move it somewhere else or allow me to modify to my liking.
the whole distort family effects would need some love, but the mesh warp could be a super powerful tool if could :-have access to every points and tangeants positions-lasso select points-scale, shear, rotate the grid to affect only a part of the image -making it 3d-promote it to b 32bpc gpu accelerated-go beyond those request and make it a weapon of choice to my knowledge this effect has been change only once to be able to move points with arrow keys...
The transform box is all well and good but it doesn't really give you the ability to do repeatable graph edits. Its all guesswork. Even the info pane doesn't tell you a scale percentage. For example this is a simple LTR animation (x pos keyframe) that I want to flip and have it go RtL. Ideally I want to scale this keframe over the x-axis -100%. I can click the bottom of the transform box and drag it over and up but I'm just eyeballing the graph until it looks similar, instead of doing an exact transform. Ideally you should be able to double click on the transform box and type in a value or something like that. In blender you would select keyframes, type S then a value. That is very fast, but not really how AE does things, but would love some more dynamic manipulation of keyframes like Blender has.
Typography is an important part of many animations. With the great amount of options designers have with OpenType-Fonts every aspect of a font should be accessible in a modern animation software.Please add all OpenType-Options as seen in the Photoshop Character Panel to be natively accessible in After Effects.
Create symmetrical "smart" guides. Would be helpful if you can hold option+drag from the ruler to create a "smart" guide (maybe in red) that automatically mirrors from the opposite side as well. I'm constantly having to make sure assets are center-aligned on screen and regular guides aren'’t any help in this scenario. If a mirrored guide line was able to be pulled in from the same distance on both sides that would increase my workflow.
Previously requested but wanted to add a few addendums to this really desired item:Love the increasing native 3D capabilities of After Effects and I really wish the workflow of nesting compositions to build complex animations was reflected in the new Advanced 3D renderer. I would love to be able to select or reference a composition from the project panel to be used as a 3D layer's texture.As an animator / designer for screens for live events, we often use After Effects not only to build out large pieces of content (multiple synchronous 4K+ feeds) but also to previsualize in real-time what our content will look like. This is super helpful because we don't have to round-trip still frames or large renders between AE and another DCC. However, creating these previsualization setups can take a large amount of time, much of which having compositions UV-mapped onto 3D objects would save an immense amount of time. For instance, for a curved screen we often are cutting up a composition into mult
In Element 3d by Video Copilot, there is the option to use comps as materials for 3d models.It would be extremely useful if it were to be possible to set comps/precomps in the same active comp as a 3d model to be the material for that model or a texture for one of the materials in the 3d model.Do you (viewers of this post) think it would be useful/cool?
Make the (popped out) composition window fit to screen size by double clicking the top of the window (like every other window on windows). This would create a more focused view and would help with bigger projects on two screen setups.
In After Effects when you convert an audio to keyframes and need to set markers on the beats it's kinda annoying to set markers on all of the beats manually. I know you can make an autobeat marker script for AE but this would be nice for beginners. A built-in auto beat marker.
After effects is great... But some times I need a tool that is light weight IE starts up lighting fast and is easy to jump right into... to convert or compress a movie file to differnt formates... Or create a fast simple animation that is a simple tween. or text fade in.... Aftereffect is great for high power video work... But I miss flash for faster animation work... Or It would be help to have a super light weight converstion and compression tool where you can convert and compress files...
Hi there. When you work with texts in AE switching from one text to another could be a lot better if only you could directly click from one text field to another.Right now you have to click the a layer to “deactivate” the active text field. I know you can press “Esc” but for some reason, using “Esc” feels a bit Dangerous :) and is not a key i use on my keyboard.Why not enable that you can just click from one text field to the next and type :)That would be logical and make this old boy happy :). Cheers.
Currently, After Effects supports EXR rendering, but it does not offer a straightforward multi-pass option within the same EXR file. In our workflow, we often require multiple passes—for example, a chroma pass with a background version and a separate black-and-white matte (alpha) pass. Currently, we have to render these separately and provide them individually to clients. If After Effects could support multi-pass EXR rendering—where multiple passes (like beauty, alpha, etc.) are embedded into a single EXR—it would save significant time. Not only would it streamline the delivery process, but it would also reduce the overall render time—especially for 4K work.Adding this feature would not only enhance efficiency in my own projects, but I’m confident that many other professionals facing similar challenges would benefit as well. I hope the Adobe team can consider this in future updates.Thank you for your time and consideration.
