Get help using Adobe Animate and creating animations.
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Hi, i have a Quicksand font family and i can use all fonts in the family, such as regular, medium,bold vs...but problem is the Adobe Animate...why i can't use all family i just use only light in the Quicksand family, i dont understand.However, i can use this font family other Adobe programs, for exmp Adobe illustrator, photoshop, XD, after effects, premiere pro vs vs. how can i fix this problem, somebody help me, please.
Hello, I am interested in purchasing a 2D animation software to start animating casually for my game in Unity. I am looking at different softwares including Adobe Animate or Adobe After Effects. I read the documents and this software has got steep development curve within last two years; when it comes to character rigging and kinematics. I, then, go to video tutorials to observe what it is like to implement these updates in the software. There is zero video about rigging with bone tool, fk, ik, new bones types feature coming with asset warp, unity integration procedure, you name it... There are many developments that have brough this software richness, but they don't exist at the Tutorials video section. I know that you are working hard and my request won't be done just tomorrow. But, It would be great to make short video tutorials of the recent changes from the topics that I just mentioned above for the newcomers like me. By comparing Adobe Animate with its rivals, this is t
Olá!Quero fazer uma tela que tem uma bandeira americana, uma bandeira brasileira e um objeto. Quando clico na bandeira americana e depois clico no objeto, ouço o nome do objeto em inglês. Se eu clico na bandeira brasileira e depois no objeto, ouço o nome do objeto em português (segue no anexo uma imagem do que quero fazer).É possível, por meio de código, dizer que o som de um objeto seja trocado se um determinado botão for apertado? Como posso fazer isso?Não quero colocar o respectivo som na bandeira, porque pretendo colocar mais elementos clicáveis na cena.
I've tried to use the .rar trick, but it still didn't work just so you know
Hi everyone! I'm testing VR 360 for Canvas HTML5 and would like to have some movieclips stuck on the screen, but I can not figure out how to do it.I would like to add a compass rose to a corner and rotate it along with the panoramic, but I have no idea where or how to start, I didn't identify how to refer to the sphere position or rotating values, nither how to float the compass rose mc on a fix position of the canvas. I have found some adobe info here: https://helpx.adobe.com/animate/using/virtual-reality.html But I have lost interpreting virtual reality at runtimeAny clue or tip will be helpfulthank you
Please help
Whenever I open animate, it loads normally with the loading screen in the middle of the screen; however, when it opens, it is located at the bottom of the screen so only the very top of the tab is visible, and it won't let me move it around the screen or go fullscreen. It makes a beep sound that indicates an error whenever i click on it. I have tried uninstalling and reinstalling the application and it hasn't worked. All of the other adobe applications work and move normally i dont know why this is a problem with Animate.
Hi Support Community, using Animate 23.0.2 on Windows.I'm using JSFL to populate my screen with .png's that are already in the library using 'addItemToDocument'. This is done through a loop and intermittently I'm receiving this error ‘Embedding OLE objects is unsupported. Use file-> import to import media.'There is no pattern to the failure and sometimes the JSFL code works perfectly.Thanks in advance for any help regarding this issue.Kind regards,Simon
I have created an animated display ad, that can either be a gif or mp4, but whenever I export it, the whole thing becomes pixelated, especially the words and picture. I exported the file from illustrator and animated it through Adobe Animate. The file looks crisp and high quality while working on it, but whenever I try to export it beconmes pixelated.
Hallo zusammen, wahrscheinlich ist das eine absolute Beginner Frage, aber ich habe folgendes Problem:Ich habe ein HTML5 Canvas Dokument angelegt in Adobe Animate. In der untersten Ebene ein Bild. Darüber habe ich eine weitere Ebene gelegt mit einem PNG das ich in ein Symbol (Schaltfläche) gewandelt habe. Öffne ich das Symbol stelle ich für den hover Effekt "darüber" das gleiche Bild bei 120% Größe als Schlüsselbild ein. Dann gehe ich zurück zur Szene 1 und teste den Film. Im Browser kommt wie gewünscht der Cursor und bei hover skaliert das Bild auf 120%. Soweit so gut!Jetzt veröffentliche ich das ganze und siehe da ... nichts passiert. Die Veröffentlichungseinstellung als Screenshot einmal anbei.Über einen Tipp würde ich mich sehr freuen.
