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Get help using Adobe Animate and creating animations.
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Hallo zusammen, wahrscheinlich ist das eine absolute Beginner Frage, aber ich habe folgendes Problem:Ich habe ein HTML5 Canvas Dokument angelegt in Adobe Animate. In der untersten Ebene ein Bild. Darüber habe ich eine weitere Ebene gelegt mit einem PNG das ich in ein Symbol (Schaltfläche) gewandelt habe. Öffne ich das Symbol stelle ich für den hover Effekt "darüber" das gleiche Bild bei 120% Größe als Schlüsselbild ein. Dann gehe ich zurück zur Szene 1 und teste den Film. Im Browser kommt wie gewünscht der Cursor und bei hover skaliert das Bild auf 120%. Soweit so gut!Jetzt veröffentliche ich das ganze und siehe da ... nichts passiert. Die Veröffentlichungseinstellung als Screenshot einmal anbei.Über einen Tipp würde ich mich sehr freuen.
Good day all I have a problem with my animation. When I play it in adobe animate it plays perfect but when I export it to mp4 it moves my images around. can someone please give me advise on this. Thank you
Hey there. I'm brand new to Animate, and I'm running into an issue. I'm working on a project where I've split a photo of a brass horse into a few constituent parts and animated those to make it look like its galloping. I'm using the rigging structure in Animate, and it's looking pretty cool. The issue is that the way I split the legs on the opposite side of the horse from the viewer. There are weird points that stick out, parts that I should have clone brushed, etc, to make it look right. My question is this: is there a way to edit the images contained in those warped objects so I don't have to do my rigging all over again?
Hello, I am trying to download Adobe Animate on my Microsoft Surface Pro. However, I keep getting a pop up that I cannot download it without Windows 10. This is odd, since my laptop is currently running Windows 10.... Any suggestions? Thanks in advance for any help!
i got reccomended pro design tools by someone so is it legit? i wanna make sure.
The mask layer doesn't have the lines reveal the layer behind the mask for some reason. I put some pictures here to show the problem: Can someone please tell me how to fix this?
i'm making a shooting game i need a timer that counts down and then when it gets to 0 it goes to a certain frame. This is the code i'm using: var seconds:Number=10; time_txt.text=""; function countDown(){ var time=seconds--; time_txt.text=time; if(time=0){ gotoAndStop("lose"); clearInterval(counter); } } counter=setInterval(countDown, 1000); can any one help
Ive been trying to animate without that happening, But i guess i turned it on cuz it seemed ok and more easy to manage, but WELP! Guess theres no reversal card for this. Anyone know how i can get this out of this option?
So i downloaded a sprite of a character and I have to seperate every frame and make them into symbols so I can start using it, but the best way to do so is the lasso tool and my hand is not very precise, which allows useless space to enter the symbol and it kinda affects the animating process. How can I remove easily that useless space? Is there a better technique to use so I can seperate the sprite easier and better?
Version: Adobe Animate 23.0.2 Hi everyone, I use swatches very often in my animations because I use a lot of gradients in my work and need to reuse them often. Normally I would export my swatches as a "Animate Color Table File" using the "Save Colors" button in the sandwich menu in the Swatches tab. Then I would click "Replace Colors" (add colors usually works also) and the saved swatches would appear in my new project. However, now, I am still able to create and export swatches but I cannot import them into my project! I click the file I want and literally nothing happens, no message appears, it just closes the file select window. I have tried rolling back to an older version of Adobe Animate but it isn't working (unless I go really far back into the past but I don't want to do that!!) This is really important to me and I need to get this fixed, does anyone know how to fix this or is anyone else having a similar issue? Thank you!!
Hi everyone!I want to import illustrator-brushes in animate - ist this possible? if it is, how can I do it?thanks a lot!leopold
Hi friends, I'm panicking a little bit because last night I saved my flash file and right after I did my cat knocked out my power plug and this morning i see that both the recovery file and the original file have been corrupted and won't open, which is really stressing me out because this is a project I've been working on for years and it was almost done!!! I've tried the WINRAR method, either I'm doing it wrong or it's not workingif anyone can help please please help!!I do have another version of it which works but it's a lot of progress gone, I really want to save what I had!It's a heavy file, 130MB.mediafire: https://www.mediafire.com/file/p0bn890igmw79bw/FACTORIO+im+paranoid+now.fla/fileHere's the "recover" animate gave me: https://www.mediafire.com/file/1yiid1jlxatorz0/RECOVER_FACTORIO_im_paranoid_now.fla/file If you can help me I will seriously owe you one, I am very stressed out!!!!!!!
I started with the " Walk animation " hands on tutorial. i modified it a bit . Works as expected. Added a motion tween to the Background as explained in the tutorial. It all works as expected. So far so good. I then added a static image, School_girl_side ( as can be seen in the attached image) . Linked the static image to the background. It appears like the boy is walking towards the girl. Still working as expected . At this stage, i wanted to animate the School girl frame by frame while the rest remained the same. So on the School_girl_side "layer" , i did the "Convert to frame by frame Animation" and selected the option " Keyframe every fourth frame" . at this point if i move the girl to a new position in a particular frame, she remains in the original postion in the other frames, but at the new position in that particular frame where i moved her. But if i move/alter parts of her , her eyes or mouth in one single frame, the changes get applied to all frames. i also tried
stop(); start_btn.addEventListener(MouseEvent.CLICK, playGame);function playGame (event:MouseEvent): void {gotoAndStop ("gameplay"); } Here is the code that I made for a true or false game. So, there is a button named start_btn, and its showing the error. I don't know how to move forward when I double-checked the instance name many times.
