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Hi Folks, This one has me stumped. I have compared the rigging and behaviours to my other puppets that work, and I can not discern what is different. Here are my screenshots for rigging and behaviors. I give up. Help would be appreciated. We well fellow puppeteers - Platty
i moved some dolls files to different folders and they couldn't open up in Character animator anymore. how can i moe them so they will be able to open?
I accidentally entered a negative number in the scale variable in the transform panel, and got an error message that won't go away.If I click OK, it comes back again. I managed to get rid of it by pressing escape quickly and then X-ing out the negative scale value.Error message: "Internal error code: (1380437316:71+4) attempt to index a nil value".
Hello! So I'm relitively new to Character Animator. Being a Graphic Designer, I am trying to utilize this software more often now in my work and I am currently working on project and am trying to animate a puppet in Character Animator (a puppet figure I purchased from graphicmama.com) - anyway, with this specific puppet character, I cannot seem to get the different layers (specifically around the head) to transfer or match properly, as you can see in the attached images here. So my primary question is, what am I doing wrong??I go through the normal process as before, and am even following a youtube tutorial step by step; transfering the inital Illustrator project into Character Animator but for whatever reason I cannot figure out why the layers for the hairline and highlights of the face are coming in so dark like this...Any help will be greatly appreciated!! I hope I've explained this decently.Thanks!John
what happened?? how can i fix it?
Hi.I have a layer on my puppet that I need to have dangle behind the body, but is attached to the top of the head.I referred to this okay samurai video and my screen looks different when I move the origin point. I'm not getting that green halo around just the head. Instead, around the entire canvas. And when recording, the head will move but the purple horse mane thing stays locked in place where it is.Though, when I do it to her pony tail which is in front and within the Head folder, I have no issue.Also below is what my layers looks like if that helps.
Good dem very much please advice. Edit original ctrl + E doesn't work for me when I click on the icon neither photoshop nor the illustrator will open and I can't edit the templates. Can anyone help me? Before that it worked and stopped with the same document 😞 Thank you very much! Michal.
I am making a project with multiple scenes. I created a replay with my characters arms, but when I moved the puppet into the new scene - I moved the puppet to a different position - so when I trigger a replay, the hands move to a different position. Is there any way to keep this from happening? Do I need to change the Anchor Point or is there something in the Transform settings?
Hey all, I've been having issues with my Limb IK being all over the place. I've got one for the overall character and no matter how much I adjusted the parameters, the arms were very limited in movement (even after adjusting Stretchiness, arm bed, etc.) I'd like for my arms to be able to point above his shoulders at a whiteboard and even up above his head or behind his head. So I added Limb IK to each arm and then the Stretchiness and flexibility was out of control and no matter how much I adjusted those parameters down, it wouldn't effect it. I have a feeling one of the things that's complicating this for me is that even though I used Adobe's default puppet and would "replace" limbs in Illustrator, I uploaded a drawing of my own, expanded, and traced the image so each "limb" (or head, for example) is made up of multiple layers. It hasn't been an issue in other areas but I wonder if it's causing issues. (that might be a separate issue tbh, the LimbIK could be as easy a
I'm following the eye tutorial and my Pupils don't seem to be cooperating. And my blink cycle is not either. What am I missing?Here is my puppet: https://drive.google.com/file/d/1DUJ2WiADOOLPSXymCU9ofd3M6s4ITHi5/view?usp=sharing
Can you upload a picture of your cat and use that to build a cartoon character of him?
My illustrator document isn't syncing with my Character Animator setup. I am using a template (Nelson) and drawing different textures and replacing the templates textures with my own. Things I have tried: 1. Re-syncing via the character menu by hot clicking the blue hyperlink below, and re-opening the working illustrator file. 2. I have checked my Illustrator working file is labled and saved in the same place: 3. I have restarted my PC and freshly relaunched. All that checked, I am still having the following issue within Character Animator: And in Illustrator, there is a twirl with several paths. And checking my 'blink' in Record mode clearly shows that 2 is not showing up. My closed blink is non existant within Character Animator, but does clearly exist in the Illustrator file. Thanks in advance for any help.
Youtube videolarımda yer alan programdaki karakterleri kullanarak para kazanabilir miyim?
