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Hi. I've added a swap set to arms to make puppet wave. I kept original arms for every other move so I have 'left arm' plus 'left wave' as a separate group. Limb ik works but not for swap set 'left wave' group. Do I have to make swap set arms on a duplicate puppet or can I get limb ik to work on both 'left arm' and 'left wave' group on the same puppet ? Hope that makes sense. Thank you
I know this is a commonly requested feature, but boy oh boy would I love to see it. If we could import animations and assets from Animate straight into Character Animator that would be incredible. Is this a feature on the docket? I know you can animate in PS, but it doesn't feel quite as streamlined for the animation process as Adobe Animate. Also, if we could incorporate tweens, that would be legendary. Alternatively, if we could just export Adobe Animate files straight to Illustrator while maintaining layers (and finding some kind of solution for timeline animations, maybe distribute to layers and put in folders). However, this feature might be exclusively used for the purposes of integration to Character Animator. Direct compatibility would probably be an easier solution. - Daniel
I've made a part of my puppet shareable, and i don't want it shareable. Seems there's no way to do this? But that makes no sense, it would be really stupid if a program doesn't have the option to undo something as simple as make something previously shareable no longer shareable.
Is it possible to save my Scene Camera in the same way I can save puppets? For my cartoon I have a variety of scenes that I may use for a video, and each of those uses a specific camera that I've set up. I'd like to be able to save the Scene Camera along with my puppets, and just import them as-needed for each project. Currently, the only way I've found to do anything like this is to make a template project that has all of my puppets and scenes set up with their respective cameras. However, I'm often updating my puppets (which means I'd have to update my template each time, which is time-consuming), and each video may only use 2-3 of the scenes I have. Making a project with all of the unneeded scenes every time means I'm adding in a bunch of unnecessary files, which isn't ideal. If I could just save the Scene Camera and import it in the same way I do for my puppets/backgrounds it would streamline the workflow considerably. Out of curiosity, why build in robust controls l
Is it not possible to copy takes (audio and puppet) from one scene and paste them into another?I find I can copy the individual inputs from a puppet and paste them into another existing puppet in another scene, but it's quite counter-intuitive to try copying the puppet track and pasting into a different scene and getting the unhelpful "Select the target track or take in the timeline" message, when the whole point is that you don't have a target track or take yet - I just want to use what I'm copying from another scene!Worse is that you seemingly can't copy or paste audio takes at all! The only way is to right-click the track, reveal in the project, then manually drag that take down onto the timeline of the desired scene. If you've got half a dozen takes, that quickly becomes tedious trying to position them all in the same way, and even worse if you did any splitting/trimming.It's NUTS that you can't perform one of the most basic actions in what seems to me would be a ver
After a 1 week break from CH, I went to open my project that I've been working on all year and my .proj file will not open.I get the message 'Internal code error: Project too old to open this version of the app'. My previous files from Time Machine have the same error.When I try opening my backup files I manually created on my disc, they simply act like they open like a ghost file. No error but no files showing. This happens on all of my back ups. I even created a new project from a few puppets I saved but the project doesn't save at all even though it looks like it did. This project will reopen in CH until I try opening my original project, and then its gone and nowhere to find the file.The only thing weird that happened this week is that my Mac forced me to update on restart and it didn't look like a normal update. The computer had a loud long beeping sound and the update screen went enlarged. I am now on OS 10.13.6I have tried opening in both the original 1.5v and 2.0vHas anyone hav
Hi, this is so strange but i exported a character out on adobe character animator (create your puppet), its on a black background. I put it on my timeline on premiere pro with my desired background. the animator character puppet is there but on the black background. i have used all the troubleshooting techniques, mask, ultra key, crop, etc but the black still stays. ive tried the tolerance, shadow, etc. any ideas?
Hello! I want to use the Adoce character animator. I download it from Cloud, but the program doesn't start. What could go wrong?
I am making a cartoon for a 1st grade class based on a book they read. Each student drew their character and recorded their lines. They also drew backgrounds. I am fairly inexperienced in both Character Animator Pro 2025 and After Effects which I haven't used in many years. I am wondering which application I should use for the main timelines. I can see how I could do it incharacter animator but I have a few characters that will not animate in a traditional fashion. For example there is a stapler which will move a giant mouth (being the base) up and down. Can someone give me a workflow of how I can use character animator to do the major characters and also do other animations such as the stapler? Also, I am trying to use some of the premade characters to steal their eyes and mouth. When I bring them into Photoshop I can see all of the hierarchy of body parts. Elite sum and add my own as you can see in the attached picture. When I bring them back i
Yesterday 9 Jan 2020 - I downloaded Character Animator for the first time. I have an older system (that cannot be upgraded any further) so downloaded the latest available version. This worked fine until I tried to import a commercial model and got the message saying it couldn't be imported, so I tried another, same messgae.Looking for a solution here, someone suggested reistalling the app. So I deinstalled it and when I went to the app downloader but now there is only the option for the current version (which is incompatible with my system).So something has happened in the last 24 hours that's suddenly made the app inopperable? Is there a way of getting an older version?
