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Please find a way to compact the Puppet Pin animation tracks.It’s quite roomy to have two lines for each Pin.Puppet animations often require a lot of pins, and most of the time, only position is animated. There is currently no way to only show the position tracks of the Pins, it always comes with the ‘Puppet Pin’ header, which is useless.
Once in a while, I need a ‘pixel copy’ of a layer to use in an effect. CC Composite promises to do something alike, but, unfortunately, it does not work when a layer does not match the comp size.What I am looking for is a plugin that copies the exact ‘output’ of a layer, as if it were soloed - RGBA, all pixels, comp size, no transformations. Kind of like how Track Mattes work for alpha and luma. Such an effect would open a world of possibilities - almost like node based compositing.
Heyyy, I was wondering if it would be possible for AE to consider introducing a Commander feature. This feature could function like a command line, allowing users to easily access tools, effects, plugins, shapes, layer styles, scripts, and essentially everything in AE. It's similar to the convenience of Cmd + C in Cinema 4D (please take a look at the attached screenshot). Currently, I'm using FX Console, which is helpful but it's got its limits. I've noticed the search tool under the Help window, which is great, but I was wondering if there could be a shortcut to streamline the process. This way, users wouldn't have to navigate the mouse, click on Help, and then return to the keyboard to type in the tools they need. @dave jacobson has shared this idea & script before, and here is the discussion link: The Commander - A Universal Launcher Script - Adobe Community - 7476888
Currently RAM Preview has two playback options – either it loops, or it doesn’t.It would be great to also have the option to ping pong (play to the end of the preview, then reverse playback and return to the first frame, then play forwards as normal again, ping ponging back and forth). This is particularly useful for animation workflows, but also applicable to VFX workflows as well.
first: it’s cool we can now import scg :-) I really often get logos in svg. but:the svg imports as one frame long comp in 30fps.my settings for sequenzes are 25fps. I just need the svg as a logo for a duration of 7 sec.Now I have to deep dive into the comp, change the lengh, the fps and it’s not so coolI would like to get the option to import the svg just like a jpg or any ober picture.
I am building an automated system, where I need to connect a lot of layers each to their own Track Matte. I can think of an expression that takes the layer names and link all to a Track Matte with a related name. Unfortunately Track Matte selection is not possible via Expressions.Would be great to have!
Enable the Reference Layer parameter in effects to select layers from any composition in the project, allowing cross-composition layer referencing instead of restricting the selection to layers within the current composition.Also make it expression enabled. These small changes would greatly improve the compositing workflow and bring After Effects closer to a node-based compositing approach.
Please add gpu acceleration Gpu acceleration for Keylight and Matte effects. The are really slow also on powerful machines.
If I have a specific color composition background color for my animation, and export it to an mp4 (or so) it gets black. Would be nice if Ae interprets it as a solid and renders it out as this color.
We need a native UV texture mapper in AE as well as a real vector motion blur for vector passes from blender. Also depth of field has always looked terrible in AE with bad fringing from a depth matte. I’m not asking for AE to be nuke but it could try a little harder on the 3D compositing side of things. Not having every effect be 32 bit in an OCIO setup is pretty rough as well.
It’s quite a hassle to first set the interpretation for one item, then choose ‘Remember Interpretation’ and then ‘Apply Interpretation’ to apply it to others. Why not select a bunch of items and set the interpretation. (also: ‘Rembember/Apply’ is quite a strange flaw in UI - why not ‘Copy/Paste’?)
hi,recently this window pop up. Bc I had an project open and moved files in the Explorer.Won't it be nice if there the opportunity to replace the footage? like in Pr, with an path?
After Effects:Currently, to create a “template” in Output Settings, you click the drop down next to the Output Module and select “Make Template...”Options Presented When Clicking the Output Module settings in the Render Queue in After Effects ...then have to select “Edit” from the middle of the screen…Output Module Templates Dialog Box, Creating a New Template And then you can edit your settings. Output Module Settings Dialog Box This is the same dialog box that can be accessed by simply clicking the queued item’s Output Module Settings in the Render Queue:Queued Composition in Render Queue I believe it would be beneficial to have a “Save as Preset” or “Save as Output Module Template” button on the Output Module Settings page like Photoshop has on their “New Document” dialog box: Photoshop “New Document” Dialog Box - “Save as Preset” OptionHaving the option on the Output Module Settings dialog box would speed up the creation of templates/presets since it can reduce clicks overall. Also
Currently there is no way to animate trim paths on live text. A User needs to Convert to shapes or masks and go from there. Meaning that any edits to the text become laborious.Thos animation is a common one too, that I see a lot in titles and motion design.Adding a "strokes Trim Paths" text animator option would be a great way to implement this, once added you set the trim path speed. then use either the range, wobbly or expression selectors to animate. And honestly I don't know why its not part of AE already. as a text animator it would have great control as the selectors have great flexibility.C'mon Adobe.