Error initializing Java runtime environment. You may need to reinstall animate. Please help, I already changed jvj.ini, reinstalled jre and animate, but this error still appears. Help me please!
I've been searching around for solutions to this, including looking at other people having the same issues here.It seems like setting compression to "Raw" can solve this. I have a .wav imported and only Default and MP3 compression options are available from Library > right click wav > properties.Raw is greyed out. How can I make it not greyed out so I can select it for compression, so that I can finally export this field without it sounds really bad. Thank you.
Does anyone know if there's an actual helpcenter where Adobe people work or are we left with a community wth tons of other user? I want to express how much Animate sucks A55 ..It doesn't save my project properly and I have started over probably 5 times doing the same scenes over again. It's also lagging and I have a maxed out computer with 3090 GPU 24GB Vram and 128 GB ram, i9 processor.. So it's prety obvious that the problem is not hardware related. Done a lot of updates in hopes for improvement but NO... Nothing.. I almost feel like I'm entitled to get refunds for the past three months since I've lost time that I can't make up for... So if anyone knows where I can reach Adobe I would be grateful. Each time I try to reach out I end up in a forum...
Ive got a problem with Abobe Animate. If I use the camera in my document, the test film and Export wont be correct. I have the newest versions of my operating system and adobe animate.What could be the reason for this and how can I fix it?Thanks for your help 🙂
Hallo, wie es bereits im titel steht würde mich interessieren ob es für adobe animate 2023 eine alternative für keyframe caddy gibt. Also ein Programm das so ähnlich funktioniert. Gibt es da etwas?
Whenever I draw lines, the strokes shift to the left a little and vanish in some cases. I had to redraw part of the 'H' in the above gif as an example. Does anyone know how to fix this?I use a Mac OS X and a Watcom Cintiq 16. This problem does not show up in any other program (photoshop, illustrator...) aside from animate. I'm using the latest version 21.0.4. I also recently uninstalled and redownloaded the Watcom driver, but the problem persists.
Hi, my brush strokes have been shifting ever so slightly when I draw. I have no idea why this has suddenly started to happen. It's worrisome because I've seen several posts about my issue, but most have gone unsolved. This issue only exists in Animate for me. I've read only one solution to this and that was that my Windows display settings might not be at 100%, but it is. I can't continue my project like this, so this is a big issue for me! Pls help, thank you! https://cdn.discordapp.com/attachments/805451153176789003/1150251238106083519/Desktop_2023.09.09_-_21.44.00.02.mp4
Hi! I'm a beginner in using Animate. I'm not sure how to word this out, but is there a way to color only affecting the line art? If Photoshop has Alpha Lock/Lock Transparent Pixels, does Animate also have that feature? Below is an example. Art is done by me on Photoshop.
If any one can help!, I have 2 frames, first frame has a this.stop(); and I want to go to the second frame afer x seconds (11), but only if I havent already gone to the second frame by hovering a button object.So srated with var _frame1 = "f1"; and tried to updated that with_frame1 = "f2"; on mouseover so the if statement wouldn't run the code for the second time.var _frame1 = "f1"; if(_frame1 == "f1") { var t=setTimeout(function(){ console.log(this, _this); _this.gotoAndPlay("frame2_play"); }, 11500); } this.ball_ani_3.ball_graphic_outer_frame1.ball_graphic_text.hotspot_outer.hotspot.addEventListener("mouseover", ballMouseOver3.bind(this)); function ballMouseOver1() { //play var t=setTimeout(function(){ console.log(this, _this); _this.gotoAndPlay("frame2_play"); }, 1000); //set frame position _frame1 = "f2" }
Sorry for the long storyI have a gigantic issue with how Animate works or rather doesn't work as expected on my M1 Macbook Pro. I created a talking narrator character with lip sync. This character appears throughout all my projects. I try to explain this the best I can. I have 19 separate training videos all using the same main character, the narrator. The narrator's head moves side to side as he talks, so the narrator is set up in 3 parts; (see screenshots)Each time it is used, the symbols are duplicated and the correct audio is used.1. The main container2. the head symbol (this layer contains the side to side movement)3. the mouth symbol (lip sync layer) For the most part, this works as expected. However, there are some instances where the lip sync lags when played on the main timeline. When played on the lip sync symbol, it's fine. This happens randomly throughout my project. But it mainly happens on the same section of the audio of 5 seperate files. Its where
I have seen a lot of compaints about Adobe Animatie CC running slow on a Mac and I have the same problem. I found out that if I use Animate on my 2016 MacBook Pro Retina screen the playback is slow (almost not usable) but if I hook the same MacBook to a 2560 x 1440 pixels monitor and use Animate on that monitor (native resolution) it runs smoothly. Again, on the same MacBook... 😐 Also a strange thing is when I slide through the timeline on the retina screen with the frame slider, it does run smooth and handles an even higher framerate, but if I just play the animation (square video 1080x1080 30fps) the preview is horrible and runs at maybe 15 or 20 fps.My conclusion: Animate CC is not optimized for Retina screens (where the resolution is technically not native) and since these complaints have been around for years it seems like Adobe just doesn't care. Not a happy customer.
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