Learn how to create, build, and animate 2D puppets.
Recently active
I posted here a fairly complex question to the Ch forum 2 days ago (9/27), took me a while to compose, and I just now checked for the first time and I don't see it on the home page or the second page which is already taking me back more than two days. I went to my browser history and found the page of my post, but I have no idea how to get there through normal channels nor what good it is if no one who might have my answer sees it on the forum home page. I apologize for sounding like I'm throwing flame (ala Okay Samurai's latest animation), but should the new forum have gone live before it was at least a little more functional? Sorry,Martin
Man, am I worried about writing a long post here. This new forum setup has been giving me agita on the Premiere site. But here goes: My puppet is made of large photographs, basically, 2400 x 4800 pixels. I built it in a PSD file of these dimensions. Cutting out the images—photos were not green screened unfortunately—is much easier at a higher rez and there are other reasons for keeping everything full size. But this is ultimately, way too big a file for Ch to handle in my tired old computer, at least once we've got all the postions and alts, etc. That's fine; I finished building him, duplicated, made the new one a more managable size and that's my little guy. But here's the thing, when I want a variation, I'd like to be able to Edit Original (⌘E) and get back to the big file. Or, if that's not achievable, to at least be able to do revisions to big guy and then apply all Behaviors, Tags, etc. I don't want to have to make my changes directly in PhotoShop and then reapply a
I don't know what the problem is here , my MIC records well in any other programs and I use it on live streams often, but wen recording in Character Animator once i playback the scene the audio is slowed down and stuttery/ distorted. I have tried changing the audio settings with no changes helping.
Anybody got any suggestions for lip-synching a song with a puppet. The puppet seems to pick up the music too. Any tips to improve the accuracy of the synch?
In the same scene I want to show a puppet walking then stopping (and talking). For the puppet, I have a walk and stand profile. However I haven't figured out how to use the different profiles in the same scene. Am I able to use both profiles in the same scene or do I need to do break the scene into 2 parts (Walking & Standing)? Any suggestions are appreciated.
Hello & Welcome to the NEW Character Animator Support Community! My name is Colin and I am your community manager responsible for managing this community along with Kevin, Caroline, Rameez, Sumeet and Shivangi. We are super stoked to have you join us in this new support community. This community will be a one-stop-shop for all your questions, answers, educational content, concerns, and even the coveted viritual Hi5! If you have any questions or comments about this new Character Animator community, please feel free to post here... We are listening! Cheers, Colin
Hello! I was wondering if I could get some help with this puppet. I have only done his head so far because I'd like to practice with character animator. Right now, I am having issues with his pupils not staying within the parameters of his eye balls. Please help! I am new to character animator!! Please see photos below. Could it be the design of the character's eyes? Possibly his pupil size?
I have a quite simple puppet, with only one view, no head turns, just the front. Just like in Dave Werners Tutorial I added Arm IK to the top level puppet. Every bodypart is found, just once, like it needs to. But it does not work. I can stretch the arms to infinity and beyond and elbows cannot change direction. Does anybody see a mistake? Where can I start my search?
Hi there, CA community, I have a scene where I would like to have a vehicle moving across the screen. I've figured out how to control the Y axis for smooth movement, by attaching a slider to the control panel, and enabling the axis to record from the Transform behaviour - but I need the vehicle wheels to rotate to make it work properly. Is there a way to set up auto rotation, without having to bind this to a slider or dial somehow? Or if I apply physics, would the wheels turn from friction with the floor? I susupect the answer is just to do this over the top of the scene in After Effects - but just thought I'd check first.
Hi! Character Animator was working great for me until I ran into this issue: I updated the name of an eye layer in my PSD file, and now whenever I try to edit the puppet in Character Animator, I get this error message. Tried importing the puppet in a new project, tried reverting the changes in the PSD; no dice. This is a commissioned project, so I'm hoping I can figure this out soon. 😕😕 Thanks!
A new article was posted by the Character Animator Team. Download new puppets and learn how to animate them easily. Check it out! It’s No Bull! Animate in Real Time. Really.
I think I've tried just about everything to get this body to show up. I had a developer customize some of the Chloe artwork for Character Animator, and have been trying to work (on a deadline) to create some simple animations with her. I have gotten just about everything to work, besides the fact that her body won't show up in the Record view. I had the body originally set to change views off of layer swap triggers, but since encountering this problem I have tried to delete it out to see if that's what was causing the problem. I then tried to reimport all the original artwork and start rigging her from scratch....this did not work either. Only the head and torso show up. My hunch is that the layer hierarchy I'm using isn't right, but since CA is updated so frequently, I feel like the tutorials on the proper layer order are greatly outdated. Would anyone be able to point me in the right direction to get this character's body to show up?See the attached pictures for my Ri
For the federal election here in Canada I did this video of a muppet singing to the voters.https://youtu.be/E7JtIxRrRVsThere is a lot of laughing through the creation process of this clip. Please enjoy !Thanks to Adobe and Okay Samurai for the tips and tools ! The rhinoceros party is a satirical political party in America. They make fun of themselves and of politicians.
