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This seems like a pretty basic process, but I'm having trouble figuring it out. My bet is there are Okay Samurai tutorials that cover this in pieces, but I haven't managed to track them down.I'd like my puppet to walk onto screen from the left, stop at a particular point (on his mark is how I'd put it if my actor were alive), turn towards us, then simultaneously move down the Y axis a little and scale down some. This last part is to give the impression he is sitting down (we only see him walk in from mid-thigh so it's OK that his knees don't bend when he sits). He'd then sit there and talk for a while, then get up and goes off camera the way he came.I know how to make my puppet walk across the screen, but not how to end at a precise point (he needs to stop exactly in front of his chair).I know how to transform along the Y axis while recording and how to change scale while recording, but not simultaneously and not that precisely. But I don't know how to do this, um, not live.I thi
Hi!I wanted to ask you guys if it's possible to animate only the face expressions including lip sync(using webcam) in Adobe Character Animator and export the face in After Effects and parent it to the body? Is it a good way to animate?Can I just use Adobe Character Animator for lip sync(with a audio file imported from Adobe Audition) and then export in After Effects parent it to the body to ease my work?What's the best way to use Adobe Character Animator with After Effects?Thank you
I am currently looking for some more complex templates for puppets. I want to study a few and then build a brand new character for this.I watched all the videos (thanks Okay Samuri) for all the tutorials. But having viewed them all I really want to work on a more complex character.Where can I find some detailed puppets with more behaviors and actions? Learning hands on is something that I love!Kenn.
Hi!I attached Blackmagic Web Presenter to my computer, and when I select BMD's device for video input it shows it for a second and then, like there is no camera attached in Character Animator.Any suggestions?Selected camera:Next second:Greetings,Anže
Can anyone tell me why the character isn't responding correctly to the visemes's (visemi??) I've tried everything I'm out of ideas! CA.mov - Google Drive
I'm not sure if we are to post our projects here but I've received substantial help from this chat group. So I thought to share my creation with group - just posted today on Youtube. Below is finished project. Jawbreaker - "Shield your eyes". Fan video - YouTube Thank you allWass
I just encoded my video - which I today finished and the quality is very low and the size is also wrong. What are the options for size and video quality setting? Any help is appreciated Thank you Wass
Hi,I'd be grateful for any tips / links or examples of how I can sync puppet moves to music in Character Animator with accuracy please. Aligning a move or edit with the audio wave form is proving to be a challenge.I'm new to Adobe suite but have drawn a robot I am happy with in illustrator, have it smiling in Character Creator, and will probably assemble the final in video in Premier for final 4K export to YouTube.I made a video storyboard of the moves I intend to make: TMC Hello Song 03 - YouTube Thank you - Tim
Loaded up a new puppet for the first time and I get this. This puppet was created based on another puppet that works fine in CH. I think I just made this one bigger in size. Thanks in advanced if you have any ideas what this means.Lamar Jackson.psd - Google Drive
The independent arms created in my puppet are not attached to the body although I have the arm layer attached to auto, independent ticked on and hinge style.Tried all kind options but it does not work. This is the 2nd time I have encountered this problem since the last release. Is this a bug or ....Help
I have made a cat puppet in Illustrator. I have resolved all but one issue with rigging this puppet. He has a "Normal" face and an "Evil" face. I set the "E" key to trigger devil horns and fangs. The "E" key also triggers latch and replace for the eyebrows, mouth, and eyes. The "Normal" eyes blink and move without issue. The "Evil" eyes had to have the behavior "Eye Gaze" added before they would work properly. No matter what I do I cannot get the "Evil" eyes to blink. They won't even blink when I add the behavior "Auto Blink". What am I missing or doing wrong?! Help! (almost forgot, I am using eyelids for blink).
I am getting a dark layer upon my character while exporting psd file from photoshop to character animator . I changed the background colour but it still remained the same ,i tried with different character but still it resulted the same . I would be happy and thankful to know if anything could be done to solve this issue . Thank you so much Character Animator oksamurai
Not new to animation but new to Ch-Ive got my puppet set up and pretty happy with it so far, I have my eyes blinking automatically with mine, which just scales them vertically, which works quite well with the art style. At full blink they disappear completely, is there a way to constrain this so they stop at a certain point? Or should i just add to the artwork on the face behind the eyes.* I was going to post a screenshot, but i am also experiencing the famous "computer went to sleep now the webcam isnt working" issue currently
Bom dia, tenho trabalhado com o after na criação de algumas animações, o programa não trava e faço a renderização através do Premiere e Encoder com muita facilidade e rapidez. Agora tenho tentado utilizar o Animator, ele é muito bom e funciona com facilidade no meu computador (I5 3.30Ghz 8GB de RAM), mas na hora colocar o arquivo no after, o after começa a travar muito e fica mais lento. Gostaria de saber se tem alguma maneira de reduzir o peso do arquivo para funcionar melhor no after sem perder a qualidade. utilizo o arquivo do Animator, com o personagem, com a definição de camera em 1280X720.
