Learn how to create, build, and animate 2D puppets.
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Hello all, I've been learning A LOT about character animator building simple puppets and LOVING IT! Now I'm getting into more intricate puppets and STILL LOVING IT! I've got LAYER PICKERS running eyelids beautifully. Very expressive and responsive to the Camera input. Now, I've experimented and I am trying to use a LAYER PICKER to change the shape of the pupils as they move to make the eyes more expressive and have the eye glare shift for more realism and a more 3 dimensional look. I can get it to work on ONE orientation ("...Eye Gaze Position X" or "...Eye Gaze Position Y") but not both. If I use only one of the orientations it limits the pupils' movements to side-to-side or up-to-down and is very jumpy. I've tried in different configurations where the pupils are all aligned to the shame starting spot (with the shapes of each pupil layer different) and I've tried where the pupils ar
I have never used these programs from Adobe, but I have the interests to create character, and do a simple animation of the character. The animation would be a simple as somebody sitting or standing and talking about a product for about 30 seconds. I would need a background such as inside an office or fatory warehouse. What do you guys think would be the best program to create a custom made character and create some talking animation for a few seconds? In previous projects I have used a video maker by Toonly, but if I could custome create a character with the features that I want (even better in 3D) and be able to do a short talking animation with a certain background, that would be very, very nice to do.
I resized my Character animator scene to 4K pixel dimensions and now my scene does not centre to panels workspace. It's probably a simple fix but I haven't had any luck moving it back, if I enlarge further it disappears of the screen entirely. Any thoughts? see pic. Thanks
Hi there. I am making a cartoon and one of the characters has regular legs, but his feet face backward. I have tried creating a walking cycle with the feet facing backward but the legs get all weird, when I draw a normal foot it goes fine. Is there a way around this problem? It seems character animator looks for the shape of the foot and when it finds it facing to the other side it gets confused and messes up the animation. When I change to "run" it gets even crazier. Can anyone help? I really, really need to create this character .
I'm working on a custom puppet that has a lot of keybaord triggers. Due to this, there's 9 triggers going to 2 graphics, and the triggers simply move the graphics around the screen to specific locations together. However, I need one of the graphics to seperate to a different set of images keyed to the same triggers (so I made a swap set) but the problem with this is while the swap set works just fine, the second graphic still moves around the screen regardless of the first graphic. Is there a way to press a key and temporarily disable trigger inputs for the second graphic, or for a set of triggers? I need the second graphic to stay still until the swap set is changed back.
I am trying to record my puppet in a sitting position. Everytime I drag it's legs to where I want them, they rest in that position and then I press record. But when I play the take back to view the results, the legs change to a mirrored position (and they squeeze together instead of resting apart where I placed them before the recording). I have also tried dragging the legs to where I want them during the recording and trimming the take to where the playhead is at the position I want but again, the legs are mirrored and squeeze together during playback. Is there a box somewhere I need to check/uncheck? It does not do this with the arms, only the legs.
Hi there, I have a big problem regarding Character Animator on my iMac. I can't open my Character Animation project because I get the following error: 'libgit2 error -3(9/Object not found - no match for id (91b93d9ec61fe14acd59e1c288d6373f0debd39c)) returned from git_revparse_single(&headP, repoP, specZ)'My project is located in the Adobe Creative Cloud, and I know by looking up this problem on different forums that usually a conflicted copy of the 'odb.sqlite3' file is the problem and that it should be fixed if you rename the conflicted file to 'odb.sqlite3' and delete the old one, but that doesn't fix the issue for me unfortunately. I have also tried to add an empty directory named 'objects' but that doesn't work either. Can someone help me? I don't want to lose all my work.
Hello, My puppet has very dangly hair and looks great when she is swaying her head back and forth when staying in place. However (when recording within the same scene) if I change her x or y position so that she "teleports" to a different position, her hair will dramatically sway on the first frame of her new position. Is there a way to avoid this? Or do I have to create a totally different scene? If I need to have multiple scenes to avoid this issue how do you export 2 scenes? I have exported a single scene at a time but I don't know how to combine 2 scenes. I'm very new to character animator so sorry about an obvious questions. But thanks for all the help 🙂
Hello, I have a Lenovo Ideapad P2400 running Windows 10. In Character Animator in Record mode, my built in webcam is detected and displays, but it continuously pans the frame from right to left (like scanning through a role of film. It is not a still frame of me, he shows my movements, but the frame wont stay in place. I updated my drivers, and havent found anyone else with a similar problem, please help!
Hello, I am doing up a 3 profile puppet 🙂 When I add the Walk Behavior I get a white screen. When I take away the Walk Behavior I get a body with no head. Not sure what Im doing wrong.many Thanks 🙂
Hi! I'm still quite new to this so bare with me for the poor lingo...I'm trying to get the body of a bumble bee to hover while it's legs are moving with cycle layers.When I just have the body as a single layer, I'm able to apply the Dangle handle along with physics/gravity to get it to respond with the head exactly how I want. Now I want the legs to animate and wiggle while it flys, so I tried to do Cycle layers for the animation, and it works really well!!...but I can no longer apply the Dangle and physics to the group. I attempted to apply them to each of the cycled layers, but the results were less than appealing.Is there a way to add the physics and dangle to the entire group? Cheers,Kyle
Can a puppet be controlled/triggered with bluetooth game controller?ty
HI! For some reason, the last 2 puppets I've made have had an issue with the arms seemingly not attching properly. The arm mesh isnt attaching to the body mesh properly. Its justa point on the arm mesh thats ascting like it was pinned, but not attched. File Attached.
