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Hi, I've been using Flash/Animate for several years.It seems that these command lines don't work anymore :stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;stage.scaleMode = StageScaleMode.EXACT_FIT;What I want to do is displaying the app in fullscreen with no status bar, and no dock at the bottom of the screen.Does anyone have an answer to fix this issue ? Thanks a lot
Hi all, This release of Adobe Animate adds support for the new Flexi bone in Modern Rigging that provides greater control over the direction and the deformation. The Flexi bone has Bezier handles so it can be modified like any other Bezier curve. In addition, the Shift modifier allows the reshaping of flexi bone much like the raw shape in Animate. This update also has important bug fixes and is recommended for all users.https://helpx.adobe.com/in/animate/kb/fixed-issues.html Thanks, Preran
Hi,I have a small problem with my components "button" and "textinput".I added a background video with the code :canvas.style.zIndex = "1"so that the other elements are above. I also made the scene background transparent.All the elements are well above except the 2 components "button" and "textinput" which remains below the video. Do you have any idea how to fix the problem please ? Thank you and good day.
Animate assets cannot be viewed or downloaded, when I point to download, Animate closes with the following message: Unknown error; quit application
Hi,I don't quite understand something.I have 2 sounds in a different frame. I would like my sound1 in the first frame to loop and starts automatically from the beginning.My sound2 is in frame2. When you click on a button to go to frame2, sound2 starts.When I go back to frame1 and mute the sound2, the sound1 also cuts out. While I would just like to mute the sound 2.var sound1 = createjs.Sound.createInstance("music"); sound1.addEventListener("complete",completeF); sound1.play(); function completeF(){ sound1.play(); } var sound2 = createjs.Sound.createInstance("music2"); sound2.addEventListener("complete",completeF); sound2.play(); function completeF(){ sound1.play(); } this.closebutton.addEventListener("click", son); function son () { createjs.Sound.stop("music2"); } I also tried that :var sound1 = createjs.Sound.createInstance("music"); sound1.addEventListener("complete",completeF); sound1.play(); function completeF(){ sound1.play(); } var sound2 = createjs.Sound.creat
I'm working on making a few objects "pop up" on my stage. I'm keyframing a scale change from 1x1 up to full size. I notice that when I go to the "Position and Size" on the Object panel and set the W and H to 1x1, it also changes the X and Y coordinates. When I'm dealing with smallish objects or quick scale-ups, this seems to result in a visible "jump" between the final frame of the tween and the ending keyframe. Anyone know why this happens?
Hello! I animated a shape using the bone tool after double clicking on the shape. When I click out of it, I can't see the animation anymore. How do I merge it into the main timeframe? Thanks in advance!
Hello, please bear with me on this since I have never encountered a lip sync issue like this before. The project file is too big to attach so here is a Dropbox link: https://www.dropbox.com/s/2suhl5w3i6f60sp/Avatar%20MAW%201.fla?dl=0 I have encountered an unusual bug in Adobe Animate - I am working on an animated character for work (a history production). My puppet has a "head rig" which includes mouth, eyes, pupils, eyebrows, glasses, etc. I used the lip sync feature to assign visemes to the voiceover file. In the Head_Rig timeline, everything operates beautifully; no problem. However when I back out to the main production timeline (Scene 1), everything works great from frame 0 until around frame #1056. The visemes for the word "1846" repeat and all mouth movements past that point are out of sync with the audio. This is ONLY happening in the main timeline and not the Head_Rig's timeline. I have repeatedly went back to the head rig and cannot find any reason w
So I posted a long time about. I believe Animate 2020. And back then, they got rid of the ability to edit the ease value of tweens if you had multiple kinds of layers selected (ie: empty, symbol, and shape). In Animate 2018, you could edit the ease values of everything all at once. I'm now using 2022, and you guys STILL haven't re-added this into Animate yet? May I ask why not? It's a pain in the ass to have to manually select all the shape layers to edit the ease, and then do the same for the symbols. And it was a feature before. I think you guys really need to spend time to go to some Animation Studios that still use your product, and ask them what they'd like added to the program. And if somebody asks to have something removed or added, then make it a toggle instead of the only way.
