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Is there a simple way to animate in the garden hose style without installing a plugin? Rubber hose animation - Wikipedia
Hi!I wrote this code below but my pause button won't work. The play and stop are ok. Could anyone tell me why? I openned dev mode in my browser and no errors have been pointed out.var root = this;root.stop(); root.btnPlay.addEventListener("click", playSong1);root.btnPause.addEventListener("click", pauseSong1);root.btnStop.addEventListener("click", stopSong1); function playSong1() {createjs.Sound.play("SongToPlay1")} function pauseSong1() {createjs.Sound.paused = true;} function stopSong1() {createjs.Sound.stop();}
Hello I am new to the program and I really do not know much code, I hope you can help me.I want to make an interactive animation at the beginning there is a selection of characters and backgrounds I want the user to select a character and a background and go to the next scene where only the character that he selected and the animated background are, I understand that this is with code how can I do it?
What should I do if even after purchase monthly subscription for adobe animate cc still works like free trial version??
Previous Animate Update introduced a few annoying glitches. Recent update has corrected them, but now I am getting an error to an AS script file that previously ran (2 updates ago) without fail from another copied .fla. I am not going to insist that I dont actually have an syntax error, but I cannot find it, AND when killing the entire layer using /*, the debug posts the same errors. (I didn't think it read/debug/compiled anyting after /*, ?)Does anyone know of a something that could trigger the error, or is willing to look at the script and see if I have a legit sytax error needing a right brace - I may have been looking too long, and simply am not seeing it. According to debug there are four(?), but it does not identify line or column: import flash.events.MouseEvent;import flash.display.MovieClip;//troubleshootingaccumTS_BTN.visible = false;hydPressSwTS_BTN.visible = false;latchCylTS_BTN.visible = false;S101TS_BTN.visible = false;S102TS_BTN.visible = false
It would be cool to be able to import figma, sketch and adobe xd layers into animate for animation and prototyping. Especially for those of us who once rocked out in flash. Being able to take animations and prototypes and converting them into popular video formats and/or lottie and coded examples (like XD and Figma does for prototyping) would be even more awesome.
I have a weird problem. In my Animate project (HTML5 canvas) I have one place where a dynamic text box became unselectable. The layer is unlocked, there's a dotted frame around the text box, but there's no way to select it. Clicking does nothing, dragging a selection box around it does nothing too. It's like the text box doesn't even exist. I tried to attach the problematic file, but I got the error "The attachment's unselectable text.fla content type (application/octet-stream) does not match its file extension and has been removed." 😞
I have a major issue. just discovered that animation with 30 frames a sec needs to be 24 frames. but when i change the file froom 30 to 24 all the animation and dialgue is out of sych. Is ther a quick fix or trick to get this done for 82 files? Please need help ASAP
Hi, I am new to Animate and when I try to use the auto lip sync feature, the visemes just keeps on selecting neutral. Can anyone help? Thanks
Hello there!. I have a problem with a slider to control the volume. I didn't see the way to access the soundchannel variable from the ENTER-FRAME function. what happens then is that the slider doesn't work while the music is playing! This is the code. Thank you very much!
I get that I have to have stream on so that the animation can keep up with the music, but do I have to skip frames? Is there a way to stop frame skipping? (This is timeline playback, when watching it as an animation, it's perfectly fine).
I am an Animate newbie so there may be a very obvious feature I'm missing, but I imported a .mp4 video for use as animation reference, and then converted the audio from that video to an mp3 to layer under my animation. However, while the audio in the mp4 video syncs up perfectly with my animation, the audio track I import is always out of sync. It starts at the same time, and I've tried adjusting the starting point to fit better, but it always ends up out of sync in a matter of seconds. What is going on?
There's a great video tutorial at Animate tutorials | Learn how to use Animate (adobe.com) on the "experienced" page that shows a cool skeleton animation. I want my students to try it out, BUT the link to download the assets is a 404. Can anyone fix this?
Was going to post a request for help on an html fla file that doesn't work correctly, but Adobe says my fla file isn't an fla file! Help!
I want to create a play, pause and stop button to control an audio file. But I don't want to place the file on stage and track the frames ( I can do that). Is there a way to use the "createJS" to control the audio through the linkage, not just stop and play but pause also to continue playing from where it was paused.I would like to do it with using the audio component. But if it's the only way, I have been getting and erro while trying to add it to my components library.
