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Hello. I am loading multiple mp3 sounds with a loading bar. they load fine, but the problem is that during loading the bar does not advance and only advances at full speed at the end (as if it only works with the last sound) I have tried putting large files and the same thing happens, it takes longer to load and only you see the bar at the end at full speed. (barely visible).Thanks for the help. this is the codepublic class Standars_all_mc extends MovieClip { private var sound0:Sound = new Sound(); private var sound1:Sound = new Sound(); private var sound2:Sound = new Sound(); private var sound3:Sound = new Sound(); private var sound4:Sound = new Sound(); private var sound5:Sound = new Sound(); private var sound6:Sound = new Sound(); private var sound7:Sound = new Sound(); private var sound8:Sound = new Sound(); private var sound9:Sound = new Sound(); private var sound10:Sound = new Sound(); private var sound11:Sound = new Sound(); private var sound12:Sound
How should I change the following for rotating the graphic symbol 'RFLensHolder' clock-wise by 1 degree?function updateRF_RotateCW(){ root.RFLensHolder.x+=1; }
Hello. I am trying to access the isURLInaccessible property of the Sound class. I get the error:TypeError: Error #1010: A term is undefined and has no properties. my code is very simple to access:trace(mySound.isURLInaccessible); I've looked at the flash as3 reference and I don't see anything that can help me, and I can't find any help on the internet either. Thanks for the help.
Hi everyone. So as the title indicates, I’m suffering some extreme data loss strife and feel like I have exhausted all my options but figured I would share my SOS here in case there are tactics I may have missed.Not to sound antagonistic (I know it’s well-intentioned), but please don’t reply to suggest better back-up practices. I know, and will absolutely incorporate them into future work to prevent anything like this from happening again. I’ll be continuing work on an external drive as well as versioning out backups to the cloud. So here’s the gist: I was working on animation project of 2/3 months.I saved it, as I do frequently.The project indicated it was saved, so I closed Animate.It wasn’t going anywhere, so I did a Force Quit (potentially the operative screw-up here)Didn’t think much of it, and restarted my comp to switch to a Windows partition.Later that night, realize after returning to my Mac partition that there is ZERO trace of my project files. Nothing.I even check
I do not see the Bone tool in my tool bar nor anywhere else, and no information on how to install it. How do I get the bone tool in Animate ver 22.0.3?
Hi all,I have a issue with video components. I want video autoplay when I start banner but it not. I have checked autoplay in Components Parameters but it not play and I dont see any errors.Please help me,Thank you.
I'm creating a sceen in Animate that has several different bits of text scattered in different places around the screen. It's a mockup of a website tool, to give you an idea. I had planned to put all text elements on one keyframe. None of them touch one another so that seemed reasonable. I made 3 or 4 static text boxes with no issues - was able to change size and color on each. However, when I tried to add the next one, it would LOOK like it was going to work, i.e., I could type my text and it looked normal - but when I clicked the move tool, the text was gone. I tried this several times with different combinations but always reached a place where I couldn't add a new static text element. I CAN create a new layer and put the text there, but I'm wondering about best practices. Just seems like if I need to add 15 bits of text, I shouldn't have to create 15 different layers. Am I missing something? Or is this a bug? Designed this way on purpose? There's no animation - I haven't tried turn
Every single time. I simply click "import to stage" then I get the spinnibg beach ball of death and a few minutes later my entire system crashes. I just downloaded Animate this morning. I have no other apps running. I am running Catalina 10.15.7 I fear that I am about to waste a complete days worth of work just trying to find an answer to this.
I've tried the few ways: 1st - using "File -> Export -> Export Image (Legacy)". It gives an "Exception" message in an Output window. No additional details are provided. 2nd - using JSFL Script like: fl.getDocumentDOM().exportSVG('...our path...', true, true); it's just do nothing. No SVG file created but returns true.
Why is there always a white frame at the beginning (half a second) when importing video into a scene in the preview and after compilation? versions 20, 22. computer with clean Windows and updated drivers... Before and after conversion to M.E. everything is fine.
Any help is greatly appreciated. I'm using Google Fonts: Monserrat. The fonts have displayed properly for years, both in the editor and online. Today, I opened my HTML5/Canvas project file in Adobe Animate, and the fonts display properly in the editor. When I CTRL-ENTER to play it locally, or if I publish the project and view it online, the fonts are messed up. Some other font appears, and it shows italic when it shouldn't; it shows light weight when it shouldn't. It's like the font mapping is suddenly corrupted. This is occuring throughout the entire project file. Please see the attached screen shot. Can anyone indicate what might have gone wrong? Thank you for any help.
I'm sorry to keep asking, but Adobe Animate with HTML5 and Javascript is just acting so weird. I'm simply trying to make a CLICK sound when a user clicks on a button. I have a 1 second audio clip (or 1.018 seconds according to Audition). The ONLY thing in this file is a this.stop(); and a simple button with the following code: this.Key_1.addEventListener("click", fl_Down.bind(this));function fl_Down(){createjs.Sound.play("ClickUp");} While it WORKS the sound is being stretched long and/or distorted into a completely different sound. In the Library it sounds fine. I've tried the sound as a WAV and MP3. I hope someone here can tell me what I'm doing wrong. I'm still on Animate 21.0.9 at my office. I'll try it on the most recent version when I get home, but I don't think that's it. Thank you again!
