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Hi, I have a full body psd file but when I import it inside character animate, it only shows the left arm. How do I fix this?
Hi, I created a character in Photoshop and I want to animate it. I open Adobe Character, click new project and it says project can't be saved inside another project . I dont understand because I'm new to Adobe Character and I don't know why I'm getting this error.
In my rigging issue it says My Ah and D and E and all other pronunciations isn't assigned to any behaviours..but I made sure its setup the same way as the "blank" template puppet...Can anyone help?
So all of the sounds have all their vector graphics and they are original to the Blank character template I downloaded. Some words make the proper mouth expressions but at random moments the face is completly missing a mouth. Any Ideas? The default is set to Nuetral mouth but it happens frequent and it's very noticable.
I have a "marionette" style puppet with dangling arms and legs. No matter what I try, I cannot get the puppet to interact correctly with objects. In the GIF below I just want him to sit in the chair, but the chair moves all over the place. If I could just get it to stay still it would open up so many possibilities! I have tried many different setups and many different tag combinations to get this to work.Using phsyics and collision makes the arms and legs go crazy or the arms and legs just fall off the body completely. This setup with dangle + collision is the cloesest that I have come. I have been at this for weeks.Please help me just lock this dumb chair in place! Dropbox Puppet Link
I have followed a tutorial on how to make a puppet in photoshop but i dont know how to get that into character animator, when i look at online tutorials they all skip that step. One cite said to save/export as a puppet file but i cant find how to do that. How do i go from photoshop to character animator?
I need help rigging my puppet...I want it to walk.I have the jeans and shoes on a seperate layers....i watched a youtube video saying they should be merged onto one layer so i can add a walk behaviour with bone tool but is there a way to add a walking behaviour to my character when the leg and feet layers are seperate? im trying not to change the layer setup too much because everything always end up messing up (rigging) and i dont want to get stuck again so can somebody show me how to make my character walk left to right and i dont want to start from scratch i want to add from where i am.
I've been using the physics capabilities quite a bit in Char Anim. I absolutely love it. There are a couple of quirks that are difficult to work around, however. I've been creating Rube Goldberg machines using physics. It's quite realistic for a software simulation. I have about 20 balls on small perches, with one ball above them that comes sailing down a slide. I painstakingly moved all the balls around and played with the bounciness setting until I got all of the balls to be hit off of their perches. They'd fall and bounce at the bottom, then settle in. Set up something like this in real life, and the balls would come to rest in a different order guaranteed. With CA, the physics is just math and it computes the same every time. When I refresh the scene, the balls are always all hit off their perches and always bounce around and come to rest in the same order. (I carefully added letters to the balls so they would spell o
I find it extremely annoying and pointless that the characters mouths just babble by default. I want the mouth to only follow my lip movement and sounds. I can't figure out how to make the may stay neutral. Can someone please direct me to a video or provide instructions? I'm using the blank template that I modified into an Alien. Everthing else works fine. I have all the original mouth vectors attacthed still and lip sync is active. Not sure what I'm missing, however I am new to this.
Hi Folks, This one has me stumped. I have compared the rigging and behaviours to my other puppets that work, and I can not discern what is different. Here are my screenshots for rigging and behaviors. I give up. Help would be appreciated. We well fellow puppeteers - Platty
i moved some dolls files to different folders and they couldn't open up in Character animator anymore. how can i moe them so they will be able to open?
I accidentally entered a negative number in the scale variable in the transform panel, and got an error message that won't go away.If I click OK, it comes back again. I managed to get rid of it by pressing escape quickly and then X-ing out the negative scale value.Error message: "Internal error code: (1380437316:71+4) attempt to index a nil value".
Hello! So I'm relitively new to Character Animator. Being a Graphic Designer, I am trying to utilize this software more often now in my work and I am currently working on project and am trying to animate a puppet in Character Animator (a puppet figure I purchased from graphicmama.com) - anyway, with this specific puppet character, I cannot seem to get the different layers (specifically around the head) to transfer or match properly, as you can see in the attached images here. So my primary question is, what am I doing wrong??I go through the normal process as before, and am even following a youtube tutorial step by step; transfering the inital Illustrator project into Character Animator but for whatever reason I cannot figure out why the layers for the hairline and highlights of the face are coming in so dark like this...Any help will be greatly appreciated!! I hope I've explained this decently.Thanks!John
what happened?? how can i fix it?
