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So whenever I try to draw something, hell, even import an image it turns it transparent with weird green lines around the thing im trying to draw. I dont know what the hell I did hELP.
I don't have the same distorsion options than in the tutorial on the screenshot, I don't why, can you help me ? Therefore I can't follow the tutorial. Thank you
Hello! I'm using Adobe Animate for the first time and am having trouble importing audio. I imported an audio file into the library, created a new layer, selected that layer, and dragged the audio onto the stage. But the audio won't play. As you can see in the screenshot, the file's waveform appears blank in the library's preview window. It's as if I imported a mute audio file. But when I play the file outside Animate, I can hear it perfectly. I tried importing a copy of the original audio file, but once again, its waveform dissapeared when it entered the library and I couldn't hear anything. I'm not sure what I'm doing wrong. Could you help me?
Howdy hello! I am brand new to this program so these questions are probably annoyingly simple. I swear I browsed this forum for topics that could answer this before I went and posted my own, but I could not find the right one (or they were super old and unanswered). I am having two problems up front. I am trying to do some very simple tweening based animations with a logo. I'm starting off with scaling it up across the span of two seconds. I first imported the logo itself, a very high quality PNG file to the stage. The tween was nice and smooth, but upon importing, the quality was lost big time. It looked like a JPEG. Tested it by exporting it to see if it was just the preview; still gross. Imported a different high quality PNG to see if it was just that one image; still gross. So, instead I tried to recreate the logo in base form with the text tool. Visual quality was great..until I added the motion tween. In scaling up it was very very jittery. It was like a train was
I have created an empty movieClip for loading images into. But I can't see why there is always a thin red border around this movieClip when I publish the movie. Any ideas? Thanks..
When I open Animate, there's an animated tip above 'What's new' in the bottom left corner. How do I disable this and any new ones from appearing, please? (Bonus kudos if you know how to disable the 'recent files' from appearing too!)
Hey guys. When I try to save my animation file as "save as" it doesn't show up. I've tried opening a new file, but it still didn't work. I haven't tried closing adobe animate, because I'm afraid it won't save my file properly. I've just upgraded my Mac to Monterey 12.2.1 and Adobe animate to 22.04Hope someone can help.
Please, give us back editable vector in meshes for Asset Warp Tool!!! just because this tool convert vectors in bitmap and the quality of rasterized image is very very bad!
So the video shows clearly what's happening. We can't figure it our and we are looking for someone to point us in the right direction.It's a side scroller that works just fine when it's on frame 1.We go to add a title page but just add blank frames and put everything on frame 2 and the program freaks out.If we add frames AFTER the main page it freezes up.Like I said, the video shows it prety clearly.Thank you for any help.https://www.dropbox.com/s/6kwl4org53bgw8t/WeirdGameAddedFramesIssue.mp4?dl=0
This code does load either object from the library, but fails to assign the loaded object the specified Instance Name:function ChinaPD(e) { window.PDisplay = stage.addChild(new lib.PDisp_CH()); this.PDisplay.x = 1629.15; this.PDisplay.y = 96.65; } function NotChina(e) { window.PDisplay = stage.addChild(new lib.PDisp()); this.PDisplay.x = 1629.15; this.PDisplay.y = 96.65; } When referred to after either object is loaded (it's always one or the other, never both), the MC does not respond to commands, only producing the error: Uncaught TypeError: Cannot read properties of undefined (reading 'gotoAndStop')exportRoot.PDisplay.gotoAndStop("CO2"); is the culprit... Shouldn't this work? Any insight as to why it doesn't? Thanks.
Hello all! I teach Animate to middle schoolers. I like them to utilize the tutorials on occasion. Sometimes, the students do not finish. They save their work, but the video "tour" is not available the next time the return. I know they can start over, but I was wondering if there is another way to get the "tour" video back. ThanksScott
Hi this is rakib I am using adobe animate cc for animation I recently notice adobe animate cc lagging while I drawing something using brush . But in photosho is is super fine. I notice when I click brush and paint and release click the line is automatically smooth . real time preview is not working there is a lag . I am using hp z4g4 tower 32gb ram quadro rtx 4000 gfx with latest driver. kindly help me any one . kindly see this .
