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I would like to have the character head similar of a person I know.Is it possible to use photos of this person for the mapping of the character?How many portrait photos do I need for the character head?Maybe four photos: front, behind, left and right?
Hi. I'm following the tutorial "Making Your First Cartoon." Very helpful! Thank you. While your transitions between your puppet seem quite smooth from when he is in a scaled up version to when you see more of his body, my transitions for my puppet look quite clunky. The switch between the two perspectives doesn't seem smooth. I was able to follow your instructions of how to make the staircase effect of bringing in and out the different layers of each perspective but I wasn't sure if there was anything else to apply to help the transitions from one layer to another seem more seamless?Again--many thanks for your tutorial video. I'm a total novice and have been able to make much progress following your instructions. Thank you!
Hi,I was wondering if you could give a suggestion for a puppet hair problem I'm having? I created the puppet in photoshop and have imported it into CH. So far it seems to be working well. The head moves with mine and after some tweaking and a lot of youtube tutorial reviews, I've gotten the arms to work in a draggable fashion that doesn't distort the body (the feet and trunk of the body are fixed with the push pin tool. My puppet has long ish hair that extends past her shoulders. As I moved her head from side to side, there were gaps in her bottom hair line (there was no representation of the hair that would have been behind her shoulders that you don't see unless you move the head). So, as you move her head, the hair has these funny gaps in the shape of the shoulders and neck. I went into photoshop and created a layer of brown hair filler--the hair behind the shoulders. This would be in the shape of the hair of you saw the puppet from behind. however, I needed to move that
Hey! My character stands on four legs. I can't figure out how to pin them all down because he keeps floating all over the place. I tried using the pin to pin each on each layer and then I also tried to pin each down with the group highlighted. Nothing worked. Any help would be so great. Thanks!
Hi, my name is Pablo, I recently got the license for Adobe CC.I have been unable to open the interactive tutorial files because Adobe character creation keeps making folder and files in a location that is full (it's pointing to my user's network public directory) and I have a limited amount of space there. ¿Is there a way to change this directory path? to another one, maybe in C: or into an external drive I have attached to the computer...Thanks in advance.Regards, Pablo D. Gutierrez
I have a bit of a conundrum.. I've created a character that I want to have some different arm movements. I created triggers for the animated arms and they work FANTASTIC. However, I also want my starting arms to be draggable. After adding the animated triggers into my arm group..the draggle arms distort terribly! How do I approach this issue? Create one puppet with only triggered arms and a separate puppet with draggable ones? Or is there some other solution. Please advise.Thanks much! Having SO MUCH FUN!!!!
Hi there,I'm designing a character and can see how to do head turning but how do you allow for a side view for walking or a 3/4 view of the character as a whole?I'm thinking I'd need to create 8x views; front, back, left side, right side and then the in between view for each.Is there a convention/template for a full setup like that? Or do you have to maintain 8x different characters?Cheers,Ben
So I created a puppet with head movements and facial expression. I added additional audio and lip-synced it to the puppet, That all worked fine. I wanted to extend the Puppet layer and just have the head movement.1. I dragged the Puppet layer2. Duplicated the "Camera Input" (Face, Mouth, Etc)3. Moved the duplicate under puppet frame I extendedThe duplicate does not cause the puppet to have the same movements. The movements are not duplicating. I know I must be missing something. Any help will be greatly appreciated.
I have Left, Front, Right, Rear profiles. I have the Walk behavior on the topmost layer like the Walkbot example. The Left Profile was finally walking ok, still needed some adjustments, but at least the knees were bending correctly and arms swinging at the shoulder. Right was warping. So I compared the two; they both looked pretty much the same but I made some changes to the Right to further match the Left. Now, the Right is better, but the Left is totally messed up.Also when I go back to the Scene, he disappears. I have to hit the keyboard trigger to make him appear.Looks like the Tags are contradicting each other or something. Here's my puppet: JERKVILLE.puppet - Google Drive I really want to start the animation but seems like I've been trying to rig this guy for weeks now. Help? thx
Hello!I have got a "mascot" for my company that i would like to use on my website.I wonder if there is anyone reading this forum that could help me to make it work inCharacter Animator?Of course i will pay for the job.I have attached a picture of the mascot below.Best regards,Carl Haeggqvist
I want to animate my dog .psd file in character animator.the dog has 4 legs and i want to make him walking with behavior. can i do this ? (sorry for my english)
Hey I don't use after effects, I use adobe animate (flash pro)My workflow is entirely vector based.I would love to do mouth animations in character animator and then import them into adobe animate as vectors... Is this possible?I know we can export png sequences, but ideally I want to export as vectors.Please help..Thanks
Can't get the mouth to work, either audio or keyboard Doc.puppet - Google Drive
Hi,I'm totally new to Character Animator. I have been able to modify a puppet and import into the program but I can't seem to find information on how to import a background picture the puppet stands in front of and how to then switch background pictures and puppets to move from scene to scene. Also, curious if there are any template background scenes out there to use? Many thanks--
Hello!So I've been working on creating a character for animation, and when I put the illustrator file in character animator, the profiles that aren't frontal would move around with my head movement, but the frontal position would not move, other than my mouth and face characteristics...I noticed the frontal layer was a different color, so I changed the hierarchy in illustrator, and suddenly all of the other layers were that color. But now my frontal will move but all of my other sides wont!!Haha I don't understand what's going on... If you know what's going on will you please explain it to me so I know for the future?Thanks I've attached a link to my illustrator file below.fb_malice_comp_2.ai - Google Drive
Hello, I am setting up a character using the Wendigo puppet; (this isn't the final but it's pretty funny)Everything works EXCEPT the PUPILS DON'T MOVE! They do move on the Wendigo puppet I'm working from; so my guess is that it's obvious to an expert but I'm really stuck.Here's a screenshot; thank you!
