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Greetings,I used the 3d rotation ("translation") tool to rotate a motion tween : putting a moving grid flat on the floor.The effect shows fine in the scene testing, but not in the rendered .mov file.Here, the motion tween is showing out of place and not rotated.I was unable to find anything on this problem in the manual or chats, and would greatly appreciate any help you can give.Peace, Geoffroy
what causes?
Hi! Got this simple shape here (line), wondering if it's possible to add some corner radius. Tried stuff like first drawing a rectangle with rounded corners and then attempting to rotate the sides but to no avail. Also tried the PolyStar Tool but it doesn't support rounded corners. Was unable to attach my .fla so uploaded it here: https://drive.google.com/file/d/1tDo7WLBuym_lEPeDc663RkqJkfwUJMqv/view?usp=sharing
I'm sure I could previously select a single frame by clicking the object in the main window, but now it selects the entire time span in the timeline, what invisible toggle have I triggered?
In the Fluid brush properties panel it gives the option to save settings as presets but gives no option to select the one I saved earlier.I have tried the brush library but they are not listed there, so where are they?
Hi I'm rather new to adobe animate. I'm trying to make the leg layer a child of the main body layer, but when I do that it just- deletes the child completely. It does this to every single layer I parent to the body. This does not happen if I parent anything else, I can parent the two legs to each other and it does it fine. I thought it was a glitch so I updated my animate to the most recent version and restarted my computer, but it is still doing this. Do I just have to delete the body layer and reanimate things x_x-Ginger
I create a movie clip symbol within some party of my design inside a time line. I open the movie clip and try to create a motion tween somewhere in that movie clip's timeline. I right-click on a frame in that timeline, but the "create motion tween" option is greyed out. So I can only create a classic tween. But with classic tweens there seems to rotation property, so I cannot rotate it endlessly that way. Thoughts?
I was animating an animation and when i colour pic a random or diffrent colour, this appears, does anyone know how to change it?
Latest version (22.0.7) and previous version: Animate does not displaying changes on preview unless I close and reopen the file. Interestingly, when this happens I no longer see the warning in the Output window ("Content with both Bitmaps and Buttons may generate...")
Help !i can't access ActionScript Linkage & Runtime shared Library in my video propertiesi tried to use other video format and also other videobut i srill cant figure out the solutioni use adobe animate 2020
Hello, I wanted to know if there is any way to make this AS3 code work in HTML5 document? button_1.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_3);var fl_SC_3:SoundChannel;var fl_ToPlay_3:Boolean = true;function fl_ClickToPlayStopSound_3(evt:MouseEvent):void{if(fl_ToPlay_3){var s:Sound = new Sound(new URLRequest("http://www.helpexamples.com/flash/sound/song1.mp3"));fl_SC_3 = s.play();}else{fl_SC_3.stop();}fl_ToPlay_3 = !fl_ToPlay_3;}
I have many elements, movieclips, on the stage. I assigned them to the array.const clickEvent = [{ product: [exportRoot.ham, exportRoot.yeast, exportRoot.milk, exportRoot.milk2, exportRoot.cheese, exportRoot.flour, exportRoot.flour2] product_ob: [exportRoot.shopcart.ham_ob, exportRoot.shopcart.yeast_ob, exportRoot.shopcart.milk_ob, exportRoot.shopcart.milk2_ob, exportRoot.shopcart.cheese_ob, exportRoot.shopcart.flour_ob, exportRoot.shopcart.flour2_ob] //selling: //buying: }] clickEvent.product[index].addEventListener("click", (e) => { this.shopcart.product_ob[index].play(); playSound('hint'); }); //(Did not work) Movieclip "shopcart" contains food products that are animated when you press the corresponding buttons on the stage. I would like to write this in a function, whatever will keep the code to a minimum.Maybe something like that: const right = [{ button: this.ham, button2: this.shopcart.ham_ob, price: 12, }, { button: this.yeast, button2: this.shopcart.yeast
My code is very simple, so I wonder how to change it so that when one object is pressed, the other object, and first one, is blocked. A game is about buying products in a store. There are many products in this place. Two products repeat, one is cheaper, the other is more expensive. When the button is pressed ("button: this.milk"), the milk locks the mouse on the pressed object on the shelf. But I can pressing on the second object, ("button: this.milk2), and then it charges me two prices. Is it possible to somehow block the mouse on two objects at the same time, when the first one is already selected in the shopping cart?User must have 5 products (ham, yeast, milk, cheese, flour) to prepare the pizza. (pizzaplayed) He also has a limited amount of money up to 40 coins.Thank for help! const right = [{ button: this.ham, button2: this.shopcart.ham_ob, price: 12, }, { button: this.yeast, button2: this.shopcart.yeast_ob, price: 2, }, { button: this.milk, butto
Nach dem Export eines HTML5 Banner bei Animate, zeigt es mir beim Öffnen der HTML-Datei eine weisse Seite an. Die Konsole gibt die Fehlermeldung im Anhang. Zudem habe ich noch die Exporteinstellungen mitgeschickt. Animate ist geupdatet (22.0.7) Kann mir da jemand helfen? Vielen Dank!
