Learn how to create, build, and animate 2D puppets.
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I have a Char Anim project with tons of voice-over audio files with many of the VO takes replaced with pick-ups... is there any way to determine which ones are not currently used anymore and can be safely deleted from the project similar to what you can do in Premiere/AfterEffects? I'd hate to mistakenly delete something that was still in use in a scene. If such a feature doesn't exist, I humbly request it be added.
I've had several puppets now where the ability to use an invisible clipping mask like in After Effects or Photoshop would have helped sooooo much. Instead it's impossible to use a clipping mask unless the clipping mask is visible. This works great for eyeballs and faces but is useless for anything else, particularly for puppets that have extra moving parts (like robot/mechanical type of thing). I've tried everything that I could think of as a workaround to trick CA into showing the art while hiding the mask. The closest I could get was using pure black/white masks set to blending modes, but that also sets the artwork to that blending mode as well. Would really love to see this in future versions of CA!!
Swapsets could/should be done in a single layer, similar to the way Visemes are done, if they are included in the same parent object. For instance: if I have a series of shoes for the right foot (pointing inside, middle, and/or outside) that change angles depending on the motion of the puppet, I should be able to slice a single item on the timeline and change said shoe. This will be more efficient, better organized, and give us better control of more advanced animations. The image below could be well organized in two layers rather than 6, and it's only going to grow as I finish this fairly short animation.
Hi, I regularly uses the "Compute Head Movement from Speech" feature in Character Animator, and since I've updated to version 24.2, the "Compute Head Movement from Speech" would stop working after around the 2:00 mark in my videos, so I've reverted back to version 24.0 and it is fine. So I guess this could potentially be a bug that might require some attention? Thanks!
Hello All, I'm creating a video for our STEM Program for the School District I work for and am very new to Character Animator. So far I've created an Ai generated character, I've created a Pin mesh to eventually give the character slight life like movements, but now I'm focused on eye and mouth motion assignments. How do I go about assignments of the mouth and eyes for specific motions such as blinking for the eyes and movement of the mouth? Sorry if this is vague, I'm very new here. Thank youNino
I have a new computer with an I9, 32GB and RTX 4070. When I try to record my movements the recording is lagging behind and skipping. I have it set to 24fps. My previous laptop with less specs did not have any issues with this. I feel like I am missing something. I am using the newest version 24.2.
La barra de sonido no se activa, y sale el texto,Nivel de audio demasiado bajo.No se a que nivel se refiere.He cerrado todas las demás aplicaciones y he cerrrado y abierto el programa y sigue igual.Gracias.
Hello, I recentrly bought adobe creative cloud , I was trying to do a project through adobe character animator , but i was not able to acess anything from timeline tab and I swichted to pro but still the same issues. please what should I do? thank you
I just downloaded Character Animator 2024 (24.2) and it is not reading my integrated camera. I have restarted multiple times. I have assured the camera access is on and open. I have read the forums, watched the videos, and tried my spouse's computer (it worked). I have checked that the camera is selected in the hamburger (three lines) menu in the panel. I have made sure no other programs are accessing the camera. I have run a hardware scan and everything is working properly and all the drivers are up to date (even the GPU, which needs to be checked through a separate program). However, on my machine,CA still says "Waiting for Camera."This is the only computer I am able to use for this work. Buying an additional camera is not an option for me right now. I would like help in resolving this issue so that I am able to use this program with my computer.System Details:Lenovo Legion 5 ProWindows 11 Home, 23H2, 64-bit, x64-based processorProcessor: AMD Ryzen 7 5800H with Radeon Graphics 3.20 G
イラレで線幅ツールで作成したデータを、キャラクターアニメーターで、読み込ませて、ベクトルでレンタリングしたのですが、線幅ツールの効果が無視されてしまい、残念でした。ベクターデータの効果が発揮されていません。不思議なのは、フレスコでベクターブラシで作成したデータをイラレに持って行き、そのデータをキャラクターアニメーターの方で、読み込ませて、ベクトルでレンタリングした場合、効果が適用されます。イラレも効果が適用されるとうれしいです。
I think It would be a good idea to have emotions/expressions triggered to audio input, I use Character Animator for content creation (twitch/youtube) but have camera turned off, since I move around a lot, and I think it would be a good idea/useful for the character to react with facial emotions such as when I scream from being scared to show a scared face or when I laugh show joy or happy or laughing, or when I yell in anger/frustration, to show anger emotion.
The ability to insert or delete frames in the timeline would be hugely beneficial. Currently, the attempt to insert additional dialogue or action in the middle of a scene is rather difficult. It requires all layers beyond the insertion point to be moved manually to make room for the new addition. And, the opposite is true if a portion is not required in the end and, subsequently, deleted. I believe the vast majority of Character Animator users would benefit from such a feature.
