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Whenever I draw lines, the strokes shift to the left a little and vanish in some cases. I had to redraw part of the 'H' in the above gif as an example. Does anyone know how to fix this?I use a Mac OS X and a Watcom Cintiq 16. This problem does not show up in any other program (photoshop, illustrator...) aside from animate. I'm using the latest version 21.0.4. I also recently uninstalled and redownloaded the Watcom driver, but the problem persists.
Hi, my brush strokes have been shifting ever so slightly when I draw. I have no idea why this has suddenly started to happen. It's worrisome because I've seen several posts about my issue, but most have gone unsolved. This issue only exists in Animate for me. I've read only one solution to this and that was that my Windows display settings might not be at 100%, but it is. I can't continue my project like this, so this is a big issue for me! Pls help, thank you! https://cdn.discordapp.com/attachments/805451153176789003/1150251238106083519/Desktop_2023.09.09_-_21.44.00.02.mp4
Hi! I'm a beginner in using Animate. I'm not sure how to word this out, but is there a way to color only affecting the line art? If Photoshop has Alpha Lock/Lock Transparent Pixels, does Animate also have that feature? Below is an example. Art is done by me on Photoshop.
If any one can help!, I have 2 frames, first frame has a this.stop(); and I want to go to the second frame afer x seconds (11), but only if I havent already gone to the second frame by hovering a button object.So srated with var _frame1 = "f1"; and tried to updated that with_frame1 = "f2"; on mouseover so the if statement wouldn't run the code for the second time.var _frame1 = "f1"; if(_frame1 == "f1") { var t=setTimeout(function(){ console.log(this, _this); _this.gotoAndPlay("frame2_play"); }, 11500); } this.ball_ani_3.ball_graphic_outer_frame1.ball_graphic_text.hotspot_outer.hotspot.addEventListener("mouseover", ballMouseOver3.bind(this)); function ballMouseOver1() { //play var t=setTimeout(function(){ console.log(this, _this); _this.gotoAndPlay("frame2_play"); }, 1000); //set frame position _frame1 = "f2" }
Sorry for the long storyI have a gigantic issue with how Animate works or rather doesn't work as expected on my M1 Macbook Pro. I created a talking narrator character with lip sync. This character appears throughout all my projects. I try to explain this the best I can. I have 19 separate training videos all using the same main character, the narrator. The narrator's head moves side to side as he talks, so the narrator is set up in 3 parts; (see screenshots)Each time it is used, the symbols are duplicated and the correct audio is used.1. The main container2. the head symbol (this layer contains the side to side movement)3. the mouth symbol (lip sync layer) For the most part, this works as expected. However, there are some instances where the lip sync lags when played on the main timeline. When played on the lip sync symbol, it's fine. This happens randomly throughout my project. But it mainly happens on the same section of the audio of 5 seperate files. Its where
I have seen a lot of compaints about Adobe Animatie CC running slow on a Mac and I have the same problem. I found out that if I use Animate on my 2016 MacBook Pro Retina screen the playback is slow (almost not usable) but if I hook the same MacBook to a 2560 x 1440 pixels monitor and use Animate on that monitor (native resolution) it runs smoothly. Again, on the same MacBook... 😐 Also a strange thing is when I slide through the timeline on the retina screen with the frame slider, it does run smooth and handles an even higher framerate, but if I just play the animation (square video 1080x1080 30fps) the preview is horrible and runs at maybe 15 or 20 fps.My conclusion: Animate CC is not optimized for Retina screens (where the resolution is technically not native) and since these complaints have been around for years it seems like Adobe just doesn't care. Not a happy customer.
Using an "addEventListener" for "mouseover" I am trying to chnage the (z-index) move to the front this.ball_ani_1 when mouseover of this.ball_ani_1.ball_graphic_outer_frame1.ball_graphic_text.hotspot this.ball_ani_1.ball_graphic_outer_frame1.ball_graphic_text.hotspot.addEventListener("mouseover", ballMouseOver1.bind(this)); function ballMouseOver1() { this.setChildIndex( ball_ani_1, this.numChildren()-1); } Any help much appriciated 🙂
Error initializing Java runtime environment. You may need to reinstall animate. Please help, I already changed jvj.ini, reinstalled jre and animate, but this error still appears. Help me please!