Hello allThank you for your timeI used to be able to motion place on a motion path many items at a time in AS3, like electrons following a wire path, I have tried the create js motion path but it seems to nly allow one ball on one pathand ther is no way to space the balls out.Using the manual motion guide does not work as this a complex circuit with many paths.Can anyone please assist me?Best Regards Peter
Hallo Zusammen,ich hoffe sehr, dass mir Jemand helfen kann: Gerade ist mein Computer abgestürzt und ich kann seitdem weder das Projekt, noch das Recover in Animate öffnen. Somit ist der ganze Tag Arbeit...trotz Recover verloren!!Kann man vielleicht noch irgendwas retten? Ich wäre für jeden Tipp so dankbar, denn morgen habe ich Abgabe! Liebe Grüße, Anna
Hi, I was trying to figure out how to switch to a next frame by pressing a specific button on your keyboard, In this case I would like the button to be "3" and switch to the frame 41. I got it only to work with any key but couldn't make it work with "3" or any other specific key. This is the code that only worked for me: stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler_5); function fl_KeyboardDownHandler_5(event:KeyboardEvent):void { gotoAndStop(30); } I'm new to this so if anyone is willing to help i'm grateful. Thanks!
Hey all - brand new to Animate and I'm trying to export some banners for Google Ads that have to come in under 150Kb. I've managed to get all the file sizes down apart from a file located at libs/1.0.0/createjs.min.js which comes in at 242Kb Is there a way to reduce this file size at all - I've no idea what it actually does so I don't know what I do when I'm working on the file that effects it. Cheers 🙂
hello, i nust install adobe animate and i cant understand what i did wrong.When i preview in the app it shows me without the black things, but when i export is appears that black. Can somebody tells me what i did wrong and how can i change ?
I was trying out EDAPT for the first time today and managed to rig it properly and whatnot. The KineFlex tool worked properly and smoothly, but when I tried to animate it in Timeline using Classic Tween, the rig animated like classic shapes. It was as if I hadn't rigged it at all. The part would move from their original position to the next without considering the relation between them. I tried using the 'Make Edaptable' helper several times, but that also did not work. Attached is a video depicting my issue and how the rig works with the KineFlex tool.
Putting this here for my friend. Her GIF export page is too big for her screen, and I remember reading somewhere that the gif export is 907px tall, meanwhile her screen is shorter than that (768px).We've tried using Alt+Space to move the window up, and rescaling the computer screen, but nothing seems to work. Is there any other way that we can resize the export window at all? She uses windows 10, and I believe she's on 2021 adobe animate.
I AM SO MAD RIGHT NOW! 1st I was working on a animation for almost a month and, then I put my computer to sleep, and then when I turn it back on, adobe animate and it crash when I start animating. After that I try to open up the animation in adobe animate, and I saw it wasn't there. When I to actually when in to my files to open, and when I see it I click it, and when it opens, it says something about something I never of called adobe air sdk, I clicked the x button and I try to open it again, it say "file not found". And this animation is for a animation studio, so imagine how much time it took to work on that animation. At this point, too many bug has been popping up in adobe animate. If this is not fixed, I'm just going to stop using adobe for a very... VERY LONG TIME!
I am creating an animated music video in Animate that requires lip syncing. I built it initially in an older version of Animate but now have been using CC. I lip synced it to the music which exists on a layer within the file. When I realized that the parenting option was not available in that file format I copied and pasted everything into a new AS3 file. Everything transferred perfectly except the music now has 758 frames of intro percussion instead of 302 frames of intro percussion. The speed of the music has not been affected. It is like the program has added more measures of the lead in music. I have deleted and brought in the music fresh but it still has 758 frames before the singing starts instead of 302 frames. I am not sure why/how the intro would now be longer as everything on the time frame looks exactly like it did in the previous file. And also as a result, the end of the song is cut off, while the song in the previous file ends as it should within that 2.5 minute time fram
Hallo, ich habe in Character Animator (Ch) eine Szene erstellt und wollte über Adobe Animate (An) noch ein paar Effekte hinzufügen.Leider wird mir in Animate lediglich der Sound abgespielt und das Bild bleibt weiß. Ich ging wie folgt vor:1. Die fertige Szene (Länge 22 Sek.) habe ich über Adobe Media Encoder im Format H.264 gerendert. Damit es mit Animate kompatibel ist. 2. Anschließend habe ich in Animate ein neues Projekt geöffnet und die Bildrate von 30 auf 24 geändert. Weil ich das Video in 24 FPS gerendert habe. 3. Über Datei>Importieren>Video Importieren...wollte ich das Video importieren.Dort wählte ich "H264-Video in die Zeitleiste einbetten" aus und fügte mein Video hinzu. 4. Anschließend wird mir lediglich ein weißes Bild mit Linien angezeigt. Wenn ich auf "abspielen" drücke, höre ich auch den Sound vom Video. In der "Bibliothek" ist das Video auch sichtbar. Ich würde mich freuen, wenn ihr das Problem kennt und mir weiterhe
Ive been trying to learn how to create, export and upload HTML 5 ads and i keep getting closer but am stuck again. I used the html5 validator and everything checks out but the image is blank. Im not sure where i went wrong. I uploaded my files to this drive here.https://drive.google.com/drive/folders/143slTNP50CiUhPB3waQUvnZn0nnH9WUF?usp=sharing
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