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kinda wierd questin but is there a way to hold left click and press f6 at the same time to be faster animating?
Hey! I've received this problem when trying to export or use any Action Script 3 features on my animation. It just tells me "Error Initializing Java Runtime Environment. You may need to reinstall Animate." Safe to say I did and nothing happened. I've looked at other articles on this site but most are outdated and nothing worked for me. I am on Adobe Animate 2021! If anyone knows a solution, please let me know! Thanks!
I bet none of you have heard this before... I have been working with Flash since 1998 and I have 25 years experience in higher education. Along the way I became darn good at Flash. I built complex games and training simulations (using video) and even a rudimentary LMS. I became very popular with online instructors who wanted me to build ineractive, engaging and effective assets for their online courses. In 2019 something bad happened to me at work. I was injured after requesting an accommodation that was denied. I missed four months of work. I made the mistake of filing an EEOC complaint while I was on medical leave. I was forced to return to work on March 31, 2020. And guess what? Retailation started that same day. My very first project was to convert 9 extremely complicated Flash games and interactions to HTML 5 Canvas. These were complicated... loaded resoures externally, configured by xml file, differnt paths pased on user reponse including feedback and tailor
Olá! Sou iniciante no animate e, quando preciso deixar uma animação que usa o classic tween mais lenta, acrescento frames. Porém, estou criando animações que devem seguir um áudio, então, não posso aumentar a duração da animação. Por enquanto, só consegui fazendo frame a frame...Vi os gráficos de ease in e ease out, mas não consegui entender muito bem; não consigo criar uma parábola ou deixar velocidade constante, porém, mais baixa... Como faço para deixar os movimentos mais lentos sem aumentar o tempo?
Hello. I'm trying to develop a "Wordle-type" game in Animate CC.Here are some sample words...TABLECHAIRIs it possible to do in AS3?
Hi, I've been having an issue with the latest version of Animate. Whenever I try change the different styles of line width the software will crash. Here's a photo of the error I get
I'm working on a set of html5 ads that use the font "Calluna" (OTF, Adobe fonts) and the kerning is weird around certain letters (a, e, l, etc.) but not others. Checking / un-checking auto-kern does nothing, font works perfectly fine in indesign and illustrator. Any suggestions? Never seen this before, totally lost.
This problem of opening old FLA files was solved in version 23.0Thanks for this!But in 23.02 this bug appears again!Please code more carefully !Our professional life depends on this!
Hi there.I have the latest version of Animate, but I am forced to use version 2021.0.9 because that is the last version that does not have this bug. I believe it is a side effect of the "scale, skew and flip propagation" added to layer parenting. (And no, ticking/unticking that option has no effect)When I create the parts for a character, I have them all as different frames in the one symbol. If the characters are symmetrical, as they often are, I don't create separate images for, say, the right and left hands. I draw the left hand, and then I copy that symbol and flip it (-100% x scale) to use it as the right hand. I'm sure a lot of animators do the same. I animate with layer parenting and Motion Tweens, with the body parts on separate layers, and have never had an issue with this.But if I open any of my projects with Animate version 2022 or later, any layer parenting structure that utilises flipped symbols is destroyed - the flipped symbols are suddenly at the wrong angle. And with t
Hi, i have a project consisting of multiple bitmap objects that are all transparent. when I move them around, around some of them here is some sort of transparent square that blocks the things under it. i don't know what to do please help!!!
On about 9/26/2023, Adobe Animate suddenly failed to publish my animation. Publishing processes until about 77%, then a secondary menu pops up saying something to the effect of "Error on line 682, javascript out of memory".I tried publishing a different animation, and initially i had success, but after trying to publish the first animation again, the latter animation will no longer publish, throwing the same error. Since the problem began, updating javascript resulted in one successful publishing of the original animation, but no troubleshooting has resulted in successful publishing since.Although a similar problem seems to have affected other users throughout the years, I have been able to find no solution online.
Hi there, I had an ease that I really liked, and I was wondering if there was anyway I could save it as a preset in Adobe Animate so it could be in all animations without having to copy presets and all that.
in animate im creating moving letters but some have a border around them and i seem to remove them any suggestions ps im very new to adobe.
I am with Mac Studio M1 and since I updated to MacOS Sonoma last week, Animate (23.0.2 build 103) does not open the browser. I have to do it manually. The question is how long it usually takes Adobe to fix an issue of this type. Thinking that the project is urgent, perhaps the alternative would be to return to the previous Mac OS.