Hello Character Animator community! I'm working on a shot with a character in the middle of the screen and a foreground and background. The character in the middle has a walk cycle and can point right or left but has body speed set to 0% so she doesn't actually move. The foreground and background elements have walk cycles and have a body speed of -30%, with the foreground set to "run" and the background to "walk" so they move slightly different for paralax. The effect works well, the issue is that from an editing standpoint I can't scrub the timeline and get an accurate look at the scene. If I scrub back and forth the background and foreground get out of alignment more and more, so the only way to accurately see how the scene will end up is to rewind to the beginning, refresh the scene and watch the whole thing at real time speed, which for a multi-minute scene can add up. My question is, is this normal behavior, or am I doing something wrong? The foreground and background ha
Hallo allemaal. Wij zijn gisteren begonnen met het opzetten van een LinkedIn platform voor Character Animator gebruikers, om samen te werken, elkaar op weg te helpen en om je werk ideeen en vorderingen te showen. Zoek op LinkedIn naar "De Eerste Nederlandse Adobe #CharacterAnimator groep" en meld je aan . (Zie ook DigiEmotion) Als we genoeg mensen kunnen verzamelen kunnen we eens aan workshops gaan denken. John Post van Toonworkz is al aangesloten en we hebben Dave Werner als prominent lid. Zie je daar ! 🙂
Hello everyoneI animated a character, which can walk. He could do that, erverything worked. But one thing wet wrong: Unfortunately his knees move in the wrong direction. The character walks to the right, but his knees bend to the left. How can I change that? Last week everything worked fine, but when I reopened the program yesterday, my legs suddenly moved in the wrong direction. I don't know why. I changed nothing in the Programm since last week.This is what my character looks like. The origins are already set.And this is how the Character looks if he is walking: Thank you for your help,Ciao, Tanja
Ok it has been a few months since I dove into Character Animator. I created a character, where he has 5 outfits that he can change into. Just like the old video that Dave shared of the Iron Man like character, I could toggle between the versions. Luckily the changes are not animated. Or... I could record each separately. Then edit the clips together. What sounds easier? Note: Each character is full of layers. I know how to max out Illustrator. So it has tons of layers: gradients, shadows, clipping masks, etc. _ _ _ _ _ The other question. I am using a background photo. Should I animate the character completely in Character Animator with the background saved as a jpg? Or is it easier to bring the character into After Effects after I do the recording? What is easier? Granted I have never really used After Effects. _ _ _ _ _ Other question, once everything is done... if I decide to add music can I do so in Adobe Pr
I can't seem to solve this. If I uncheck the crowns on head and/or body, they don't work together. If I check them, the head distorts. Help!! https://drive.google.com/file/d/1IVNC-SwAbXmv6TzNlE5pzyDAaSzMBZ5N/view?usp=sharing
I occasionaly get this flappy wrist on my characters and I can't seem to figure out why or how to fix it. here is an example: Watch Video
If this was your character to animate how would you animate that part of the dress highlighted in a red circle without causing background gaps or precomposing the layor? because i dont want the image you see in front of you to have the part circled in red animated and moving like a wave over duplicated image where you can see the first layor dress over the wave moving one thats over it
I have modeled a character in Zbrush, put the obj/mtl/bmp (only 1 texture map for the mesh) in a zip file, and after import the character appears only solid black. Uploading the obj alone works without any problem and the untextured character can be animated.
Bringing Penfold to Life on Air Using Adobe Character Animator (IBC 2019) | Adobe Creative Cloud Learn how Animator Julia Young worked with Kilogramme Animation Studios and the BBC on a live broadcast featuring the character Penfold from the classic Danger Mouse cartoon animated using Adobe Character Animator. See more IBC 2019 content here.
Hi GuysI recently created a scene with characters on Vespa's.Because I am new to animation I didn't know how to make hair flow in After Effects so I created my puppets on their Vespa's in Character Animator and rigged them on a walk cycle with very low strength and other settings, and added physics to get the hair flowing, also added cycle layers to the animals and physics to some of their ears and tails, this also gave everything on the Vespa a small up and down movement as if they were on a bumpy road, then imported to After Effects to add the wheels and handbags.Most of my characters had handbags moving on their arms...Question...Is there a way to have the handbags move like I have done in After Effects in Character Animator without having to export 2 separate files eg. the body then the arm over the bag into After Effects?Also would be good to be able to rotate the wheels in CA also.All my characters will have bags with them and for all of them I don't know how to get this to work
I just watched Dave's latest youtube video and downloaded his puppet. (September 2019). I downloaded the zip file and opened it. I double clickedon the CH file and it opens up Character Animator... but it's an empty file.... It states the it is a temporary file.... I can't get it to work. There is no puppet. Please help . I am paying a lot of money for CC and it's not working. Title edited by Mod
Hi there, I'm trying to follow the instructions from the movie Character Animator Tips & Tricks (December 2016) - where Dave is showing how to create a multi-view camera system to add variation to your compositions, and switch using triggers. Dave has this effect in the most recent Advanced Rigging movie too, and it looks great. I think I've followed this to the letter, and the puppet looks perfect in each of the 3 views in Puppet mode - but when I switch to the scene to try to record, my puppet is tiny - i.e. the size it would be in the full shot. I've placed this puppet in each of the 3 views, and changed its scale to match each - full, mid and close up, and set triggers, and set them as a swap set. The triggers work ok - but the puppet never changes size with the backgrounds - it just stays tiny. Any ideas?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.