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I understand flash and shockwave have gone the way of the doto. I have been teaching and we have some SWF files showing demostrations but we cannot open it. Is there a way for Adobe software to easily convert old files? I have tried to import to Animate but they see SWF as unsupported. Thanks
(function() { var UI = new UIPanelOBJ("TotalDuplicate", "Duplicate"); UI.add_string("Prefix for clones:"); UI.add_textbox("prefix", Math.round(Math.random()*1000), "Prefix for clones") UI.add_string("______________________________________"); UI.add_string("Apply to:"); UI.add_radio("mode", "", "", [{id:"SelectedStageItems", value: "stage", selected:true}, {id:"SelectedLibraryItem", value: "library", selected:false}]); UI.add_string("______________________________________"); UI.add_string("Ignore items:"); UI.add_checkbox("graphic", "Graphics", false); UI.add_checkbox("movieclip", "MovieClips", false); UI.add_checkbox("button", "Buttons", false); UI.add_checkbox("bitmap", "Bitmaps", true); UI.add_checkbox("sound", "Sounds", true); UI.add_checkbox("flv", "Flv", true); UI.add_checkbox("components", "Components", true); UI.add_checkbox("font", "Embedded font", true); UI.add_checkbox("slice9", "Slice9 MC", true); UI.add_checkbox("folder", "Folders", true); var ui_result =
Good afternoon!I've been learning AS3 for a couple of small projects I've been working on.Could use some help with two "quick" questions: 1st-How can I assign EventListeners to several buttons at once?Example:I have several buttons (called bt_01, bt_02, and so on)... Instead of writing 20 lines of code for the 20 buttons telling them which function to call, can I do this recursively once? 2nd-How can I assign a function, depending on the name of the button itself?Example:If a button is called bt_01, I want it to call function_01If it's called bt_02, then I want it to call function_02And so on... I'm sure this is basic programing for most, but I'm kinda confused on how to apply it.
Hi there.I am looking for guidance on how to inset a "and" function into my code in Animate.I am a student at [removed by moderator] and need this information for a project. A simple google search returned no results.Here is my code: (The text in red is the focused code where i need the and function) var randomNumber = Math.floor(Math.random() * 10) + 1;var Highchoice = false;this.Rnumber.text = "";this.message.text = "Guess how high or low the number will be!";var _this = this; function chooseNumber() {randomNumber = Math.floor(Math.random() * 10) + 1;_this.Rnumber.text = randomNumber;} function checkNumber(){if(randomNumber>5){_this.message.text = "more than 5";} else if (randomNumber<5){_this.message.text = "less than 5";}}chooseNumber(); function riwr(){if(randomNumber>5) } _this.chooser.on('click', function () {chooseNumber();checkNumber();}); _this.HigherThan5.on('click', function (){Highchoice = true;console.log(Highchoice);})_this.LowerThan5.on('click', funct
Hi guys I'm using adobe animate 23.0 and I've tried everything to get any audio file onto it and it just comes up with an error message everytime. It has been converted to mp3 and wave and I've messed around with kbps' and Hrtz and I cannot get any audio file to work, does anyone have a solution as to what I could be doing wrong ? its fustrating because I'm lip syncing away from my project being complete and it's added a few days on now. thanks!
I can´t find any advice from Adobe on this subejct. On this link they give some data on other apps but nothing about Adobe Animate.
is there a way to load an external video in a movieclip? video must be loaded and playing in loop Can someone help with that? Thanks
Hi team,I am a teacher and am using adobe animate - but I am trying to wrap my head around the html5 canvas instead of using actionscript3. Can anyone point me towards a simple tutorial or some code to get a drawn object (Movieclip) with an instance name to move with the A, S, W, D keys? Ideally I would like a car or something that moves forward/backwards on the W and S keys and then A and D keys can change the angle.Any help or even a bit of pasted code would be really greatly appreciated (while we cant come up with it ourselves we will be able to break, change and modify it once we have a working model)Thanks again and have a great day
Hi team,Back in the day I used to be able to create interactive designs using Flash and AS3- I am now trying to update my skills but am running into trouble trying to find specific examples of html5 code for animate. Where is the reference for eventListener ? I want to know where the list of accepted strings for listeners is? If I go looking for JavaSript examples they do not paste directly into animate Html5 canvas and work... so where am I looking for this documentation and examples?Thanks for your help
I've been working on a few projects using the Asset Warp Tool. Which is already an unstable tool, I know, but the new features they added have actually been very useful!... Too bad often the program will swap out warped objects in the timeline like symbols at random, sometimes even erasing them. I'm used to that though, that's why i save multiple back ups now, but now I'm experiencing issues where files with this issue will completely crash the program.No error message or anything, just close.I'm trying to stick by this program so bad, but this is nearly unusable.
