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I am working with the puppet head only and have it completed. It loads into Ch completely, but when I change to scene mode or add a background, the face layer disappears. Brows, eyes and mouth are in the scene, but not the face. How do I get the face layer to appear in scene mode.
Hi, This worries me a lot. I have made one puppet and i need it to have something in hand and throw it to mouth, but when I do it and twist my arm, on record it works, but on playback not. I mean the position and movement won't match.
How can I export my character animator project as an animated gif?
I have a project that already has performances recorded. I'm adding arm/leg movements and had a sudden ERROR disabling external artwork incorporation. I undid some things in Illustrator and want to try again BUT I can't figure out how? Even renaming the project did not re-enable the external artwork. IS THIS POSSIBLE, HELP![This is a situation in which the AUTOSAVE function didn't help, backing up in the history didn't help and I just plain lost work]
i just downloaded the app and need help for a beginner including how to use my own artwork to animate
Okay, so I am new to Character Animator, and I have a pair of characters that are twins. They have two separate models and the only difference between the two of them is their hairstyles. I am trying to get them both to flap their arms bird flapping style for a music video I am working on. Is there anyway that you can take a recorded animation of one arm flapping and apply it too the other arm? I need them to be flapping in unison and I need them to be doing it at the same time. Any help would be great! Cheers!
Hi. I'm using CH with OBS and in OBS I use chroma key with green color. Today I broke every single setting in OBS croma key because I've spotted my character's background was slightly visible. Only after that I spotted that was CH fault. 2018-04-28_01-32-59.png — Yandex.Disk here you can see that background color is different in PS and CH. I spotted this problem only in 1.5 version, in previous CH I didn't have such problems. How fix that?
When I try to make my character breath, it looks like he is bouncing. His body just seems to extend vertically...
Hi.I'd like to draw different hand movements, or different smiles, for example, and I don't want to bind them to different buttons but to one and that layers just play their frames randomly. For example, I pressing G button and character waving the hand, next pressure and he points with the finger to left and so on, or my character would get different smiles when I'm smiling.How can I do this?I found the tutorial on YT channels about triggers, but there is just about on, on and off action, and 3 actions at the same time, but there is no any random. Thanks
Was just wondering if there was a way to add credits to a character animator file?
Hey! I'm using a LOT of cycle layers. A LOT. (I have a Midi hooked up to my character and have run out of buttons to assign, I'm out of control!)CAN WE write something in Illustrator so that Character Animator automatically adds the Cycle layers? I have already had to re-import (after an error, etc) and I also need to be able to send this work to animation directors who just want the thing to work (because I'm selling them on the idea of using your software!!!). Adding the behavior one by one takes a LONG time for my characters. You can add a dangle in Illustrator, why not cycle layers?OR is this already a feature I haven't spotted in the tutorials?? THANK YOU!!!!!!!!
Is there a full list of media encoded supported formats with transparency support? I found File formats supported for import for Media Encoder, but it does not say which ones support transparency. I know of QuickTime GoPro CineForm RGB with Alpha - was not sure if there were others.I was trying to work out if there was a movie file format that overlapped with the Unity 3D video player. This page hints there is Unity - Manual: Video transparency support (it mentions After Effects) - but maybe I need to be on a Mac for the Apple format? The two formats listed don’t seem to be on the AME page.I was thinking of trying to play with a Character Animator animation inside a Unity 3D scene for a 360 degree view video! No good reason, just seemed like fun. I did get it going with still images https://extra-ordinary.tv/2018/04/24/a-first-360-view-photo/ - I just wanted to try a step further and have the characters animated.
I have recorded all of my character scenes in Animator and have been trying to arrange them in After Effects, but every frame separates and I feel as though I am doing something wrong. One of the help pages says that I need to chose File>Export>Scene but there is no "Scene" option, just PNG Sequence and WAV... am i doing something wrong? How can I upload my scenes to After Effects?
