Get help using Adobe Animate and creating animations.
Recently active
Has anyone noticed on the latest update of Animate, that if you move an asset on the stage, and if your play head isn't anywhere other than frame 1 in the time line, it automatically creates a keyframe. If you have seen it, is there anyway to turn this off? Its so bloody annoying...
List of problems so far in adobe 20.5.1Transform tool and holding shift to snap makes it randomly jump in varisu posicions...Like this. Clicking on folders does not allow me to open and close the folders as one would expect...Like this. Changing any number or text causes me a headache...Like this. To note, this is only happeing when i using Wacom Intous PTH-451 and not mouse.This does not happeing when i using Macromedia Flash 8 ProSo far i have tried restarting my pc, me does not think the issue is in the Wacom drivers but in Adobe software itself.Help me resolve this.
I'm animating a walk cycle and I only want to see the Onion Skin for the layer I've selected so that my canvas doesn't end up super cluttered.The only way I've seen this be possible is if I completely turn off visibility for the other layers, but I'd like to use them as visual reference so that wont do. Using the picture I've attached for reference, let's say I only want to see the Onion Skin for the folder named 'Red'; How would I achieve that?
I'm a complete Adobe Animation newbie. I know After Effects, Premeire, and Audition, but Animation is new to me. I'm looking for a simple way to "record" myself drawing and then have the program animate it back to me. Does Animation do this?
Hi! I need some help. I have some projects due on the 10th, and I have a huge problem. My teacher let us download Macromedia Flash 2004. He gave us files to download and edit. I, unfortunately am not able to open the files, because it says failed to open document every single time. I don't know what to do and I only have 4 days left to complete the assignment wtih no answered questions availed. I would like to ask for the help of this community, to please try and help me as I am worried about my project :((
Hi all,Please forgive my ignoranse in this matter! My wife is a teacher, and was wondering if there is a way to make a application that the 6 and 7 years old pupils could use to draw letters on their ipad. Is it possible to make this in animate? An application or webpage where the children are able to draw in spesifique patterns?
Hi all, I'm looking for some help as a novice user of Adobe Animate. I inherited some HTML5 banner designs of various different sizes from an agency, and my job is to delve in and change the image... job done. The problem is they now want me to add some detail to certain ones.I completed the suite of banner and published them and the html file that was exported is perfect, however since I replicated a file to do a different version (different file name etc) – and without even touching/opening all the others – when I go in to the fla files one particular part of the animation has just reverted to the same few words over and over, which I have no idea on how to fix? What seems stranger again is that if I publish those files it actually shows me the correct wording (a tick list of 3 benefits) but in the animate doc the 3 lines just repeat the 'benefits include' line? How could this have happened? All I did was take one of the files, duplicate it and rename and then twe
I am repeating my problem because I have not had an answer.I work with ADOBE ANIMATE 2020 and with an HTML5 CANVAS version and with characters in vector format (worked with ADOBE ILLUSTRATOR integrated into ANIMATE via copy / paste).I try to make 2 characters walk with the "Bones" tool and via a structure of nested symbols (the main character / its different parts (legs, arms, etc.) and in each part the animation of the leg and the arms.with copies of the arm and leg symbols for the 2nd arm / leg.Everything works fine when I watch the animation in the software, but as soon as I watch it in the browser (Chrome or Firefox), the second left leg and the second arm of my character do not move (no animation )?And I don't understand.I have started over several times with different options and never managed to avoid this problem.Could someone help me?
I would like to create a display ad where the date displayed in the ad changes each day to: todays date +14 weeks. I would also to be able to contol what element of the date I insert where, eg I will insert month in one place and date in another - see screenshot Any ideas on the best way to achieve this? Thanks!
Hey all,I'm fairly new to Adobe Animate. I'm trying to do something that I'd think was pretty simple to pull off, but I'm having trouble getting it to work. Essentially, I'm trying to animate a rectangle bending and then springing back.The first 2 images show where I'm at so far, with the last showing where I want to end up. Where I'm stuck is that to get the curve I want, I'm using the Subselection Tool to move the top 2 corner points of my post's rectangle. I've already set up curved anchor points on the bottom 2 corners of the rectangle to it curves when I move the top 2 corners. However, I can't get the curve to animate; it just snaps into place when I hit the 8th frame (where my keyframe is).Right now, the rectangle is set up as a symbol (graphic). In order to access the points with the Subselection Tool, I have to double-click into the symbol, but then I can't set up a motion tween because it's not considered a symbol when I double-click into it.I wanted to use a motion tween to
My brush is slow and laggy when using the "classic brush" tool in Animate. I've tried previous versions of Animate and it's the same across iterations. I'm on a 2016 Macbook Pro with plenty of RAM. I've updated my Wacom drivers to the latest as well as the OS. Any ideas on how to troubleshoot this? I'm not finding many answers. Thanks in advance!