Two things that would make a huge difference:Bend / Twist deformersRight now extruded shapes are completely rigid. It would be really useful to have simple deformers like bend and twist so we could curve ribbons, banners, UI bars, arcs, etc. directly inside After Effects.These are very basic modifiers in most 3D tools, but in AE the only options are exporting to Cinema 4D, or using blender, using plugins, or building awkward workarounds with multiple layers.Boolean operations for 3D shapesboolean operations (subtract, intersect, union) for extruded shapes. For example: cutting holes in a 3D object , creating frames or cut-outs , combining shapes into more complex formsRight now there’s no way to do that in AE’s 3D system, which makes the modeling side of it very limited.Even basic tasks often require switching to another program, which breaks the workflow.deformers and boolean operations would make the system much more practical for everyday motion graphics work.
Hi Adobe team, I’d love to see a major update to the 3D Camera Tracker in After Effects — something that brings it up to modern AI standards and makes it a truly intelligent scene analysis tool instead of just a point solver.Right now, the 3D Camera Tracker works, but it still feels very manual and outdated comparatively. We get tracking points and a solved camera, but we still have to figure out ground planes, scale, object anchoring, occlusion, and scene layout ourselves.What I want to see is an AI-enhanced version of the 3D Camera Tracker powered by Sensei. Something that understands the scene, not just tracks it.What This Could Look Like1. Context-Aware Auto Camera Solve AI-assisted solve that distinguishes between static and dynamic objects Better drift prevention by ignoring moving people, cars, etc. Real-time confidence feedback so we know if a solve is solid 2. Automatic Ground & Room Detection Auto floor detection and proper world orientation Basic room bui
The title says it all. Auto-save should function in the background and NOT pop up with an annoying progress bar every time it runs. Gets REALLY bad on large project files when auto-saves take up to a min every single time.Total workflow killer. Should be just like taking snapshots of your project in the background while continue working.The dialog even pops up and steals focus from another app you're in.
In Blender there is a really cool way to move keyframes around, you can select one key frame and turn on proportional editing where a sphere of influence pops up and you can adjust the size. it's great for stuff like gradually increasing the size of the bezier points in the graph editor. here is an example of it in blenderhttps://youtu.be/hfzfykbbjBw
In After Effects versions up to 2024 it was possible to enable UI theme colorizingvia internal console/debug settings (theme colorizing).Starting from AE 2025 this functionality has been removed or disabled,and there is currently no way to customize UI accent / highlight colors.This negatively affects:– readability for long sessions– accessibility (eye strain, color sensitivity)– user workflow consistency across versionsRequest:Please restore UI theme color customization (even as an experimental or advanced option)or officially expose it in Preferences → Appearance.This feature already existed and worked before AE 2025.
a simple panel where we can add project notes.rather than build a comp with a text layer in it, which risks deletion when a project is reduced, a basic text notepad to explain to other users, (or yourself if its been a while since you opened that project,) any need to know info or links to the source inspiration or tutorial. please, thank you and shoutout to the spiderlord.
When I duplicate a layer using Ctrl + D, the duplicated layer still references the same source item as the original.This means that when I change certain properties on the duplicate, the same changes also appear on the original — as if both layers were still linked.This is not the expected behaviour.When duplicating a layer in the timeline, the result should be a fully independent duplicate that I can modify without affecting the original in any way.
AI tools can now generate normal and depth maps from video. These maps are extremely valuable for compositing and relighting workflows.Please add native Normal Map and Depth Map support to After Effects, and integrate AI tools to generate these maps directly inside AE (natively, without external roundtrips).Thanks!
3D Camera Tracking in After Effects is currently very basic and needs a few important updates: No built-in tool to calculate lens distortion from a calibration grid/checkerboard. No option to place and solve from manual tracking points (true supervised tracking/constraints). No object tracking No reliable workflow to export/import 3D camera tracking data between After Effects and professional 3D/VFX packages. The Maya Live Link is unreliable, doesn't work too often, and the whole round-trip is frustrating—honestly, not professional enough for production workflows. Request: Please add a native import/export tool for AE 3D camera tracking data, so we can reliably exchange solves between After Effects and the most important DCC/VFX tools, e.g. Blender, Maya, 3ds Max, Houdini, Unreal Engine, Cinema 4D, Nuke, PFTrack, SynthEyes, Mocha Pro, etc.Ideally, this should support: Camera animation (position / rotation / FOV) Film back / sensor size Focal length / zoom curves Lens distor
I’ve used variable fonts on a few projects and I have a feature request.Can we PLEASE, PLEASE, PLEASE have a filter in the text panel (and Properties Panel text area too) to filter for variable fonts in the font dropdown? We can already filter for “Favorites” and “Fonts from Adobe” in those spots, so please give us this third option!
Vegas is an old plugin which allows some pretty unique looks within AE.Can this be added to GPU acceleration? When I add it to a adjustment layer at the moment it takes over 0.5 a second to render each frame. Not great.
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