Learn how to create, build, and animate 2D puppets.
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Is there such a thing? I have a Character who opens her mouth wide, when shes surprised and smiles with a lot of teeth. While her jaw moves with every word she says, I cannot move the jaw when I only make mimiks on my cam. Do I have to draw a whole chin for those two, or is there another way?
Hello!I'm trying to reuse a scene without having to actually remake the scene. It's an old scene, so I can't do what I've usually done (hit undo and just start again). Is there a way to keep everything in the scene the way it is, but start with a fresh recording?
I have IK arms that work properly. I can drag the hands around and the IK works. With my feet, I have independent shoes with an anchor point on each leg at the ankle (each leg is also independent). Each shoe has a draggable heel. When I drag each shoe, they warp as far as I can move them (I want NO warping at all and I don't know why the software would assume I ever would). I just want my shoes and legs to never warp but just bend like my arms do. The shoes keep the one pixel of my anchor point on the leg's ankle and the rest of the foot will drag all over the canvas and look really terrible. To me, it's odd that the arms and legs do not act at all the same even though they both have exactly the same setup (just a few more layers on the arms but otherwise literally exactly the same in every way). So if anyone knows how to make my shoes act more like shoes and less like water I can drag around, that would be so sweet.After weeks of frustration trying to solve this
Hi! I'm getting this error all the time now when ever I try to do some changes to my scene and I have no idea what it is all about: "handle value is not a number. Error code: (Container.js:215)" and it's making me mad...!
Hello CH pros! I've been working on my first puppet and I've been stumped as to how to get the eyes to work. I think I have problems with my layer structure. Right now her right eyeball tracks correctly (more or less) but her left eye is just dead. I've tried re-working this and re-doing the structure based on different videos, but at this point I'm just more confused than before. I haven't made much progress in three days so I thought it was time to bring it to the friendly folks at the internet to see if someone can help! Here's a link to my Maddie Puppet
Hello, i need to know if i can use free avatar on adobe character animator to use it on my youtube video? I earn money with my video (not much...), so is it ok or not legal? Thank you for your help! Have a good day!
I have problem in Character Animator recently. I followed tutorial on Youtube and put Walk Behavior into my Puppet, it worked well . But when I click Run , my puppet's foot was transformed ( in picture ). I haven't figured it out in this 2 days. Is there bug or my rigging was wrong ? Please help me, thanks for reading.
Hi! Need help with mouth rigging, I followed some videos online and uploaded the starter mouth pack to my character and it seems like I have everything correct in photoshop. When I upload to character animator it seems to have the values that indicate it recognizes the mouth but when I talk it doesn't mimic my movements, not sure what is going on because I'm still new at this. Any help or tips appreciated!
Hello, A few days ago I started rigging a character drawing for an university project. But when I add a behavoiur to my puppet and go to Record, in the timeline an error warning is showing up: "Motion Libary: Body and Limb IK behaviors must be on the same layer." The puppet does not move or doing anything, altough I added behaviour from the libary. I dont understand this because I only have one layer (png image with the drawing/ imported via Photoshop/ photoshop dat). Can anyone help? I need to make him idle,breathing ( for a roleplay game)
Hi all,When I open a new blank face (or anything else) in Character Animator it doesn't open Photoshop with the image ready for customizing.Neither does going to 'Edit' > 'Edit Original'.Do I need to reinstall the programs or am I just missing something small?It worked fine on the Mac computer, but the Windows 10 PC is giving me headaches.Any help would be much appreciated.CheersDamian
I am unable to use Character Animator's Puppet Maker anymore, as I recieve the following error code every time I try to run the program Internal error code: (1619875827:1451+22) Temp file could not be written. I have tried setting different files paths, but I'm not having any luck. Please help.
