Get help using Adobe Animate and creating animations.
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I am making a vector animation in After Effects, and I need to export it to Adobe Animate as vector animation independent elements.In some previous versions After Effects could export to .swf format, but now in version 2023 this option has disappeared.I have been using the Bodymovin plug-in on After Effects to export to .Jason format, Which works great for programmers to use animations on HTML5 platforms.But I have not been able to find a platform that will convert the .Jason animation to an .svg animation so that I can import it into Adobe Animate.I appreciate any recommendation you can give me, thank you very much.
How to create a running number from 0 to 75% in adobe animate cc
I think I maybe going insane.I have two symbols parented, square is the parent, circle is the child. Wherever I position the square, the child will follow. Now I SWEAR this was the same rule when it came to scaling as well, because I've used this method whenever I want to scale multiple symbols at once. Now when I scale the square, the cirlce remains the same size but just moves its position. See video below.Did I do something wrong? Did I activate something on accident? Is Adobe gaslighting me at this point? IDK! I've updated AA to the latest 22.0.7 today and still no luck. I downgraded back to 21.0 and it doesn't work either? I've tried this method in After Effects and it works as it should. What's going on?
How to use JSFL to calculate the coordinates of the figure relative to the center of the scene, given that the figure is in the symbol and the symbol has its own center?
I have created some shape tweens which look and behave fine when viewing within the application. However when I test the movie and preview it in Safari and Chrome. The shape tween part of the movie does not show up. Anyone have any ideas?
I'm trying to export all frames for an animation. The animation consists of 10 frames.When I play the timeline the animation plays as expected and all frames are shown.But when I I export it, it exports frame 1-2-3-4-5-6-6-6-6-10. Frame 7, 8, 9 are not created.I really need help to understand what's happening here.
Greetings. I'm trying to create an Animate project to match a client-provided photoshop template. I am having difficulting matching the font size of the dynamic text that will need to be in the project, as the font setting in Animate is stuck on pt, which as far as I can tell is a completely meaningless and arbitrary unit. Setting the photoshop template to give the font in point and using that number results in a dynamic text box that is clearly much, much smaller than desired. The fact that the photoshop template shows a different number for the fontsize when I switch it between pt and px trivially disproves the rants that make up most of my results on this support community when I search for this subject.I have already attempted setting the document settings to pixels; however, the font size in the dynamicText box does not seem to care about that. Neither does it respond to me manually typing px within it. Any solution to fixing the setting, or a detailed explanation a
Is there some way, and i know it is, just im not aware it of, to calculate automatically user input in second field.So i want user to imput something in one field and as he types result is imidiately displayed in another field automaticaly.First there woud be visible some default value, and calculated, and on click of a button, field got empty, and user can make his own input, and as he types, result is imidiately displyed in other field thanks
Hi there!Is there any way i can zoom on specific object, for example picture on flash android app. Lets say i have a photo and i want user to be able to zoom it normally. The way adobe has it in its script its weird and makes a mess, its not right. I want to be able to zoom it to some level, proportionally, and to drag it inside its box?I use adobe animate AIR for android, and those gestures are no help.Thank you very much
var strAlert = "";2 single quotes:var strAlert = ''; report error:SyntaxError: unterminated string literalIs there a way to solve
When I am trying to upload the assets for my animation from my file explorer from my main hard drive and my external ssd I will do Import to Stage or Drag it in. I keep getting an error that says "One or More Files could not be uploaded because there may have been a problem reading them" All I see else is people having the same problem but with Audio Files. I need to know a fix for pictures. All of them are transparent images too.
I have this odd and annoying bug where my sound files won't play in the timeline. I'm running on ActionScript 3.0 and Windows 11. It seems to work when exported in the swf, but playing the audio in the timeline and library seems to do nothing (Sidenote, but my symbols won't play when I hit the play button in the library too. Don't know if these two issues are linked or not). My audio is set on stream as well, so scrubbing through it isn't working. Not sure if my computer is the issue or the product itself, but I've been having this issue for a few days so any help is appreciated.
