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Is possible to change scenes when live streaming in character animator with a keybind?... I have one scene where my character is in the center and can talk and interact with chat with background..he can walk move around etc..then I have a game mode scene where I am positioned on the bottom left of screen on a desk with a mic with no background.. I was wondering if there is a one button option I can bind to my streamdeck...if not the only way I can make sense of it is, if I have a pre-recorded a scene/transistion that I play which gives me time to turn off the current visble layers and turn on the new ones in character animator.
Hi, my problem is the puppet body and head will not move only the eyes and arms, but also the eyes' pupils keep moving out of the eye area, I can't figure it out. I attached the psd file, and screenshot. Thanks for your help.
Hey guys, im simply looking for a quick and easy way to animate the arma 3 character (Rig) model with new animations that can be exported and work with arma 3. i know absolutely nothing in this field. Hopefully via Adobe Character Animator, as i believe its probably easier to do. From what i know, most works of this type are done via blender;this link may help:https://www.youtube.com/watch?v=EaA7uaNZKV8
I'm learning Character animator and just learning about swap sets. I created a swap set with a left forearm that has thumb up and one that has thumb down (just like the right arm). The left forearm looks fine while recording (thumbs up) but then the playback shows the wrong forearm (thumb down) For context, I created two arms and am animating them in two passes. using 2 dragger behaviors as it says to do in the tutorial. The first trigger for the right arm worked fine but the second ( for the left one is not recording correctly). Any idea whats going on? Thanks!
Hi,I have a female character and her arms are made up of seperate upper and lower arm sections. If I create a Swap set of her arms so that the arms can go to the front the upper arms also come forward and it looks wrong. Has anyone figured out a way to keep the upper arms in the same place and the lower arms can show in front of the Character?Cheers
Hi there, I need the community help, please. I want a character to hold a rifle and shoot with it, so both hands will be holding different parts of the rifle and there should have a recoil effect that affects the movement of both arms. I tried using magnets on the two holding places of the rifle and in both hands, but the rifle keeps detaching from the hands ( even if I increase the strength of the magnet effect ). I also tried to draw a rifle together with one of the hands, but I could not get the second hand to look attached to the other holding place and animate the recoil effect on it. What am I doing wrong, is there another way? I appreciate any help.
Hello. I'm working with walk cycles and using scale to have a character walk closer or further away but when I adjust scale it seems as if the anchor point is way off which causes the puppers to move. Is it possible to see where the anchor point is on a puppet? Or is the scale adjusting to the distance the puppet is walking?
Hello, I have a very simple and classic puppet, behind a table in a scene.and i'm trying with a trigger to lay his hands on the table. But hands, arms and body are attached to the head, and moving with head movements.I would like to "anchor", "fix", the hands only, to the table, like the feets are to the ground, with zero movement, but only on a trigger.Thanks for helps !
Hello all, I've been learning A LOT about character animator building simple puppets and LOVING IT! Now I'm getting into more intricate puppets and STILL LOVING IT! I've got LAYER PICKERS running eyelids beautifully. Very expressive and responsive to the Camera input. Now, I've experimented and I am trying to use a LAYER PICKER to change the shape of the pupils as they move to make the eyes more expressive and have the eye glare shift for more realism and a more 3 dimensional look. I can get it to work on ONE orientation ("...Eye Gaze Position X" or "...Eye Gaze Position Y") but not both. If I use only one of the orientations it limits the pupils' movements to side-to-side or up-to-down and is very jumpy. I've tried in different configurations where the pupils are all aligned to the shame starting spot (with the shapes of each pupil layer different) and I've tried where the pupils ar
I have never used these programs from Adobe, but I have the interests to create character, and do a simple animation of the character. The animation would be a simple as somebody sitting or standing and talking about a product for about 30 seconds. I would need a background such as inside an office or fatory warehouse. What do you guys think would be the best program to create a custom made character and create some talking animation for a few seconds? In previous projects I have used a video maker by Toonly, but if I could custome create a character with the features that I want (even better in 3D) and be able to do a short talking animation with a certain background, that would be very, very nice to do.
I resized my Character animator scene to 4K pixel dimensions and now my scene does not centre to panels workspace. It's probably a simple fix but I haven't had any luck moving it back, if I enlarge further it disappears of the screen entirely. Any thoughts? see pic. Thanks
Hi there. I am making a cartoon and one of the characters has regular legs, but his feet face backward. I have tried creating a walking cycle with the feet facing backward but the legs get all weird, when I draw a normal foot it goes fine. Is there a way around this problem? It seems character animator looks for the shape of the foot and when it finds it facing to the other side it gets confused and messes up the animation. When I change to "run" it gets even crazier. Can anyone help? I really, really need to create this character .
I'm working on a custom puppet that has a lot of keybaord triggers. Due to this, there's 9 triggers going to 2 graphics, and the triggers simply move the graphics around the screen to specific locations together. However, I need one of the graphics to seperate to a different set of images keyed to the same triggers (so I made a swap set) but the problem with this is while the swap set works just fine, the second graphic still moves around the screen regardless of the first graphic. Is there a way to press a key and temporarily disable trigger inputs for the second graphic, or for a set of triggers? I need the second graphic to stay still until the swap set is changed back.
