Learn how to create, build, and animate 2D puppets.
Recently active
When recording and during playback I will get an error message ~ Invalid File Tags.When this error occurs it sometimes stops recording. Playback will also trigger this error. Eventually, the error will continually popup forcing me to use the Task Manager - End Task, to shut down the program.I have not modified my characters for several months. To try and remedy this problem I have spent several hours going over each layer and making sure the structure is correct and named properly. I have tried different variances of naming and tried removing the + character. This did not help.Please help.YouTube Video - Detailed - Character Animator Error "Invalid File Tags" - YouTubePuppet file location - Dropbox - Chris ver 3.puppet - Simplify your lifeProject file - Dropbox - Ep 76.zip - Simplify your life
After I got my first puppet all rigged and awesome so when I tilted my head, the earrings dangled perfectly. Then I customized the mouths and the audio lip-syncing works perfectly ... but now when I tilt my head, it does this ... and this ...It normally, and used to always look like this ... What could I have done wrong?
I've placed my audio files (mp3) onto the timeline along with my puppet, selected them all and then chosen Timeline > compute Lip Sync Take from Scene Audio. The visemes and waveforms appear but when I play it, the mouth moves but I don't hear the audio. The audio plays in Audacity. What is it I am missing?UPDATE: I've now tried also exporting the audio as AIFF and WAV files (both 16- and 32-bit) but neither of those seem to work.
I'm very new to Character Animator. When working on a new project, should I import the puppet or the illustrator/photoshop file?
Between exercise files from Lynda and other tutorials, puppets and templates I've downloaded and created, and all the project folders and embedded assets folders I have the same characters' files copied in multiple folders. I've accidentally deleted work on puppets and source files more than once.What is the recommended way to keep assets organized? It looks like when I use a puppet or source (Illustrator/Photoshop) file it gets copied into the project folder (but I swear I saw one linked to the original folder as well) and I think I've made changes to that one and later wondered why they weren't in the original.
Hey! I was wondering if anyone knew how I could get this to sync? I have the walk behavior set up and cycle layers set up on the feet and torso. I fiddled with the settings on the walk behavior and cycle layers behavior but there aren’t any definitive factors. I’m trying to get the feet to come down as his body comes down and his feet to come up when his body comes up.Also, when I tried to set the cycle layer of the feet and torso to begin when triggered, the feet and torso disappear and only show up when I press the trigger. So I have to set the cycle layer to to trigger immediately. Please see attached video
Hey folks! I added the cycle layers behavior to each of the feet of my puppet and they disappeared. Not sure what other details I need to include. But if anyone knows why this may be happening, help me!
Hi Everybody,my project is working on a puppet similar to Dr.Applesmith. So i just copied and renamed him and add some Animation Layers of the Arm and Head that i want to put on triggers. When i imported the renamed PSD File the Mesh structure changed as you can see in my attachment. So how can i put the head out of the body yellow line like it is in the original? How can i manipulate it except of seperate the layer with the plus sign in PS or the crown sign in Ch Animator? Cheers and thank you for feedback JP
drive.google.com/file/d/1UjkqKtTSaOVLigscfJTOJJra8ABaVsb2/view?usp=sharing… https://drive.google.com/file/d/1dTj49-bVkOEKdUXEGJOQLGrtB9qllrNa/view?usp=sharing… The mouth triggers work perfectly in "BubbleFest" but not in "QueenBodyCA" even though they're set up the exact same way???
I'm on a MacBook Pro running Mojave 10.14.6. I have the latest versions of Character Animator (2.1.1 Build 7) and Media Encoder (13.1.5 Build 35). However, I can't get Media Encoder to launch from Character Animator. When I go to File Export, sometimes AME export options are grayed out, and sometimes it prompts me for a filename, and after a delay of a minute or two I get the error message "Failed to launch Adove Media Encoder". I've tried many combinations of quitting and restarting the two apps, and restarting the machine. I've also tried removing the ~/Library/Caches/Adobe/Adobe Media Encoder/13.0 folder. Any ideas?
Hello Support Community, Just curious if anyone has found a way to export the timeline data as some type of text format (XML, CSV, etc)? Basically, I'm trying to see if it's possible to get the viseme and trigger data out of Character Animator for use elsewhere: another program, a traditional x-sheet, etc. I've been snooping around the folder/file structure but haven't found anything useful. Any thoughts?