I've experienced this problem over and over again and I've lost hours of work and had to start over many times. I'm animating a single part of a scene that should have taken a few days at most, but it's been more than five weeks and I can't get it to work. The problem is: I'm animating a character running across the screen using the asset warp tool. However, almost every time I save the project, when I open it again, the symbols are empty. What I mean is that the symbols are still there, but they're invisible, and all that's left are the little gray circles showing that they're still there. This happens for all the symbols in the project. I started my project a few months ago at 1080p I believe, and the problem was happening a lot, I'd say half the time I saved. It would also occasionally crash and when I opened the reviver file it would have happened. Also, I'm not sure if this is related, but around 40 puppet shapes would be generated.I tried starting over with worse resolu
So, the audio won't play from the timeline, the edit envelope, and the library. Unless I test the video by pressing Ctrl + Enter and going into the sound properties and clicking test. I did switch in the sync settings to stream and repeat x1. Didn't work. I also restarted my computer and shut it down for over an hour. Didn't work. Closed and re-opened adobe animate. Didn't work. Uninstalling and Re-Installing it again, Including installing the previous version of adobe animate. Didn't work. I was checking the computer audio settings. Everything is set up correctly. No luck with the audio. Please help anyone. Thank you. Here is a video: https://youtu.be/jChhFTyw5XA
Running too slow with Rosetta 2
I have multiple layers put together with layer parenting. Then i put bones on a layer. The other layers move. How do you do so the layers don't move?
this mistake Fonts should be embedded in any text that can be edited at runtime - Text that does not have the "Use device fonts" option enabled. Use the Text > Font Embedding command to embed fonts. It always appears to me in Animate... I have embedded all the fonts. some are in adobe fonts and some are in the windows/fonts folder. I think the error may be there. I don't quite understand dew animate's access system for fonts. Thank you very much for the help!
Hello everyone,When I was dragging the stage with handtool, it seems super laggy! Anyone got this problems and have any solutions?I'm using Macbook M1pro with 32gb ram, on ventura os, Adobe Animate 2022 and I just don't think it'll be laggy like that. I tried to update to the lastest 2023 version, but the problem seemed even worse!Thank you!
HiI have succefuly Integrate IronSource SDK on Animate ccit's working with air sdk 33.1.1.406 and the apk is publishing GoodBut with sdk 33.1.1.743 and above get this error
Me pasa algo muy malo es que cuando voy a agregar huesos en adobe animetor no me deja me da un error de para utilizar el efecto de deformacion de recursos en mapas de bits actualize el controlador GPU a una version que admita openGL 3,3 O una version superior poefavor que ago ya busque tutoriales y no encontre soy nuevo en adobe animator
when i name a layer "throw" exactly like that it automatically renames it to throw_idn. why? it doesnt matter, i'm just curious
Hi,I'd like to try that camera motion detection. Like I want to control somethingusing my webcam. Is that possible to do in Animate?If so, how do I link my webcam?Caleb.
How can you convert scenes done in animate into HTML. When we do it, it only converts one scene?
Tengo un problema previsualizando en animate 2023 es en formato canvas me aparece despues de cargar al 42% "a javascript error ocurred", mi documento no tiene solo una animación de un tween. necesito de su ayuda alguien que ya lo haya solucionado que me explique. GraciasI have a problem previewing in animate 2023it is in canvas format it appears to me after loading at 42% "a javascript error occurred", my document does not have only one animation of a tween. I need your help someone who has already solved it to explain it to me. Thank you
At the beginning of the animation I use createjs.Touch.enable(stage); so the user can interact on smartphone. At the end of the animation I don't want the user to be able to interact anymore. What is the right syntax to remove 'createjs.Touch.enable(stage);'? something like 'remove.createjs.Touch.enable(stage);'?
Why the F****k Adobe animate doesn't treat external javascript liberary as module
Can anyone explain how to get buttons to function correctly with Canvas? What’s happening is when I hoover over a button its display shifts from its Up to Over frame as it should. If I click the button the display shifts to the Hit frame, again as it should. Here’s where it goes wrong. If I move the mouse off the button it should go back to the Up frame, but instead it goes to the Over frame. Then if I hoover over the button again, it goes to the Hit frame. If I click the button at this point it remains on the Hit frame. So, it’s like once a button is clicked it gets stuck on its Over frame and won’t return to the Up frame. I should note that if the timeline progresses to a frame without the button, and then returns to the frame with the button, the button remains stuck on its Over frame. This goes without saying, but to be clear this didn’t happen with the old SWFs.
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