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Need to provide viewer the ability to enter their phone number on different pages to send a URL link to get more infomation later from outside website.
Hi - Newbie here so please go easy! I have created a seawave that I have turned into a Graphic & Movie Clip SymbolI animated this using a Classic Tween and it has worked well. To add to the wave effect I have reused the wave movie clip, added these to extra layers wave1, wave2, wave3. When I press play only wave1 is animated - wave2 and wave3 remain static! I get the following warning:To confuse matters, it works on my student machines (IT Teacher) but not on my Laptop or PC - may this be a hardware or install issue? Ive also tried with Edge and Chrome. Really stuck!!!! Ive attached the file if anyone could please take a look? Thanks
Picture Reference The idea is that when the popup box closes (code works), the red ring will appear around each kitchen object and remains there. The issue i am having is the red circle isn't visible after clicking the closebutton. Any help is much appreciated, many thanks! Code is below: My current code: stage.enableMouseOver();//PANvar root = this;root.infobox.visible = false;root.hazard_pan.visible = false;root.infobox.closebtn.addEventListener("click", closeInfoBox);this.pan.addEventListener("click", panClick);function panClick(){root.infobox.visible = true;//root.infobox.title.text = "Monkey";//root.infobox.description.text = "Information about the monkey.";}function closebtnClick(){this.hazard_pan.visible = true;root.hazard_pan.visible = true;}function closeInfoBox(){root.infobox.visible = false;}
Hello, I have imported some drawings in psd that I would like to animate. I've imported some drawings in psd that I'd like to animate. Unfortunately, despite a successful import from the library with conversion to bitmap, once in the work file, I can't create a skeleton. Indeed it asks me to transform my shape into a symbol.Unfortunately I asked to transform the latter into a symbol, nothing changes... Any idea???
I've come to notice how limited the JavaScript API is for Animate compared to the features that are accessible through GUI elements like panes and menus. One such issue I'm facing has to do with exporting images - we're revisiting some old content to bring it forward from Flash to HTML 5 Canvas. I've written a set of JSFL scripts that have done things like detect whether a document's output is best suited as a static image or a movie, export it as such, and to do these tasks on batches of files to cut down on time spent and the tedium threshold - we're talking hundreds of files at a time. Because Flash's SVG exports don't seem to properly handle some text formatting correctly, I've opted to instead export "static" FLAs as PNG files just to get something out the door.The problem here is that we're exporting for screens around 720p in size, and our average stage size across all files seems to be about 480p or lower. The JavaScript API documentation available from the Adobe I/O page for A
I am currently attempting to upload a video to YouTube, and I've been having a weird problem. I imported a voice line from OBS after allowing it to meet the necessary sample rate requirement (44.1 kHz) as a WAV file, and, in the SWF file, I can hear the audio. However, when I went to import the video, the MP4 doesn't play the audio at all. What's strange is that there are also some sound effects in there that do play. Everything works right except for that voice line. How can I fix this?
1. first keyframe following keyframe: object changed by asset wrap choosing with shift both keyframes clicking on 'creat classic tween' nothing happens... what can be the problem? -tried it with motion tween instead of classic and got the same result thank you!
I have tried both saving to my CCLibrary and To my desktop, when I transfer both versions to Animate the colors get washed out. Yesterday I tested it on my friends PC and no wash out during transfer. I use a Mac and would like to get the CC library transfer working. Everything is set to RGB, why is this happening?
Hello. I'm on a course and my files are not working. I can only share the files privately but they seem to work on adobe staff computers but not mine.I've signed out and uninstall but still, they won't open. My software is up to date and I'm using windows 10. Please help!
Since version 2019, Animate allows you to apply blending modes to graphic symbols in the selected frame. I want to apply to a graphic symbol a blend mode by command, but it applies it in object mode and my desire is to apply it in the frame. Copying what it does in the labels I create this: an.getDocumentDOM().getTimeline().setFrameProperty('BlendMode', 'erase');But it doesn't work. Because this code is for a movie clip and applies it in properties/object:an.getDocumentDOM().setBlendMode('erase'). Is there any way to create the command to apply it on frame?
im trying to animate something in animate. basically i want it to be like thisi tried rotating it by changing the pivot points but somehow it wont work, the results ended up being the square rotated from the original pivot point or where ever i put the pivot point last. are there any workarounds for this?