Good day all I have a problem with my animation. When I play it in adobe animate it plays perfect but when I export it to mp4 it moves my images around. can someone please give me advise on this. Thank you
Hey there. I'm brand new to Animate, and I'm running into an issue. I'm working on a project where I've split a photo of a brass horse into a few constituent parts and animated those to make it look like its galloping. I'm using the rigging structure in Animate, and it's looking pretty cool. The issue is that the way I split the legs on the opposite side of the horse from the viewer. There are weird points that stick out, parts that I should have clone brushed, etc, to make it look right. My question is this: is there a way to edit the images contained in those warped objects so I don't have to do my rigging all over again?
Hello, I am trying to download Adobe Animate on my Microsoft Surface Pro. However, I keep getting a pop up that I cannot download it without Windows 10. This is odd, since my laptop is currently running Windows 10.... Any suggestions? Thanks in advance for any help!
i got reccomended pro design tools by someone so is it legit? i wanna make sure.
The mask layer doesn't have the lines reveal the layer behind the mask for some reason. I put some pictures here to show the problem: Can someone please tell me how to fix this?
i'm making a shooting game i need a timer that counts down and then when it gets to 0 it goes to a certain frame. This is the code i'm using: var seconds:Number=10; time_txt.text=""; function countDown(){ var time=seconds--; time_txt.text=time; if(time=0){ gotoAndStop("lose"); clearInterval(counter); } } counter=setInterval(countDown, 1000); can any one help
Ive been trying to animate without that happening, But i guess i turned it on cuz it seemed ok and more easy to manage, but WELP! Guess theres no reversal card for this. Anyone know how i can get this out of this option?
So i downloaded a sprite of a character and I have to seperate every frame and make them into symbols so I can start using it, but the best way to do so is the lasso tool and my hand is not very precise, which allows useless space to enter the symbol and it kinda affects the animating process. How can I remove easily that useless space? Is there a better technique to use so I can seperate the sprite easier and better?
Version: Adobe Animate 23.0.2 Hi everyone, I use swatches very often in my animations because I use a lot of gradients in my work and need to reuse them often. Normally I would export my swatches as a "Animate Color Table File" using the "Save Colors" button in the sandwich menu in the Swatches tab. Then I would click "Replace Colors" (add colors usually works also) and the saved swatches would appear in my new project. However, now, I am still able to create and export swatches but I cannot import them into my project! I click the file I want and literally nothing happens, no message appears, it just closes the file select window. I have tried rolling back to an older version of Adobe Animate but it isn't working (unless I go really far back into the past but I don't want to do that!!) This is really important to me and I need to get this fixed, does anyone know how to fix this or is anyone else having a similar issue? Thank you!!
Hi everyone!I want to import illustrator-brushes in animate - ist this possible? if it is, how can I do it?thanks a lot!leopold
Hi friends, I'm panicking a little bit because last night I saved my flash file and right after I did my cat knocked out my power plug and this morning i see that both the recovery file and the original file have been corrupted and won't open, which is really stressing me out because this is a project I've been working on for years and it was almost done!!! I've tried the WINRAR method, either I'm doing it wrong or it's not workingif anyone can help please please help!!I do have another version of it which works but it's a lot of progress gone, I really want to save what I had!It's a heavy file, 130MB.mediafire: https://www.mediafire.com/file/p0bn890igmw79bw/FACTORIO+im+paranoid+now.fla/fileHere's the "recover" animate gave me: https://www.mediafire.com/file/1yiid1jlxatorz0/RECOVER_FACTORIO_im_paranoid_now.fla/file If you can help me I will seriously owe you one, I am very stressed out!!!!!!!
I started with the " Walk animation " hands on tutorial. i modified it a bit . Works as expected. Added a motion tween to the Background as explained in the tutorial. It all works as expected. So far so good. I then added a static image, School_girl_side ( as can be seen in the attached image) . Linked the static image to the background. It appears like the boy is walking towards the girl. Still working as expected . At this stage, i wanted to animate the School girl frame by frame while the rest remained the same. So on the School_girl_side "layer" , i did the "Convert to frame by frame Animation" and selected the option " Keyframe every fourth frame" . at this point if i move the girl to a new position in a particular frame, she remains in the original postion in the other frames, but at the new position in that particular frame where i moved her. But if i move/alter parts of her , her eyes or mouth in one single frame, the changes get applied to all frames. i also tried
stop(); start_btn.addEventListener(MouseEvent.CLICK, playGame);function playGame (event:MouseEvent): void {gotoAndStop ("gameplay"); } Here is the code that I made for a true or false game. So, there is a button named start_btn, and its showing the error. I don't know how to move forward when I double-checked the instance name many times.
Error initializing Java runtime environment. You may need to reinstall animate. Please help, I already changed jvj.ini, reinstalled jre and animate, but this error still appears. Help me please!
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