Hello,I am currently making a presentation where I need to use the left and right arrow keys to navigate movie clips. Everything seems to be working fine with the exception of the left arrow key. Here is my code. This code is on frame 35 inside a movie clip. This movie clip is on Scene1, frame 3. The left key (37) will take the user back to Scene1, frame 2. The right key (39) will take the user to frame 36 on this movie clip.stop(); stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler); function fl_KeyboardDownHandler(event:KeyboardEvent){ if (event.keyCode == 37){ MovieClip(parent).gotoAndStop(2); } else if (event.keyCode == 39){ gotoAndPlay(36); } }This seems to work fine. However, when I have another action further down the timeline of this movie clip, the left key still wants to go to Scene 1, frame 2 and not to a frame within the movie clip. Here on frame 55 in the movie clip, the left key should take the user to frame 35 and the right key to frame 56
Below is my action scripting for 3.0. However, I need this converted to 2.0 in order to use it with Adobe Captivate. The book I have only shows me how to do the script in 3.0. So I'm not sure how to change it to 2.0. Can anyone help?function scrollUp(event:MouseEvent):void{ content_txt.scrollV -= 2;}function scrollDown(event:MouseEvent):void{ content_txt.scrollV += 2;}up_btn.addEventListener(MouseEvent.CLICK, scrollUp);down_btn.addEventListener(MouseEvent.CLICK, scrollDown);
does Adobe sell legacy versions of adobe animate? i want to know since i really want the old verions like flash 8 and cs3 to 4.
I'm finishing up an animation and I'm getting ready to export the file, but I realized last minute that the character's arms go past the stage canvas on top, meaning it won't export that part of the character animation. I tried adjusting the stage's size so it can fit, but when I make the stage taller in height, it only creates space downards when I want space to be created upwards. Is it possible to do the thing that Adobe Illustrator does and just adjust the canvas size by dragging the size manualley? If that's not an option, I've been also trying to use the "edit multiple frames" button but it only move one frame instead of the entire animation when I drag it towards the center. Any help is greatly appreciated!
So I made an eye animation, and the pupils kind of go out of the eye so I decided to use clipping mask, the pupils are animated as they are supposed to be without clipping mask but when I turn it on the left pupil dissappears for the part where its supposed to be animated, even though it shows up fine when clipping mask is off, please help.
yes i know about ctrl+mouse scroll its just that its too hassle to do when im on my pentab, so i hope there is a scrubby zoom plugin or any tip to do the trick or whati mostly scrub zoom then draw then scrub zoom then edit again in photoshop thats too hassle to do in animate if i need to do it using mouse
Good morning, afternoon, evening or whatever time it is now. I, as a veteran Flash animator, would like to ask a few questions about Adobe Animate that may help newcomers make the right decision. 1. Is downloading Flash/Animate for free legal, even if I use a legitimate serial number? I believe I asked this a bunch of times and got the same answer. However, I'd like to ask your opinions on this question. Will it ever be legal? (My opinion: Take a wild guess. I'd rather someone buy it off eBay and then download only in situations where their CD drive is broken, like mine.) 2. How do I get features that aren't in older versions (or even newer ones)?Self-explanatory. (My opinion: Ever heard of JSFL? Use that to make your own extensions and spread them across the world using the internet.) 3. How do I get started? Many people ask this question to themselves once they get the program.(My opinion: Try learning it by yourself. Can't figure it out? Search up a tutorial for your versi
Hello. I am an animator. My job is to create just MP4 files, not interactive content with interactive elements. I have no experience with ActionScript yet, but I imagined two examples of ActionScript usage. 1. PhysicsWhen there is a character animation holding a torch, implement smoke physics in ActionScript. When scrubbing the timeline in the Animate GUI, of course you won't see any smoke. But in the swf runtime, the torch symbol will emit smoke and automatically react to the character's movements. Output this as an MP4 file or PNG sequence. 2. Timeline controlCreate a 100-frame scene and use ActionScript to control the timeline so that different frames are played according to the input of the audio waveform. If the input audio has a playback time of 300 frames, the final output MP4 file or PNG sequence must also have a playback time of 300 frames. In fact, as I understand ActionScript is runtime-only, I'm not sure if any visual effects or timeline controls created with
My Animate UI text on top tool bar is incredibly tiny I have tried preferences but no link to changing . I have tried workspace essentials from Small to essentials . I have tried reset . Nothing seems to work. We have Adobe CC and Photoshop UI text is fine Appreciate any help please
Hello, I am animating some ad creatives from Figma. The ad creatives have a specific line height; however, I don't seem to see how I can adjust this setting in Adobe Animate. Is there a way to do this, or should I just export my text as an SVG? Thank you very much in advance!