Hello! I am trying to find more resources online to help learn adobe character animator that goes in depth into the layer set up and rigging. For example, why stuff works the way it works rather than click here because this works. I have run into issues and I dont know how to trouble shoot them and I feel like it's because I don't understand the basics of the features and behaviors. For example, why do you put ARM IK on the entire puppet rather than on the arm group? I see that tutorials say to do that, but I dont know why its working that way. Also, what needs to be a group and what needs to be a layer? Does the walk cycle only work if your character has legs? What if your character design is one without legs but just feet? Can I tag the feet as knees and waist? My character is a bunny and doesn't have actual legs. Is there a feature that can allow hopping? Or do I need to create the hopping as a cycle layer? The reason being is because I
So im using Sticky and i added in a drawing from photoshop, when i imported it looks like this and the whole background moves with my head. Not sure why
Now i still use 2.0. where i can Update ?Thank you .
Heloo mighty Adobe people! Once more I come before you to share my work which would not be possible without your priceless help and patience! Just like the last time, I made an animated vlogger, only this time it's in english! So please take the time and take a look! I used all my skills from Dave's amazing tutorials and here I am! https://youtu.be/MVuuHIaivGg Please tell me what you think, because a word from you guys is worth more than a thousand muggles phrases!
I imported prerecorded dialogue and was happily recording my face performance earlier today. I just now reopened my project and hit the record button and I can't hear the dialogue anymore. I can hear it on playback, just not when I'm recording a performance, which is kind of crucial. None of the audio tracks are muted, the microphone and lip-sync buttons are turned off. I've tried closing and restarting Ch as well as restarting the computer. I'm running on Mac Mojave 10.14.4. Any help is appreciated!Update! I found a workaround. I hit play FIRST then hit record as the playhead was moving. It's not super accurate, but it seems to work for now.Message was edited by: Nora Novak
2 quick questions for all the character animator experts 1- Is there a way to open and close all timeline trigger triangle tabs from different takes at once like you can in Photoshop by clicking one triangle and pressing command? 2- Is there a way to rename a recorded track take once it’s already in the timeline? I’m trying to rename a recorded track and I can’t. Even if I rename it in the puppet workspace.
Hello Character Animator community, I've been working with Character Animator the better part of this year and I'm beginning to have fairly complex puppets and scene setups. One thing I noticed when I wanted to reuse a puppet was that things I thought I had set such as Transform values and Walk values would be changed if I made a new scene with that existing puppet. Now I'm 99% sure this is intended behavior, and that values you set in the rigging tab are the "base" values and those can be overwritten by adjusting behaviors in a scene. The issue I have is that after working to get a puppet performing well, I end up wanting to use the scene values when reusing the puppet. This happens a lot because tweaking things like Walk values is very dependent on having visual feedback on how they are working, so you end up setting those in a scene and then find the puppet does not walk like it was when you add it to a new scene. The only solution I can think of is to open every beha
Hi ChAnimator People, I am going crazy over here.I have been wrestling with my puppet's walk cycle for 2 hours now and I can't figure out for the love of god why my character doesn't walk the same way between left and right. It walks fine going (his) left but completely slouches and is compressed a little bit when walking (his) right. I have checked the rigging again and again. I have checked the mesh again and again. I am going crazy right now. Here is the .puppet: https://drive.google.com/file/d/10EL8S81kK_UjelOL-Ks1XPN3gfUJGL_t/view?usp=sharingWould really appreciate a hint for where I made a mistake. Alassane
I hope someone can help me.I sending a adobe charakter animator puppet via NDI to OBS.I can see in the studio Monitor from NDI the souce and it looks perfekt but in OBS i have strange like triangle pixel errors.I have tried it on 2 computers and even sending it via the network dosnt fix the issue.
Character animator is making my puppet blink in only one eyeit's not pulling in the illustrator file as the illustrator file isand it's causing issues with the 'auto-blink' function https://drive.google.com/file/d/11qKl5to-BptXyv0_0N-J-pbHI_WqfzSz/view?usp=sharing
Hallo Zusammen Ich würde gerne wissen wie ich 2 Puppets in einem Video spielen lassen kann.hat da jemand evtl eine gute anleitung oder video ? Liebe Grüsse Tayfun
When I add multiple CH dynamic links to an AE project file, my RAM increases significantly even for those CH links not being used in the specific timeline. I try to reduce RAM usage by putting AE playback on 1/3, close CH when AE is being used and AE cache is on an Samsung T5 portable SSD. I would like to keep my project in one AE file but maybe there is a recommended limit on the number of CH dynamic links per AE file? Thanks Here is my hardware information:CPU: i7 7700HQ 2.8Ghz 4 coreRAM: 16GBGPU: Nvidia Geforce GTX 1050OS: Windows 10
Hello, I'm a newbie to CH and I want to create a swooping eagle character, but not sure where to start?Is there a place where I can find an eagle that I can animate or do I have to start from scratch? Thanks
Looking for anyone in Atlanta for hire to teach me how to animate.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.