When I render out from Premiere with embedded AE comps which include Character Animator scenes the Character Animator scenes are looking fuzzy. In AE, I zoom in to the CA scene to create different camera angles/compositions and was hoping the CA scenes would link back to their vector-based puppets. Am I wrong? Is there a way of increasing their quality?
Here is a link to see a gif about what I'm talking about. It shows my puppet blinking. Even though, she has 'normal' eye open, 'half blink (1)' and 'eyes closed' (2). You can catch her being entirely eyeless when she rapidly blinks. Any ideas to solve this? Thanks in advance. https://gyazo.com/a0683bf951fa5381c0321f272c1bfd4f
Hello,I'm following several tutorials and have been stuck now for hours on something that takes you 5 seconds in the videos. My trigger will not bring up my sad mouth. The swap set is set up correctly, but when I press the trigger # nothing appears. The mouth is blank. I've attached my puppet. What am I missing? https://drive.google.com/file/d/1DUJ2WiADOOLPSXymCU9ofd3M6s4ITHi5/view?usp=sharing
The docs in Bring your 2D characters to life | mentions "New Comp from Character Animator Recording.jsx" as the second way (other than dynamic linking) to include exported PNGs from Character Animator into AE, but I cannot find this script on my installation. Is it still supported? Or is dynamic linking the only way to go?From some crude experiments, I don't think Dynamic Linking is the same as dragging the PNG files across. Here is what I did. I have a character scene (around 10 seconds long). I preview in CH and it plays full speed (very minor jitter). I then create a new AE project and drag the Scene from the CH UI over to the new AE project. It sets up dynamic linking. I then right click and "New Comp from selection". I then preview the new comp. You can see it take 1 second per frame. The computer is 100% CPU, 0% disk. 3G free RAM. At the end of 12 frames x 10 seconds = 120 seconds I can now preview in AE at full speed (I have made zero changes in AE - just dragged it across). The
I've been working on this puppet and several versions of it since the 1st of this month and now it's the 20th and I still have nothing, but problems. First the arms weren't moving properly, then I couldn't move the body. Then the eyes kept going every where. I have several different PSD's and AI's of the same character to try different things. I have also tried using the stock puppet and working off them still nothing. My current problem is that the head is NOT indpendent, but it's still floting around, on top of that the arm keeps wraping. I've already put Limb IK on it and moved the different draggable points around with no luck on gettting it to look right. If anyone can help with my disaster of a dream it will be greatly appreciated thanks in advance.
So here is a gif of what is happening, I have a hand movement animation here of her moving a mouse left and right (Hand2) . The keyboard hand (Hand1) works perfectly, and is setup exactly the same. When the keyboard hand (hand1) is controlled via the [W] button is starts and stops when pressed. But the mouse control (hand2) [E] is pressed and it's non responsive, in fact it stays on the entire time won't shut off at all. Thank you in advance for any help. https://gyazo.com/8e462d81ec978e93da4b38c1bdd0ade0
Hi dear people, How do I rig the character so I can use a body dragger and properly rotate it at the same time? I am using a dragger on the main charater group to animate body movement of the whole charater through a scene by mouse. That works fine, until I try to use the Rotation option to rotate the character via the root-level transform controls. Since the dragger seems to modify the x-y-position instead of the anchor point, the whole character moves around the anchor point, instead of rotating. I tried putting the dragger handle and behaviours on different parts of the body, I putting alternate transform controls on different part of the bodies, but dragger does not seem to work side by side with transform controls except on the root level of the character. Does anyone have a helpful hint? Thänks!
Hi,Which figures there is except from Maddie that can turn the head from side to side? how do i do that?
Hey, fellas , can someone explain me how to properly make layers in PS, to make them properly react to my actions in Adobe CH animator program?I make head( circle), and import it to adobe animator , it works fine , after i begin adding eye parts to head, or any other parts , those new parts do not react at all , except head layer?what is the issue?
I've got a 3view rigged character in walk cycle. I am able to record eyegaze and face behaviours when the character is walking. But as soon as the character comes to a stand, I am unable to move the head or eyes. Can anyone help me resolve this?Thanks!
Hi, How can i control the speed of my scene? i want to make parts of it faster
I am controlling the eyes with the keyboard. so, for example, I push the right arrow and the eyes are going right. Why when I live it the eyes come back to the center? I want them to stay until i push a different direction. how can i do it?Thank you
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