I've only had this problem with Illustrator and Ch so far, but I've been ending up with only one working set of eyelids for some reason. Only one side responds to eyelid controls, blinking still works for both though. I was able to fix it by duplicating the one working eye and flipping it to the other side, but I don't know why that even worked. The layer structures on both sides were identical. I also had an issue where I've changed the scale of eyelids in Illustrator, and when I switch back over to Ch, the eyelids no longer work. They're still tagged, they just don't respond at all. If I go back into Illustrator and "undo" and save, everything in Ch works as expected again. I'm using the latest full build. I wanted to see if anyone else had a similar issue. Thanks!
I have my puppet art in Illustrator. I added a component to it that took the art outside the bounds of the Illustrator art board. I made the artboard larger to encompass the new addition. The puppet art stayed in the same position. Going back into character animator, everything is all out of sorts.
So my issue is that right now I can't seem to get a dragable object to dangle and have physics collisions.Basically I have a dangling ball that needs to collide with a pole in the middle but also needs to be dragable. This doesn't seem to be possible with what I have even though it seems to be kind of working.The red rectangle I threw in to test physics and it will collide with the pole when it's dragged into it but not the ball. The ball will collide with the red rectangle but not the pole.I need the ball to have similar behavior to the rectangle at least and I'm not sure how to continue.
Hello,I have a puppet controlled by a take and would like to use that same take to control another puppet in the same scene.Does someone know how to do it? Thanks
HiI just started with Character Animator, sorry for the stupid question I tried to record 3 puppets in the same scene and now decided not to do that. How can I remove puppets from the scene? I now just made the two puppets invisible, but that can't be the best solution And how can I delete scenes?I just started and my "workspace" already got messy because I don't know how to remove the things I don't need anymore.Appreciate any help or link to a tutorial that fits my issue.Cheers
I recently finished my very first walk cycle but chose a long dress and feather cape for my character.I came up with a solution, you can see in the video. But...I'd really love to know if anyone else has any better ideas how to make the long dress flow better. Thanks
I want the background to move as the character walks. My question - is there a tool in Character Animator for camera pan or trick?
So I'm finally getting to the end of one song! Yeah! So I tried out encoder. The problem is that the hidden parts of the body in CA are still showing up in Encoder. Do Ihave to change the characters to singing heads, or am I doing something wrong in Encoder? My original is 1280 X 720.
Hello, everyone. So, I'm trying to learn the Character Animator by building characters and, so far, they don't match my movements very well. The eyes don't match my eye movements half the time and the mouth doesn't match the sounds I'm making most of the time. I usually practice this in a quiet area, so there's not other noise to interfere with the audio intake and I try to have my face well-lit, so I don't see why the camera isn't able to follow me. What can I do?Thank you.
My puppet will walk in one direction if I put the walk cycle on "immediately" but I want it to walk in two directions based on direction arrows, as provided as an option. However, it won't move at all if I use direction arrows. Is there something I'm missing? I'm experimenting with the puppet downloaded from the July 2018 Tips and Tricks. It appears to be properly tagged, etc. I did modify the torso for the standing angle puppet - and after that everything stopped if I use direction arrows.Thanks a lot for any possible solutions.
I'm having some version control problems with my original artwork files, and would like to know if anyone has found an elegant way to keep one master .PSD or .AI file with your original artwork, but have multiple .CHPROJ projects reference the same file? The key here being that I don't want to re-rig my puppet every time; I want to import it as a .puppet file, not directly from the original .PSD file.Here's the scenario I'm encountering in more detail:(1) Create new puppet artwork in Photoshop or Illustrator. Bring it into CH. Rig it up all fancy! 🙂(2) Now, let's say you want to have separate CH Project files for each episode of your show, since the files get really large once you've got a lot of characters, recordings, etc. in one episode.(3) Export your .PUPPET file so you can import it as needed into a new CH Project file every time you make a new episode.(4) BUT, now each new project makes a complete copy of your .PSD artwork, rather than referencing your original .PS
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