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HiI downloaded the Free version of the Dudley puppet (from Electro Puppet). Arms and legs do not move. I can drag them correctly with my mouse. But I am unable to make them move with my webcam. Nothing occurs when I move my arms. I calibrate my webcam several times. I do not find the green part where I have to pin the parts of the shouders and legs. How can I do if when I dragg the shoulder point no green part appears?ThanksBestS
https://youtube.com/shorts/VUrVBN54Lsc?si=XrDUZE69wpveElikSo basically I want to create a 3d rig, render out a bunch of 3d images to show slight rotation. like how the guy does it in the video above
I just created a character using layers for head and body turning capabilities. I cannot get the head to stop floating for the life of me! It rotates well and so does the body. Even right after I import before doing anything else, the head floats. This makes me think it's something to do with the Illustrator artwork, but I can't figure out what it would be. Here is a screenshot of the artwork layers as well as a screenshot of the issue.P.S. I am planning on improving the artwork to make him look less flat but want to find a solution to my problem first.
How come I cannot access the audio to animate feature of adobe express (or all the other features of adobe express) on my iPad Pro?
While I watched this video with interest, it doesn't address my specific needs. I would like the entire process of creating puppets and character animation to be achievable with my brand new expensive iPad Pro. I watched the video from my recliner with a cervical support pillow and is the reason I'm begging for this program to be on the iPad. I have several puppets and would like to be able to make my own library of characters and use whatever programming quickactions are available for me to apply to them.
all tools not working
Hi all, Where do I start with Character Animator? Does anyone have any go-to tutorials that they use? Thank you. Damion.
I've been working in CA for a while and used lots of techniques to create puppet. I just noticed that there is a New Empty Puppet command in the Puppet menu. Does anyone know what this can be used for. I created a puppet but couldn't open it in PS or Illustratir to add content. Anyone know why this command exists? Thanks in advance. If it is useless. I would love to see a puppet command that allowed us to move triggers and replays btw puppets with a click!
Howdy folks. I took a break after my last breakdown and have a cooler head (sorry about that). I am trying to rig a character that is torso up. It has a head, a torso, and arms, but no legs. This seems common, but when I look at tutorial videos they only seem to go head-only or an entire body. The problem I am encountering is that when I pin the torso, the head flies off. But if I unpin the torso, the entire body moves with the head. I am also confused because when I select the Body folder, the head becomes highlighted. Could I please get some help? I have more questions after this, but one step at a time, I suppose.
Please help! I can't open up Character Animator because I get a system error: 'the code execution can't proceed because OpenCL.dll was not found' I am writing this after googling, uninstalling, and reinstalling, and trying to find some advice here. It wasn't working for me.
Hello out there, I need a hero. I titled this "rigging" it's more like a bunch of frigging issues with my diva puppet and I am at my witts end. I have a May 2nd deadline to submit my final piece of my animation series in order to qualify for a grant to learn After Effects in more depth., but my character just disappererd on me one day as soon as I was almost finished with him. puppet just up and left me last week and I moped for a bit and started over. He was the first puppet I made last year and he needed work anyway. Got him up and running and then silly me must have missed wacthing Dave;s video's because I decided to try the one of the last two things I had not tried (having the 2 heads); silly me... everything seemed to work, but there was a time dely where my character would disapper with the Head Turner behavior. It could also be that I didn't do the behavior correctly on the profiles, as I look back. Currently the thing that has me close to tears is the simplest thing
Hola hace una semana que empece con adobe Ch y no se donde obtener bocas para los puppet, me pueden ayudar, Gracias.
When applying Motion Library, my character's feet seem much too far to the right, and not directly underneath. I'm assuming it's a rigging issue, but I've moved the "Waist", "Hips", "Body" and other tagged locations, and I just can't get the feet to exist in the right location for Library actions. Any ideas? Am I missing a "set feet here" setting? Thanks to all!
I have a puppet and I want to use auto-swap for its left arm.I have used Adobe Illustrator to create all the arm positions and I named them correctly. I have the leader/follower behavior turned on. I have draggable handles, one is the leader and the others are the folower. I have given all of them the same name. I dragged the arm Group into the triggers panel (into the create swap set area) and set the checker on „auto-swap“.But when I switch to record-mode and try to drag the arm, it doesn’t work. If I try to move it, it just jumps into one stiff arm position, which does not move at all and also isn't able to bend. When I try to move the arm, the other (the right) arm starts to move, even though I'm not even near it with my mouse pointer. Has anyone observed similar behavior and know a solution for it?
Hello, I am running Character Animator on a Lenovo Legion Pro 5 with the following specs:Processor 13th Gen Intel(R) Core(TM) i7-13700HX 2.10 GHzInstalled RAM 32.0 GB (31.7 GB usable)I am working on an animated project that is set at 24fps, but it consistently actually runs around 11fps. There are two characters in the scene w/ 4 head triggers, 6 emotion triggers, 1 action trigger (raising a hand), 3 body triggers, and 12 hand triggers for each hand...and 13 layers on the timeline (incuding 8 background items) and two audio tracks. I was able to animate the first character with no issue, but the hands on the second character are starting to deform when I try to transition between them. It is not consistent in the same spot, and the deformation seems to be a very slow transition to the next trigger. What can I do to help solve this issue?
