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Achieving the typewriter effectvar doc = fl.getDocumentDOM(); doc.breakApart(); doc.distributeToLayers(); doc.selectAll(); var obs = doc.selection; doc.getTimeline().insertFrames( obs.length * 2, true, 1); var tl = doc.getTimeline(); var total = obs.length; var i = total + 1; while( i-- ){ tl.setSelectedLayers( total - i, true ); tl.cutFrames(0); tl.pasteFrames( i * 2 ); tl.clearFrames(0, (i * 2)); }
I have the same problem of another user I've seen. After upgrade of Animate 2021, it crashed with MacBook Pro 0S 10.15.7.What can I do?
I purchase an M1 imac that has 12.2 Monterey just to use adobe animate, i called adobe sales desk before my purchase and they said this was a good match. I created an animation by importing characters to latest version of animate that were created in latest version of illustrator. after 10 hours of work, 24 hours later, if i try to open the file, it crashes (animate does not crash, but file WILL NOT open no matter what) ... i spent over 9 hours with adobe specialists that took over my desktop and uninstalled and reinstalled animate, we sent the file itself back and forth, it worked on "some" of their machines. Then i recreated the animation again (another 6 hours) because they told me the file had a corrupt layer. Then I did the whole process with them again via shared desktop as the same thing happened. So then yesterday, I recreated my animation AGAIN but this time, i did not import any illustrator files and hand drew all the characters directly to thei
I've been using Adobe Animate to make animations for a video game for a while now, but I just ran into this weird problem today, and was wondering if anyone would know what to do. I usually export the animations (or graphic symbols, rather.) as PNG sequences so I can get each and every sprite on its own frame. It was working fine before, but now the DPI and Pixels can't stay put: When I change the size of the images (The pixels) it turns the DPI to 1. When I change the DPI back to 72, it makes the images 4 pixels by 4 pixels. Does anyone know what I should do? Is there a setting I have to change?
Can I click a graphic symbol to move it, or do I need to convert it to a button symbol?
In HTML5 Canvas, how would you duplicate, resize and change position (all at once) of a graphic symbol in JavaScript? So, the symbol to duplicate is `LensMagSymbolIcon`. Lets say I also want to resize that symbol 5 times, or to 279.3px wide and 318.65px high, and move to some X Y position. This will be initiated by selecting an option from a ComboBox. this.transformLens = function(){ //duplicate,resize and reposition stuff } if(!this.LensMagCombo_1_change_cbk) { function LensMagCombo_1_change(evt) { if(evt.target.value == '2.50'){ // Call duplicate and resize function this.transformLens(); // } } $("#dom_overlay_container").on("change", "#LensMagCombo_1", LensMagCombo_1_change.bind(this)); this.LensMagCombo_1_change_cbk = true; }
I have created a web app using kodular.io of my <link removed-kglad> Now is it ok if my upload it to Play Store cause I haven't done ay coding myself
Trying to get a simple alert to show the value of the selected option in a combobox. The alert is showing, but not the value. if(!this.cb_change_LensMagCombo_1) { // where this.cb is your combobox function cb_change(evt) { // Start your custom code alert(evt); // use switch/case or multiple if-statments // End your custom code } $("#dom_overlay_container").on("change", "#LensMagCombo_1", cb_change.bind(this)); this.cb_change_LensMagCombo_1 = true; } Also, I have six similar comboboxes. Would would be an efficient way to do that code. The comboboxes have different values.
OK, I have looked at the ComboBox and I don't like it. It looks clunky, not very fast and hard to style. Is there anything else that I can use as a drop-down list? Can I make my own, if so any tutorials? Any third party options? JQuery? Anything? The ComboBox is jsurt so retro Flash. Yuk.
