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Why dos Animate keep crashing on export? Why won't after defects accept swf files like it used to? What does Adobe do all day, try to ruin the software that it sells? Aren't there any alternatives to Adobe products? Every tiime I turn around something more has changed foor the worst. The software says that it can't read files that it created ten minutes earlier. It has wasted a week's work. Again.
A little background: I once asked a question about 9Slice support in FCM publisher in CPSDK. After I didn't get any responses and saw total silence from Adobe I went to do Reverse Engineering, for scientific purposes of course. And i found one thing to get structure with data i need, this issue is solved.Also along the way I found a lot of interesting things for me. Now I want to try to ask about the "CExternalImporter" or the short name "MFI".As far as I understand this interface is similar to FCM but for importing files.Right now Adobe Animate only uses this interface to import PSD and SVG files.My question is does this import interface have a chance to be open API like CPSDK?And I personally think that it would be great if such a bunch of APIs for import and export would be released together, but we got the opposite, which for me is a little illogical.And to be honest, I don't have much desire to make a custom .fla file reader/writer for which I haven't seen the documentation a
OMG guys! In Photoshop, I can control my brush opacity with pen pressure. Buuut in Animate I cannot do that basic thing. WHY? I think it is a big joke. I can control the size but I cannot control the opacity. I searched a lot. REALLY SEARCHED A LOT!! And are you guys really serious? I am predicting it should take TWO LINES OF CODE. You did with the size, now do it with the opacity. It is REALLY ANNOYING!! I think some developer needs to this. I mean REALLY, YOU GUYS DID NOT ADD THAT TO ANIMATE, REALLY???
I am brand-spanking new, but eager to learn. Issue:I have three layers on my animal character.1) the body with the right front and back legs2) the left front leg3) the left back legI've created bones for the body and right legs. And I've created bones for the font left leg. I have not created bones for the left rear leg. The "body and right legs" layer is on top of my left leg layers.But how do I connect the body layer bones to the "left" leg bones I created?Thank you so much.
Hello everyone, thank you for clicking into my question. The following image shows the interactive device I am trying to create:Below the speaker is a designated area for electrical connection, and to the right are three current components labeled 【ball_1】, 【ball_2】, and 【ball_3】. Users can drag the current components to the designated area and trigger their respective animation contents.When I wrote the program for the 【ball_1】 component, it ran smoothly: The following is my program code: var root = this; var ball_1 = root.ball_1; var ball_2 = root.ball_2; var ball_3 = root.ball_3; //ball-1 function main() { createjs.Touch.enable(stage); stage.mouseMoveOutside = true; root.stop(); ball_1.dragAlpha = 0.5; ball_1.hitAlpha = 1; ball_1.missAlpha = 1; ball_1.hitFrame = 2; ball_1.missFrame = 1; ball_1.dropArea = { top: 640, right: 405, bottom: 700, left: 280 }; ball_1.on("mousedown", onMouseDown1); } function onPressMove1(e) { var target = e.currentTarget; ta
I am getting an error message "not able to open the FLA file" in Animate? Is there any other way I can convert this FLA file to MP4? Thank you!
Sometimes when Im drawing with brush and press spacebar or other keys on the keyboard an alert sound is made.So frustrating...why? when I got out of the program...alt tab or x, the sound stops , but how can I turn it off¿? is this a bug? how how can I turn this sound alerts?
This happens when I include the camera from "Adobe Animate" in the animation and try to export it. When I use Swivel, it shows an error. However, when I remove the camera, it exports normally in Swivel. Any solutions?SWIVEL ERROR: Whoa! Something bad happened, and the program blew up. Sorry about that!Please copy and paste this junk and send it to mike@newgrounds.com along with the SWF you were converting:Invalid SWFMethod(format.swf.Reader,readPlaceObject)Method(format.swf.Reader,readTagData)Method(com.newgrounds.swivel.swf.SwivelSwfReader,readTagData)Method(format.swf.Reader,readTag)Method(format.swf.Reader,readTagList)Method(com.newgrounds.swivel.swf.SwivelSwf,parseSwf)Method(com.newgrounds.swivel.SwivelController,runTask)Method(com.newgrounds.swivel.SwivelController,runTaskDelay)
hello all, a question, but you can not navigate with the keyboard keys a presentation exported as a projector exe? Because from swf it works for me, from .exe it doesn't. A thousand thanks. attilio
So, I've been working on a project, and I've noticed, doesn't matter if I saved the file or not, some animate files seem to disappear off the face of my computer whenever I close the program. This has given me large amounts of anxiety when it comes to my large project, as I don't want my computer to reset, close the program and erase my file.I work in MacOS Big Sur, and I keep all my animate files in a dedicated folder.