The first 2 images are from my character with the frontal headshot only. The 3rd image (with the frontal and quarter view angles) shows how my character looks when I move my head. I'm trying to figure out why this ones stretches and the other one doesn't (which it shouldn't). Both characters have the same settings in Ch. Animator and in Illustrator.
As the question said, would it be possible to toggle a behavior on and off via hotkeys without duplicating the layer to avoid making a puppet too complicated?
Hi -I have a character with a simple replay animation of the character waving. The replay has both a trigger to change the hand to a wave hand and the dragger recording. Replay is set to stop / sustain replay... but when I hold down the replay trigger key, the dragger animation suspends, but the hand swap trigger goes back to the default hand. I've seen posts about this in the past but no solutions offered. Any suggestions?
Hey all, back into my CH project and really getting the hang of things... Doing position to position animation with the arms and it is going well, but Im having trouble getting the elbow to bend in the desired direction. Puppet is full frontal so elbows can be either direction. However getting an arm to reverse direction, ( swing from raised hand position, to arm hanging to side, elbow out ) has got me completely stumped. I can get it ready for record but afterwards it doesnt make the full swing in playback...Screenshot of my setup, any tips or tweaks would be much appreciated. ( I'm looking at you, alank99101739 lol )* it should be noted I am not positioning the arms live, im recording them in different positions and tweening between them
Hey everyone! Sorry for the negative title, I'm just mindblowingly frustrated trying to troubleshoot all of my issues. I've been following several YouTube guides to animate my first puppet and I'm super excited to make puppets! But I just keep running into issues that the video makers just plain don't have or talk about whatsoever. First off, is there a community where I can ask real-time specific questions? Googling "Character Animator help with _" is growing tiresome and overwhelming because I'm not finding my specific issues. I don't want to burn out and give up, but I need better support... Second, lip sync doesn't seem to be working for me correctly. I have all of my mouth shapes assigned, but it seems like lip sync isn't understanding my mouth when I talk. I'll make an obvious "O" mouth and it'll give something completely different or just stay at neutral. I've played with some of the settings, but I just can't get it right. My mic is great, I've got a sennhesier h
Hi,I have a character that I made in AI. It has a long white medical coat that is worn open. So the coat is attached to the upper body (otherwise it falls down) and with an independent motion, I can give it some sway. I devided it to left and right side even (since it is open) and even have a small back panel to see it throught the legs (also attached to the body.When the character does even the simplet motions, the legs appear to "clip" though the side of the coat. (as if I had a waist high slit up both sides of the coat) What is happening is that the leg are one layer behind the coat front and in front of the coat back. (They are also attached to the body.) The dont relate to each other at all, excep they are attached to the body.I want the coat to somehow attach also to the leg and not just the upper torso.Is there a way to attach an item to 2 seperate layers ?( or objects.) I've tried cammoflauging the lateral parts of the upper legs, making the le
Hi all, I have a puppet that was rigged by a third party and it has several motions that are only available via a keyboard trigger - eg. press X for a smile. Is there any way to connect them to face recognition and body recognition - I have a thumbs up and a few other arm motions I'd like to use with visual recognition rather than having to go back through and edit to insert them in. How can I do this? Thanks so much for your help!
I have a character I created a few weeks ago and created some triggers for.Today I've been updating it a little, adding some more triggers, however, I've noticed that once the triggers are in a timeline, the new ones do not play unless you start the animation roughly 5 seconds away from the start of the trigger.On the other hand, the old triggers play perfectly fine when playing right from their start points.This seems quite odd, and is quite a drain on time when I just need to check a section of animation but have to repetedly go further back and watch unnecessary sections just for the trigger to work.I've tried removing all the triggers from the timeline and starting again, but regardless, the old triggers still play perfectly fine, while the new ones need that additional 'run up' in order to play them.I'm using the latest stable version (and I've also tested it on the new Beta version), on Windows 11.Happy to share the file with support if that helps.
Buenos días: Necesito una formación en esta aplicación para crear personajes animados sobrepuestos en video manuales de formación. ¿Alguien conoce algún sitio? Muchas gracias
I've been having issues today with Character Animator—I keep getting the pop-up, "Assertion Failure, Do you want to Debug? AI Core Exception. Yes or NO?" I don't know what this pop-up means, and whether I choose "yes" or "no," neither option seems to make a difference. If I say "no," it will let me continue to work in Character Animator, but then when I try to import into After Effects to export with an alpha it crashes After Effects. I also tried to import the Character Animator Scene into Media Encoder to export it with an alpha from there but the encode just hangs there and never begins. I thought it might be a corrupt Character Animator project so I started over fresh but as soon as I started to import artwork into a new project it gave me the same pop-up, "Assertion Failure, Do you want to Debug." I feel like I'm in the worst M.C. Escher lithograph ever made. I've restarted the computer, uninstalled Character Animator and After Effects, and nothing seems to help. &
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