Learn how to create, build, and animate 2D puppets.
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I am using Character Animator 2020 but I can't find the "Make A Puppet" option. Is it not included in this version?
How can I fix this problem?
Hello, I was having trouble finding out if this is possible. I have two puppets that I'd like to keep as seperate illustrator files. I have them both set up with a wave controlled by key 1. When I add the both to a scene is there anyway to trigger both there waves at the same time by pressing the 1 key?
I used Character Animator a few years ago and had a template for Illustrator that I can no longer find that I used to put the artwork for my puppet on each layer. I remember having some difficulties when drawing my artwork and getting it onto the correct layers in Illustrator.1. Can someone point me to an easy to use Illustrator puppet template? I searched and was unable to find it.2. Besides using a puppet template and needing to put the artwork on each layer, is there another way to create a puppet from artwork in Illustrator? Just checking to see if anything has changed since last using it.Thanks!
Hi all,I've created a replay for my puppet to spin, using a combination of body swaps and the dragger tool. It works fine, however, I'd really like it to do a sort of jump mid-turn. I armed the position Y and made the appropriate changes, but when I try to make a replay with all the draggers, swaps, and transform keyframes, it ignores the transform keyframes. I seem to be able to make a separate replay with just the transform keyframes, but not the rest of the motion. Is it not possible to combine the two? Or am I doing something wrong?Here's what it looks like now (I had selected the keyframes too, but they got "unhighlighted" after the replay was made):Thanks!
I am right now working on my first character; I am already past the designing and basic rigging stage. While it has been a smooth ride till now (thanks to the Okay Samurai tutorials), I am stuck on the walking phase. I am unable to understand why my puppet has ended up with elastic feet that streches in and out while walking. I have attached a short video. Need help as I have no plans to make big foot videos (bad joke intended)!
Hi there. Just wondering if there is any step by step guides or easy ways to try and use my android tablet as a midi controller over WiFi or usb, to my windows pc, to then control triggers on character animator? Thanks
Hi. I see this has happened to others before and I've tried most of the suggestions. I have also updated my graphic card, but I stil can't open/ use Character Animator without being told that I nedd to update. I've used CA without problems before but now I'm stuck. Please help me. And also. I am not a pc expert. Thanks,Peder
Just though I'd share here - after all the times I've had to come on this forum to troubleshoot 🙂 our show is airing on Cartoon Network Africa on 24 Feb! We used Charater Animator for all the animations, it's a live action / animation hybrid.BTS here:https://www.instagram.com/tv/CZtz794O4uS/?utm_source=ig_web_copy_link
Hello i need a software to create an avatar that will read some text. I need something quick to use, with no learning curve, i need it for a one time project. Ianimator would do that? or i need a simplier software around, and in case, can you suggest one?Cheap, or free, oand better if not onlineThanks
I'm having an issue with my puppet where the head turn to right quarter causes only the right eye to blink and stay shut. I can see the blink animation proceeding, but I'm not certain why the lid doesn't re-open. I don't have clearance to share the puppet, but here are the Cycle Layers settings. Any ideas would be welcome.
Can the facial capture data in Character Animator be exported as a .bvh?
Hey Adobe Ch Fmily! I hope you can help me with this issue that's been exhausting me for days, My alternative mouth sets (happy-sad-etc..) aren't working properly, everytime i trigger the happy or sad mouth set with all the visemes it just disappears, but it used to work fine before. I had to recreate a new puppet project and when i started all over again the alt mouth sets just stopped working out of nowhere.I am sure I'm doing something wrong.Can someone check my puppet to see if there's anything wrong with it? Thank you very much.
I've made several scenes in Character Animator, and imported them into my After Effects project. It looks like the components of the scenes are importing into AE, including the animated parts - but the artwork of the puppet characters is not loading. I must have something turned off. Please help!Thanks!
Character Animator version 22.2 is now available for download from the Creative Cloud desktop application. This update offers bug fixes, including all previously known issues with Puppet Maker. If you are unable to see this update, click Help > Check for Updates from the Creative Cloud desktop application.
