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Reposting as the first post was somehow marked as spam. I'm working on a demo of an interactive "timeline" for a client. I've been pulling the functionality together through folks here and around the internet.You should be able to touch the timeline and drag it along to scroll through events. It works OK on a browser, but the dragging does NOT work on a touch screen - which is ultimately how this project will be viewed.Here is the demo currently, you can click the timeline and drag it along:https://dev.northeastcolor.com/PFTimeline/Timeline042720.htmlHere is my code. Any help is much appreciated.var that = this; var pages; that.start = function () { createjs.Touch.enable(true); stage.mouseMoveOutside = true; pages = that.timeline1; pages.on("mousedown",that.mouseDownHandler); } that.mouseDownHandler = function(e) { e.currentTarget.offsetX = (e.stageX / stage.scaleX) - e.currentTarget.x; pages.on("pressmove",that.pressMoveHandler); }; that.pressMoveHandler = function(e)
So I was working on a project today (29th April 2020) when I clicked on a tool in the toolbar animate 2020 froze.So I did the classic task manager "end task" and tried to launch it again.But for some reason it just does not open any more.The task manager shows that it's running in the background and it's taking up more and more ram but it isn't launching.I even re-installed it twice. Still nothing.please someone help me out here
hello everybody. i am new using the adobe animate. sometimes it happen that the size of the document unintentionaly changes. i dont know why it happens. so i am looking a way to fix the size of the document on the properties. is there a way to do this?thanks a lot.
If anyone can help now in annimate cc - HTML5 canvas selecting the image settings in publish settings to "Export as: spritesheet" breaks the animation nothing plays.
When i scrub, the audio still plays, But it sounds weird. This makes it hard to manually lip sync. The audio doesnt fully play, Its almost as if it only plays every couple frames? I dont exactly know how to describe it. When I play, The audio plays just fine.
I've been working on a demo of an interactive "timeline" for a client. I'm very new to HTML5 Canvas and have been pulling the functionality together through folks here and around the internet.The problem is that the user should be able to touch the timeline and drag it along to see events. It works OK on a browser, but the dragging does NOT work on a touch screen - which is ultimately how this project will be viewed.Here is the demo currently. As you can see, you can click the timeline and drag it along.https://dev.northeastcolor.com/PFTimeline/Timeline042720.htmlHere is my code. Any help is much appreciated. var that = this; var pages; that.start = function () { createjs.Touch.enable(true); stage.mouseMoveOutside = true; pages = that.timeline1; pages.on("mousedown",that.mouseDownHandler); } that.mouseDownHandler = function(e) { e.currentTarget.offsetX = (e.stageX / stage.scaleX) - e.currentTarget.x; pages.on("pressmove",that.pressMoveHandler); }; that.pressMoveHa
I am creating a banner ad in Adobe Animate. There are several gradients in it theat client is very fond of. They look good when i scrub the timeline in Animate, but when I watch the preview movie, there is banding and blotches in the gradients. I have seen other banner ads with gradients that look good, but I'm nervous that this blotchiness will show when it's on the web. Which preview should I trust? Are gradients in Animate a bad idea? Is there a way to safely use gradients in Animate?
I am designing my first web banner ad. I understand file size has to be less than 150 KB. When I bring type from Illustrator to Animate, (either drag and drop to stage, or copy and paste) it makes the file size much bigger than when I set the same type in Animate. Importing type as type or outlining it makes no difference. Visually, it looks like the correct size. And I immediately make it into a movie clip, same as any type I set in animate. I don't understand why the file size gets blown up? Illustrator is so much better for type-with more control to kern and tweak. Animate apparently doesn't cater much to finessing type. Is there a way to import type and have it the same as Animate type in file size? OR is there a better way to kern text in Animate that I can't find?