I have an interactive piece created in Animate CC and exported to HTML5 canvas. In the publish settings I've checked all of the appropriate boxes (scale to fill visible area, fit in view and make responsive). The content displays fine on Android, Desktop and on my Mac but when viewed on an iPhone, the canvas appears to overflow on the right hand side, thereby cropping the content. Is there a fix I can apply to the code generated by Animate CC?
I have a graphic symbol being moved along the X axis programmatically via button press. How can I limit the movement of that symbol to a certain point on the stage, e.g. along X axis? I assume I can get the position of the symbol like: var leftFrame_X = this.LeftFrame.x; Is that position different from the x position shown in properties? How would I test for that position and stop the symbol from moving further in that direction? Like this? function updateLF_Move_Right(){ if(leftFrame_X != leftFrame_X){ root.LeftFrame.x+=1 } else { root.LeftFrame.x+=0 } This is the code I currently have: this.ButtonLeftFrameMoveRight.addEventListener("mousedown", LF_MoveRight_Down.bind(this)); this.ButtonLeftFrameMoveRight.addEventListener("pressup", LF_MoveRight_Up.bind(this)); var frameLeft = this; function LF_MoveRight_Down() { createjs.Ticker.addEventListener("tick",updateLF_Move_Right); } function LF_MoveRight_Up() { createjs.Ticker.rem
Im having an issue where when im trying to export my .swf file as an mp4 file but it keeps screwing up every time i try. idk whats causing it but i could use some help.this is the outcome of trying to export itthis is how its suppose to be
SituationWe are attempting to get multi-contact usefulness with Desktop AIR (30) running on MacMini with Catalan and the get in contact UPDD contact screen driver (v6). The screen is an iiyama multitouch TF2738. The touchscreen innovation is the Weida CoolTouchR System.IssueSetting Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT bring about a NULL incentive for Multitouch.inputMode and from now on MultiTouch Events are not received by occasion handlers.Has anybody attempted a multitouch AIR work area application on Desktop Mac previously? Is there an answer for this?
how to make a pacman game always open adnd close it mouth ?
Ok so recently I've realized that whenever I turn Animate on it says a file was opened -insert time here- and I know for a fact that I did not open it at that time and date. I sometimes dont touch the file for a week and then I log on to find that it was opened a couple days ago. Is it possible for someone else to be touching my files? If so how do I lock them out of doing such a thing?
I'm trying to reuse an intro fla file created by a different developer for a new animation I'm working on in Animate. The problem is that the into keeps looping and I haven't been able to find the magic bullet to get it to stop. It was built in the day of movie clips, so I've gone through and changed all movie clips (that I could find) into graphic symbols and have made sure the looping mode of each graphic symbol is set to "play graphic once." None of that has helped. I don't know if I've missed converting some of them or if there's something else I'm missing, but it's driving me crazy. Since I'm planning on exporting it as an mp4, I wasn't sure if I could use any stop(); actions or not. Since I didn't know, I decided to try, so I put a stop action at the end of each of the graphic symbols in the introduction. The thing STILL loops. It doesn't loop immediately - waits a bit and then starts all over again. There's a theme song in the background, and even IT starts again, so that I
I have a mask that inside contains nothing. this is because i want it to remove everything below it and replace it with nothing, but instead it doesn't change anything. i am aware that this is how masks work, but is there any way to acheive what i'm looking for?
I made a projectAnimate crashedIt re-opened as a recovery file and I kept using and saving on the recovery file for a long time, finding it in the "Recent projects" tab in AnimateAnmate kept crashing so I uninstalled and reinstalled itThat fixed the crashing problem, but now the project is goneI searched for my project but couldn't find itI search for a solution and now I learned that recovery files are kept in Adobe/.../ConfigurationI believe that means I deleted the entire project now that I uninstalled and reinstalled AnimateIs there no way to fix this?
There was a nice row of tools right above the stage area. I needed more room, so I closed them. Now I can't figure out how to get them back. I don't remember what they all were - just standard stuff - pointer tool, transform tool, probably a rotate tool and quite a few more. Anyone know what those are called and how to get them back?
Instale Adobe Animate 2022 y no me activa Opciones de deformacion (tipo de hueso, congelar articulacion..etc) ... aplico la herramienta de deformación de activos y deberia activarme las opciones de Deformación y estan desactivados, no se puede congelar articulación, modo de control, tipo de hueso, angulo de rotación no se pueden utilizar. Necesito Ayuda porfavor.!!!!
I was a Flash user and would like to see whether you can create interactive program like with Flash. Strangely whatever object I put on the stage, it's invisible. If I reopen the document with a few objects I added before, I see them briefly and disappear. Is there something wrong with my copy or system. I gave me warning about video driver or something when I first launched the course. My laptop is 3 to 4 years old.
Hi, I'm new to Adobe Animate 2022. I was making a video, all fine, until I exported a scene and the exported video appears to have a layer I don't know where it came from (it wasn't a hidden layer, it wasnt a layer I made, not that I can find where it was.) The thing is, I tried a few things (unclick Ignore Stage Alpha, change to export specific frames, change colors of specific layers) and the unexpected layer changed as I tried different things but it was still there. The only thing that seems to work around this is exporting specific frames, but I still need to figure out why and how to fix it. Please help 😞 Here's some pictures to demonstrate my problem: missing layers that changes as I was trying to figure out the problem, and unexpected layer that wasn't there in the file.
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