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Hi, I would like to import an existing video and animate the puppet with it instead of recording in real time with my camera. Is that possible? Thanks! 🙂
I have (tried to) rigged this puppet in the same way as June is, who is able to squat by dragging in the handle where the neck is. however, it seems as if a part of the shirt/body is fixed or stuck or something and does not follow the body. The weird thing is that it initially worked, but when I got the limb IK working on the legs (I failed to have a capital L on Leg on the layers in the Illustrator-file hehe), it suddenly got wonky like this 😕😕 This is my first puppet. It has all different profiles except for looking up/down, including different bodies. Also, I am aware that I have some rigging issues regarding the speaking/mouth and eye gaze which I have not yet addressed in case I have to redo alot due to this issue. I have allready tried to:restart character, restart illustrator, restart computer.trouble shoot the rigging with the "issues" button. remove the "handle fixer" behaviour (although issues said it was not assigned any handles) Please help!&n
My puppet is mooving like a stick- all together from head to fit without seperation. How can i fix it?
Hi all, The puppet was working allright until I added the head turns. At that point, the head started to disconnect form the neck. Here is the psd puppet file, would appreciate any help! Thanks dear forum! For some reason this forum wont accept the puppet file. exported form C.A....
why this note is appearing again and again? it can be 10 times in a second
Is there any way to export position data of something within CA to After Effects? I have a character carrying a torch as they walk, and I want to link a few different layers in it to illuminate my background, but having a helluva time tracking the position in AE. Was hoping there's a simple way to do this.
Hello, Does Character animator have a stock of brackgrounds? If so, where can I find them and add them to the video? If not, is there a way to add backgrounds? Or.. could I record the puppet with a transparent background and then drop him in a video editing sofwatre to add a background and other items to the video?
Hi community! I noticed the Wilk.psd file Dave Werner created has layer names that include text like (n!) and (3!) that automatically create keyboard triggers when importing the PSD file into Character Animator. However, these triggers are all unlatched. Is there a way to create automatic latched triggers using similar layer name text directly in Photoshop? Thanks!Tim
Hi All, Also wanted to add, with my character applied new eyebrows in photoshop (just straight rectangle ones). The eyebrows do not move when I change the raised or lowered eyebrow tilt strength in the puppet track behaviours pnael. In fact nothing in the Face option moves when I play around with the strength percentages. Thank you,
Hi, I'm currently working on a windows 10 pc and I've been unable to advance work on my project because I frequently encounter the following two errors: 1.- The following error codes: Error code:(container.js:343) Error code:(engine.js:747) Error code:(bootstrap.js:3)The first part of the error message is usually different but the error codes are the same. 2.- This other error that says something along the lines of "Error parsing properties list from file C...CharacterAnimator/2.0/WorkspacesV11/SavedWorkspaces/UserWorkspace_1.xml" or other file numbers,The errors prevent the scene from loading, I can acces the rig screen but I'm unable to see the changes I make because I can't watch the scene.I would greatly appreciate all your help! Thanks in advance!
Hello, I have been told that some companies that make and sell CA puppets, include a version of CA that is for performaning only. How do they get that? How can I get that?
I'm using puppets from Okay Samurai. When I change the color of layers in PS, CA does show that it is updating the artwork, but the changes do not show up. I've even deleted layers, such as the nose and eyebrows, but they are still on the characters. Any ideas? Windows 10, CA and PS are up to date, btw.Additional info: I'm working with Kaufman today, and he can walk left and right. When he stops, he turns back to the right. I want him to face left, and have done everything I can think of to flip him around. No dice.