Hallo in die Runde,hat auch jemande Probleme mit dem Publishing von Canvas Animationen? Ich arbeite jetzt mit den gleichen Dateien seit September und musste heute Korrekturen einarbeiten. Mit nicht geänderten Veröffentlichungseinstellungen unter der Programmversion 20.3, läuft die Animation in keinem Browser. Jetzt bin ich auf die Version 20.2 zurückgegangen und alles läuft normal. Unter anderem habe ich das Problem, dass wenn die Bildeinstellung auf Sprite gestellt ist, kein Bild im image-Ordner abgelegt wird. Kann mir jemand genau sagen, was in 20.3 an dem Canvas-Element geändert wurde. Meine kleinen Scripte funktionieren leider auch nur, wenn ich über 20.2 veröffentliche. Vielen Dank für eure AntwortenJo ***Hi everyone, does anyone have any problems with publishing Canvas animations? I have been working with the same files since September and had to make corrections today. With unmodified publishing settings under program version 20.3, t
How can I animate a 360 turn when using symbols for each section of the body?
Hi thereI'm creating animations in Animate cc using the Snapsvg Animator. I used to go to Control>test which would open the test animation in my browser (Chrome), however it seems to have stopped allowing me to do this? Now if I click on test the Timeline panel flicks over to the Output panel and specifies the publish settings but it no longer opens a browser tab and plays the animation....despite 'test > in browser' being ticked in the menu.I know this is a question regarding a third party plugin but I can't find specific forum for it anywhere else. Help on this would be much appreciated Cheers.
I'm working on an HTML5 animation. I've got the animation built. At the bottom, there is text that needs to act as the "button" that will bring up a pop up box. Then it should hide the pop up with any click on pop up box. I've watched countless tutorials, but can't seem to get a script to make this work. Most of the tutorial have a set "view" and "hide" button which won't work with my project. I'm using Action Script snippits from the Code snippit panels. I've got my button set up as a button symbol (btnShow) and my pop up box set up as a movie clip symbol (mc_PopUp). One thing I'm having trouble with is how to also use that pop up box (mc_PopUp) to also act as a button that will hide itself when clicked. If anyone can help, I would so appreciate it!
Hi ... i'm trying to move AS3 to separate filebut i always got errorLine 13 1120: Access of undefined property loader.Line 13 1120: Access of undefined property handle_loadComplete.Line 14 1120: Access of undefined property loader. this is my code package { import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; import flash.text.TextField;// ini untuk dynamic text import se.svt.caspar.template.CasparTemplate; public class ParsingXML extends CasparTemplate { private var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, handle_loadComplete); loader.load(new URLRequest("pembuktian.txt")); private function handle_loadComplete(e:Event):void { myTextField.text = e.target.data; } } } before i move to separate file i had test it inside .fla file and it work var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, handle_loadComplete); loader.load(new URLRequest(
Newbie here... I'm trying to convert a Flash drag and drop game to HTML 5 using animate but don't know where to start. The links to a few examples I've found on this forum don't seem to work anymore. Is there any updated drag and drop tutorial? What's the secret of identifying a drop target? Thanks...
Hi All, I am very new to HTML5/CreateJS and am having trouble on my animation. My original stage size is 3x as large and originally I had tried to scale it by decreasing the document size, but then all of my coordinates and positions were off. Since that didn't work the way I wanted it to, I opted to change the HTML directly and scaled by .7 in the makeResponsive() function. function makeResponsive(isResp, respDim, isScale, scaleType) { var lastW, lastH, lastS=1; window.addEventListener('resize', resizeCanvas); resizeCanvas(); function resizeCanvas() { var w = lib.properties.width, h = lib.properties.height; var iw = window.innerWidth, ih=window.innerHeight; var pRatio = window.devicePixelRatio || 1, xRatio=iw/w, yRatio=ih/h, sRatio=1; if(isResp) { if((respDim=='width'&&lastW==iw) || (respDim=='height'&&lastH==ih)) { sRatio = lastS; } else if
Hello!I am new to animate and I am trying to create an application/HTML page where my android device screen masks a part of a video and reveals more of it as I move the device on the horizontal axis. (therefore the video will be larger than my screen in width).a reference for what I am trying to do can be found at https://www.youtube.com/watch?v=23bkYYWsFC0&feature=youtu.beCan this be done with animate?I have experimented with skybox but It seems that it only helps with creating panoramic videos (not what I am looking for). is there a way to do this? maybe with the accelerometer? any tutorials on that? Thanks
Hi,Being able to import an animated character sequence (from Ch) into Animator (An) seems a must have ! Is there a way ? There is a real need to be able to integrate easily elements from Character Animator into Animate. It doesn't seem to work. I'm new to the animation industry and I'm starting with Animate (An). I'm very surprised to see the inexistance of integration between the 2 tools, and I'm far from being the only one ! Cheers,Tchak
I am a long time user of Flash and Animate. I opened it up today and for the life of me I cannot find the gradient transform tool. What am I missing? This a productivity killer. I've spent the past half hour looking for it.
