Learn how to create, build, and animate 2D puppets.
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https://photos.google.com/photo/AF1QipPHvyFahjo6Mwh015hAKVqAf6OIt4AYIBplu69K Why is the Queen character in the last 10 seconds or so so blurry? I pulled CA files into Premiere Pro QueenPizzaCA.puppet - Google Drive
If you cannot play or record in a scene, check the following:Open the application's preferences, and check in the Audio Hardware pane to make sure the Default Input and Default Output settings are as expected (i.e., not set to No Input).If you previously connected to the machine via remote desktop connection (especially if you set Remote Audio to Play on this computer), restart the application.
i know that the arms have to be independent in order for the hinge and staple functions to work properly. But now I can't scale my character as a whole. Is there a work around for this, so I can still bend my characters arms properky, but have him scale with the rest of the character?
New and changed featuresProjects and the Project panelNew Scene and New Folder buttons in the lower-left corner of the Project panel.Double-clicking in an empty area of the Project panel now opens the Import dialog box, similar to other Adobe applications.Importing a previously exported puppet (as of this current build) with shared groups now places the shared parts in a “<puppet-name> shareables” folder.Added a Rename command to the context menu for an item, to make it more obvious that an item can be renamed.Reduced the project folder size by consolidating the numerous files in the Ch Data/repo.noindex folder. This should make the project folder faster to copy, archive, and unarchive.ScenesOption-/Alt-clicking the Add to New Scene button when multiple project items are selected will add each item to its own new scene.Puppets and the Puppet panelAuto option in the Attach To dropdownlist, to automatically attach an independent group to its parent group. (Newly imported artwork ha
Also how does one size/position the puppet in the 'record' pane/mode?Program keyboard to respond tp --selection, hand, zoom, handle tool, pin tool, stick . etc--
My eyebrows are animating fine on the 'Frontal' view but not moving up and down on the 'Left quarter' and 'Right quarter' views. There are alternate angry/worried states but the parent group of each is def tagged as 'eyebrow'.Can you think of anything I might have missed or a reason they might be remaining static?
hi everybody,i am new to aca and i am working on my first chraracter.it seems that everything works pretty good (for the first time) but the walk cycle does not.i do not realy know what i do wrong...i followed some tutorials and looked at the maddy psd file and puppet file.i have different views, frontal, right quarter and left quarter. when i turn off the layer for frontal and left quarter viewand then go to the record tap and press the right arrow key the chracter walks...but only on the same place.if i leave the fontal layer on and deactivate the other layers(as it is in the maddy example) the walkcycle does not work at all.i also recognize that the left quarter walk does not work either.do i need to setup left and right arrow keys or does the walk behavior that automaticaly.any help or hint would be fine, i put a link to the .puppet file of my character.thanks a lothttps://adobe.ly/2wm2UbD
Hi Everyone,I hope its not just me who things this would be cool. I love that Fuse can export characters to Photoshop. It would really be amazing for it to export to Character Animator as well. This would open up a world of possabilities. ThanksGem
Hello guys. Would someone be so kind to help me out. I'm stuck. I did all the same for both hands but somehow the left one moving great. Unlike the right one. (ptscr are attached)Maybe the issue is in the precise position of sticks and dragger? But I can't find this position for the second hand.Will be thankful for any of your ideas? Link to the puppet is: Marina.puppet - Google Drive
Hi. I'm producing a Lynda.com course on using CA in production. Can someone contact me about the release schedule of V01 and if I could get early access to it. We're supposed to start production on the course next week.Thanks.Mark Simonmarksimonbooks@yahoo.com
In my project, the head is moving with the camera across the screen, while still connected to the body, making a very long neck.There is a head turner behaviour which works, but I would like the head to just turn on it's axis, not to the side of the screen.If I add a Fixed Pin, it just distorts the head and stretches from that individual point. Is there a way to make the head fixed, without pinning ?Here is a Youtube link to what I am talking about:Character Animator Head Distortion - YouTube
Most of the animation was done in Character Animator and After Effects. I'd love to have some meaningful feedback and discuss techniques a bit with those who are interested. If there's a better place in the forums to show things off and get feedback, let me know (if there isn't, I think there should be).Marshmallow Stew on Vimeo Thanks,Chet
Hi there,I was wondering if there is a way to stop the tail of a take layer from automatically moving the head of another take layer? Currently if I have 2x 30 sec takes for head turner, I want to be able to trim the first take from 0-10 and the second take from 20-30 but CH won't allow this. I have to manually drag take 2 out of range of take 1 and then drag back to break the relationship. Is there an easier way to turn off this behavior? I get why it would be handy, but much like FCPX's magnetic timeline, it can also impede productivity when a user need to target specific segments of each take. Thanks!David
This is newbie for the character animator..The movement of my puppet is should be walking and then stop and turn around. However, I try to using the scale x to make my puppet reverse, the reverse is making the whole puppet mirrored also with the walking movement.How do I make it just look like turning around? Hope anyone can help this newbie, thankssss!