So I drew a character in procreate, exported it as a PSD, edited the layer structure in photoshop, saved it and then imported it into character animator. Most everything works fine except the color layer. In Procreate I painted in/colored my character as a separate layer so as not to draw over the outlines I made. But when I open scene mode in Ch the line art separates from the color layer and you get this sort of "peel away" look when I move the character. I tried to simply place the colored layer in Ps into the body layer group to see if it would "attach" to the lines, but it didn't work. Is there another way to merge both the line art and color layers?I think that the workaround for this may be to just go into Ps, duplicate the color layer for each body part, then maks out the color to each body part specifically and then merge each color and line layer for each body part individually so that the color is permanently attached to each body part. This would be a lot of extra work thou
I have a puppet with arms with swap sets. I found this works better for arms with various hand gestures as hands in their own folder move with the arm but can be floppy and hard to control. Problem is with arm IK enabled I can limit stretchiness. But with the swap set it does not work. Placing arm IK on each variant doesn't work either. Is there a workaround or is there a way to make hands in a swap set in their own folder stay rigid when they move with the arm when it is dragged? Thanks.
Hi!Was wondering if there was a way to add extra frames/phases to the head turn?Currently I can work out how to do Frontal, Quater and Profile but is there a way to implement 1/8th, 3/8th and more? Additional phases on the up/down would be cool too, if they exist (or you have a work-around)Appreciate all your hard work, this program is a real life saver!
I really should write this down. What's the shortcut for turning on/off all of the behaviors in the record menu?
Using Windows 11 and CA 22.1.1Using OBS Virtual Camera. My other programs are detecting the virtual camera, but Character Animator is not. I know it works because here is a post that shows how to do it:https://community.adobe.com/t5/character-animator-discussions/ndi-camera-input-for-remote-actors/td-p/11693698How can I get this to work?
I have a character that is ditting behind a deck, The desk is independant and fixed, so that doesnt move. When i add physics to hands they detach from the arm what am i doing wrong. My goal is not to have the hands drop past the top of the desk like they are resting on it. I was to see what it is like to try the same with the arm too, put they are no longer attached to the shoulder socked and drop to the gound.
Does anyone know why this is showing up as symbols?
Please help! I've recorded a puppet moving and added audio to it, which all works fine. However, when I try to record the Particles (Snow) behaviour as well, the Snow shows on the screen but doesn't record in the timeline - it remains empty. How do I record a moving particle?!Thanks for any guidance and tips!
Anyone tried to set up a walking character with 3 views (Standing, Left Profile & Right Profile) in the current version of Character Animator (22.1.1)? I have set up a walking character with 3 views (Standing, Left Profile & Right Profile) and because I prefer using the Walk Behavior in the "Left & Right Arrow keys" mode, I've noticed that the character is not turning back to frontal anymore (when the button is released). More than that, even though it is set to work with 3 views, it walks back instead of turning to the other direction. If I continue to press Reset and then press the arrows again, once every 5-10 times it is starting to work fine, then the bug occurs again and again. Also, I saw a flickering when the character was walking. Another thing I noticed is that when the button is released, it does not switch back to the standing view, but if I do not press anything, after approx 10 seconds, it switches back to the standing view. I've checked everything that c
I've rigged up a few animations using just 1 character each, but now I'm working on a personal project that involves lots of different characters. They're all rigged and ready to go. I have the first 2 minutes finished but it was a mess trying to come up with an efficient workflow. The scene has 4 characters interacting together. They are smart objects in Photoshop, but otherwise 900x1000 pixels in size. Yet the program started crashing and freezing almost once an hour around the 1:30 minute mark. I figured maybe there were too many characters on the scene, so I tried splitting them up into individual scenes, one per character. That in itself was a mess because you can't copy audio over from the timeline, but whatever, I can work around that. The biggest issues were that 1) it took forever to switch from scene to scene (not terribly long, but the program definitely hangs when you're trying to open another scene; there doesn't seem to be a way to cache them or keep them in tab
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