Get help using Adobe Animate and creating animations.
Recently active
when i try to export my animation to a spritesheet,a bitmap turns into a square,anyway to solve this
I am trying to save these created color palettes and import them into a new file. Seems there is no way to do that, and I'm afraid I created these for nothing. Is there really no way to save, or at least copy and paste them?
What is the recommended stage dimensions when developing an app in Adobe animate? I've done a lot of prep work and would like to double check what stage dimensions I should be using for a game. I intend to upload my game/app to playstore and apple store.
good morning, I have uploaded my aab to google play console and, as soon as I upload it, it tells me that it has not been debugged or obfuscated and that I should do it, etc, etc...I found this debugging link, but I don't know if it's worth doing everything this tutorial says:https://helpx.adobe.com/pe/animate/using/animate-flash-builder.htmlof obfuscation stopping applications made in animate does not say anything, although you still do not have to do anything....Thank you very much for the help
Hi All,I have an animation that I am trying to embed into a bootstrap template, but window size is being applied to the canvas rather than parent container (div).Therefore the animation is huge and flowing outside of the column.I have exported the animation with the following selected:- Make responsive (by width)- Scale to fill visible area (fit in view)All the solutions I can find for this are based on Edge animate (bScaleToParent) and not Animate CC.Any help would be much appreciated, thanks!
Hello all and thanks in advance for any help you can lend. I frequently use the VideoPlaybackComponent to play videos in my projectors... In this instance, I'm wanting to dynamically select a movie file and I need the script to return the length of an assigned video file. I'm struggling to find a method to do this... Thanks! Erik
I have an issue with applying blur effect.I want the background of my scene have blur effect to distinguish it more from my main scene. But the issue is that the blur effect disappears when zoomed in too much. This applies to rendered camera movement and just regular zoom-in while working.I tried to apply effect to the whole layer, to symbols on it - no difference. The only thing I noticed that scaling the symbol down lets you zoom-in more until the effect disappears again.
So when I import sound (a .wav file) to stage, it only playes when I start playing it from the beginning.
Hello! I am working on a 30 second HTML5 file video for an assignment on the 2023 version of Adobe Animate. I am trying to import a MP4 file to use in said assignment. I have all of my other content for the video imported into my library but when I try to import the MP4 into it, the option to "Import Video..." is greyed out as well as the videos in the file folder if I click the "Import to Library" button. I have re-ran this MP4 video through media encoder sevral times just to ensure I have the proper file format (H.264 per dr. Google's claims,) but to no avail. I am running these programs on a Mac. I would appreciate any insight that can be provided! Thanks!
I'm using Adobe Animate to make an animation (AS3). I want to load a file from my web server using AS3. This works fine in preview but it throws a Security Sandbox Violation when i try and render the film (same when i use debug). Is it possible to load a file from a web server in adobe animate? Connection to <link removed-kglad> halted-- Untrusted local SWFs may not contact the Internet.
Please help me create a go to and stop (Frame) function to the end of my timer!? I'm struggling - tried everything My script is below countDown1F(00,50,50000,tf1);function countDown2F(nStart:int,nEnd:int,duration:uint,tf:TextField) { if (nStart>=nEnd) { return null; } else { var t:Timer = new Timer(duration/(nEnd-nStart),nEnd-nStart);t.addEventListener(TimerEvent.TIMER,function(e:TimerEvent){f2(e,nEnd,tf)}); t.dispatchEvent(new TimerEvent(TimerEvent.TIMER)); t.start(); }}function f2(e:TimerEvent,nEnd:int,tf:TextField){ }function countDown1F(nStart:int,nEnd:int,duration:uint,tf:TextField) { if (nStart>=nEnd) { return null; } else { var t:Timer = new Timer(duration/(nEnd-nStart),nEnd-nStart);t.addEventListener(TimerEvent.TIMER,function(e:TimerEvent){f1(e,nEnd,tf)}); t.dispatchEvent(new TimerEvent(TimerEvent.TIMER)); t.start(); }}function f1(e:TimerEvent,nEnd:int,tf:TextField){ tf.text =
I have to instances of the same movieclip with the same instance name but it only works for one. I don't want that. I've looked up many ways to do this but I'm a sort of begginer coder so I don't really get what it means or how to implement it into my code. I don't get how "for loops" and stuff work but I know it involves looping through all the instances but I just don't get it. Please explain a simple way to do this and why. Here's the code: "star.gotoAndStop("off")stage.addEventListener(Event.ENTER_FRAME,loop)function loop(event:Event){star.x = mouseXstar.y = mouseYif (rectangle.hitTestObject(star)){star.gotoAndStop("on")}else{star.gotoAndStop("off")}}"
I have made multiple animations on HTML5 Canvas. I have used voice-overs and sound effects in all the animations. Sometimes, all sounds play perfectly and sometimes 1-2 sounds or voiceover doesn't play. Animation keeps playing and other sounds after skipped sound also play. These non-played sounds are random, and each time a different sound does not play, even when replaying within animation or refresh webpage. All sounds are exported and placed as MP3 192kbps bitrate or 128kbps bitrate in 44.1 KHz.
