Magnets Rotation Bug
I think I've found a bug with magnets. Any advice would be really appreciated.I'm doing something weird. I have a character with shoulder length hair, and I want the dangling hair to be on top of the shoulder, but I want the forearm and hands to be in front of the hair.The way I've done it, is to make a normal arm with shoulder, elbow, wrist tags, bones, arm IK etc below the hair.Then I made a copy of the forearm, and put it above the hair, and used a magnet with weld to parent the top forearm to to the one from underneath that has the arm IK.It works well, in fact it kind of looks better, because the elbow isnt being mesh deformed anymore.BUT, whenever the top forearm passes through a 180 degree rotation, it freaks out for half a second and appears in random locations in the frame.If I pause the playback on that frame, within a few hundred milliseconds, the program fixes itself and the forearm returns to the right place, but on export, the frame doesnt wait to be be fixed before it ou