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I need help with my puppet. I want my puppet to walk forward and then stop then do a bit of dialog to the camera. When he is not walking he automatically t-poses, I don't want that to happen. But i have tried to fix this by dragging my character's arms into the position and then when he tries to walk again, his walking cycle is not right. How would i go about making it, all i want is for his hands to be by his sides when he is not talking then the normal walk after. If anyone can help I would be really appreciative. I have attached a video where it shows that is happening. I have also attached the puppet and the illustrator files. Thanks In Advance Problem Youtube link - https://youtu.be/yjqCkU13yWIDropbox File: https://www.dropbox.com/sh/ydg0qkbvo6h1m6d/AAAOpcNw9T1cNHsBm7S0Q5Tka?dl=0
In real life my nickname is "Bugs", and in my animation my main character name is "Bugs"...For the Intro of my animation I want have "Bugs Bunny" the rabbit in it....is it ok to put him in for a couple seconds or is that copyright infringment and ill get sued???
Hi, I have seen the CharacterCooker creator Henk Visser post his examples with the old puppet "Professor Lurki" but I cant find it anywhere online. Im pretty sure he mentioned it was a free template character from Adobe, but with the constant website changes I cant find it anywhere.If anyone has it and its free, can you please post it?Cheers
Hi All, Title may be a bit vague, hopefully can clarify here. Example, when I click on the left/right arms of the puppet is there an option in not seeing the existing handle and stick tools? I want to create a new set of handle and stick tools, however the outline of the exisitng ones are always visible (with a blue rectangle around the whole arm). Possible to assist please?I don't want to lose the existing handle and stick tools, just want to edit the puppet with the exisitng tools turned off, so as to create different movements for my puppet. Hope that makes sense.Thank you.
I cannot preview or see my puppet in the screen. please help
Hi all,after I went back into Character Animator from Illustrator, my character was no longer displayed correctly. What can I do about it?The character is still there. Thank you in advance.
I started a new CA document, opened a Blank puppet, then clicked on it to edit in Photoshop. I saved it in Photoshop, then started a new CA document and it imported with the puppet icon but won't respond to the camera. Suggestions?
Hello. I decided to use the CTRL + D keys in order not to load the .PSD with duplicate layers.How and where can I edit such material I did not find these layers in Photoshop P.S. I took this puppet for a visual example
So I have followed a tutorial on how to make a walk cycle, however, the walk cycle looks insane and does not work, I wondered if anyone knew what i was doing wrong i think i rigged it correctly, however, i am still new at this. I have included a link to the tutorial i watched, an example of the walk cycle and the exported puppet and illustrator file, i would appreciate if anyone could help me.Toutorial Link: https://www.youtube.com/watch?v=gv_2Upvtm-MLink to problem example: https://youtu.be/sz9K-hEifzsLink to Puppet and ilistrator file:https://www.dropbox.com/sh/7br8wpluh126wfu/AACJ1l3ZPXOLfKnYnzj3pt7za?dl=0
There are so many great things about CH and yet so many terrible things! Rapidly becoming a deal breaker for me is the fact that when you're trying to do anything that involves the equivalent of keyframing (eg record 1 or 2-frame take in CH) you can't see the current state of the puppet if it's armed!Sure, you can drag the playhead to see it but when you let go of the playhead it reverts to the default pose, which makes it incredibly difficult to set dragger postions accurately.How are we meant to work like this!!?If anyone has any tips for getting around this I'd be very grateful...
Hi there! I tried to export a PNG sequence from my project in Character Animator but I'm thinking it isn't working because at the end of the process all I get is one .xml, one png file called name of the project_4423.png, one .json file and a wav file with nothing in it. Even so, I tried to import this PNG file in After Effects but all I got was one blank frame and nothing else. My project is kind of big. I have 6 characters playing a song. It's a band composed by a lead singer, a drummer, a guitar player, a bass player, a xylophone player and a cat. The whole thing is 02;27 minutes long. I also tried the Dynamic link but that didn't work as well. After a while I got a prompt from AE telling me it couldn't establish a link with the dynamic server. Can someone out there point what I'm doing wrong? I'm novice at this, until now I only exported my CH porojects via Media Encoder. Thanks!
I'm Livestreaming with my puppet using a Midi Keyboard next to my own to run its triggers. However It would really help my live stream to have some of my triggers connected to footpedals. Actual MIDI footpedals are expensive so I purchased a set of OLLGEN USB footpedals https://www.amazon.com/gp/product/B08M9TXWV2/ref=ppx_yo_dt_b_asin_title_o02_s00?ie=UTF8&psc=1 Which supposedly support MIDI keys, but for whatever reason Adobe Character animator isn't picking them up (When I set up the MIDI keys there it says it needs to paired with other software so that whole MIDI Key thing advertise is a bit SUS in my opinion) But thats offtopic. I'm curious if anyone else who uses character animator knows a way to set up USB footpedals to be recognized as MIDI tools so they can trigger Character animator? If there is some third party software or driver that can convert them would be helpful. Thanks.
