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Most of the time, when you animate with other people's symbols, you will find that the registration point deviates from the symbol, and it is very troublesome to operate manually.I would like to ask if there is a jsfl command that can move this registration point to the middle of the graphic element. I don't understand the code and I don't know if there is such a script.If so, can you share it with me? thank you.
good morning, I have a query, I made an interactive map in "animate cc", where each part when hovering over the mouse, shows information, but when publishing it, the interactive does not work. but in the preview it works correctly, english is not my native language, thanks
Hey, So for Animate I have always used the control C/ control V shortcut to add keyframes. This has worked pretty well usually, and now it just stopped. It doesnt let me control c or control v anymore on animate, does anyone know how to fix it? I'm using a 2020 Imac.
Hello. When choosing the fill color of the shape, the grid that covers the working area of the fill darkens the color and slightly interferes with the harmonious selection of the fill color. Thanks!!!
So I'm relatively new to Animate and am unfortunately working with a tight deadline. I nested two more minor animations into symbols to scale them proportionally into different google ad sizes. Unfortunately when I output the file the HTML5 and run them through the validator, those two symbols blip out at the end of the animation. I can't seem to find why this is happening, all I can speculate is that it has to do with the fact they were nested. Unfortunately, I can't post screenshots due to legalities. TIA.
these errors show up and my stop command wont work, whats wrong with my code?? i'm new to action script, and i used a youtube tutorial to create the drag and dropHere is my Code stop();var obyeks:Array=new Array();var boxs:Array=new Array();obyeks=[puzzle1,puzzle2,puzzle3];boxs=[kotak1,kotak2,kotak3];{for (var Number=0 ;i<obyeks.length;i++)} {obyeks[i].addEventListener(MouseEvent.MOUSE_DOWN,startdrag);obyeks[i].addEventListener(MouseEvent.MOUSE_UP,stopdrag);}function startdrag(e:MouseEvent) {e.currentTarget.startDrag();}function stopdrag(e:MouseEvent) {e.currentTarget.stopDrag();for(var i:Number=0 ;i<obyeks.length;i++){for(var j:Number=0;j<boxs.length;j++){if ((Math.abs(obyeks[i].x - boxs[j].x) < 50) && (Math.abs(obyeks[i].y - boxs[j].y) <50))obyeks[i].x=boxs[j].x;obyeks[i].y=boxs[j].y;}}}function updateScore(){for (var i:Number=0;i<obyeks.length;i++){if (((obyeks[0].x==boxs[0].x)&&(obyeks[0].y==boxs[0].y))&&((obyeks[1].x=
I'm working with Adobe Flash Professional CS6 after taking a class years ago and I've since forgotten most of the lessons I had learned in the distant past. For a fun home project, I just took a photo I found online and tried getting some text to scroll across the photo. Then, I have the text blinking in and out of the center of that image. I saved my work, but I can't seem to preview my work in a normal sized window after loading from Publish Preview nor could I figure out how to clean up the area surrounding the stage (where there's a black square shape protruding from the upper left side.) When I export the project into a .gif file (which is what I ultimately am working on this to accomplish,) it's only focused on the upper left side of the stage and all of my work is cut off. I don't know what to do and my knowledge is extremely limited, I apologize.
How do I deal with an error when pressing the button repeatedly for bring up a pop up which causes the pop up not be removed like this? ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at sempoakuadran_Mainmenu_fla::MainTimeline/removePopupExit()[sempoakuadran_Mainmenu_fla.MainTimeline::frame67:106] at sempoakuadran_Mainmenu_fla::MainTimeline/closePopupExit()[sempoakuadran_Mainmenu_fla.MainTimeline::frame67:111] The code created by me is like this: var popupExit = new ExitPopUp;var isPopup = false;function addPopupExit(str=""):void{popupExit = new ExitPopUp;popupExit.popupTxt.text = str;popupExit.yaBtn.addEventListener(MouseEvent.CLICK, keluarApk);popupExit.tidakBtn.addEventListener(MouseEvent.CLICK, closePopupExit);popupExit.x = 1000;popupExit.y = 540;addChild(popupExit);isPopup = true;}function removePopupExit():void{popupExit.yaBtn.removeEventListener(MouseEvent.CLI
Hello, So I was currently working on a huge animation and the copy and paste thing for the frames wasn't working, so I copied all of the frames of the project, deleted them, and then opened a new file and tried to paste them to fix the issue, but it didn't work, now my file might be lost forever. Note that I put around 4 months of work into it 😞 Is there any sort of way to recover a document's version history, and is it possible to restore an old version of the document? Plz, let me know.
