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Hello!I have got a "mascot" for my company that i would like to use on my website.I wonder if there is anyone reading this forum that could help me to make it work inCharacter Animator?Of course i will pay for the job.I have attached a picture of the mascot below.Best regards,Carl Haeggqvist
I want to animate my dog .psd file in character animator.the dog has 4 legs and i want to make him walking with behavior. can i do this ? (sorry for my english)
Hey I don't use after effects, I use adobe animate (flash pro)My workflow is entirely vector based.I would love to do mouth animations in character animator and then import them into adobe animate as vectors... Is this possible?I know we can export png sequences, but ideally I want to export as vectors.Please help..Thanks
Can't get the mouth to work, either audio or keyboard Doc.puppet - Google Drive
Hi,I'm totally new to Character Animator. I have been able to modify a puppet and import into the program but I can't seem to find information on how to import a background picture the puppet stands in front of and how to then switch background pictures and puppets to move from scene to scene. Also, curious if there are any template background scenes out there to use? Many thanks--
Hello!So I've been working on creating a character for animation, and when I put the illustrator file in character animator, the profiles that aren't frontal would move around with my head movement, but the frontal position would not move, other than my mouth and face characteristics...I noticed the frontal layer was a different color, so I changed the hierarchy in illustrator, and suddenly all of the other layers were that color. But now my frontal will move but all of my other sides wont!!Haha I don't understand what's going on... If you know what's going on will you please explain it to me so I know for the future?Thanks I've attached a link to my illustrator file below.fb_malice_comp_2.ai - Google Drive
Hello, I am setting up a character using the Wendigo puppet; (this isn't the final but it's pretty funny)Everything works EXCEPT the PUPILS DON'T MOVE! They do move on the Wendigo puppet I'm working from; so my guess is that it's obvious to an expert but I'm really stuck.Here's a screenshot; thank you!
I've just installed beta 6 and it crashes every time I open it. I have a webcam attached and it creates a new project file each time I try to do anything. PS opens with the puppet but then CH crashes. I have tried to follow this thread but can't find out where appdata is ... it is very frustrating not to be able to use CH now!
I'm running the latest version of the Character Animator Beta and my character (imported from Photoshop) has a drop shadow effect on it that has a size of 42 but when it is in Character Animator there is no fading from drop shadow and it shows up as if the size would look like set at 0. Here's some pictures for reference from the photoshop file and the Character Animator file. Thanks.Photoshop:Character Animator:
Getting the following error code with one of my puppets: Could not open the file '/Volumes/V01/nerdist/Nerdist Presents/ToyShelf/1-Project/Ch/Toy Shelf_Ep04/Toy Shelf_Ep04/Ch Data/temp.noindex/WarpCache/743d87c8-7cb0-9b53-75c4-995600000190'.Error code: (Container.js:293)Error code: (engine.js:1228)Error code: (bootstrap.js:3)How can I fix this?
Hi In my creative cloud- character animate. the last work i done-my scene and characters-all are not right - see attached[Here is the list of all Adobe forums... https://forums.adobe.com/welcome][Moved from generic Cloud/Setup forum to specific Program forum... Mod]
Hi, I know someone already brought up this topic before but I just wanna add my 2 cents of how to improve the LipSync feature. Right now, it's really hard to get an accurate lipsync with the current version (Beta 5), so I'm just wondering if maybe you guys can add a little more control to the lipsyc feature. It could be something like allow user to type(copy/paste) their scripts and allow for a more accurate lipsynching. For example, something like Papagayo Lipsync (refer to the picture below)Note: No Affiliation with PapagayoIf you're not familiar with this software, it allow you to type/paste your script and allow you to adjust each phoneme exactly where you want it to be. It's the most accurate phoneme lipsync I know. This is just a suggestion, of course and I mean no disrespect to the current feature, I just thought it could improve and friendlier to use. Thank you.