I am trying to make some basic buttons to control animation/timelines.All I need is a play button, pause button and replay button.I would like all the code to be on the first frame of the main timeline. So far this is all I have...this.stop(); this.ani.stop(); this.playBtn.addEventListener("click", fl_MouseClickHandler.bind(this)); function fl_MouseClickHandler() { this.ani.play(); }The names of the objects are...animation = aniplay button = playBtnpause button = pauseBtnreplay button = replayBtnI have the file setup as such...layer 1 = codelayer 2 = buttonslayer 3 = animationAll the animation is in one movie clip that is on the third layer. If possible I would like to tell the animation to stop playing from the root timeline, when it gets to the last frame, not by putting a stop in the movie clip of the animation. I want to control everything from the code in the root timeline if possible. Any help would be much appreciated. 😃ps... I tried to upload my .fla but everyti
I am using a mac with latest operating system and using animate v23. The characters in quite a few fonts (incl the below screenshot examples of Grenadine and Gloria Hallelujah) are overlapping horizontally. Any ideas from the dev team or community as to what is happening or whether there is a work around?Wondering if I create text in Illustrator or After Effects and copy it over, whether it might retain proper spacing. Ideally though, would like Animate to just play nice 🙂 Thanks!Craig
Does anyone know of a way to set a keyboard shortcut for this little back arrow in the navigation bar above the stage? I don't know the name of this button so am not sure how to assign a shortcut to it. I use a "enter graphic at current frame" plugin all the time and it would be great to have the ability to "exit graphic". Would make navigating nested symbols a little faster. ~mike
por qué no puedo prevsualizar mi archivo animate cuando importo, ya sea al escenario o a la biblioteca, imagenes JPG o PNG? si dejó la composicion sin las imágenes Sí se previsualiza, pero si pongo las imágenes se ve completamente en blaco:
I created a virtual keyboard in Adobe Animate as a part of a point-and-click text game. Clicking on the buttons on this keyboard will fill in a text input field (instance name: 'UserAnswerBox') or delete text from the input field. The code for these is as follows, but very speicifcally, it modifies the last element of the answer box: //code inserting the letter athis.A_btn.addEventListener('click',() =>{document.getElementById('UserAnswerBox').value+='\u0061'})//code deleting the last letterthis.backspace_btn.addEventListener('click',() =>{document.getElementById('UserAnswerBox').value=document.getElementById('UserAnswerBox').value.substring(document.getElementById('UserAnswerBox').value, document.getElementById('UserAnswerBox').value.length - 1)}) I am looking for a way in Animate to modify the code so that virtual keyboard can allow letters to be inserted or deleted wherever the cursor currently is in the answer box. I wanted this because it will probably make more se
Hey every one! How to export SVG correctly?steps:1) export svg2) import svg in Animate3) the layer not exported in step 1
When will Animate CC support Lottie file export. We've been waiting for so long for this to be included as it's the best current solution for creating lightweight, fast to load animations on the web and still Animate CC dosen't support it. Nearly every designer using animation on the web wants it, and wants it now, so I'm wondering why this so hard for Adobe when .svg is supported?
Good dayI have an interactive game that plays mp4 movies inserted by video componente.With the exception of IOS (iphone) it works.With IPhone only the first frame of the video is shown.The user had to already actively click on the web page toto get to the videos.Is there an easy way to start the video via a button?(Controls are shown but do not work).I would be very grateful for any help.Translated with www.DeepL.com/Translator (free version)
Hello,When I run the application (Animate) and open a project (any) the application crashes.I updated my GPU Drivers and all OS updates have been installed up to date. ( I have noticed that my GPU spikes to 100%) (GPU = Nvidia RTX A1000 Laptop GPU)I have reinstalled Animate and Adobe Creative Cloud.I have Deleted the preferences and recreated them.I have turned off my firewall.Any advice would be helpful.Regards,
Hello. I have a problem, and I'll try to explain it as good as I can. I'm making a video right now, and when I copy some of a drawing and paste it on a new frame, with an already existing drawing, some of it turns black. I hope you can help. I'll try and show it with pictures here:
Hi Everyone, Looking for some advice if possible, just curious whether it's possible to add video footage to an Adobe animate VR document? Looks like components aren't available nor the video import option, can it be done through JavaScript so it wraps across the cylinder/sphere? Thank you very much. kind regards Sam
Hey there guys, I have a question that probably has a very easy answer, but after searching online for a while I couldn't figure out just how to fix it. Anyways the problem is this, when I run it, it gives me this warning and then the when i click "OK" it startes playing the movie..but when i upload the content i dont see it woking I assume I'm receiving this warning because I'm using Adobe Flash Professional CS5 if this helps. Thanks very much for any advice you guys have. -=-=-=-=-=-=-=- The warning: Runtime Shared Library Preloading Warning Your content will not stream. Runtime Shared Library (RSL) preloading will require all of your content to download before the first frame will play. To prevent this you can chane the Runtime Shared Library Library Settings in the Advanced ActionScript 3.0 Settings dialog which can be raised from the Publish Settings dialog. The Runtime Shared Libraries being preloaded are: textLayout_
I am trying to get my Adobe Animate to export a gif. Every time I export the gif shows, but none of the side or ability to save it come up. I have tried restarting and zooming in and out, but nothing works.Please help
Olá! É possível fazer o rig de um personagem de frente (usando bones) e usar este mesmo rig para o personagem em outra posição (lado, 3/4 e costas)? Ou é necessário fazer separado?
Hello! I'm new to scripting so bear with me. I've written a script (with help from ChatGPT) that loops through the frames on the selected layer and exports any frame with contents as a png with the name of the frame it's from. All I want to do is modify the script to loop through a user selection of the timeline, but I can't seem to work out how to return or make an array of selected frames. I know this must be possible because many built in commands run based on selected frames...In case it's helpful here is the existing script and my current best guess at general timeline selection.var dom = fl.getDocumentDOM(); var timeline = dom.getTimeline(); function exportPng() { var curLayer = timeline.currentLayer var layerArray = timeline.layers[curLayer].frames var folderURL = fl.browseForFolderURL("save", "Select export location", "folder"); if (folderURL) { for (var i = 0; i < layerArray.length; i++) { timeline.currentFrame = i; var curFrame = ti
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