I'm not sure where should I put the rightbracketHere is my code{[object FlashVars] [object FlashVars]var pieces = root.pieces;var slots = root.slots;var restart = root.restart;var winMessage = root.winMessage;var positions = [];};root.setup = function(){document.body.style.backgroundColor = lib.properties.color;createjs.Touch.enable(stage);stage.mouseMoveOutside = true;root.drawStart = stage.on("drawstart", root.start, null, true);};root.start = function(e){stage.off("drawstart", root.drawStart);winMessage.originalY = winMessage.y;pieces.children.forEach(function(child, index){positions[index] = {x:child.x, y:child.y};});slots.children.forEach(function(child, index){child.mouseChildren = false;});root.restartHandler(null);restart.on("click", root.restartHandler);pieces.on("mousedown", root.mouseDownHandler);};root.restartHandler = function(e){pieces.count = 0;winMessage.text = "";root.shuffle();};root.mouseDownHandler = function(e){e.currentTarget.setChildIndex(e.target, e.currentTarge
How can i change (or delete) scratch disk in Adobe Animate? I have a 40 seconds animation, which i cannot export. Thanks in advance!
i dont know what to code should i replace bcs i use AS3Here is my code var root = this;var pieces = root.pieces;var slots = root.slots;var restart = root.restart;var winMessage = root.winMessage;var positions = [];root.setup = function(){document.body.style.backgroundColor = lib.properties.color;createjs.Touch.enable(stage);stage.mouseMoveOutside = true;root.drawStart = stage.on("drawstart", root.start, null, true);};root.start = function(e){stage.off("drawstart", root.drawStart);winMessage.originalY = winMessage.y;pieces.children.forEach(function(child, index){positions[index] = {x:child.x, y:child.y};});slots.children.forEach(function(child, index){child.mouseChildren = false;});root.restartHandler(null);restart.on("click", root.restartHandler);pieces.on("mousedown", root.mouseDownHandler);};root.restartHandler = function(e){pieces.count = 0;winMessage.text = "";root.shuffle();};root.mouseDownHandler = function(e){e.currentTarget.setChildIndex(e.target, e.currentTarget.children.
When I run this movie I get a compiler error of :Line 20 1176 Comparison between a value with static type String and a possibly unrelated type NumberHere is my codevar deck = this.deck;var maxIndex = deck.children.length;var faces = [];var previousFace;var face;var presses = 0;function start(){exportRoot.stop();faces = getRandomArray(maxIndex);setFaces(faces, maxIndex);deck.on("click", onClickDeck);}function onClickDeck(e){face = e.target;face.mouseEnabled = false;face.alpha = 0.2;if (presses % 2 == F){if(face.name.slice(0, -1) == previousFace.name.slice(0, -1)){face.mouseEnabled = falsepreviousFace.mouseEnabled = false;previousFace.alpha = 0.2;}else{face.mouseEnabled = true;face.alpha = 1;previousFace.mouseEnabled = true;previousFace.alpha = 1;}}else{previousFace = face;}presses++;}function setFaces(array, max){for (var i = F; i<max; i++){var card = deck.getChildAt(i) as MovieClip ;card.index = i;card.name = "card" + String(array[i]) + String(i % 2);card.txt.text = String(array[i])
I keep getting the same errorHere is my code var deck = this.deck;var maxIndex = deck.children.length;var faces = [];var previousFace;var face;var presses = 0;function start(){exportRoot.stop();faces = getRandomArray(maxIndex);setFaces(faces, maxIndex);deck.on("click", onClickDeck);}function onClickDeck(e){face = e.target;face.mouseEnabled = false;face.alpha = 0.2;if (presses % 2 == 1){if(face.name.slice(0, -1) == previousFace.name.slice(0, -1)){face.mouseEnabled = falsepreviousFace.mouseEnabled = false;previousFace.alpha = 0.2;}else{face.mouseEnabled = true;face.alpha = 1;previousFace.mouseEnabled = true;previousFace.alpha = 1;}}else{previousFace = face;}presses++;}function setFaces(array, max){for (var i = F; i<max; i++){var card = deck.getChildAt(i) as MovieClip ;card.index = i;card.name = "card" + String(array[i]) + String(i % 2);card.txt.text = String(array[i]);}}function getRandomArray(max){var array = [];for (var i = F; i < max; i++)array[i] = Math.floor (i * 0.5);ret
How do I make the JSFL file activated during Animate startup?
I have hundreds of .fla files containg projects from previous versions of Animate/ Flash that no longer will open. I get an error message that the file(s) cannot be opened. I can understand perhaps 1 or 2 files being corrupt or damaged but not hundreds. I have even tried backup of the files for which I keep 2 sets. My guess is that at some point some .fla file were not compatible with new program updates. My question is, Is there a way to get access to an older version of Animate/flash so that I may open these files and retrieve my work? Any help would be appreciated. The message I get is "An error occurred opening file..."