Hello,I'm tearing my hair out, searching for hours... I have a CORS question regarding subdomains of the same domain that I control. I've got my HTML5 Canvas application in test.MyDomain.com . It reads manufacturer_list.xml, which is located in images.MyDomain.com. When I run my application on the web, I get this error:Access to XMLHttpRequest at 'http://images.MyDomain.com/manufacturer_list.xml?random=70458&' from origin 'http://test.MyDomain.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.I've read information on this site, and many forums, etc. I cannot figure out what needs to be put in my Javascript to allow one subdomain to access files from another subdomain. I've also tried putting in document.domain="MyDomain.com"; but that had no effect. I don't understand why there is a CORS conflict, when I control all content on the domain.Should code be put in the Javascript file
Hi Animate,I'm trying to call a library movie clip with code that worked for identical clips but gives the error "lib.bellSideWht is not a constuctor" for the new one I just added. As far as I can see, the code for the existing library item (which works) is identical to the code for the new library item which doesn't work. The code below shows code for both clips -- the one on the top works (starSideRt_01), the one on the bottom doesn't (bellSideWht_01). Any help will be appreciated. //this is the code on the button which is nested this.starSideRt_01_btn.addEventListener("click", getStarSideRt.bind(this)); this.starSideRt_02_btn.addEventListener("click", getStarSideRt.bind(this)); this.starSideRt_03_btn.addEventListener("click", getStarSideRt.bind(this)); function getStarSideRt() { exportRoot.positionStarSideRt(); } this.bellSideWht_01_btn.addEventListener("click", getBellSideWht.bind(this)); this.bellSideWht_02_btn.addEventListener("click", getBellSideWht.b
Hello, i am in search of best software for white board animation. I animate has option for white board animation. My client want white board animaation on his <link removed-kglad> Thanks
A stroke can be applied to a fill shape, using JSFL, instead of the ink bottle tool. You can customize the color and thickness of the stroke.It would be helpful to use a stroke as a character arm, convert it to fills, and then apply the stroke of the character style, without using the ink bottle tool. Thanks!
Hi everyone I didn't find the answer in internet, is it possible to duplicate an existing key frame in a frame, please ?Thanks
In flash, using Actionscript, it was easy to change the color of object. Does Animate/Javascript or CreateJS allow the same? For example... if I want a user to be able to select an object onscreen and change the color of the object by clicking a button with a color value, is that possible?
I'm getting the error in the header inside this function import flash.system.fscommand; import flash.events.MouseEvent; restartBtn.addEventListener(MouseEvent.CLICK, restartGame); quitBtn.addEventListener(MouseEvent.CLICK, exitGame); function restartGame(event:MouseEvent):void { MovieClip(root).deathScreen.x = 1000; MovieClip(root).deathScreen.y = 0; MovieClip(root).restartBtn.x = 1000; MovieClip(root).restartBtn.y = 0; MovieClip(root).quitBtn.x = 1000; MovieClip(root).quitBtn.y = 0; MovieClip(this.root).gotoAndPlay(1, "Scene 1"); } function exitGame(event:MouseEvent):void { fscommand("quit"); System.exit(0); } to my knowledge nothing was changed since last working copy, any insight would be helpful
var mySeconds = 5; this.seconds_txt.text = mySeconds; var timerId = setInterval(countDown.bind(this), 1000); function countDown(){ if(mySeconds == 0){ this.myStopIntervalFunction(); //call to function fires but doesn't clear interval clearInterval(countDown); //doesn't work } else{ mySeconds--; this.seconds_txt.text = mySeconds; } } this.myStopIntervalFunction = function (root) { console.log("myStopFunction fired"); root.clearInterval(countDown); }; I have no idea why its not working.
Trying to find where the template files are located for animate on windows but no luck. Any help appreciated
So I've been working on a big project, but my computer isn't powerful enough to export it all at once. I was planning to export the project 100-150 frames at a time and then edit it together in Premiere, but after exporting the first part, I couldn't export. I clicked on "Export Video/Media" but it didn't do anything. Please help!
HiI made a simple animation (please check the attached files)in that the animation looks perfect,and in the SWF also it is perfect but if I export the animations as a sprite sheet, I get this error https://prnt.sc/pqNM1z6Bu02ba piece of the object is visible in the corner (annoyingly) I tried all the settings in the generate sprite window, but nothing works if I draw a square to cover the animation and export it, it looks okbut the sprite size become bigger than my requirement which is 2048x2048 sorry for my bad English,I have attached the video file for a better understanding of the issueplease download the animate file here https://dl.dropboxusercontent.com/s/dufwb0d6w4dtnd6/Error.fla please help me to solve this, I have many animations clips like this and this problem is annoying Thanks
I have a small Adobe Animate extension that uses TexturePacker (https://www.codeandweb.com/texturepacker) to pack sprites onto sprite sheets. I've successfully added TexturePacker to $PATH (/Applications/TexturePacker.app/Contents/MacOS) so it works from Terminal. The thing is that TexturePacker works from any location and any shell (I've installed command line tool (a link) inside usr/local/bin so it could be found). I've also tested how node.js exec() is implemented - it uses /bin/sh to execute commands and exec() works from any location too. (the extension is written using typescript and node.js).Could it be that extensions are run inside some kind of sandbox and could not get global tools location? Is there any way to make it work from within my extension that uses /bin/sh?
Hello,I develop small simulators in html5/Canvas. After publishing to our server, they work fine with Chrome and some versions of Edge. However, for other versions of Edge, the page remains blank. I have the impression that the animation stays loading and does not start. Do you have a tip? Thank you...
Hey, so i have this new moust with extra buttons on the side, i have changed them to H and Shift H so i can use them to move around on the canvas and rotate ot however after im done it stays on those tools. I was wondering if theres a way to have it so that tool is only active when im holding down the button on the side and switches back after Like in some other programs when i hold CMD and then drag it moves the canavas or camera around Thanks
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