Learn how to create, build, and animate 2D puppets.
Recently active
I would expect a program like this to have such a function. For example, if I move the right arm in the first recording, I expect it to show up when recording over to animate the left arm. Right now, it's just guesswork on when I moved the right arm, which is wasting a lot of time trying to sync up the two arms to have precise timing. Am I missing this feature, or is Character Animator missing some of the more obvious features that should already be implemented in the program?
It's been snappy and unusable for over a year now. One of your employees commented that he'll let the adobe team know about the bug on a post last year. It's still the same. Fix your product adobe.
I just want to add a simple eye movement to the left with my pre-recorded voice over. How do I add this to an existing timeline recording?
https://youtu.be/OEyFXJIigNk?si=bC8tE3uVU3HgiV6g
I am home-office today and i have this huge delivery. So i gathered media and uploaded the Ch. Anim project onto drive, then downloaded on my home PC, all is right, except the animation tracks that don't seem to have any way of re-path. I tried editing the projectdata.rope file but it just corrupted everything. How can i update the path to these .arf files?
Hi all, Does anyone have any idea why my character would be slowly rotating? It's like it's drunk and the character slowly leans over. I've tried all sorts but I'm not an expert on this, unfortunately! Thanks,Drew
I'm learning the animation library, and having success (I'd love a tutorial some time about how the location of tags effect animations), but I'm trying to get them to look better. Specifically, I want to adjust the bend of the toes in the Walk 2 motion library animation. And I'd like to animate the feet to stay flat on the ground. Basically, I want to edit the location or rotation on certain elements at certain times, like one would do in After Effects. I've tried adding transform behaviors to my toes. This works for my arms and legs since they are independent, but when I add a transfor behavior to the toes, they are suddenly pinned and my rigging no longer works as expected. Is there a way to animate specific parts of a motion library animation? Perhaps it's obvious and I'm being daft. Note that I have already played with all the settings in the Motion Library, and bending the toes seems like something I'd have to customize.
Hi guys, I have a laptop connected to a bigger screen.So it's tedious to use the webcam on the laptop and stuff.Any chance I can choose or use my phone as a webcam? I tried few things, but Character animator wont allow me to choose a different one.Thank you.
Hi.What is the best way to have my character walk along a scene, then stop explain, and continue walking? I want to import it into AE to add the things the character will be explaining.
how to animate two characters in same scene in Adobe Character Animator ?
I'm new to Adobe Character Animator. How do I import a ready-made character from the Adobe website?
パペットの読み込みやトリガーの設定をした基本プロジェクト(テンプレートのようなイメージ)を作成し、都度複製して必要な音声を取り込むなど作業をしたいと考えています。試しに、フォルダ内にChのプロジェクトファイル、パペットの元データ(Ai)を格納し、フォルダごと別の作業環境へコピーをすると、コピー元のJSファイルを読み込んでいるような挙動が見られます。これにより、シーンの作成ができなかったりエラーが発生しています。 プロジェクトを複製して、コピー先のプロジェクトを独立して作業したい場合はどのように複製されているでしょうか。皆さまの手順をお聞かせください。
I'm new to Adobe Character Animator so I've been searching the forum to find an answer to this problem. I've seen a bunch of other people ask this question, but unfortunately none of the answers or responses have fixed my problem. My eyebrows are not moving, but instead the entire forehead of my puppet is distorting. Both of my eyebrows are marked as independent so why is this happening? What am I doing wrong??? Please help!!!
This might be a dumb question but lately whenever I render out a video from CA via AME, the video usually has a black frame included at the end of the video. When I check the AME settings, it is set to render out the work area, and when I check the work area in CA, it seems that it should just end on a still from the end of the animation, not a black frame. I can fix it easily before rendering by dragging the outpoint in the AME render window, but I'm wondering if there is a flaw in my workflow that would allow me to fix this without manually adjusting out points all the time.