Hi.I have a layer on my puppet that I need to have dangle behind the body, but is attached to the top of the head.I referred to this okay samurai video and my screen looks different when I move the origin point. I'm not getting that green halo around just the head. Instead, around the entire canvas. And when recording, the head will move but the purple horse mane thing stays locked in place where it is.Though, when I do it to her pony tail which is in front and within the Head folder, I have no issue.Also below is what my layers looks like if that helps.
Good dem very much please advice. Edit original ctrl + E doesn't work for me when I click on the icon neither photoshop nor the illustrator will open and I can't edit the templates. Can anyone help me? Before that it worked and stopped with the same document 😞 Thank you very much! Michal.
I am making a project with multiple scenes. I created a replay with my characters arms, but when I moved the puppet into the new scene - I moved the puppet to a different position - so when I trigger a replay, the hands move to a different position. Is there any way to keep this from happening? Do I need to change the Anchor Point or is there something in the Transform settings?
Hey all, I've been having issues with my Limb IK being all over the place. I've got one for the overall character and no matter how much I adjusted the parameters, the arms were very limited in movement (even after adjusting Stretchiness, arm bed, etc.) I'd like for my arms to be able to point above his shoulders at a whiteboard and even up above his head or behind his head. So I added Limb IK to each arm and then the Stretchiness and flexibility was out of control and no matter how much I adjusted those parameters down, it wouldn't effect it. I have a feeling one of the things that's complicating this for me is that even though I used Adobe's default puppet and would "replace" limbs in Illustrator, I uploaded a drawing of my own, expanded, and traced the image so each "limb" (or head, for example) is made up of multiple layers. It hasn't been an issue in other areas but I wonder if it's causing issues. (that might be a separate issue tbh, the LimbIK could be as easy a
I'm following the eye tutorial and my Pupils don't seem to be cooperating. And my blink cycle is not either. What am I missing?Here is my puppet: https://drive.google.com/file/d/1DUJ2WiADOOLPSXymCU9ofd3M6s4ITHi5/view?usp=sharing
Can you upload a picture of your cat and use that to build a cartoon character of him?
My illustrator document isn't syncing with my Character Animator setup. I am using a template (Nelson) and drawing different textures and replacing the templates textures with my own. Things I have tried: 1. Re-syncing via the character menu by hot clicking the blue hyperlink below, and re-opening the working illustrator file. 2. I have checked my Illustrator working file is labled and saved in the same place: 3. I have restarted my PC and freshly relaunched. All that checked, I am still having the following issue within Character Animator: And in Illustrator, there is a twirl with several paths. And checking my 'blink' in Record mode clearly shows that 2 is not showing up. My closed blink is non existant within Character Animator, but does clearly exist in the Illustrator file. Thanks in advance for any help.
Youtube videolarımda yer alan programdaki karakterleri kullanarak para kazanabilir miyim?
When I render out from Premiere with embedded AE comps which include Character Animator scenes the Character Animator scenes are looking fuzzy. In AE, I zoom in to the CA scene to create different camera angles/compositions and was hoping the CA scenes would link back to their vector-based puppets. Am I wrong? Is there a way of increasing their quality?
Here is a link to see a gif about what I'm talking about. It shows my puppet blinking. Even though, she has 'normal' eye open, 'half blink (1)' and 'eyes closed' (2). You can catch her being entirely eyeless when she rapidly blinks. Any ideas to solve this? Thanks in advance. https://gyazo.com/a0683bf951fa5381c0321f272c1bfd4f
Hello,I'm following several tutorials and have been stuck now for hours on something that takes you 5 seconds in the videos. My trigger will not bring up my sad mouth. The swap set is set up correctly, but when I press the trigger # nothing appears. The mouth is blank. I've attached my puppet. What am I missing? https://drive.google.com/file/d/1DUJ2WiADOOLPSXymCU9ofd3M6s4ITHi5/view?usp=sharing
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