I see most questions here have to be about websites, sound, interface glitches or animation, but theres very few like gaming related? So are we not interested in gaming cous theres no money in it, for the single developer, or its because you guys are using something else, i got sort of proficient, in the flash times, https://www.youtube.com/watch?v=hAIFgVCVmH4 i have struggle to replicate this in animate, i do clone about 70% of the action script but after 20 years of using flash/animate i get anoided for some manny old glitches for making games, of course for animation, vector web, and little interaction i agree is the best tool in market always and still is, My main problem is that i could use hitTest in flash like it was gotoAndPlay, 0 problems with collision, and with the html5 it works for me some times, in simple paths, but from 0 problems now i have 47, and i have try other things like enchantjs, construct, buildbox, godot etc. where collisions are still easy, but its
Hi Animate Support,I'm using JavaScript in Canvas and I am trying to find a way to call a function on a movie clip on the main timeline from a movie clip in a nested timeline. This is important because of the way the graphics work in my FLA. Here's my code on the main timeline: let bellFrontLt = this.bellFrontLt_mc; function positionBellFrontLt() { bellFrontLt.x = 200; bellFrontLt.y = 100; alert("move bell flower") } The name of the nested movie clip is all_clip which holds the movie clip (functioning as a button), bellFrontLt_btn. Neither of the commented-out commands below worked. Here's my code on the nested clip: this.bellFrontLt_btn.addEventListener("click", callFunctionMainTimeline.bind(this)); function callFunctionMainTimeline() { //this.parent.positionBellFrontLt(); //exportRoot.positionBellFrontLt(); } Any help finding a way to do this will be greatly appreciated.Zaffer
Hello Everyone. what im creating-okay so i'm creating a simple drag and drop application, in which you have to drag and drop (CAR) Letters in a right sequence. what i want to do-after you drop letters in a right sequence i want to run congratulation clip or animation. here is my code-/* Drag and DropMakes the specified symbol instance moveable with drag and drop.*/R.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);function fl_ClickToDrag(event:MouseEvent):void{R.startDrag();}R.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);function fl_ReleaseToDrop(event:MouseEvent):void{R.stopDrag();if(R.dropTarget!=null&&R.dropTarget.parent==box03){trace("Sahi hai")R.x=box03.xR.y=box03.y}else{trace("Galat hai")R.x=151.1R.y=167.5}}/* Drag and DropMakes the specified symbol instance moveable with drag and drop.*/A.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);function fl_ClickToDrag_2(event:MouseEvent):void{A.startDrag();}A.addEventListener
How do I change the font size of a ComboBox in an HTML Canvas/JavaScript movie?
I opened up my working file this morning and found that the audio I had been using isn't playing when I scrub through the timeline. It was working perfectly fine yesterday when I logged off. My canvas is set to Action Script 3.0, audio is set to Stream. I have tried restarting my computer, resetting preferences, uninstalling and then reinstalling, reimporting audio, but nothing has worked. The audio in my scene only plays in the published swf pop-up window. I have tried opening previous files as well and the audio isn't playing for those either, so I am thinking it has to do with the program itself. I can't seem to find any information anywhere. I am on a 2021 iMac and Animate is fully updated. Any help is greatly appreciated!
Hi, never used flash before yesterday. I'm trying to upscale an animation (animation composed from multiples symbols accross the .fla file) , the animation is in a Symbol, before exporting it in "Export to Texture Atlas" to have the Atlas.png and Json related but : When I use the "Resolution" option in the texture atlas, the textures are fine and not missaligned (resolution x2 or x3), but its still too small for my use sor I want bigger : Then I tried resizing manually (I resized every frames with the "Edit multiple frames"), the resulted Atlas is effectily bigger but with misaligned textures : The .fla was originally created in Macromedia Flash 8 so I tried it to resize etc. But same problems occures. I put the .fla file in download, the symbol (that contains the animation I'm trying to resize) is the Symbol 82. FLA FILE Do you know what is going on, why can't I resize it without misaligned texture etc. ? Thanks.
