Get help using Adobe Animate and creating animations.
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Is there any solution to this?-After Effects wont open my animation projects, it can still open swf. files,but not my adobe animate projects.-Current Builds:Adobe Animate CC V.2021.0.1 [Build 3719]Adobe After Effects V.18.1.0 [Build 38]
Is there a way to get rid of the timeline toolbar?I'd rather use keyboard shortcuts and save some display space.I've found how to remove tools from tthis bar, but in the end, removing all tools doesn't cause the whole toolbar to disappear, as far as I can see.
I have been working on this animation for hours at this and nothing is working. I've been trying repeatedly to do everything I can. I have it saved as a .mov file, which I then compressed to an .mp4 file, and when I check it, it's perfect. However, when I upload it to YouTube, it makes a couple of the frames blurry. Mostly the parts where it shows text, where it's either pixelated or low quality. It confuses me, because at some points, it's completely clear. Also, what's the recommendation for audio settings? I tried Raw 44 hz but it was hurting my ears so I tried something else. It made the volume quality better, but it doesn't sound as clear as the original source. I will provide screenshots or information if needed. I'm fairly new to this software so any kind of help is greatly appreciated.
I go to oopen the file and it appears to open. I see the timeline and all of the frame info, see the image in the stage, and it looks fine like it's loaded...but the colorwheel never stops spinning. It's like it never finishes loading and Animate stops responding. It doesn't quit unless I force quit it. Just sits there with the colorwheel. PLEASE tell me this file is not corrupt. I have no idea how it could be since I was just in this file last week just looking around. I don't know what I'm going to do if this file does not work-- there goes my paycheck. Anyone have this issue and know how to fix it? My An and OS are up to date, I've restarted multiple times and still the same result. Help!
New to Animate. I have a button symbol on stage and a graphic symbol. I want to press the button to move the graphic programatically in the positive direction in the X axis. The graphic needs to move while the button is pressed up to a certain point, then stop, How should that be done? Code please.
When I make a symbol its only for that frame, so for things like the auto lipsync feature i cant do becasue not all of my symbols are there, the only symbol that is there is the one of that frame, which is the frame im on.I dont think im explaining my situation very well, sorry but if you think you can help me please reply or reccomend a video or something to go watch that explains the symbols and lipsyncing thing in greater detail becasue ive been trying to look for one, but they keep confusing me.
Hi there, I want to add a point to a bone between two points. I've googled enough terms of ' add point between bones' or similar and I'm stumped.
Bonjour, J'ai téléchargé la version d'essai d'Animate et je n'arrive pas à ouvrir un fichier fla (CS3), ce message apparaît"Une erreur s’est produite lors de l’ouverture du fichier.
I'm animating a lot of flying pages of text. My process has been to make a symbol of a page using a PNG about 2200X1700 pixels. Then I animate the symbol, generally things like zooming from 0 to full screen etc. At some scales, the symbols go blank - like the computer can't figure out what to do at small scales. Is this some basic workflow issue I don't know about? Like - should I make my stage bigger? or are my PNGs TOO big kind of thing? Any advice would be appreciated!John
Can anyone successfullly publish .ipa or .apk with latest Mac Os + Animate 2021-22? It doesnt work since updating to Mac OS Monterey. We tried all AIR SK available. Please let us know! We keep getting this SDK error.. Current setup Adobe Animate 2021 / 2022Mac OS Montery 12..2AIR 33.1.1.758
Hi, I set my scene on 24 fps. I animate (rough with brush for now like I would do it with pixel based program) and when I play the animation (when I press enter, not swf export), the frame pro seconds varies from 24 fps to 14,08, 8, it depends etc.. It's impossible to see my animation real time. It's not a complicated animation tho. Can someone help? Best E.
Hello! Is it possible to use touch bar with ipad throught Sidecar while drawing in Animate? I have air 2020 and ipad pro 2020. When I'm trying to use touch bar in ipad while drawing in Animate, there is no any buttons in it. It's not even possible to show F1-F12 in touch bar. How to fix it? Is it possible to customize it? It will be ideall if I could put there some buttons for eraser, brush, etc, but if it's not possible, F1-F12 might be okay too, because I could attach tools to this buttons.
안녕하세요 궁금한 부분이 있습니다.
