Get help using Adobe Animate and creating animations.
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Hallo zusammen, ich bin relativ frisch beim Thema Adobe Animate und taste mich aktuell über YouTube Videos und selbst ausprobieren. Ich habe bereits erste Animationen dank der Adobe Anleitung erstellen. Nun zu meiner Frage: Ich habe über Freepik mit eine Figur rausgesucht und hinzugefügt. Der Hintergrund passt. Jedoch hat die Figur selbst einen Hintergrund. Wie kann ich diesen entfernen, sodass meine Figur sich frei bewegen kann, ohne dass der Hintergrund der Figur Datei ersichtlich wird. Ich danke euch im voraus. Liebe Grüße
I can't export my animation due to the "A conflict exists with inherited definition," although I never used ActionScript (every question I found with this error they were using ActionScript). I need help fixing this, as I really don't want to restart my animation , but I can't fix this issue. I've attached my animation to help find the issue.
animate keeps selecting the whole frame when i go to a different frame and it's made it difficult and annoying for me to use and i can't find help anywhere.i saw a poster who had the same problem as me and the answer was "click the frame numbers instead", an though that works, ive tried it and it is more difficult than just using it normally. please help.
okay. im an avid user of adobe animate (it may not say on my account as im signed out of animate)HOWEVER when i started working today i was working fine then SUDDENLY as i try to select an object to move it to make a new keyframe the WHOLE.DAMN.FRAME.SELECTS.and ive never seen this and i want awnsers.AND DONT EVEN BOTH TELLING ME TO USE KEYBOARD SHORTCUTS BEWCAUSE SCREW THOES i dont use thoes anyways and never willso tell me how to fix this or i swear to god im taking the source code, editing it so its no longer legally your from the version i have, then im uploading it FOR FREE (im very mad and i have deadlines i need awnsers ASAP)
I am new to Animate, and to say that I am inexperienced with coding is an understatement. I created a puzzle game in Flash, but realized I needed to create it in HTML5 for hosting on our website. I converted to Canvas, but now the puzzle pieces are not movable. I am stumped. Help? /* import flash.events.MouseEvent;import flash.events.Event;stop();var count:Number=0;stage.addEventListener (Event.ENTER_FRAME,PuzzleLoop);function PuzzleLoop(e:Event):void{ if (count >=25) { stage.removeEventListener(Event.ENTER_FRAME, Puzz
description of my mess: Firstly my client a flash application that can be run on projectors with minimal interface and triggers.so,I have completed my project in ActionScript 3.0 with all the movieClip, buttons triggers to jump to different scences, animations, tween etc,etc. imported videos and audios, created movieclips on frames but now client want to run it on browser or want to upload it online where users can run it online. Please tell me what to do, it will be a big help.
hi, my name is attilio, can I switch from one frame to another using keyboard commands? that is, rather than clicking on a button navigate via keyboard. Thank you
Dear all,I am following the Adobe Animate Classroom in a Book, LESSON 9 Animating Shapes and Using Masks.In the subchapter Animating Color > Adjusting the gradient fills, in page 384 the book says to move the playhead along the timeline between the first and second keyframe.What happens for me is that the flame disappears between those keyframes either in symbol-editing mode or in the ordinary Timeline. What am I missing?I'm on macOS 12.6.8, Animate 23.0.2Thank you!
Don't focus on the title, because I didn' t know how to word it in one title. I just made a command that switches what the first frame of a symbol is, but I want it to make a keyframe when I do so. (okay so I know I said don't reply on my last post because I"figured" it out, turns out I didn't.)
(I swear I'm always on here for something then figure it out straight after, but I'm not good at AS3 so I am gonna need help)I want to use keybinds for selecting frames in the Frame Picker. So I used the history tool to make the "Instance Property" change (when I change the frame in the Frame Picker) it's own command but when I go to use it I get a syntax error. This one isn't an urgent problem but would be really nice to know a fix so I can ditch the Frame Picker once and for all. I make it sound like I have a big problem with the Frame Picker, if anything it's what made me want to animate in the first place, but a physical solution would be better for me
Hi All,the timeline in my .fla got 1 frame with 2 layers:- one keeps a white rectangle form as background plus a code: import Main;- above this layer a mask layer, masking the white form and code layer.plus my ActionScript Main.as included in the .fla that adds and removes Movieclips from the library SWF works fine.Now I export via Video/Media choosing 'Time', which worked with Flash and AS3 before.In Animate, the result is my masked white background without any action.What do I miss in the procedure with Animate?Thanks for your helpBettina
All my outlines are stuck in red and the output says Filter will not render The DisplayObject's filtered dimensions are too large to be drawn.
Is there any way for you to do a team collaboration in Adobe Animate? I have been reading so many articles to try and find this answer or any video tutorials but nothing has been helping and I still am not sure. I have been wanting to work on animation videos with a team of other people along with myself on different computers but not sure how I can do that or if it is possible for the Adobe Animate software.
Click on an element, and the coordinates of the object will be left in the record panel, for examplean.getDocumentDOM().mouseClick({x:951, y:371.7}, false, true);Now, the XY coordinate value is fixed, can the element position be dynamically obtained for subsequent calls?For example, I clicked on the A element in the first step, and after the second step, I want to use JSFL to select A instead of clicking A again with the mouse.The position of the element can be in various places. I hope the value of this xy is not fixed.I don't know if my idea is whimsical, I can only describe what I want to achieve as much as possible,Thank you very much if you can!