I am using CCapture.min.js to create animated gifs from my canvas animation for users to download - the problem is, CCapture does not support alpha channel transparency. So, I thought to make the Animate stage color not visible; alpha 0, then remove all background color reference in the HTML: animation_container and canvas inline style. I added to the page an input that changes the background color inline style for the canvas element, which does show the color through the transparent bit of my animation. Based on http://jsfiddle.net/Xotic750/QXKSX/ if (rxValidHex.test(color)) { document.getElementById("canvas").style.background = color; } However, when downloaded, the gif does not record the canvas element background color, but only what lib.properties: color in the animate's .js file specifies (around line 830)// library properties: lib.properties = { id: 'BBF48DACC7820525246EC5C2330E0353', width: 20
I am attempting to make a mini animation engine using a texture atlas exported from Animate, then using GSAP to perform the animations in my game. However, I find the frame by frame JSON that is exported from Animate to be too large and unwieldy. Since GSAP uses a lot of the same ease interpolations as Animate, I was hoping to be able to read these eases from the frame data. I have yet to figure out a way to do this.It is easy to set the ease of a tween using something like: an.getDocumentDOM().getTimeline().setFrameProperty("easeType", 5, 4, 0); In order to read an ease, I've attempted to use: var easeType = an.getDocumentDOM().getTimeline().getFrameProperty("easeType", 0, 9); fl.trace(easeType); Where '0' and '9' are the first and last frame of my tween. This only returns a very unhelpful string of "easeType". Using "frame.getCustomEase()" also doesn't appear to be what I need.Is there some way of accessing this information?
I would like my animation .mp4 video to continuously loop. All symbols are graphics. I exported this as video (.mp4) In the Publish Settings "Loop Timeline" is checked but the mp4 does not loop. It is an HTML5 Canvas Document. Would love to know how to fix this.
I would be very grateful for any suggestions in getting this original AS2 calculator script to run as AS3 as am having problems getting Math functions to execute along with Incorrect Input function.I have 4 Input Text fields: speed, hook, area and drag. also a dynamic Text field: total_txt with a calculate and clear and close btn. // create permissible variable to ensure field is cleared on application loadpermissible = "";calculate_btn.onPress = function() {// execute script to calculate valuesif (speed>0 && hookload>0 && area >0 && drag >1.19999){permissible = Math.round(Math.sqrt(hookload*1.2/(drag*area))*speed*100)/100var num = String(permissible);if(permissible > speed) permissible = speed;}else{//issue message if incorrect inputpermissible = "Incorrect Input";}}clear_btn.onPress = function(){//clear named fieldspermissible = "";speed="";hookload="";area="";drag="";}close_btn.onRelease=function(){//unload this movieunlo
My canvas animations generated by Adobe Animate show perfectly within Chrome, Edge, etc.But with Firefox browser, animations are not watchable at all: too slow and totally lagging as it would be 20 times slower compared to the other browsers. How can that be fixed?
HOW can I export HTML5 Animation that has navigation that has buttons Nothing is working Ton
Trying out the new Modern Rigging system in the latest update to Adobe Animate. Unfortunately, when applying the mesh to my vector artwork, it converts it to a bitmap and changes the with of the strokes. Since it's a bitmap, there's no way to edit it. Also, it appears that you can't apply a mesh to a symbol anymore. Am I missing something? Thanks in advance for your help!
Hello guys,The User Guide for Animate, updated January 2022, mentions the Quick Publish button. However, I can't find it in the application. Anyone know if it's been taken out? Thanks
Hello all!I had an awful time trying to figure out how place in my document, pictures have been uploaded to my server. There were a few tutorials on this subject, but unfortunately, they were all above my head because coding is not my thing, design/layout is; and when challenged as I was, I became brain blocked. After hours/days of frustration I finally figured out how to do it with Component and I just wanted to share what I learned. To use this method, you would need to upload your pictures to your server. This method does not require any pics in your library, and it reduces the size of your document and loading time. There are more sophisticated ways of doing this, however, this does work. It certainly worked for me. To achieve this, do these simple steps in Animate CC 2022:Open Windows, then Components, and under User Interface select the “Image” component. Drag it to where you want it in the d
When the color of the JPG is extracted by MP4, it is extracted in a slightly different color. I don't know what the problem is. If you know, please answer.
Hi friends. I finished my character and waiting in Adobe Animate. You got the rest. I want to voice it with a text to speech, but I need SSML tags so that it will be better. However, does Adobe have any feature like this? If Adobe does not have, does anyone know a text to speech engine with the SSML tags to voice his - her character? Please assist me. I am having a stroke with it. Please share your experience and assist me. Thanks for your understarting.
I have my project almost complete, but have not had luck having the final exported MP4/MOV file to loop (like the function of an animate GIF). Any suggestions or guidance would be greatly appreciated.
When rigging a character using the bone tool, the body parts of the character disappear or displace parts of the character. For example, a character's face is shifted when a bone is added or their feet disappear. What causes this and how is it fixed? Thank you in advance for your help.
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