Hello guys. It has to be smthng obvious but I cannot figure it out. I have a character standing with arms down. When I want to wave his hand and say Hi the wrist/hand has to flip horizontally when the arm is up. But it is not changing automatically. Changing atttach style for arm doesn't change it either.Maybe the solution doesn't exist still in the last version of the program?Can you advice me what to do?Thanks a lot for help.
Hey, I need help in character movement as my character is not holding a file or her movement of hands is not changing much as I've drawn the left & right view of character too!![Moved out of the (mostly) defunct Animation tips and tricks forum and into the Character Animator forum by a moderator.]
Hey, I'm trying to make my character's arms move by usingI'm trying to make my character's arms move by using the Handle tool, but no success. (Please look at the image below)I also tried for some reason to make them independed but still, doesn't work.I also added a screenshot of how the character built in Ai.Please help me!Thanks a lot!
Hey there.Im using Illustrator to create my puppets.Everytime I update the Illustrator-file (changed a color or sth like that),the whole rig gets resettet. I have to redo all the bones, specify mouths and eyes.How can I prevent that?
Accessing Charater Animator?
Reasons for doing this:I don't have a camera, that's why I'm trying to figure out how to create a character that doesn't involve video mimicking.Questions & Problems:Is there a way to create eyes on different positions with blinking?For example:On SCENE MODE with KEY TRIGGERSpress 1(with latch on) = eyes in original position(looking forward) + with auto-blinkpress 1(with latch on) one more time to turn off the original eye, then press 2(with latch on) = eyes looking left of the scene + with auto-blinkWhen I moved it to the record scene, the auto-blink works only on the right blink and the left blink disappears.The idea was to create a character with eyes looking at other directions with blinking as well.Is there an easier way to operate it?
okay samuari video here states that moving a puppet element such as a mouth can be easily dragged into an existing puppet however never really clarifies how that is done. This is mentioned here What's New In Adobe Character Animator CC Beta (November 2016) - YouTube I have tried to play around with it to see what I can accomplish and when I drag a mouth.puppet around in the software it only seems like I can add it to a scene, not an existing puppet easily. I can add it in as a separate puppet in the scene (so now there are two puppets), but again, Im trying to just replace lets say a mouth on one puppet with another mouth (not really trying to make two puppets). The okay samurai video says this is easy and places a new mouth (already rigged) and so on. Does anyone know how? Thanks!Also, out of curiosity he shows a mouth and eyes template there and says theyre posted via the links below but for the life of me I cant find an eye template... he has a cool one built with eyes that the pupi
Hi, the left eyebrow of my puppet is somehow not responding as well as the right one. Moves just a little bit. I made sure there is no hidden or far point in my .ai in that layer nor tag issue in my character animator project ! I've been trying for hours and still don't know why. Thanks !I can send the .ai if needed !ThanksClément
i was using character animator for 4 days in trial mode but than all on a sudden i am having this problem and i have a dedicated gtx 750ti gpu and all the drivers are up to date and open gl version 4.4 , what can be the solution?
EDIT: Whoops, I found the answer in this thread! How do I use a variety of mouth sets while computing lip sync from scene audio? I have a talking character who I want a default neutral state for, and also a worried state. I'm starting off with a 2 frame eyebrow change and a different mouth set.My eyebrow replacement worked great - 'w' triggers a concerned eyebrow animation which replaces the default eyebrow.I thought I could do the same with a mouth replacement so I made 2 subfolders within the +Mouth folder - 'Normal' and 'Worried', which has subtly different mouth shapes.When I trigger the worried state with the 'w' key, I see the new worried neutral mouth but the lip syncing animation stops and he's just mute!How can I have him continue talking with a worried face, but using the new folder of mouth shapes for lip sync? (I don't want to replace the entire head folder with a worried version although I know that works too.)
I just made my first mouth for a monkey puppet. It works well except that if doesn't attach itself to the face. It tends to slide left and right.Any ideas?Thanks.Dan
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