Hi.My character has frontal, left and right quarters. The frontal view has only 1 stage, right and left quarters has 2 stages via Cycle layers behavior for the smooth transition. I implemented the Head turn behavior to Head layer. And I've got 2 problems:1. On the frontal view, head rotating doesn't work, I mean, it's impossible to lean the head toward the shoulder but It works on the left and right quarters.2. Eyebrows, eye pupils, and eyelid don't work on right and left quarter. I've checked every single layer, and they have their own tags, so I can say they are rigged 100% correct. The only mouth work correct in every view.What's the problem and how can I fix that? I'm using CH 1.5. Thanks
Hi.I've got this error 2018-04-28_00-16-58.png — Yandex.Disk what is it? Maybe I've got this error after I tried to enable Mercury Transmit.Spent the whole day tuning this scene. Sad. Other scenes work fine
Howdy partners, I recently bought a Bizon Box (seems alright so far). I use After Effects along with Character Animator and it was fairly easy to setup in After Effects but I see no possible way in Character Animator. Any help would be much appreciated and thanks.iMac (Retina 5K, 27-inch, Late 2014)4 GHz Intel Core i732 GB 1600 MHz DDR3AMD Radeon R9 M295X 4096 MBWacom CintiqBizonBOX/NVIDIA GeForce GTX 1080 Ti
Issue:Only the left eye of my puppet will move. The right one doesn't move at all.I'm 99% sure I've labeled all eye assets correctly and consistently between both eyes -I've tried re-labeling, and recreating the layers entirely.I've tagged everything correctly and consistently between both eyes - I'm pretty sure all is tagged correctly, but regardless, Left matches RightBlinking on both eyes works great, and eyebrows work great.I've tried camera input, mouse input, and keyboard input, each with the same result.I've also had a colleague mess with the puppet on his computer, with the same result, and obviously no solution.I hope there's an answer to this issue, but I also hope Ch makes a clear and detailed tutorial just on Pupils and Clipping masks, and how they differ between Ps and Ai. During my search for answers, there seem to be a lot of pupil problems, and it's such an important feature.**Not that it should matter, I think, but I built this puppet from scratch, and not from a templ
I'm trying to have my character blush when they're embarrassed (Circle layers that are feathered, and cycled in Ch).They do not appear in Character animator feathered, they appear as solid circles. I've tried rasterizing and other options, but nothing allows them to appear in Ch as they appear in Ai...Why is this?? This doesn't makes sense.
Hi! I drew a character in Illustrator. Animated it in Character Animator and exported it to After Effects (first as png sequence and then with the dynamic link). When I am exporting the scene there my character gets very blurry. I did set the resolution to High (400%) and unchecked Render as Vector. I drew the original character in Illustrator in 4K, so the scaling can not be the problem. When exporting as png sequence the png is already blurryWhat I already tried:Raise resolution to High (400 % in Ch)Export from Ch as png sequenceExport with dynamic linkScale it to 1920 x 1080 in IllustratorI would need a solution really urgent as the clients deadline is tomorrow...Thanks in advance, Nasha
I created an image in Illustrator and added an ocean ripple Illustrator effect. This effect does not show up on my image in Character Animator. I attempted to use a Photoshop Effect instead, but still no dice. The blending options available in rig mode are limited. Is there a way to make the effect show up?Thank you
Hi, I've been successfully using the Beta version. Since I've installed Character Animator v1.5 dragging no longer works. My layers are labeled and configured properly. But everything is just locked and static. I've tried to go back to using the Beta version but now it crashes every time.Macbook High Sierra.
My .psd files of my puppets are 11"x17" at 300dpi. I need the characters (scenes) to be clear (non pixelated) or full resolution/1080p min. or even 4KDoes the recording in character animator reduce the resolution to fit the screen? Is it an issue of scaling the puppet down in the Character Animator 'Transform'....
I’m experiencing an uneven eye movement issue that is only apparent in Version 1.5. The eyes are moving independently from one another and yield a cross-eyed result. Although the eyes are asymmetrical, they function properly in Version 1.1 of Ch Anim. Could this be a bug?
I have a character that I need to be able to jump up into the air.The problems I'm seeing is that I have two fixed points on the ends of the feet in order to keep them grounded when the head is moving. But at some point, I would like to add a dragger, maybe near the bellybutton, to simulate them jumping.For now, I don't need the pre-movement, knee-bending, just a simple moving the character up and down.Any thoughts on how to do this?Thanks in advance,
Hi all I hope you can help.My iMac froze in the middle of my project so I had to manually shut down the computer. When it rebooted my puppet was corrupted and one of the arm became disconnected to the body. I tried fixing only to make the whole project obsollete. Lucky I saved the puppet from the crash and started over. I only wish I saved the original puppet 1st.Heres a link to my puppet if anyone can find the solution. I just want to say thanks to a fantastic community, I thought I was alone and forums were only for discussion and not physical help. https://drive.google.com/open?id=1q_Ua20YN5H-irgp7J1RnCYB7zD2gE7UJ
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