Hi there, I am new to Character Animator. When I try to open the Puppet Maker tool I receive the following error: 'Internal error code: (961804122:272+32) Found scenePPath() doesn't match expected ppath'. I tried installing and re-installing and downgraded to different versions to see if the issue would persist. It did. Could it be Dropbox Plus? As all of my files are backed up there. I did unsync the documents folder, where all Adobe Characted Animator files are saved automatically. If you think it is Dropbox, is there something else you think I should unsync in order for Puppet Maker to work? I cannot think of any other reason for this. If anyone knows or has opinions, I would appreciate your help 🙂 Many Thanks,Delia
I'm mystified by a problem wherby my puppet won't open his eyes in the beginning of the timeline but eventually keeps them open. I keep deleting things from the timeline in different places to try to figure out what's causing the eyes to close in the beginning and open at about 1 minute and 7 seconds. I've uploaded the entire scene to https://www.mediafire.com/folder/gulzatkzndis2/thePerformer+3. It's gigantic. The idea of it is that I stop the timeline when I speak my part. I appreciate the help I always get on this forum.
Hi. just wanted to check and I have searched but perhaps havent used the right terms... so... When building up the swap sets is it possible to have sets below and above a visible object that isnt in the swap set? My case is that I have arms in sets animating actions and some are behind the arm of a chair and others in front. The chair arm is a layer between those that need to be in front and those behind (see image of heirachy). What is happening is the sets in front change coordinates to somewhere off their position and and hid behind elements that are lower in the stack. Many Thanks alan
Hello, I would appreciate your help, I need an API for Character Animator, I realized that this software does not have an API, basically I need it to link it to the PY code of a project I am doing, I need the character in the picture I am uploading to be able to move his lips and move according to the text, I would appreciate it if you could help Let me figure out how I can get an API that can help with that
I would like to use a Elgato Stream Deck as a MIDI device to control Character Animator when the program is out of focus. Stream Deck has a plug-in called "MIDI" that emulates a midi keyboard. However when I press the Stream Deck's key the Character Animator does not detect it. Has anyone else got this to work?
What size are the built in backgrounds and is there any way to add more of them?
I wanted to change the color of puppet's shirt (making it a pattern rather than. a solid color). When I was in rig mode, I double clicked on PS to edit and this is what happened. please see pics
Haven't seen quite this question in the forum: I'm rigging a puppet. I have a (working) swap set for swapping happy mouth visimes with sad mouth visimes. I am NOT using live audio; I'm using prerecorded audio files. I can Create Take from Scene Audio with one mouth, but I cannot swap between. Nor can I generate multiple takes to delete the visemes I don't want. Is there a way to achieve this? Am I asking Character Animator to do something it's not really made to do? Would I be better off using a different application? Thanks in advance.
I was just playing around for fun - I decided to try and see what a comic book would look like from a previous video I made. That is, use Character Animator to pose the characters and backgrounds etc, but then export single frames (as PNG files). I then used Adobe InDesign to crop and frame the pictures. I just used rectangles, but you can use any shape it looks like. Text bubbles were a bit painful, so I kept it simple to start with (rectangles - no little triangles pointing at the character doing the talking). The thought bubbles I copied and pasted from Microsoft PowerPoint.
I don't understand this yellow line that surrounds the puppet. Why does it look like this and how do I make it more reflective of the shape of the puppet. Please see the enclosed file
I get done with all the rigging of a puppet and put him in one of your existing backgrounds. I add a few different camera shots and use some different hand movements and then the hand movements stop working and i go back to the rig set up and the rigging is all in the wrong position. Why is this happening? Plus I'm still having trouble with live key frames and camera setups vs triggerable camera setups. I can't seem to get the live shots to work.
I have a boy who i want to show holding a rabbit the wrong way. The legs of the rabbit will be moving back and forth. But I an't seem to get the boy to be able to wrap his arms around the rabbit. the rabbit is a secondary puppet because his legs need to move. Can I make that part of the animation in FRESCO??? I've spent all day on this. please help.
I need my character to drink milk from the glass, so I am wondering if that is even possible in character animator, and if not - what are the alternatives?
I've redone the Limb IK several times. Still can't figure out what's going on ... see video below.
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