On new Animate (2020) the canvas export use createJs:https://code.createjs.com/1.0.0/createjs.min.jsif i run that with google cdn (from the link: https://support.google.com/richmedia/answer/6307288?hl=en#😞https://s0.2mdn.net/ads/studio/cached_libs/createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.js the canvas dont work. what is the new link on google cdn for createjs1.0.0 like this createjs CDN:https://code.createjs.com/1.0.0/createjs.min.js
This is a pretty wordy question but here it goes: I want to try and merge two layers(one with effects one without) without the effect effecting the resulted merged layer. I only want the one layer that I put the effect to stay that effect while the other stays normal. Is there any way to do this?
hello, i have a problem with adobe animate cc. when i want to import a movie or a video to animate, i can't click on the import movie button, because it shows all gray, knowing that i already donloaded adobe media encoder. can you please help.
In previous versions, the audio was heard when moving the playback head, in new versions it is not and it is very useful.I have version 22.0If someone can tell me if there is a way to activate this or something like that, I would greatly appreciate it.
How do you get the older versions like 2020-the beggining of the app?
I've got a mountain moving right left and zooming out.I need the mountain to pause for a few frames then carry on, then pause again for a few frames and then carry on. I'm using a motion tween.Any ideas how to achieve this please?Thank you in advance.
Hello, I'm having an issue with Adobe Animate 2022. When I scrub through my audio file in the timeline or play my animation, I don't hear anything. I already have the audio set to stream. I can only hear my audio when I export my animation as a swf file. I didn't have this issue in the past, and this is an issue no matter what .fla file I open. I worked on my animations a few days ago and didn't have any issues with the audio until now. I'm not sure if this is a problem with Adobe Animate or with my macbook's audio settings. I already updated Animate to the latest version.
Hi All,I'm having a weird issue error come up and I just want to understand why.Following a tutorial, I've written a simple script to make the password text 'dots' instead of the actual numbers: var passwordInput = document.getElementById("passwordInput");passwordInput.setAttribute("type", "password"); Works great, however I have to place the script on frame 2. If I put it on frame 1, I recvive this error pointing to the second line of code and it does not convert the numbers into dots:Uncaught TypeError: Cannot read properties of null (reading 'setAttribute') So when I put it on frame 2 it works fine. However, when I go to another page and I send the user back to the login screen (to frame 1 or 2, 0 or 1 in the code due to the HTML5 numbering) I get the error again, BUT this time it does continue to convert the numbers into dots. So it works, but I'm wondering why I'm still getting an error and if I should be doing something differently? Thank you ag
For example, PixiJS supports an "anchor" value that works effectively the same as Animate's pivot. But when generating a spritesheet from a movie clip, the pivot point seems to be ignored. Thanks!
Hello,When I preview the timeline it is slower than the actual 24fps frame rate. I tried changing FPS in the properties to 29.97, 30, 60, hell I even tried 120 just to see what would happen, and it was still slower. My project file 13 total seconds (+/-310 total frames). I've got 10 symbols in the library, nothing crazy within them.Playback needs to be faithful to the timeline, dependable and reliable when creating 2D animation, so please fix this ASAP.Adobe geniusususss: What gives man?
i watched a puzzle's game tutorial and i tried, he said to use mousedown&mouseup but it didnt work. then i searched on google saying to use pressup and it didnt work too.could you help me pleaseee... var S1StartX: int = 30var S1StartY: int = 30var S1EndX: int = 507var S1EndY: int = 30 S1.buttonMode = true;S1.addEventListener(MouseEvent."pressdown", startDragging):S1.addEventListener(MouseEvent."pressup", stopDragging): var S2StartX: int = 185.45var S2StartY: int = 563.1var S2EndX: int = 661.05var S2EndY: int = 30.5S2.buttonMode = true;S2.addEventListener(MouseEvent."pressdown", startDragging):S2.addEventListener(MouseEvent."pressup", stopDragging):var S3StartX: int = 7.2var S3StartY: int = 311.4var S3EndX: int = 786.25var S3EndY: int = 30 S3.buttonMode = true;S3.addEventListener(MouseEvent."pressdown", startDragging):S3.addEventListener(MouseEvent."pressup", stopDragging): var S4StartX: int = 133.75var S4StartY: int = 120.8var S4EndX: int = 507.var S4EndY:
I did all of the rigging tutorials just fine but as soon as I imported my own images to animate, it became obvious that I learned almost nothing. In the tutorials, the images are already neatly divided into layers and parts and they don't really show you how to do any of that. Now, whenever I rig something and try to make it move it looks really stupid because the rest of the image moves along with it. All I want is the basic information to move forward and start animating like I did in the tutorials.
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