Okay I have been working on this animation for months and now it won't open. No I do not have a recovery file or a swf- I know. Would really appreciate some technical assistance or advice on how to fix this, thank you.https://drive.google.com/file/d/1wbAbIzywYqFTbZcAeFnKZ-RNaY1bwYOa/view?usp=sharing
Any project I open up on Animate CC 2018 will not let me edit it, open any windows, draw or do anything. The cursor is just a gray triangle with an exclamation mark in it and will not change to any tool. The solution I found online explained how to fix it with CS6 and earlier windows versions, but nothing with Animate CC or Windows 10. I've updated all my drivers, updated my computer, and even the flash player. I didn't want to go editing any files without knowing for sure what the solution is, and one of the solutions was the recreate the preferences for the application. Any info would be great on any solutions, what the problem is, and how to recreate the preferences would be great if that would even help me out. I'm not sure if you would need any more information to help out, but let me know and I'll help any way I can
Publishing an HTML5 Project with Loop Timeline turned off, and with a Graphic Symbol that:- Has a same or longer length of frames as there are in the main timeline.- Has no empty frames- Is set to "Play Once"results in the Graphic disappearing after the published animation reaches its end. Workarounds so far are manually inserting a "stopping" keyframe at the end of the animation, such as:- On any layer, adding a keyframe with "this.stop()" or similar actionscript - On the Graphics layer in the main timeline, converting the final frame into a keyframe and switching the graphic to "Hold Frame" These workarounds, in my opinion, should be unnecessary considering I already have Loop Timeline turned off and the Graphic symbol set to "Play Once." Additionally, adding a "stopping" frame adds additional layers and/or keyframes, which bloats the timeline and can easily lead to errors if moving the graphic without "Edit Multiple Frames" always enabled.
Hello, Animators! Is there a way to automatically create in-betweens in Animate, if I have two or more static images as keyframes? I previously hoped to get such result in After Effects, but the community says it's nearly impossible. If it is possible in Animate, how could I achieve some tweening? This example above looks primitive, but creating in-betweens by hand is sometimes very tedious. Any tips or advice about ways to simplify the task are much appreciated. Thank you for your kind attention, understanding and help!
When creating and publishing HTML5 Canvas documents and controlling the symbols with JS the pivot point is set incorrectly in some cases. I can only get the pivot to be set correctly when converting existing shapes or images to a symbol with the registration point set to the center point initially. I can then move my object around and the child position and the pivot align as they did before in an AS3 document. However, if I set it to any other position type like top-left it will still position itself and rotate from the original center position. Then when re-positioning the contents it uses that same offset from the top-left to the center point which is incorrect. So how it ends up in the final HTML and how it appears when viewing the pivot point position within Animate are different. So it seems like it is writing some pivot information on creation but is always setting it to the center regardless of what you set the initial position to be in the symbol settings. This leads to d
I'm trying to edit a piece of a timeline in Animate. The first thing I want to do is delete the first several minutes of the timeline (all layers) how do I do in and out points (it's note I and O like every other product) Also, I want to change the color of an object throughout several sections. The problem is when I change the color, it changes back to the original color over time. I want to change it for ALL keyframes and I cannot figure out how to do that. It's possible that I'm using the wrong method to change the color (Properties>Color Effect>Tint Dave
Hello folks i have a simple interactive media and this 1120 error keeps appearing everytime theres a frame added behind it. Basically speaking the button works like charm when both stop and go to and play code applied on irst frame of timeline. But the moment i added frames behind them they immediately malfunction. Link Below are examples of the problem https://www.youtube.com/watch?v=Xk6PPcqUvSw - The error problem situationhttps://www.youtube.com/watch?v=3FmgBj4DXtA - The project im working on
I built a basic HTML5 banner in Adobe Animate CC 2015.1 Release.NOT EDGE ANIMATE.I click Command+Enter to export files and automatically preview it in Chrome and it works flawlessly.Then I drag THE EXACT SAME HTML FILE that was just exported into THE EXACT SAME CHROME BROWSER and it will not play.Why? How am I suppose to send the banners to the client to preview if nothing works outside of the Animate CC environment.This is insanely maddening.
I used a google Web-Font in my Animate app. This added the following lines to my index.htm, which worked fine:<script> var gFontsFamilies = ["Baloo Thambi"]; </script><link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/css?family=Baloo+Thambi:regular&subset=latin"> Now I don't want to use the google Web-Font any more (GDPR issue) and replaced all used fonts with arial. But now the above code is still in my index.htm after publishing the Script. I could remove it manually every time I publish it - but how can I get rid of it generally? Thanks for HelpThomas
Hi, Does someone know if it is possible to get access to the brush library via jsfl ? It would be nice to be able to switch custom brush styles of multiple symbols / frames with just one script. Thanks,
here is an exampleim tryna draw gore and i want to copy the colors i used i dont want to exit and re enter the symbol 😞
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