When you have a complex project with many layers. Clicking on, lets say a text layer does not make it much easy to fint. Adding the abibity for AE to jump down in layer stack and highlight the layer would be a huge time saver.Bonus wish: Clicking the “top lock icon”, should unlock locked layers or lock all layers.
The current PSD (or any layered file) importer only allows importing the entire document, or selecting a single layer from the document to import. For those of us that work with regularly updated PSDs that have many new layers added, this can be very cumbersome. My suggestion is to modify the PSD import function with the ability to check off boxes for layers to import, allowing the user to import a specific set of layers in one step.
It would be great if the asset thumbnail in the top left corner of the Project Window would be scalable, or even better draggable to any custom location and size. It's quite impossible to make out any detailed visual information from the tiny image.Below is an example of me going through a set of hundreds of generically titled images from a photo shoot, trying to find the best expressions and poses for the job:
要望過去バージョンの After Effects に対して、長期的にアクセス・利用できる仕組みを設けてほしいです。具体的な実装は LTS版のリリース、Creative Cloud デスクトップアプリでの旧バージョン提供期間の延長、特定バージョンの長期サポート指定など、Adobeのご判断にお任せします。重要なのは「ユーザーが過去バージョンを必要なときに使い続けられる」という結果が担保されることです。なぜ必要かAfter Effects の本当の強みは、アプリ単体の機能ではなく、長年積み上がってきた学習リソース・教材・プラグイン資産・制作フローの厚みにあると思います。しかし過去バージョンへのアクセスが時間とともに失われる現状では、この資産が定期的にリセットされてしまいます。実害が出ているシーンは以下の通りです。学習者:書籍・チュートリアルを見ても画面が違って詰む。学習コストが上がる 制作現場:数年前のクライアント案件を、当時のバージョンで再現できない チーム制作:メンバー間のバージョンを揃えにくく、ファイルの相互運用に支障が出る 教育機関:授業資料・教材を毎年作り直す必要があり、運用コストが膨らむ「最新版を使えばいい」への補足最新版の進化を止めてほしいという話ではありません。新機能の恩恵は受けています。最新版の進化と、過去バージョンへのアクセスは両立できるはずです。CS6永続ライセンスや、過去のCCデスクトップアプリでの旧バージョンインストール機能のように、Adobe自身が以前は実現していたものでもあります。業界標準であるからこそ、過去の蓄積を継承できる設計を、改めてお願いしたいです。 RequestPlease provide a mechanism for long-term access to past versions of After Effects. The specific implementation — an LTS release, an extended availability window for older versions in the Creative Cloud desktop app, or designating specific versions for long-term support — is up to Adobe. Wh
The Problem:Currently, the Align Panel only works for Top-Level Layers. If I have a single Shape Layer containing multiple shapes (e.g., a "Small Square" and a "Large Square"), I cannot use the Align tools to center the small square perfectly inside the large one.To do this now, I have to manually math out the "Offset" values or use "Group" transforms, which is slow and imprecise. This is a major bottleneck when building complex UI mockups or geometric visualizations within a single layer. The Requested Feature: Align Panel Support for Shapes: When double-clicking into a Shape Layer, the Align Panel should allow me to align selected "Rectangles" or "Paths" relative to each other or the Layer's bounding box. CSS-style Expression Methods: Provide a simple way to align shapes via code. Similar to how we use Flexbox or Grid in CSS, we should be able to write expressions like: content("Rect 1").align("center", "middle", "Rect 2"); content("Rect 1").position = align("left", "top");
The Problem:Currently, there is no way to link only specific character properties (like Font Face) between text layers without using complex expressions that overwrite everything else (Size, Color, Tracking).When creating technical animations or "edutainment" content with many text layers, I often want all layers to share the same Font, but I need them to have different Sizes or Colors for visual hierarchy. Right now, using the .style expression is "all or nothing"—it forces every layer to look identical, or requires me to manually hard-code overrides for every single layer, which is a massive time-waster. The Requested Feature:I would like to see a "Pickwhip" or a dropdown menu in the Character Panel or Text Properties that allows us to: Link Font Face only: Change the font on a "Master" layer and have all "Child" layers update their font while keeping their unique sizes. Individual Property Access: Be able to use an expression like text.sourceText.style.font or text.sourceText.styl
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