Get help using Adobe Animate and creating animations.
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I created a movie that has an engine that cycles with the pistons firing.This is part of an animated infographic (see below in the second image).The instance name of the engine movie is engine.At the bottom of the page running horizontally are circular colored icons which are buttons.The chrome yellow button above the number 1982 makes visible the engine running but for some reason the engine does not loop and only plays for one cycle in the timeline.When I run the project with no code attached the engine loops continueing to run.What would I do here to keep the engine running after the chrome yellow icon is clicked.Below is the code________________________ this.engine.visible = false;this.engineRun.addEventListener("click", fl_ClickToHide_4.bind(this)); function fl_ClickToHide_4(){this.engine.visible = true;}
Anytime i add a moving camera to my movie and test it, the FPS drops to drastically slow levels. FPS will return to normal as soon as the camera stops moving or if i remove the camera entierly. Is there any way to fix this?
Hi,I wanna animate a floating charakter, which is talking. So I created a Symbol with a 3 sec short up-and-down-movement-cycle for the body and nested the lips as another symbol with a longer timeline.The talking starts again every 3 seconds as the hovering cycle starts again.How do I make the nested animation continue though the outer animation loops?
See what I'm talking about in this screen recording.
Does anyone out there know if it is possible to have a link within an animation that transfers a viewer to a website? I have tried on several occasions to do this, but have as yet been unsuccessful.
Hi Adobe, See my screen recording to see what I'm asking for.I've needed this feature for multiple projects. I'm an expert user. Thanks!
I used to be able to quickly change the frame rate of an animation by clicking on it and typing a new number. Now that part is grayed out and I have to go into the properties to change it, which takes a while. I'm wondering if there's a way to go back to the easy way of chaning it?
Before when I selected an object, it showed a white spotted outline over the whole thing, and you could delete specific parts, stretch, etc., but now when I select things. It just shows a blue bounding box. How can I fix this?
Good Morning. I have here a scrollview. goes up and down allowing me to see the content of the screen below and hiding the top. The problem is that when I return to the initial position, it does not stay fixed in the initial position, but it goes down more than I would like. (scrolls to the bottom of the screen). what I want is for the scrollview to go up and down but not go down beyond its initial position. The white square must not lower more than its initial positionI send a video. Thank you very much for the help. import flash.events.MouseEvent; import flash.geom.Point; import flash.events.Event; var destination: Point = new Point(); var dragging: Boolean = false; var speed: Number = 5; var offset: Point = new Point(); // our offset mcMenu.addEventListener(MouseEvent.MOUSE_DOWN, fnStartDrag); function fnStartDrag(event: MouseEvent): void { offset.x = mcMenu.mouseX * mcMenu.scaleX; // record offset pt obj is dragged offset.y = mcMenu.mouseY * mcMenu.scaleY; dragging
The image below is how I see my UI, I would like to make it smaller that way I have a bigger area to draw and animate. Any ideas how to make the UI smaller?
Is there a simple way to animate in the garden hose style without installing a plugin? Rubber hose animation - Wikipedia
Hi!I wrote this code below but my pause button won't work. The play and stop are ok. Could anyone tell me why? I openned dev mode in my browser and no errors have been pointed out.var root = this;root.stop(); root.btnPlay.addEventListener("click", playSong1);root.btnPause.addEventListener("click", pauseSong1);root.btnStop.addEventListener("click", stopSong1); function playSong1() {createjs.Sound.play("SongToPlay1")} function pauseSong1() {createjs.Sound.paused = true;} function stopSong1() {createjs.Sound.stop();}
Hello I am new to the program and I really do not know much code, I hope you can help me.I want to make an interactive animation at the beginning there is a selection of characters and backgrounds I want the user to select a character and a background and go to the next scene where only the character that he selected and the animated background are, I understand that this is with code how can I do it?
What should I do if even after purchase monthly subscription for adobe animate cc still works like free trial version??
Previous Animate Update introduced a few annoying glitches. Recent update has corrected them, but now I am getting an error to an AS script file that previously ran (2 updates ago) without fail from another copied .fla. I am not going to insist that I dont actually have an syntax error, but I cannot find it, AND when killing the entire layer using /*, the debug posts the same errors. (I didn't think it read/debug/compiled anyting after /*, ?)Does anyone know of a something that could trigger the error, or is willing to look at the script and see if I have a legit sytax error needing a right brace - I may have been looking too long, and simply am not seeing it. According to debug there are four(?), but it does not identify line or column: import flash.events.MouseEvent;import flash.display.MovieClip;//troubleshootingaccumTS_BTN.visible = false;hydPressSwTS_BTN.visible = false;latchCylTS_BTN.visible = false;S101TS_BTN.visible = false;S102TS_BTN.visible = false
It would be cool to be able to import figma, sketch and adobe xd layers into animate for animation and prototyping. Especially for those of us who once rocked out in flash. Being able to take animations and prototypes and converting them into popular video formats and/or lottie and coded examples (like XD and Figma does for prototyping) would be even more awesome.
I have a weird problem. In my Animate project (HTML5 canvas) I have one place where a dynamic text box became unselectable. The layer is unlocked, there's a dotted frame around the text box, but there's no way to select it. Clicking does nothing, dragging a selection box around it does nothing too. It's like the text box doesn't even exist. I tried to attach the problematic file, but I got the error "The attachment's unselectable text.fla content type (application/octet-stream) does not match its file extension and has been removed." 😞
I have a major issue. just discovered that animation with 30 frames a sec needs to be 24 frames. but when i change the file froom 30 to 24 all the animation and dialgue is out of sych. Is ther a quick fix or trick to get this done for 82 files? Please need help ASAP
Hi, I am new to Animate and when I try to use the auto lip sync feature, the visemes just keeps on selecting neutral. Can anyone help? Thanks
Hello there!. I have a problem with a slider to control the volume. I didn't see the way to access the soundchannel variable from the ENTER-FRAME function. what happens then is that the slider doesn't work while the music is playing! This is the code. Thank you very much!
I get that I have to have stream on so that the animation can keep up with the music, but do I have to skip frames? Is there a way to stop frame skipping? (This is timeline playback, when watching it as an animation, it's perfectly fine).
I am an Animate newbie so there may be a very obvious feature I'm missing, but I imported a .mp4 video for use as animation reference, and then converted the audio from that video to an mp3 to layer under my animation. However, while the audio in the mp4 video syncs up perfectly with my animation, the audio track I import is always out of sync. It starts at the same time, and I've tried adjusting the starting point to fit better, but it always ends up out of sync in a matter of seconds. What is going on?
There's a great video tutorial at Animate tutorials | Learn how to use Animate (adobe.com) on the "experienced" page that shows a cool skeleton animation. I want my students to try it out, BUT the link to download the assets is a 404. Can anyone fix this?
Was going to post a request for help on an html fla file that doesn't work correctly, but Adobe says my fla file isn't an fla file! Help!
I want to create a play, pause and stop button to control an audio file. But I don't want to place the file on stage and track the frames ( I can do that). Is there a way to use the "createJS" to control the audio through the linkage, not just stop and play but pause also to continue playing from where it was paused.I would like to do it with using the audio component. But if it's the only way, I have been getting and erro while trying to add it to my components library.
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