Hello. Using the standard bone rig on a character. I can't seem to figure out how to copy/paste multiple poses so that I can repeat some movements.Example:Select frames 100 to 200 which includes several poses. Copy/paste frames doesn't work.Holding alt key and dragging does not work (it copies the frames but NOT the bone poses.If I select multiple frames and then right-click to find the copy pose option, this is grayed-out.There must be a way?Thanks!RR
I can get the audio to my timeline and you can see it but you can't hear anything when you press play. I have tried .wav .mp3 and .aiff and I have even tried making sure they are 16-bit 44khz but they still aren't playing. I opened a previous animate file I was working on where I had succesfully imported the audio and it was working but now that same file will no longer play the audio. I don't know what to do, I have spent so much time trying to figure this out and I'm getting behind on this project. Does anyone know what I can do? I am on an imac running monterey
Hi, I created a button that looks sharp on stage. When I export the animation (JavaScript/HTML), the button (especially the font) looks blurry. How can I solve this? Stage Export:
Hi all, The following issues have been fixed in the Adobe Animate 22.0.4 (Feb 2022) update: [macOS] Sound not playing in Library panel and Timeline playback on Mac OS 11 & 12. [macOS] Application goes to non responding state when importing a h264 video or opening a file containing h264 video. Application crashes on scrolling the font list after adding a web font. Stroke appearances are not retained while converting it to a rigged object. These details are also available on https://helpx.adobe.com/animate/kb/fixed-issues.html Thanks, Preran
Audio playback and scrubbing on the timeline was working fine. Then one day I open the program and it doesn't seem to work anymore. I checked to make sure the audio properties was set to 'Stream'. It was. Other than that everything seems unchanged. I've done everythingI can thinbk of to see what might be wrong, even opened the file on a Windows computer where it worked fine. However, on my Macbook Pro nothing. Anyone else have this problem? Thanks.
Hi, I work with Animate 2022. I need to import a video (H264) into my animate scene in order to use it as an animation reference. Here is what I tried: I did a 1920 x 1080 file, ActionScript 3.0. Then create my scene. Then import---import a video--- Incorporate H264 to the scenario-- I choose my H264 video-- next -- next -- Done. And then, eveytime (i tried 15 times at least with different videos, videos length, videos format etc..) Animate crashes. I don't know what to do and I can't animate without references. Thanks,E.
Hi,When I tried to open an fla file, it crashed my macbook but it works with other fla files thoughI tried uninstalling it and reinstalling it but it still crashes I think it's because of the size of my fla file (it's 36 mb) or it's something else.
Hi,Beginning yesterday my Animate CC will crash everytime I try opening Animate files I worked on last week that had reference videos (MP4) on them or if I try to upload MP4 videos.Furthermore to rub salt on the wound this triggers a process called "CEPHtmlEngine Helper" that basically runs your CPU like crazy and overheats your machine.There is an Adobe Help page about the CEPHtml problem (Here: https://helpx.adobe.com/x-productkb/global/high_cpu_usage_cephtmlengine.html) but the solution doesnt help with the animate file not working. Also its easier to just stop the process on your activity monitor BTW.I am a Freelancer and depend on Animate for my job and all my files I have been working for a project have Reference videos... They are now Bricked and I am having to re-do a lot of work.When will Adobe adress this problem?
When I create a new symbol, the center stage marker doesn't have an equal amount of space around it. The boundaries reach -750x-750 in the negative direction but then 2000x1450 in the positive. This seems a little weird to me. I don't need this much space, but I would like to know how to set the reference point as center. I understand that if I draw out an object then convert this to a symbol I will be able to set it's registration point but this seems a bit strange to create a symbol within a symbol. I am well aware that a symbol can consist of multiple symbols and my workflow does utilise this but I'm just trying to refine a few things in my head before I move on to the next project. Can registration not be set when just creating new symbol from nothing? Probably the most noob question ever but thanks anyway.
Is there a way to export multiple frames of animation in SVG format at once?I want to be able to export them into Unity Engine to make vector animation, but if I have to export one by one that is just very time consuming. So is there a better way to do this?
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