Character Animator is not recognizing adjustment layers in Photoshop. I am trying to change the hue of all my layers. If I can't do this with an Adjustment Layer, I will have to do this layer by layer??? Thanks!
リグ画面で目や口などの、表示/非表示を変更した際に別のレイヤーまで切り替わってしまったり、表示に切り替えているのに表示されないという問題が発生します おそらく スワップセットが気を利かせてくれていると思うのですがバグでしょうか? (google tlanslate)When you change the display / non-display of eyes, mouth, etc. on the rig screenI switched to another layer, or it is not displayed even though it is switched to displayWill cause the problem Perhaps I think the swap set is nice to meIs it a bug?
Hello! I am making a hand painted animation which will have flickering watercolour effects. I'd like the neutral mouth to cycle through 3 different versions, when not lip syncing other visemes. How can I do this?Within the Mouth folder, I tried making a Neutral folder with layers 1, 2 and 3 - but it just showed no mouth at all. I haven't had chance to use Character Animator properly for a couple of years so maybe I'm missing something obvious!
I am an After Effects native (reference on how my brain thinks), and I need to parent layers in Character Anaimator. What I mean is I want my character's head to tilt side to side. However, she has hair that needs to move with her head, naturally. Well, the problem comes in with the neck. The hair has to be behind the neck, but the face/head has to be in front of the neck (so there is neck data behind the head, when the head moves). I have searched and searched and I cannot find any type of layer linking (or parenting like in After Effects). I need the hair to move with the head, but the layers need to sandwhich the neck layer in the puppet heichary. To do something like this in After Effects I'd simply match the anchor points and parent the hair layer to the head's motion. Done. But there seems to be none of that in Charector Animator which seems like a MAJOR oversight. Or it is very non-initutive. Any help would be appreciated.
No matter what i do, I cant get my charactor to lip sync when i talk, i see it done over and over, but it wont work. Can yall do a tutorial explaining setting up lip sync and the different mouths you need to make. or just build a character from scratch instead of using templates.
Here, I am doing up a cartoon graphic. I am working on this for the last two days non stop, I have deleted the project so many time, and looked online for info. I cant find any videos on this subject. How can I keep her head on the body? I will use a few different hears and profiles if I can get the hear to keep on her neck. Thanks Jimmy
Not sure if I can do this - can you make a character sit down? Not in a chair but a child on the floor? would it work to do it as a manual key frame, then position the legs by rotating them, and changing the y position? I feel like there should be an easier way but maybe it's not possible?
How do I go back to a previous version of my project? I know they have been created, but how do I access them?How do I use the search box in the community to find a phrase? I searched for "project version" and still the search system strips the words apart and inundates me with software version answers. Using "quotes" works fine in some search engines, but not this one.
I commonly do entire animation scenes (1 min each) in Ch with several characters and it will often crash. My current PC specs are below. I am in the process of getting a new laptop. Will Ch likely perform better, if I get higher CPU (2.5ghz) and/or RAM(32gb) and/or a better graphics card? In short, are there recommended specs to maximize Ch performance or will Ch experience these crash issues regardless of specs? thx Windows 10 laptop16gb RAMI7 - 8850U (1.88 ghz - 1.9ghz} Nvidia 1050 GTX512gb SSD
my 'head' tilts left while my puppet head tilts right ...where is the parameter to fix thisI've seen this a tutorial by Dave, but can't remember wherethanksMark
Hello! I tried using Dynamic Link with Premiere Pro to make a clip, but the playback is basically non-existent. I'm not familiar with After Effects, but I noticed the playback works, but it's choppy. My question is, what kind of hardware should I focus on to make for non laggy dynamic linking in both programs? Google gives lots of conflicting answers. Current System Specs:AMD Ryzen 7 2700 Eight-Core Processor, 3200 Mhz, 8 Core(s), 16 Logical Processor(s)(RAM) 16.0 GBNVIDIA GForce GTX 90
Hello,I'm havig trouble importing my scene from character aimator into adobe after effects as a vector. I made my puppet on illustrator the made sure to check the box to make him a vector in character animator. Perhaps it is the way I am importing my scene of the puppet into Affter Effects that is the problem. Most tutorials on youtube have taught me to make the scene from character animator into a bunch of PNG pics and import it like this.But when I try to copy them I do not have the same "New Comp from Character animator recording" option that they do. Here is the options I get.So instead I simply drag my scene from character animator into affter effect but when I do this I have no option to check the little box to make it seen as vectors:I am able to check this vector box when I import something directly from illustrator such as a background. But I can't seem to import something from character animator as a vector since I can't check that box. Any help would be much appric
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