So, I have this snake-like animation that I want to do with 1 vector line. The problem is that when the line touches itselfs, a new points is created at the crosspoint, mergig the 2 overlapping part of the line. How can I prevent this? And make it work linke other vector programs, like Illustrator? Thx!
Dear Adobe Animate together folders,When I scale using my mouse and drag from a side or corner it scales to the translation point that I have set. (Not sure this is the right word but that white dot)However, when I change the height or width by entering a value in the input boxes it scales to the top left of a object.Is this how it should work, or is this a bug?
Help! So after updating to Mojave on my mac, turns out my Intuos 3 is no longer supported. I can get the cursor to move around on the screen but nothing clicks. Yes I've tried everything, old drivers, delete, reinstall, etc Teh closest I got was having it work like a mouse and clicking...but now I can't even get that back. Straight from Wacom's mouth, Intuos 3 is no longer supported so unless someone has some sort of workaround, I need a new tablet so I can continue working. My worry is that I'm going to have the same problem even with a new tablet! So can anyone tell me for sure if the $79.99 Wacom CTL4100 works with the mojave OS and if it also works fine in photoshop & animate? Thanks!
Really? It's defined on the very first frame, see: function url_PP (){window.open(pp_URL, "Product_Tab");}btw, this produces the same error:this.url_PP=function(){window.open(pp_URL, "Product_Tab");}So, where is 'url_PP' is undefined coming from?which is generated from this line on the fourth frame, separate layer:this.b_PP.addEventListener("click", url_PP);and the variable is declared a line before that:pp_URL = "http://www.website.com";So yes, it is defined, what gives? Any idea? Thanks!
Hi everyone !I have a .fla file that contains a lot of sound files in the library, and I would like to export them and use them in after effect.I can't export them one by one because there are over 500+ sounds (the file is over 550 mb).I tried to change the extension of the file to .rar and extract it with winrar, but I get an empty folder called "LIBRARY" (with only the sub-folders and nothing else). Is there a way to get those sounds ? Thank you.
Hi, I´m having an audio issue with several games I have made with Animate cc html5 canvas. The problem is the " Autoplay policy" of Chrome and other browsers: "The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page." Although my audios starts after the user interacts with the game, this doesn't seem to be enough because the error keeps showing up in the browser. I guess they must be called or declared in a different way than I'm used to. I simply put the sounds on the timeline of a movie clip and then play them, some when the user clicks a button, and others through code when the user hits or misses. I have searched for the solution but I can't find it, I will be very grateful if someone can share their way to use sounds in the correct way.
Hi. I've tried to recreate a simple AS3 game with the HTML5 canvas, using Javascript. This is the first time I've done this and it's for pupils and staff to use at our school.It all works fine when I test it from Animate - it opens in a browser and plays. But when I publish it and I get HTML, JS and FLA files, clicking on the HTML file just brings up the visuals, but it isn't interactive in any way. I've tried using the 'Include Javascript in HTML' option, but that didn't make any difference.Our school has a website, but it doesn't allow for installing game files. Is there a way for people in the school to access and play it locally, maybe from the server - or even from individual PCs' C drives?The reason I don't want to use AS3 is because the pupils mainly use iPads now.Thanks.
Hi,How to make movieclip (red circle) drag along the path (black line), as shown in picture below? HTML5.Need some help, please....
I recently got a Mac Studio to run my Adobe Program at a much better pacebut Animate isn't any better on it and there isn't a Beta version to use insteadso I was hoping if they'll be a version of Adobe Animate that's runs a lot better for the device and M1 chips out soon
There's gotoAndPlay() and gotoAndStop(), but is there a function to play until a frame number? The functions I mentioned directly jump to that frame, I want the animation to play until that frame and then stop.
i'm trying to import a gif into animate,but the background keeps flashing colors,how do i fix this?
WHY, OF ALL APPS, IS THIS THE MOST STUPID ONE???I try to parent some objects, THEY CHANGE IN SIZE. I try to go a couple steps back, EVERYTHING CHANGES IN SIZE. I rotate an object, THE PARENTED OBJECT CHANGES SIZE. I work for 30 minutes on a project and am about to save my file, IT CRASHES. Please, someone, explain to me why this app wants to give me mental trauma for the rest of my life...
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