Hello,I recently tried to record some walking animations and for whatever reason it isn't recording. I have the puppet selected in the timeline and the behavior is armed, but as soon as I hit record, the puppet freezes. I thought there must have been an error with my puppet and upload an example puppet, Evan, and it still isn't recording. Also on a side note when I hit the play button, the playhead does not move. Is there a bug with my program? Please advise.
Hi Everyone, I am trying to add expressions in my lemon puppet in CA. My workflow is:Import puppetImport .wave file for audioCompute lipsyncCompute head movmentThen add expressions during a record (and subsequent records). Edit expressions in timeline I like to use icons in the control/perform panel, during record and then edit those in the timeline with the dropdown menu. See attached screenshots. I admit I might not even be using the right terms for this kind of thing so the right terms would help. I'm having someone make me new expressions but they don't show up in that dropdown that activates when I click on an expression in the timeline so I can't change to the new available expressions. I might need to connect these myself since there is a communications gap so any help would be much appreciated. Links to tutorials, the right terms to use to help me communicate to the person making these expressions/behaviors/whatever they'
I am currently creating my first character puppet, and I'm trying to figure out some physics for its hair. It is current separated into two layers (one with the part infront of the head and one behind) but cant seem to figure out how to connect the two. Is it possible to have multiple anchor points on one layer or object
So I created this octopus puppet and I wanted it to spurt out ink when triggered by a key. It consists of 10 layers so I added the cycle layers in Character Animator but when I trigger it the head disappears. What can be done to avoid this? I want both the puppet and the ink to be seen.
I'm creating a puppet using the 'Blank' character in illustrator. It was auto saving the changes in Ch but then stopped ... how can I get it to auto save again? I make changes in illustrator but Ch isn't updating anymore.
HELLO!have tried to make this dog talk and turn his head. We used the blank.psd template. PLEASE help us! have tried almost a year soon! it sometimes moves the mouth, and sometimes the eyes, but mostly is headturn and correct lipsync not working..
HelloI'm working on a storytelling presentation and would like to include animations. I'm introducing a character, George, who is a developer, and I want to bring him to life with some animation.Could you recommend the best or simplest solution to create animations that I can integrate into PowerPoint? I'm looking for something engaging but easy to implement.I have creative cloudThanks in advance for your help!
I'm getting an error saying "install Media Encoder" when I try to export from Character Animator to Media Encoder so I can use transparant backgrounds. All of my apps are updated to the latest version and yes, I have Media Encoder on my Mac Computer. I need a fix ASAP!!
i cant download the Character animator. I click the button to instal and nothing happens?
When I stream I want my character to do bouncing effects when I talk (kinda like a pngtuber avatar). I tend to move quite a lot when streaming and don't want my character to be moving when I am moving but want some kind of movement (like a pngtuber bounce effect) when I am talking. I have difficulty sitting still. If that makes sense. Thank You
I see many aging articles on the internet, but nothing that explains how to use the rigging system, how to create the motion in between frames, or even how to hook this into a separate audio system besides the microphone. I wanted to expound upon my drawing ability, but this platform seems mighty but underdocumented. Can anyone point me in the right direction for a tutorial?
Are there any sites that will make puppets and rig them
I have installed and uninstalled Ch and opened local files and I'm still getting the same errors as if I was opening Cloud files. The errors also occur when opening any example files from the Welcome Screen and my relocated local files. Errors below:
I created a puppet from artwork in Illustrator and saved it as a .ai file. I am using Illustrator cc vs. 29.0 and Adobe Character cc vs 25.0 both updated 4 days ago. When I try to import there are NO .ai files in my file, but if I open it in Explorer the .ai file is in Explorer. I am new to Character Animator, but not new to either animation or editing. This is the first puppet that I am trying to import. Where is the incompatibility between the two programs? I am not using the 2020 version and would hope that the bug would have been fixed by now. I am also using the pro version and no free versions of either program. I am quite frustrated right now, so any suggestions would be greatly appreciated. I have been very thorough in creating the puppet in Illustrator with all the layers and following the guide exactly. I am on Windows 11, as I said, I am using CC version 29.0 and CC 25.0 of Character Animator. I have tried File - import - chose file on a computer - and there are no AI
I’m trying to open Adobe Character Animator, but I’m getting an error like this. I’ve updated the drivers, but the result hasn’t changed. How can I solve this problem?
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