Total newbie here so thanks in advance for your patience and support. I'll be quick. I have an adult special needs child who has dreamed for YEARS of animating his own drawings. He's not capable of learning the software himself, so that's where I come in. I've got years of exp. with Premiere Pro, Audition, Photoshop and just enough After Effects to get basic projects done, so I figure Adobe Animate and Character Animator are great places for me to start. My question is this: can I import my son's character drawings into Photoshop (some examples attached to this post) and use those to create original puppets for CA? I've tried to find the answer to this online, but no luck. The online tutorials I've seen thus far all point to creating original puppets IN Photoshop vs. importing drawings for that purpose. I'm guessing if this would work, I'd need to import his drawings, then somehow identify elements from that to then rig in CA? Should I start with CA or Animate? But I'm not sure how thi
What can be the reason that the audio clip levels on my timeline are saddenly reset to zero? what should i do??
From last december the flash-plugin is no longer supported. How come ANIMATOR continues to publish SWF files. Why,? Since the work produced cant even be watched on my own computer?
In my rigging issue it says My Ah and D and E and all other pronunciations isn't assigned to any behaviours..but I made sure its setup the same way as the "blank" template puppet...Can anyone help?
Hi, I have a full body psd file but when I import it inside character animate, it only shows the left arm. How do I fix this?
Hi, I created a character in Photoshop and I want to animate it. I open Adobe Character, click new project and it says project can't be saved inside another project . I dont understand because I'm new to Adobe Character and I don't know why I'm getting this error.
In my rigging issue it says My Ah and D and E and all other pronunciations isn't assigned to any behaviours..but I made sure its setup the same way as the "blank" template puppet...Can anyone help?
So all of the sounds have all their vector graphics and they are original to the Blank character template I downloaded. Some words make the proper mouth expressions but at random moments the face is completly missing a mouth. Any Ideas? The default is set to Nuetral mouth but it happens frequent and it's very noticable.
I have a "marionette" style puppet with dangling arms and legs. No matter what I try, I cannot get the puppet to interact correctly with objects. In the GIF below I just want him to sit in the chair, but the chair moves all over the place. If I could just get it to stay still it would open up so many possibilities! I have tried many different setups and many different tag combinations to get this to work.Using phsyics and collision makes the arms and legs go crazy or the arms and legs just fall off the body completely. This setup with dangle + collision is the cloesest that I have come. I have been at this for weeks.Please help me just lock this dumb chair in place! Dropbox Puppet Link
I have followed a tutorial on how to make a puppet in photoshop but i dont know how to get that into character animator, when i look at online tutorials they all skip that step. One cite said to save/export as a puppet file but i cant find how to do that. How do i go from photoshop to character animator?
I need help rigging my puppet...I want it to walk.I have the jeans and shoes on a seperate layers....i watched a youtube video saying they should be merged onto one layer so i can add a walk behaviour with bone tool but is there a way to add a walking behaviour to my character when the leg and feet layers are seperate? im trying not to change the layer setup too much because everything always end up messing up (rigging) and i dont want to get stuck again so can somebody show me how to make my character walk left to right and i dont want to start from scratch i want to add from where i am.
I've been using the physics capabilities quite a bit in Char Anim. I absolutely love it. There are a couple of quirks that are difficult to work around, however. I've been creating Rube Goldberg machines using physics. It's quite realistic for a software simulation. I have about 20 balls on small perches, with one ball above them that comes sailing down a slide. I painstakingly moved all the balls around and played with the bounciness setting until I got all of the balls to be hit off of their perches. They'd fall and bounce at the bottom, then settle in. Set up something like this in real life, and the balls would come to rest in a different order guaranteed. With CA, the physics is just math and it computes the same every time. When I refresh the scene, the balls are always all hit off their perches and always bounce around and come to rest in the same order. (I carefully added letters to the balls so they would spell o
I find it extremely annoying and pointless that the characters mouths just babble by default. I want the mouth to only follow my lip movement and sounds. I can't figure out how to make the may stay neutral. Can someone please direct me to a video or provide instructions? I'm using the blank template that I modified into an Alien. Everthing else works fine. I have all the original mouth vectors attacthed still and lip sync is active. Not sure what I'm missing, however I am new to this.
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