old time flash user (10+ years ago) hereso im just having a look, playing with animating my logo for videos etc. My logo is white text with an outline, so i guess you cant have a solid outline on actual text but.... So if I break it appart to make a shape, I still cant find how to add an outline? I'd prefer NOT to go back into illustrator and make a different version of my logo
I have a fairly straightforward interactive slide-show project here with pictures doing a sort of Ken Burns pan & scan, cross-dissolving, etc. over background audio. The major issues that are slowing me down significantly are that I can't seem to zoom the timeline out far enough, and when I'm dragging something along the timeline, it is invisible so I can't easily line it up with other layers. Example - I'm zoomed all the way out. The background audio on a particular segment is 2m10s - I have 14 images that need to play one after the other - the basic zoom & dissolve animation is set, To add the next picture, I just duplicate the layer, and drag it further along the timeline. The problem is I have to drag it a long way down the timeline to get to the end of the previous picture - since I can't zoom out any further I just have to drag the item to the edge of the timeline and wait as it painfully slowly scrolls along. Since I can't see the item I'm dragging while I'm dragging it,
Hello, I am currently dealing with a problem where my program display distorts on animate and audition. Adobe apps aren't the only apps that do this but I would like to know if there is a correlation with the 2 programs that can help me troubleshoot this problem. I have looked into this maybe being a DPI scaling issue on windows 10 but everything I have done isn't helping. If anyone could help I'd appreciate it so much! - Luke
I've been trying to move anchor points within tweens (motion tweens specifically), but I wonder if the tween has an effect on whether or not I can move them. The problem is, when I add a rotating effect on the object, the anchor point moves completely outside of the center and throws off the whole rotation. Also, when I bend the path of an object the same thing happens.
I desparately need help with a needed function. I have 25 numbered buttons, each leading to a question and question page leads to answer page, then back to the main menu for contestants to choose another numbered button; simple right! I'm a pastor and a graphic artist, who is less than a nubie with AS3. I need help making the buttons disappear from the main menu once they have been selected. When the last button have been selected during the game. I want to be able to reset the visibility of all of the buttons in order to replay the (movie) game again from the start. Any help would be most appreciated. I will gladly upload my file that you may examine the code. Thank you.
So I've try and try, but fail to get it right. I'm trying make Button/Object reveal itself from hidingGot the button to be false and now Im trying get where a keystroke.. let say "j" to get the button to come true Button.visible = false;stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler_4);function fl_KeyboardDownHandler_4(event:KeyboardEvent):void{trace("j" + event.keyCode);Button.visible = true;} Clearly I'm doing it wrong. I think I'm suppose to add a event for the hidden object. I've done different ways, but none works. Anyone know how I could get this to work? It be very awesome if anyone can help. Would also like to know if there a way to do it using more than one keystroke. Like is it using + or == ?
Hey, guys so I just recently paid for the $20 per month Adobe Animate plan. In the tools menu, a few of the tools are shaded. These work fine however I do not have access to the tools that are not shaded. I really need to use the warp tool but its one of the unshaded tools. I'm really frustrated and the official tech support is no help at all! Just a bunch of dudes in India who are just as clueless about the problem as I am. Seriously I'm so fed up right now. Thanks in advance.
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