I am trying to record my puppet in a sitting position. Everytime I drag it's legs to where I want them, they rest in that position and then I press record. But when I play the take back to view the results, the legs change to a mirrored position (and they squeeze together instead of resting apart where I placed them before the recording). I have also tried dragging the legs to where I want them during the recording and trimming the take to where the playhead is at the position I want but again, the legs are mirrored and squeeze together during playback. Is there a box somewhere I need to check/uncheck? It does not do this with the arms, only the legs.
Hi there, I have a big problem regarding Character Animator on my iMac. I can't open my Character Animation project because I get the following error: 'libgit2 error -3(9/Object not found - no match for id (91b93d9ec61fe14acd59e1c288d6373f0debd39c)) returned from git_revparse_single(&headP, repoP, specZ)'My project is located in the Adobe Creative Cloud, and I know by looking up this problem on different forums that usually a conflicted copy of the 'odb.sqlite3' file is the problem and that it should be fixed if you rename the conflicted file to 'odb.sqlite3' and delete the old one, but that doesn't fix the issue for me unfortunately. I have also tried to add an empty directory named 'objects' but that doesn't work either. Can someone help me? I don't want to lose all my work.
Hello, My puppet has very dangly hair and looks great when she is swaying her head back and forth when staying in place. However (when recording within the same scene) if I change her x or y position so that she "teleports" to a different position, her hair will dramatically sway on the first frame of her new position. Is there a way to avoid this? Or do I have to create a totally different scene? If I need to have multiple scenes to avoid this issue how do you export 2 scenes? I have exported a single scene at a time but I don't know how to combine 2 scenes. I'm very new to character animator so sorry about an obvious questions. But thanks for all the help 🙂
Hello, I have a Lenovo Ideapad P2400 running Windows 10. In Character Animator in Record mode, my built in webcam is detected and displays, but it continuously pans the frame from right to left (like scanning through a role of film. It is not a still frame of me, he shows my movements, but the frame wont stay in place. I updated my drivers, and havent found anyone else with a similar problem, please help!
Hello, I am doing up a 3 profile puppet 🙂 When I add the Walk Behavior I get a white screen. When I take away the Walk Behavior I get a body with no head. Not sure what Im doing wrong.many Thanks 🙂
Hi! I'm still quite new to this so bare with me for the poor lingo...I'm trying to get the body of a bumble bee to hover while it's legs are moving with cycle layers.When I just have the body as a single layer, I'm able to apply the Dangle handle along with physics/gravity to get it to respond with the head exactly how I want. Now I want the legs to animate and wiggle while it flys, so I tried to do Cycle layers for the animation, and it works really well!!...but I can no longer apply the Dangle and physics to the group. I attempted to apply them to each of the cycled layers, but the results were less than appealing.Is there a way to add the physics and dangle to the entire group? Cheers,Kyle
Can a puppet be controlled/triggered with bluetooth game controller?ty
HI! For some reason, the last 2 puppets I've made have had an issue with the arms seemingly not attching properly. The arm mesh isnt attaching to the body mesh properly. Its justa point on the arm mesh thats ascting like it was pinned, but not attched. File Attached.
Character Animator is not recognizing adjustment layers in Photoshop. I am trying to change the hue of all my layers. If I can't do this with an Adjustment Layer, I will have to do this layer by layer??? Thanks!
リグ画面で目や口などの、表示/非表示を変更した際に別のレイヤーまで切り替わってしまったり、表示に切り替えているのに表示されないという問題が発生します おそらく スワップセットが気を利かせてくれていると思うのですがバグでしょうか? (google tlanslate)When you change the display / non-display of eyes, mouth, etc. on the rig screenI switched to another layer, or it is not displayed even though it is switched to displayWill cause the problem Perhaps I think the swap set is nice to meIs it a bug?
Hello! I am making a hand painted animation which will have flickering watercolour effects. I'd like the neutral mouth to cycle through 3 different versions, when not lip syncing other visemes. How can I do this?Within the Mouth folder, I tried making a Neutral folder with layers 1, 2 and 3 - but it just showed no mouth at all. I haven't had chance to use Character Animator properly for a couple of years so maybe I'm missing something obvious!
I am an After Effects native (reference on how my brain thinks), and I need to parent layers in Character Anaimator. What I mean is I want my character's head to tilt side to side. However, she has hair that needs to move with her head, naturally. Well, the problem comes in with the neck. The hair has to be behind the neck, but the face/head has to be in front of the neck (so there is neck data behind the head, when the head moves). I have searched and searched and I cannot find any type of layer linking (or parenting like in After Effects). I need the hair to move with the head, but the layers need to sandwhich the neck layer in the puppet heichary. To do something like this in After Effects I'd simply match the anchor points and parent the hair layer to the head's motion. Done. But there seems to be none of that in Charector Animator which seems like a MAJOR oversight. Or it is very non-initutive. Any help would be appreciated.
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