I've just installed beta 6 and it crashes every time I open it. I have a webcam attached and it creates a new project file each time I try to do anything. PS opens with the puppet but then CH crashes. I have tried to follow this thread but can't find out where appdata is ... it is very frustrating not to be able to use CH now!
I'm running the latest version of the Character Animator Beta and my character (imported from Photoshop) has a drop shadow effect on it that has a size of 42 but when it is in Character Animator there is no fading from drop shadow and it shows up as if the size would look like set at 0. Here's some pictures for reference from the photoshop file and the Character Animator file. Thanks.Photoshop:Character Animator:
Getting the following error code with one of my puppets: Could not open the file '/Volumes/V01/nerdist/Nerdist Presents/ToyShelf/1-Project/Ch/Toy Shelf_Ep04/Toy Shelf_Ep04/Ch Data/temp.noindex/WarpCache/743d87c8-7cb0-9b53-75c4-995600000190'.Error code: (Container.js:293)Error code: (engine.js:1228)Error code: (bootstrap.js:3)How can I fix this?
Hi In my creative cloud- character animate. the last work i done-my scene and characters-all are not right - see attached[Here is the list of all Adobe forums... https://forums.adobe.com/welcome][Moved from generic Cloud/Setup forum to specific Program forum... Mod]
Hi, I know someone already brought up this topic before but I just wanna add my 2 cents of how to improve the LipSync feature. Right now, it's really hard to get an accurate lipsync with the current version (Beta 5), so I'm just wondering if maybe you guys can add a little more control to the lipsyc feature. It could be something like allow user to type(copy/paste) their scripts and allow for a more accurate lipsynching. For example, something like Papagayo Lipsync (refer to the picture below)Note: No Affiliation with PapagayoIf you're not familiar with this software, it allow you to type/paste your script and allow you to adjust each phoneme exactly where you want it to be. It's the most accurate phoneme lipsync I know. This is just a suggestion, of course and I mean no disrespect to the current feature, I just thought it could improve and friendlier to use. Thank you.
I can't see to figure out how to make my arm independently move correctly. If you check out my puppet the Left hand and arm are nor independent and I've been getting by using this stretch/distort kind of look. When I try to make the arm/hands independent (like I have with the Right hand here) nothing works. I know I have to use the staple tool which I can never seem to do correctly, I know I must be close. Does anyone know what am I doing wrong? Puppet link below.shooter puppet.puppet - Google Drive
Hi Anyone,Firstly I would like to say I am loving Character Animator so quick to develop and for beta I have had no problems so far.I am however struggling with the particle behavior working with multiple head turns this is no doubt a problem with how I have layers displayed but I can't seem to figure this out or find many tutorials on particles.Ok so the problem is I have a fish, a bit similar to 'Finn' the fish but created in Illustrator. I wan't to be able to trigger a bubble at any point with my mouse. The problem I have found is that because I have multiple heads (Frontal, Right Profile, Right Profile etc...) I have had to add the particle behavior to the bubble layer on all of the heads. This has seemed to work up to a point and I get lots of bubbles (one from each layer I think - not ideal) but one bubble does not die and is always there as the scene begins and ends, without being triggered.I have tried using a key instead but this does not work at all, I have tried
I've created a puppet that imports into Character Animator almost completely correctly, but the "Oh" shape for the mouth comes in as nested objects. Most all of the mouths I've set up using multiple vector objects, but this is the only mouth that doesn't come in as a single object. The image below shows the group structure for the Oh and the R shapes.Yet it comes into Character Animator as shown below where the middle of the shapes . Note that the R shape imported just fine.I'm not seeing that it's causing any problems, but I can't seem to figure out what's different about this mouth than the others.
Hi dave, How do i structure my layers in Adobe Illustrator if my pupils are larger than my eyeball? Any tips or solutions?
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