I am using the motion library well by applying it to a puppet called Blobby provided by Adobe. This time, I tried to change the shape of this Blobby Puppet and apply it in the same way, but there was no response at all. When I apply the body and limbs to the behavior and use the motion library, there is no response. Even if I delete all the behavior items and reapply the body, limbs, and motion libraries, there is no response at all. When applied to other puppets on other sites, it works as a motion library, but Adobe puppets such as Mega Robot and Blobby do not work, so there appears to be a problem.
I'm going in circles trying to figure out why the face capture of my eyebrows is distorting the head and other assets. I've made them independently and gone through the tags but I feel Im missing something. Anytime I raise or lower, it distorts. Please help 😞
I've been using CH for animation for a while and want to apply for some CH gigs but a lot of them include rigging the character too. I've taken a lot of tutorials and have made a few practice rigs swapping out the art from existing rigs and they work fairly well. On Fiverr and Upwork some people are charging $20 for rigs and others $200+ but a lot factors into that including what country they're located in and the complexity of the puppet.I'm talking to someone now and the character would have maybe two 3/4 views (can't be flipped), blinks, lip-sync, draggable arms, and some dangle added to the hair. I'm just wondering for someone that makes rigs a lot or was ever employed as a CH rigger what the expectations are so I don't scare a client away with an estimate or end up selling myself short. Thanks!
I would like to see more flexibility, within the application, to apply various compressor and noise gate settings, through some type of audio mixer, that works with stand alone microphones. Currently there are very limiting options to adjust such settings. I would like to see ratios, thresholds, gains, etc. built-in to the application.
Problem statement:In order to make the walk pose or head turner to work in Adobe Character Animator, I would need to draw artwork (Adobe Photoshop or Adobe Fresco or Adobe Illustrator) for multiple poses, which is where I struggle because I'm not a good artist. My Idea:Generative Ai - my idea is that just like how in Microsoft PowerPoint when you add text or shapes to the page, it will suggest layouts (see Create professional slide layouts with Designer), this option (to automatically suggest or guide design based on what user has currently drawn) would also be helpful when creating artwork for Adobe Character Animator. Idea 2 - use Generative Ai to suggest outline of where body parts should be drawn. Idea 3 - use Generative Ai to show guidelines for (adobe photoshop, adobe illustrator) for where I should be drawing my artwork within when making artwork for poses in a walk cycle.
So I have a puppet in Adobe Character Creator that works great for the head animations (head turning, lip sync, etc.) but trying to rig and animate the body is a nightmare, IK rigging is the only thing it provides and trying to get an elbow/knee to bend the way you want it to while dragging the hands/feet around is impossible and there are no recent tutorials offering solutions. Is is possible for me to just use Character animator to do the head animations and then drop the project file into Animate and attach it to a puppet I've imported and rigged there? Obviously asking for a bone tool in Character Creator is too much, neither is it obvious to the devs to include it, so If I have to use both programs in tandem to make my character work then I can live with that.
Hi all! My little pup's tail wag is driving me crazy. Is there a way to hide the movement lines BEHIND the BODY? The body is a white solid, 100% opacity. The tail object is placed behind the body, and hides appropriately. RTFM'd, watched all relevant YT videos but still consider myself an absolute noob, this being my first scratch-made puppet. Thanks in advance!mfC
Hi, I'm a pretty much novice when it comes to animation but I was hopeing someone could help as i have searched all over youtube for an answer and I cant seem to find one. I have mad an imported a character but I cannot seem to add expressions via triggers I have added another "blink" but it overlays on top on the exsiting eye as is when I press the trigger the eyeball remains visable and the blink lines just overlay them in the performance. There is most likely a simple fix I just dont know it! I would very much appreciate some helpe please.(I have added screenshots for reference) I am also having problem's with the arm rigging as it seems the stretch the arm and warp it too much.
There is no workspace in the Adobe character animator
please help!! when I open my project, Im gettitng this error: i had many puppets and other files in the project and it's very important for me to open it 😞
Looking for a solution as to why CA can't find my webcam? It appears to be quite a common issue and I've got to say a very frustrating one. All the YT tutorials show the webcam working, and without that happening the program is pretty pointless. I have the very latest version and am using the Elgato option which uses my phone. It works in W11 camera app. My monitor is a Samsung M8 with a webcam, but CA won't recognise that either, and why I'm trying Elgato as I don't like the idea of going out and buying another webcam, and that might not work either? Is there a webcam that is guaranteed to work by Adobe?...Why are things so hard!!
HiI took the Baker (Samurai puppet) as an exemple and try to pu my own drawing. I cant' figure out what's going on. Impossible to drag the arms with my mouse.Any idea?It looks so terrible 😅 6 hours I'm on it. I just want to give up. I think it's not for me.ThanksBestS
Hi guys My characte remians static whenever I pick a part to animate ie I animate the head but the arm movements I recorded before don't play during recording. This makes it very difficult to act out the character when nothing else moves. Does anyone have a workaround for this?
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