Hello community. Hoping for a miracle. When I export my scene from Character Animator through Media Encoder, it's adding a faint gray top & bottom border to my mp4 file. I'm using the H.264 format and the "Match Source - Adaptive High Bitrate" preset. The lines are only really visable if i drop the video on a white background, which is exactly what I need to do. I can't figure out how to get rids of these lines no matter what I try. Has anyone else had this problem? Here's what they look like:
Hi, I'm in the process of making my puppet in a smaller format to also use it for streaming outside of my personal projects but I have a rather strange problem. My puppet seems to have merged the different parts of its body and I can't find where the problem comes from, I'm used to seeing tutorials on YouTube but this time I haven't found the solution. Has anyone had this problem before? Secondly, Character Animator causes freezes when I stream in-game even though my PC is really new. On my old avatar, there was no this problem, has this already happened to anyone? I did my best with english since it's not my first language, I hope it's understandable ! ♡I used the version 24.0, i'm on Windows 11.
My character's feet don't have an origin point when setting up a walk, what should I do? Please help me
I'm attempting to rig a character with a draggable arm that also dangles. While I've managed to make both functionalities work individually, I've encountered an issue. Currently, the arm returns to its rest position before applying physics, which results in unnatural movement. Ideally, the arm should both return to rest and dangle simultaneously, maintaining momentum. I initially assumed this functionality would be native to the program, but it appears not. Is there a workaround for this issue? Alternatively, could this feature be implemented? It seems like an oversight on Adobe's part
Why does dangle apply after return to rest physics? They should be applying simutaneously for any sort of remotely realistic movement. Am i missing something? Seems like an obvious feature this program should have.
I am trying very hard to make a short video, and run into a road block every 10 minutes or so.I want my puppet to start in the lower left. Period. No matter what I do later in the timeline.So, I set the Transform > X Position to -748.Then, I change controls later in the timeline (such as futiley trying to get position-based walking to work).After that, I set the playhead all the way to the left and click the Reset icon.Periodically the puppet shifts an inch to two away from the left, even though the X Position still says -748.So, I manually reset the puppet to the left, which then indicates the puppet is now -940.So, the X and Y coordinates do not appear to be absolute. -748 for one playthrough becomes -940 for the second playthrough, even though I never changed the Position X keyframes.Can anyone explain what is happening?Thanks!
I am a novice at best with Character Animator and am having issues with rendering out a scene that loses its gravity or stiffness during the render. The scene is of a bio-mechanical brain with three antennas on its head. The antennas sway back and forth as the character's head sways. The probelem is that It will render about 20-30 seconds correctly (the timing varies) and then will 'lose' the stiffness of the antennas unexpectedly for the remaining 7 minutes of the scene. I have attached screenshots of the character as it appears in CHanimator's review window and the final render after going through Media Encoder. I am exporiting using the 'video alpha with Adobe Media Encoder' drop down as I need it as an alpha channel to import into AE for compositing. If you watch the QT I have attached, you will see where - not only the antennas, but also the shape of the head and the dangling moss from his ears - changes as well. I don't have any keyframes at that point in the timeline either.&nbs
The arms of my puppet are bending after I calibrate it and the arms are straight. I hit record, and the arms snap up again and won't stay straight. I've adjusted the camera, turned on LK, turned it off...nothing works. Not sure what else to do at this point.
There are many puppets that adobe proves for free.I'm wondering if I can use them for my Youtube video or any commerical purpose.I wanna use them as small roles in my animation. Plus, some puppets asks to pay for extended license. I'm not sure what's the difference between just using them for free and paying to buy the extended license. Thanks.
I just downloaded Character Animator, and when I run it, it won't open saying " The code execution cannot proceed because OpenCL.dll was not found. Reinstalling the program may fix this problem." I have no idea what the OpenCL.dll. Other apps like photoshop, illustartor, premior pro work fine. Please help me what is going on. Thanks
Is there any function that allows me to randomly replace a part of a puppet with another set of cycled layers? Random trigger has to be in this program right?? It's a pretty obvious feature to have.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.