I need to recreate ad creatives from Figma in Adobe Animate. However, when I apply the values from Figma to Animate, the line height appears much larger than intended. Why is this happening, and how can I make the line height align with what I have in Figma? Thank you in advance!
Hello! After buying Animate CC, I discovered on Youtube that there was something called the Deco Tool that you could use to create smoke animations (among other animation presets). This was perfect, as I needed some smoke in the animation I was making. So I look around in the Tools section and notice that the Deco Tool isn't there. So what's happening?
In the snake charmer exercise, you're supposed to click the"musical notation bitmap. The bimap becomes a warped asset and a mesh is superiposed on it.Notice that there are additional control points on the four corner points..."No matter how many times I try it, there are no control points on the corners, but instead a red and green joint. If I try to delete the joint, it deletes the mesh as well. Help
Hello,This is my first time on the Adobe Forums so I apologize if this is in the wrong place. I am using Adobe Flash CS3 and want to start to learn how to animate. Drawing with a mouse (or trackpad) is horrible so I wanted to use my laptops touchscreen. But I found out that I can only draw if the sliders on the right and bottom are locked, if I'm zoomed in too much it just pans the screen. So to actually draw with my touchscreen, I have to click 'Fit in Window' in the top right, which is annoying because its really zoomed out. I want to be able to 'lock' the screen when zoomed in so I can't pan, but have found no option in the program so far. I know a touchscreen isn't the best tool for animating in the long run, but I just want test the program out before buying a wacom. My laptop is the Asus VivoBook Flip (not sure what exact model). I am running Windows 10 Home version 1803.
Drew triangle, saved as symbol. Multiple occurrences, tweens, tints, motion. When publish as HTML, it renders pixelated (even though vector!) triangles. (Full published animation here: https://financialmarketingsolutions.com/tmp/2023/13390/300x250/)HOWEVER, if I export as animated gif, renders perfectly: NOTE: Have also disabled Preferences > Drawing > 'Auto convert vector to bitmap for better warping and tweening'.
i have a voiceover i am trying to animate, and i cant skip to a frame to hear one word (i am playing the animation) i just hear nothing, and have to go back to the first frame to hear anything. i am a beginner.
I've made an HTML5 billboard-ad in Adobe Animate with serveral urls in the timeline, but the paper is having problems validating the code in Google Ad Manager. Here's the error message:"Missing click tag. Add a valid click tag or exit function before uploading to Ad Manager". Here's my code produced by latest version of Adobe Animate at present time:------------------<!DOCTYPE html><!--NOTES:1. All tokens are represented by '$' sign in the template.2. You can write your code only wherever mentioned.3. All occurrences of existing tokens will be replaced by their appropriate values.4. Blank lines will be removed automatically.5. Remove unnecessary comments before creating your template.--><html><head><meta charset="UTF-8"> <meta name="authoring-tool" content="Adobe_Animate_CC"><!-- I tried replacing the previous original line with this after reading a comment in this forummeta name="ad.size" content="width=1272,height=300"--><title&g
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