1084 SYNTAX ERROR:expecting rightbrace before end of programHere is my Code://---- script drag ndrop puzzle ----var obyeks:Array=new Array();var boxs:Array=new Array();obyeks=[puzzle1,puzzle2,puzzle3];boxs=[kotak1,kotak2,kotak3];for(var i:Number=0;i<obyeks.length;i++){obyeks[i].addEventListener(MouseEvent.MOUSE_DOWN,startdrag);obyeks[i].addEventListener(MouseEvent.MOUSE_UP,stopdrag);}function startdrag(e:MouseEvent) {ecurrentTarget.startDrag();}function stopdrag(e:MouseEvent) {ecurrentTarget.stopDrag();for(var i:Number=0 ;i<obyeks.length;i++){for(var j:Number=0;j<boxs.length;j++){if ((Math.abs(obyeks[i].x - boxs[j].x) < 50) && (Math.abs(obyeks[i].y - boxs[j].y) <50))obyeks[i].x=boxs[j].x;obyeks[i].y=boxs[j].y;}}}function updateScore(){for (var i:Number=0;i<obyeks.length;i++){if (((obyeks[0].x==boxs[0].x)&&(obyeks[0].y==boxs[0].y))&&((obyeks[1].x==boxs[1].x)&&(obyeks[1].y==boxs[1].y))&&((obyeks[2].x==boxs[2].x)&&(obyeks[2
HiI worked on a animated Menu with petals. (https://community.adobe.com/t5/animate-discussions/im-kreis-angeordnetes-animiertes-menu/m-p/13352858#M359241)With some great help from kglad I got the menu to work the way I wanted it to.When i use the Preview (ctrl + Enter), everything is fine . Unfortunately, when I try to publish the whole thing, the animation no longer plays correctly. What could be the reason? Best regardsChristoph
Hi there, I'm trying to create a Xmas Advent calendar that will allow a user to click on a button to reveal a product but only on that day. Once clicked it can stay open indefinitely. For example Day 1 would be clickable and reveal a product discount but subsequent buttons ( eg Day 2, Day 3, Day 4 etc) wouldn't be clickable until the day that that button is allowed to be clicked (if that makes sense). Would a count down timer be best to achieve something like this ie a timer to calcuatate 24 hours after which time a trigger would activate the next sequential button (eg Day 2) to be clickabe? Any suggestions or help would be greatly appreciated.
Hello!I am currently working on a project and using the lip sync option for the first time. I have looked on the message board but can't find the answer to my question except there was a bug 2 years ago relating to my issue. But thought it would have been fixed by now so guessing its human error here! I am trying to set up my visemes. They are all set up in each key frame and as a graphic symbol. However when I go to select the right mouth for the sound made it only shows the current frame that I am on. I have attached screenshots! Any help would be amazing! Thank you 🙂
Hello, I made a simple animation to be published on a website using Adobe Animate CC. I'm not a pro and it's my first time ever using this program. When I play it inside Animate it plays until the end, if I export it to a video file it plays until the end of the timeline, but when I try to preview it or even publish it in HTML5 Canvas, it stops playing before the end of the timeline and I'm not figuring out why. Can somebody help me understand what I'm missing and what should I do to be able to publish it so that it plays until the end of the timeline?
I have four buttons. When you hover the mouse cursor over one of the buttons, an inscription appears in the text field, when the cursor goes beyond the button, the text disappears. The code looks very large, although parts of it are repeated. Is there any way to reduce (optimize) this code? My main project uses more than 50 buttons (That's a lot of code!) function OUT(e: MouseEvent): void { Text field.text = ""; } function text1(e: MouseEvent): void { Text field.text = "hello"; } button_1.addEventListener(MouseEvent.MOUSE_OVER, text1); button_1.addEventListener(MouseEvent.MOUSE_OUT, OUT); function text2(e: MouseEvent): void { Text field.text = "how are you doing"; } button_2.addEventListener(MouseEvent.MOUSE_OVER, text2); button_2.addEventListener(MouseEvent.MOUSE_OUT, OUT); function text3(e: MouseEvent): void { Text field.text = "WHERE DO YOU WORK?"; } button_3.addEventListener(MouseEvent.MOUSE_OVER, text3); button_3.addEventListener(MouseEvent.MOUSE_OUT, OUT
im new to animate and dont understand the attached. Create a movieclip id like to loop but it deosnt allow you to place it on the timeline.... i just dont get it
Olá! Meu mac é antigo e o OSx é o High Sierra, não consigo atualizar mais do que isso.. Como consigo uma versão do Animate pra instalar nele?
Hello, I would like to know how I can cut a piece of the drawing like what is done with the blade in Adobe Illustrator, Thank you.
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