I have 125 HTML5 banner ads running for a partner and Roboto is failing to load. Its loading a default serif font instead. Aside from going back into each working file and changing the text to static, is there a way I can get the dang font to load into all 125 ads? I was hoping to be able to add somethin into the code to pull the font (Roboto) Any help would be greatly appreciated!! Thank youE
This started yesterday, no changes have taken place. The Actions Panel has always been part of my custom workspace but is not there any more.What gives? Thanks.
I have no Flash/Animate/Adobe experience. I was just an end user (Reader and Flash swfs). So when the person at my work that does all this type stuff left, I was glad that I wasn't in their department because I didn't want to learn any of it. (Famous Last Words). Somehow it dropped in my lap. I assumed they were using the latest version of Animate but I must be wrong, because I can't get it to publish correctly. I am using Animate 2021 and am getting the "lib is undefined" error. All of my searches say to reverence the lib in the frame code. so I added document.lib = lib;to all the frames. I modified my 3rd party script to use document.lib and I got a different error, Unable to read property 'properties' of undefined. I opened the published js file and changed(function (cjs, an) { var p; // shortcut to reference prototypes var lib={};var ss={};var img={};to lib={}; (function (cjs, an) { var p; // shortcut to r
Hello,I have a Cintiq Pro 24 display. I am trying to use Animate with it, but the cursor and the Menu are out of sync. Looking at other bugs on this forum, it appears that this is because the scale is set to something other than 100%. When I scale the display to 100%, Animate is unusable because the UI is so small. These issues have been in Animate for several years. When will Animate's UI be fixed for high-resolution displays? Thank you.
I am trying to find the best way to structure my animation so I can stop the timeline to wait for user interaction but also have looping background music unaffected. Currently, I am using this.stop(); in my HTML5 project to pause the timeline. Unfortunately, this also stops the .WAV file I want to have looping. Is there a clean way to achieve this?
I've been trying to put together a command that to have a custom way to reduce the scale of my object, and additionally have that center to the middle of the stage. However that's where I fall flat, and I get the error: "Error: 'align' requires a selection" Here's what I have so far: var doc = fl.getDocumentDOM();doc.getTimeline().setFrameProperty('tweenType', 'none'); //removes tweens from selected layerdoc.getTimeline().clearKeyframes(2, 5000); // removes keyframes from frame 2 and onwardvar num1 = window.prompt("What Scale Value? Example: 50 to reduce, 100 to remain unchanged")*0.01; //custom reduce scaledoc.setTransformationPoint({x:000, y:000});doc.scaleSelection(parseFloat(num1), parseFloat(num1));doc.align('horizontal center', true); //align to center stagedoc.align('vertical center', true); I'm not sure how to tell Animate it's already got the right selection, am I'm missing additional syntax? Thanks for the two cents
It has been for years. Will this ever be addressed?You can either export as an MP3 where long scenes will eventually go out of sync with the audio, or you can use RAW/Speech/ADPCM where audio will crackle at random points.I am on the 5th year of what might be the biggest project ever made in Animate/Flash. I have around 3 hours of footage with hundreds of scenes and thousands of sound effects + voices. One option might be to do all of the audio work again in another application, but:That is completely unacceptable, it should work in Animate. What is in the timeline should be what gets exported. It almost does with the MP3 format, but the longer the video that is exported, the more out of sync it gets towards the end.I have been using Flash/Animate since the 90s, and this issue has persisted for as long as I can remember, it should have been fixed already.I don't have months upon months spare to redo all of my work because the program is buggy.I have tried it on CS6, CC2016/17/18, the l
So I'm trying to script a next button to go from a frame which I stopped using "stop();" to play another movie clip before it goes onto the next stage (which worked fine) however I used the code snippet "Click to go to frame and play" and put "691" which is the next frame I want it to go to when I click the Next Button but for some reason nothing happens when i preview and click it. All the previous times in this same project where I've created a next button it worked but not sure why for this part it isn't working. Can someone help? I can send you the file if you need but I just need this to work. Here is the code I put in frame 690 which is where I stopped it. stop();// Play a Movie Clipmccroppedearth.play(); // Click to Go to Frame and Playnext_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_3);function fl_ClickToGoToAndPlayFromFrame_3(event:MouseEvent):void{gotoAndPlay(691);}
Hi Adobe,I would like that the mask shapes can be made with more than one layer in the mask. See my screen recording here.Thanks!(Expert user)
I would love to make a wheel of fortune puzzleboard.How can I make one? Should I use a text file or XML?
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