I did my first real work in Character Animator over the weekend at home. Brought project into work and have saved on company server; but project somehow seems linked to some file or folder on the thumb drive I transfered project with. Even though I have transfered every file on that thumb drive to server and repeated saved every Animator option for 'save' to server; every time I eject thumb and try to work off server, project 'breaks'. Is there an Animator way or workaround to 'collect' a project like in After Effects, or another way I can break this link.PLUS just wondering why Animator seems so slow and CPU intensive? I work on a pretty beefed up iMac but this is like working with some of the most complex 3D projects I've ever undertaken. I created a 1800x1800 psd puppet because I wanted to zoom way in on face. My Animator project scene is 2000x2000 and the results worked perfect when I rendered puppet and imported in AE just as I had planned. Just a lot of spinning beach ball betwee
I have one query about the puppet is there any way i keep it to the last position i animate and recorded EXAMPLE : if i move his hand and record and then stop it goes the actual puppet position is there anyway to show me the same position as i had recorded so its easy for me to set the next best position of the hand
So I have a rig in photoshop and I have a head group and two body groups. I set up a Swap Set for the Body groups, to trigger a change of pose. But obviously, the Head group wouldn't automatically know where the neck moved in the swapped drawing. So naturally, I want the Head group to move to a new position when the Body groups swap. My question is, can I get the Head group to move to different positions depending on what Body group is currently visible?
Hi, I'm using Character Animate for the first time. Can someone help me understand why the head isn't moving when I have it on scene? The webcam and microphone works.
is there anyway to change the interace color?
WHAT TO DO FOR THIS PROBLEM OPENGL WITHOUT GRAPHICS CARD .. PLEASE HELP
Was spending the long weekend working on a big project and suddenly this morning I got this libgit 2 error about a missing object. I was saving this project to my CC folder, thinking that would give me less problems than saving to Dropbox, but seems like no dice. Is there any way to salvage my project so I don't have to redo dozens of hours of work? The odb.sqlite3 and objects folder exist. Also is there any way of making sure this doesn't happen again in the future? Is saving locally the only way to prevent this?
So I'll post samples here but it's a general problem for me. the Jaw movement feature just never works for me period. I have relatively complex puppets otherwise and I mostly understand the layer structure needs so far. I'm using the 'new' thing where the head is in a "frontal" group to get better head rotation now. Then there are 5 heads in there for turning (on this puppet). no matter what I do, on any of my puppets the basic jaw movement never responds right. In this case the puppets' middle three heads has a "back hair" behind the head which also sometimes warps depending on independence. I've tried every conbination of independence or non-independence and it makes no difference. left profile head somehow accidentally almost moves correctly but even if I duplicate the structure exactly on the right profile head it doesn't work. The jaw moves but it acts as if there is some kind of pin in the chin so it moves but the lower chin doesnt go down, it's warping around somethi
Hi i currently have a image with a puppet holding a toothpick in his mouth i want his hand to grap the toothpic away from the mouth i am using magnets but it is not working
I HATE YOU, MY PUPIL IS WARPING, I MAD ETHE WHOLE EYE INDEPENT, NOW MY PUPPET IS SMOKING, IT IS FLATTERED NOW, ADOBE, YOU NEED TO LEARN HOW TO FIX THESE ISSUES, BECAUSE YOU GUYS ARE GETTING HATED MORE AND MORE AND I'M ABOUT TO JUST BUY SCRATCH 3.0 FOR ANMATIONS, GUYS, DON'T BUY CHARACTER ANIMNATOR ANYMORE, UNINSTALL IT, ADOBE HAS A SMALL BRAIN, ADOBE NEEDS TO GO DEFUNCT AND FLAGGED. I HATE YOU ADOBE. (Sorry For Being Rude) Character Animator Rating: 0/10
Evry time i want to export a charachter animator project this comes up.Documents\Adobe\Character Animator\Character Animator Project 2\Character Animator Project 2.chproj- Output File Walkbot.mp4- Preset Used: High Quality 2160p 4K- Video: 3840x2160 (1.0), 60 fps, Progressive, Hardware Encoding, Intel Codec, 00:00:20:00- Audio: AAC, 320 kbps, 48 kHz, Stereo- Bitrate: VBR, 1 pass, Target 80.00 Mbps- Encoding Time: 00:00:2301/27/2021 09:57:34 PM : Encoding Failed-------------------------------------The Operation was interrupted by user-------------------------------------- Source File:\Documents\Adobe\Character Animator\Character Animator Project 2\Character Animator Project 2.chproj- Output File:Desktop\Scene - Walkbot.mp4- Preset Used: High Quality 2160p 4K- Video: 3840x2160 (1.0), 60 fps, Progressive, Hardware Encoding, Intel Codec, 00:00:20:00- Audio: AAC, 320 kbps, 48 kHz, Stereo- Bitrate: VBR, 1 pass, Target 80.00 Mbps- Encoding Time: 00:00:2301/27/2021 09:57:34 PM : Encoding
In Adobe Character Animator I notice my Characters are moving real slow. So I tested with Chad or else but these Characters are slow speed. Then I see my Project is running on 1 FPS and I don't know how to change the FPS setting or else I should click. The Tutorials are running on normal 24 FPS.For example, I have Chad for the Picture and I marked my problem with a red circle.
Goes right to the app. I'd like to open some of the templates to follow tutorials and get a ahead start maybe. Any help is appriciated!
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