Can't run in new version of AN!var doc = fl.getDocumentDOM(); var INSTANCE = "instance"; var SYMBOL = "symbol"; var BITMAP = "bitmap"; if (!doc) { alert("Please open or create a flashfile."); } else { DuplicateAdvanced(); } function DuplicateAdvanced() { var selectedItems = doc.selection; var library = fl.getDocumentDOM().library; var items = library.getSelectedItems(); var item; if (items.length == 1) { item = items[0]; } if (!item) { if (items.length == 0) { var items = fl.getDocumentDOM().selection; if (items.length == 1) { item = items[0].libraryItem; } } } if (!item) { alert("Select one item on stage or in your library to do the magic"); return; } var usedFolder = false; var dialogXML = '<label value="I\'d love to duplicate \'' + item.name + '\'."/>'; var libraryNames = findNamesRecursive(item); libraryNames.sort(function(a,b) { return a>b?-1:1 }) if (libraryNames && libraryNames.length) { dialogXML += '&
I have heard every excuse possible. It is open already. I cannot deliver my project this morning because I send my Animate project to media encoder and it just sits there. No queue in ME, no error message just nothing. This has been going on for years now off and on. Can this be fixed please!!
Hi Guys,I'm hoping someone here can help me. I have a Flash file that I would like to convert into a Windows screen saver file. I cannot seem to find a tool to accomplish this. The flas file is based from an MP4 file. I stripped the audio from the file and then converted that file into a Flash file. There used to be a tool for doing this coversion but it np longer works because it required Flash Player to work and Flash Player is obsolete. Does anyone have any suggestions on how to accomplish this task? I still have the original files if there is another option available. Any help you van provide is appreciated.
Hi, I need advice on how to duplicate MC from the library repeatedly. This code creates a copy of the MC (walking character) on the stage and then another function moves it. This works fine. But as soon as I click again, it doesn't work anymore. The first character stops and the second one goes 2x faster. I know that the problem is in the "akceb" variable, if they were named differently after each click, it would be fine. But I don't know how to do it. Please, give me an advice. Thank you karta1Class=getDefinitionByName(karta1Name) as Class;karta1Sprite=new karta1Class();akceb = hraKartyKontejner.addChild(karta1Sprite);akceb.addEventListener(Event.ENTER_FRAME, vyvolejPostavu);function vyvolejPostavu(e:Event):void{//character shiftakceb.x = akceb.x+rychlost;}
Hello, I am using Adobe Animate 2022When exporting a video, choose The clarity of the images and the design are weak when issuedBut the quality appears poorplease help (^_^)I want the video in mp4 version
I was worrking on a new animation for like 4 hours and i saved like 15 minutes before the problem. I FINISH IT and then it has a glitch ive had before. I was trying to look around to find out why it happend online but when i came back to the tab adobe was closed for some reason and when i opend it again my project was just gone i looked all over my computer for the save file but cant find it. this is very frustrating as i just started using this program yesterday and ive already lost a 4 hour peace of work. (yes i already checked the auto save files and didnt see it)
Greetings,I used the 3d rotation ("translation") tool to rotate a motion tween : putting a moving grid flat on the floor.The effect shows fine in the scene testing, but not in the rendered .mov file.Here, the motion tween is showing out of place and not rotated.I was unable to find anything on this problem in the manual or chats, and would greatly appreciate any help you can give.Peace, Geoffroy
what causes?
Hi! Got this simple shape here (line), wondering if it's possible to add some corner radius. Tried stuff like first drawing a rectangle with rounded corners and then attempting to rotate the sides but to no avail. Also tried the PolyStar Tool but it doesn't support rounded corners. Was unable to attach my .fla so uploaded it here: https://drive.google.com/file/d/1tDo7WLBuym_lEPeDc663RkqJkfwUJMqv/view?usp=sharing
I'm sure I could previously select a single frame by clicking the object in the main window, but now it selects the entire time span in the timeline, what invisible toggle have I triggered?
In the Fluid brush properties panel it gives the option to save settings as presets but gives no option to select the one I saved earlier.I have tried the brush library but they are not listed there, so where are they?
Hi I'm rather new to adobe animate. I'm trying to make the leg layer a child of the main body layer, but when I do that it just- deletes the child completely. It does this to every single layer I parent to the body. This does not happen if I parent anything else, I can parent the two legs to each other and it does it fine. I thought it was a glitch so I updated my animate to the most recent version and restarted my computer, but it is still doing this. Do I just have to delete the body layer and reanimate things x_x-Ginger
I create a movie clip symbol within some party of my design inside a time line. I open the movie clip and try to create a motion tween somewhere in that movie clip's timeline. I right-click on a frame in that timeline, but the "create motion tween" option is greyed out. So I can only create a classic tween. But with classic tweens there seems to rotation property, so I cannot rotate it endlessly that way. Thoughts?
I was animating an animation and when i colour pic a random or diffrent colour, this appears, does anyone know how to change it?
Latest version (22.0.7) and previous version: Animate does not displaying changes on preview unless I close and reopen the file. Interestingly, when this happens I no longer see the warning in the Output window ("Content with both Bitmaps and Buttons may generate...")
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