I can't see to figure out how to make my arm independently move correctly. If you check out my puppet the Left hand and arm are nor independent and I've been getting by using this stretch/distort kind of look. When I try to make the arm/hands independent (like I have with the Right hand here) nothing works. I know I have to use the staple tool which I can never seem to do correctly, I know I must be close. Does anyone know what am I doing wrong? Puppet link below.shooter puppet.puppet - Google Drive
Hi Anyone,Firstly I would like to say I am loving Character Animator so quick to develop and for beta I have had no problems so far.I am however struggling with the particle behavior working with multiple head turns this is no doubt a problem with how I have layers displayed but I can't seem to figure this out or find many tutorials on particles.Ok so the problem is I have a fish, a bit similar to 'Finn' the fish but created in Illustrator. I wan't to be able to trigger a bubble at any point with my mouse. The problem I have found is that because I have multiple heads (Frontal, Right Profile, Right Profile etc...) I have had to add the particle behavior to the bubble layer on all of the heads. This has seemed to work up to a point and I get lots of bubbles (one from each layer I think - not ideal) but one bubble does not die and is always there as the scene begins and ends, without being triggered.I have tried using a key instead but this does not work at all, I have tried
I've created a puppet that imports into Character Animator almost completely correctly, but the "Oh" shape for the mouth comes in as nested objects. Most all of the mouths I've set up using multiple vector objects, but this is the only mouth that doesn't come in as a single object. The image below shows the group structure for the Oh and the R shapes.Yet it comes into Character Animator as shown below where the middle of the shapes . Note that the R shape imported just fine.I'm not seeing that it's causing any problems, but I can't seem to figure out what's different about this mouth than the others.
Hi dave, How do i structure my layers in Adobe Illustrator if my pupils are larger than my eyeball? Any tips or solutions?
Hi, First i'm trully sorry for my english, i'm french and i haven't all the words for explaning correctly my problem.I'm new on Character Animator and i'm stuck for 5 hours with this problem: the arms of my puppet doesn't work well. I tried to change the name/folder with for example some free puppet you give but i have always the same result and i feel like desesperated in front of my screen ..Hope someone can help me or explain me. I have made a google drive link with my puppet : YoussPuppet.puppet - Google Drive Thank youGaetan
I'm getting an error when opening a particular puppet - Bad Allocation Error code: (Adobe.RigDynamicsWorld.js:216)Anyone else had this? This is the second time I've re-tagged my puppet. Puppet is created within Illustrator. Any help much appreciated!!
Hi. I have a few "cycle layers" setups with multiple 'sections' implemented with the 'pause layers' function.For example, the character lifts up a drink, pauses, then drinks it, pauses, then lowers it. Each section is triggered by hitting the same key.I'm finding that my rig is really fragile, and if I press the wrong key, or press keys too quickly, it starts to break apart.- If I hit the trigger key repeatedly without waiting for each "section" of the cycle to finish, then the entire cycle restarts from the beginning. Meaning, it is interpreting my trigger to mean"restart the cycle" rather than "continue to the next section". - If i trigger a gesture, starting a cycle, and then hit a DIFFERENT trigger for a different gesture on the same arm (they are attached to the same group, with "Hide Others in Group" checked), then things get really funky. Nothing seems to happen immediately, but once the first cycle is finished, the second cycle is suddenly visible
HelloI would like to know if you can make me an animated presenter, from the waist up, with a variety of gestures and head turning, it is to handle it with adobe character in a program of decoration, thanks
I've created a few scenes from a far out view. For example I have a scene with 2 airplanes & then the background/Sky. Each are individually puppets. Using the transform options, I scaled things & moved them around to position them where I want them. I want to be able to scale them up exactly how they are (then hypothetically move everything 1000 pixels to left to focus on a spot) but if I scale each puppet 2x, everything becomes out of place. How should I be approaching this? I'm guessing the answer involves anchor points but don't really know. All I've been able to do is render the far view & then crop in premiere what I need but obviously the quality is bad. Any help is greatly appreciated.
I'm certain I must have some combination of sensitivity settings not right, causing my head turns to sort of snap into place as the profile transitions. I've tried a few settings several times, but I seem to be making everything worse (including my puppet suddenly starting responding and moving slowly - as if stoned).Please help me to solve smoothing things out. Thanks in advance for the help!John
and replace it with my own work, but the Illustrator template makes no sense, it looks like someone only knew photoshop. Is there a more Illustrator friendly template out there somewhere? Those layers aren't even named, it's all sublayers, is this how the program works? This is the file I want to animate, this is my current skill level with animating Behance Thank you so much ❤️
I think this may be a bug? I have two walk cycles in my puppet (walk left and walk right). One of them works perfectly with controls functioning etc.... The second one for some reason cannot be tweaked in record mode. I have to go back to rigging mode to access the controls which means I'm setting controls blindly.
Hey, I'm trying to make a cartoon in Ch, but I'm planning to rig the body itself in after effects, so only animating the head and its expressions. So I decided to make the head warp independently, and staple it to the body as hinge, but now the head is scaled weirdly.
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