I’m looking to get better integration with Adobe Animate and my audio editor Reaper, My work flow at the moment is to1. Open Animate2. Extend the main scene comp . The animators do all the animation inside the symbol. So I extend to get all the animations state for the game. 3. Export SWF4.import SWF into Swivel (swf to mp4) (animate for some reason drops frames during export)5. Use mp4 to create Audio Assets.My issue here is that we are unable to get a timecode reference on export, and there are several “states” that have names that are important to reference.
Hi, the frame picker windou dosen't open. I'm using graphic symbols, and yes they are selected but the frame picker windou dosen't open.
When I choose File > Export > Export Animated Gif I get the "Export Image" window with various overlapping controls and no "Animation" control to choose the looping behaviour. Any ideas?
Im trying to publish a simple app for iOS via Animate CC where I can tap the screen and different animations get played (I also tried publishing a blank file with just a blue background).I have a developer license and set up everything from provisioning profile to certificate to iOS simulator SDK. Everything looked fine and it gave me an ok after publishing.The app appeared on my homescreen but with a blank icon even though I created every resolution listed in the publish settings. Even worse though, the app does not start. It zooms to a black screen very shortly then just closes again. I really have no idea where to start looking for the error. The blank app had the same result.It all works when publishing to android.Animate is v 19.00iPhone has iOS 12.1Any tips would be greatly appreciated!GreetingsRoman
I have have a short animation and when a preview it inside Adobe Animate everything is insync than when I export the video the audio is super delayed. The original audio is a .wav file so I changed it to a mp3 thinking that would help (it didn't). My audio is set to stream within animate and I am eporting in H.246 also. Can't seem to figure this out, anyone got any ideas?
I can´t use Animate,I open the program but I can´t do anything in it, What can I do ?
This is what happen everytime i try to use Animate. Nothing gets loaded. Help.
for(var i=0;i<24;i++) { /////////////// BtCerto.push(a[i]) /////////////// var Bt = new lib.objetos; this.addChild(Bt); Bt.on('click',Veri.bind(this)) Bt.on("mouseover",function(e){ this.cursor = "pointer"; }); }
I want to eliminate the window in the screen.Thank you in advance
I'm making a simple multiplayer game with animate.I would like to create a patch system so I can distribute patches to clients.I would like to do this by having a passworded archivives that can be accessed by AS.I know how to edit and load zip file data but how can I load something in the archive say an asset / ana fileinto memory so it can be displayed.I want to essentially do something like belowloader.load(new URLRequest("asset.ana"));addChild(loader);when I try this though it says it does not understand the file type of .anaI tried looking up how to do it but havnt found anything.if there is any api documentation or info on how to load assets into memory like a movieclip please let me know.NOTE: I don't want to load external swfs I want to load the MCs and buttons and so on dynamicly
Even if I don’t any fla. flies in Adobe Creative Cloud backed up, is it still possible to find or recover lost files after a hard drive (factory) reset? If so, how I do it?
I'm learning how to use Animate for the first time this week, and so far, all has been good except for the brush tools. I tend to use a lot of textures in my art, and I want to include that in my animations, but I can't get the Brush Libarary to work on my computer. I've tried looking at tutorials online, but they don't help. I make sure to double click the texture from the library I want to use, but when I go to draw a line, it's set to the basic brush properties. And in my properties tab, there isn't a "style" option like what I've seen in other tutorials. Any ideas of why this is happening? All of my other programs work just fine, so it's mainly just an Animate problem.
Hi, I'm new to Adobe Animate and have created an animation of a bird flying as part of a scene. The bird has multiple layers for each part of the bird's body. Each layer has various tweens applied- even a mix of shape / classic tweens. I'm happy with my animation, however I now need to copy the bird animation and reposition it in the scene to create another bird (I actually need 6 birds!). Because of the (overly complex / clumsy) way I have created the bird animation, if I for example try copying the layers I still need to adjust the position of the bird on multiple frames on each of the copied layers. Is there a way I can simplify this cloning process? The cloned birds will do exactly the same animation just with an X Y offset. Thanks
Well it's exactly what the title suggests. I have been trying to find where to add motion blurr and it seems the panel that does that is missing in my Adobe Animate software. Everywhere on google it says: "Just press the Switches/Modes button."But that botton is not there... There is absolutly nothing underneath my timeline where that button should be.Anny suggestions as to why this is?Any help will be much apriciated.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.