There's an problem with the asset wrap tool-it suddenly started to convert all the vector assets to bitmap assets. How to prevent this rasterizing?
This is my Json :{"MatchOnCourt":{"MatchID":"42959157","Tournament":"Ystad, Singles Qualifying, M-ITF-SWE-03A","P1Name":"ROBIN","P1Surname":"THOUR","P2Name":"OLLE","P2Surname":"NOLTORP","NOC1":"\u0026#160;","NOC2":"\u0026#160;","Score1":"0","Score2":"0","P1s1":"3","P1s2":"0","P1s3":"\u0026#160;","P2s1":"6","P2s2":"1","P2s3":"\u0026#160;","Serve":"1","Time":"00:49:59","Status":"SECOND_SET","CourtID":1,"Sponsor":null,"TournamentGroupID":777,"CourtName":"Court 4","Custom":null,"Info":"Break [T2] (double fault)","SRadarTournamentID":135793,"SRadarCategory":"ITF Men","Order":1}} Code: var that = this; this.json = {}; this.loadJson = function(url) { var queue = new createjs.LoadQueue(true); queue.on("fileload", that.onJsonLoaded, that); queue.on("error", that.onJsonLoadError, that); queue.loadFile({id:"json", src:url}); } this.onJsonLoaded = function(e) { that.json = e.target.getResult("json"); console.log(that.json) var jMat = that.json.MatchOnCourt; c
Hi, I've been using Animate for just over a year, I can't figure out how the audio track is handled. I can import the .wav track into the layer but I can only hear it from the beginning. To explain, I can't hear it by clicking anywhere on the track, which I need to sync audio and mouth movements. To be clear, as I do on Premiere. I hope I was clear!
A buddy of mine got me into the madness combat series a while back, and i originally started work on one of my own animations, but i ended up stopped due to not having enough free time. now its been a while, and i have a newer version of adobe animate but when i try to open the files it tells me that there was an error when opening the file, the files are very old like 2011 old but they worked fine a while ago, any help would be much appreciated.
Hi there!Is there any way to get an old version of Animate CC such as Flash CS6 or MX 2004? The last version it'll let me install is Animate (19.2.1) and no further :[ Is there still a way I can fetch those earlier versions or are they just forever lost in the void?I have a creative cloud subscription
HiI have a bone armature that has lipsync animation nested into its head. When I play the animation on the main timeline, the nested lipsync animation is not synced with the main timeline.How can I make the nested lipsync animation be synced with the main timeline in a bone armature? (I'm aware that the bone tool is limiting so I'm currently learning to use the EDAP toolset as an alternative)
Hi!When I click on a keyframe it automatically opens the "Frame" tab of the properties panel. Is there a way to automatically open the "Object" tab of the properties panel? Or is there a way to set up a keyboard shortcut to open the "Object" tab?Thanks!
Gostaria de saber porque, ao exportar a animação feita no Animate o arquivo html abre em branco no navegador. Percebi que abre somente na aba anônima, gostaria de entender o porque?
Hello, I am new to Animate and have a problem with a banner of an HTML5 canvas file.In my banner is a button of 1 x 2 cm. On this button is the following action: on moueseover the animation jumps to a certain frame and continues playing the animation from there. On mouseout the animation jumps back to another frame and continues playing the animation there. This works almost wonderfully, even mobile. But the problem is still this: If I have triggered the mouseover and only shake or move the mouse very slightly, mouseout is triggered directly. But it should only be triggered when the mouse leaves the button of 1 x 2 cm.The Script is on the button: var _this = this; var frameNumber; /* Durch Bewegen der Maus über die angegebene Symbolinstanz wird eine Funktion ausgeführt. '3' gibt an, wie oft das Ereignis ausgelöst werden soll. */ /*stage.enableMouseOver(3); _this.info_1.on('mouseover', function(){ /* Verschiebt den Abspielkopf in der Zeitleiste zur angegebenen Bildnummer und setzt
Hello all, Does anyone know how to integrate Google Analytics 4 events in the javascript code for an animate html5 canvas game? With Universal Analytics, I was able to use a code like "ga('send', 'event', 'Draw', 'ASAD');" within my actions javascript (while also pasting the GA4 code in the header of the html file) to trigger an event. Now with GA4, I have tried using the new format of "gtag('event', 'draw' , { 'gameType' : 'ASAD'});" but I get no event trigger. All other events on my website are working fine (including the pageview event from the game's html page loading), but there is nothing being reported in my animate games' javascript. Can anyone help me out here?Thank you!
Dear all thank you for yor time I am making an animation that changes a frequency setting on a radio, to do this I need to have buttons that do both next and previous timline postions and then be able to to advance either one frame or two depending on the position selected. the counter display is in LCD digits which I have turned into vectors as there is not a LCD font in adobe or goolle fonts.I put the code that CJ suggested on the main timeline with the buttons and it works but when I put the code and the buttons on the movie clip itself with the code then refer to the buttons via the movie clip I get an error saying the "digits_mc movie clip is not dfined ". How do I make CJ's code work from within a movie clip work.this.stop() stage.enableMouseOver(frequency) var frameNumber = this.currentFrame; let root = this; var frequency = 3; this.stop() createjs.Touch.enable(stage); // prevButton and nextButton are the instance names of the buttons this.navigationLoo
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