I added audio to my project and it takes about 4 to 5 secs to start playing. I changed it to "stream" and it is supposed to start playing at the starting point, but it won't. Any advice?
When I try to open animate I get this error and the application is forced to quit. I've uninstalled and reinstalled it... still not working. Any suggestions?
I'm a complete and total novice at Animate and I'm trying to learn from online sources. One thing that has me completely lost though is why objects I'm importing, like BMP or PNG images, are sort of "binding" together. I lack a better word to describe it. Here is what is happening...1. I import a PNG and place it on the stage where I want it on a layer.2. I import a second PNG on the stage on the same layer.3. I can't move these 2 PNGs separately anymore because when I go to select on they both become selected and now a bound together and move together.I've searched online for help but I suppose since I don't know what is happening nor the proper terminology I just can't seem to find an explaination as to why this is happening nor how to fix it. For now my work around is just to create a layer for each object that I want to move independently for all the others but I can't imagine this is the actual solution, right?
I made a keyframe with a button that says "start". After clicking the start button, the title and button fade away by using "click to go to frame and play" at frame 2 till the end of the classic tween that fades the button and title. The problem is, I want the button to be in its "hit" frame after the user clicks it while it fades away. How do I do that?
La herramienta no me muestra las opciones de deformación cuando selecciono una seccion de la malla. Me muestra todas las opciones en gris, y no me permite modificar nada, lo unico que parece es como activo la opcion de hueso duro.
i'm making a game in AS3 in keyframe where there is a movieclip (killer) that has to collide with a child(trail) from the move clip(snake) . I like to call add "_mc" for movieclip and "_ins" for instance. Anyways this is my code stage.addEventListener(Event.ENTER_FRAME, killsnake);function killsnake(event:Event){if (killer_ins.hitTestObject(snake_ins.children)){trace("asnltsatopgameal;ntaetnaen");}} it keeps giving me the error. I'm not sure how to solve this without it saying "undefined property blablabla" or the error up top. What's a way I can do this?
HelloI have a problem that I hope you guys can help me with. It would be easier to show with a video, but I can't upload one, so I'm just gonna explain as good as I can.Here is a scene from my video, where it fades from the scene to white. I use classic tween to do this:It fades normally in Adobe Animate, but when I export it and watch it in QuickTimePlayer or Photos it does a weird glitch thing so it says scene to white, to scene to white
Hi all, I've been searching everywhere and I can't find a solution to this. I recently downgraded my macOS to it's original version (Monterey from Ventura) when I purchased the computer late last year. When I first got the computer, I had 0 issues with all versions of Animate, and then it suddenly got extremely laggy and almost unbearable to use regularly when I updated to Ventura. I downgraded since no solutions for Ventura were available to me (and used time machine to get my files back, not sure if that's significant or not), but now Animate 2023 crashes on launch and any version below that (specifically 2022) has installation failures. I have no other issues with the updated versions of other apps so I don't know why cc specifically is having issues. Regarding the most recent version, 2023, whenever I try to launch it, it says something along the lines of "verifying Adobe Animate 2023..." then immediately comes up with a crash report (as seen below). I tried hitting "reopen" b
I am trying to make a symbol of a rock that has a specific shape of shading. I want the original shape underneath to stay but when I use the "paint inside" brush on the rock, the shading "replaces" the region of the rock part. I just want the shading to go over the whole rock, not replace it. I tried making two layers, one for the rock and another for the shading, but "paint inside" wouldn't work then. What should I do?
Today when I'm copy image from Illustrator to Animate, paste in place suddenly not working anymore. It's instead paste in the (0,0) position. It's working just fine yesterday but now it's not.What is the problem? How can I fix it?
Literally in the last week my iMac and PC have stopped being able to open swf files. Clicking on the swf to review it from file folders. Control alt enter quick review of swf in Animate it fine (swf view window comes up) but not clicking on any swf files.Neither my pc or Mac have been updated recently.Can't download a flash player from anywhere now. Is there some Adobe swf player alt I don't know about? Please don't phase out swf's Adobe, its how we make animation for TV and Film. Please bring back swf's into Premiere 😂
Hey team, I'm really sick of this work-around and I thought maybe by some of the recent updates, this might be fixed by now. But, NOOOOOOOOOOOOO! So I have a WAV file and Animate publishes it to mp3 of it's liking. But in doing so, it also includes some nasty sounds of the most horrible shreiking nature. So the work-around is to open the WAV in audition, export as mp3 with 44khz. Then after each publish, replacing this audio file in the publish folder before implmentation. PLEASE FIX ADOBE
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.