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Hi I have pro plan in adobe character/ why I dont see puppet maker?
Is it possible to copy Tull's replays and import them into my own puppet?
Necesito ayuda, para la tarea debo crear una marioneta, descargar la plantilla en blanco y reemplazarla con las partes de mi personaje, pero cuando intento importarla a Character Animator dice que no es compatible.https://drive.google.com/file/d/1Xw79PYgNPZxhL55KVNypvgtE4TDfd77a/view?usp=sharing
My particles aren't recording. I'm not sure where to look to find the issue.
Hi I am trying to outuput my puppet of Character Animator to OBS using NDI.(Using NDI or not does not matter, that's not the one making the problem)I assigned my puppet to shake his hand when I push the X button. I want my puppet to move his hand whenever I press the "X" button regard of any application.I press the X button to make my puppet to shake his hand on desktop or on chrome but nope it doesn't work,my puppet does not shake his hand. He uniquely shakes his hand when I press the "X" button on Character Animator's window... So what I want to say is that Adobe Character Animator only detects the trigger key pressed on Adobe Character Animator's window. It does not detect the key pressed outside of Adobe Character Animator's window. Anyone having a good solution, or any Tips ? Regard of my stupidity If there is no solution or if this function is not implemented yet I want Adobe to implement "Detect Key outside of Adobe Character Animator" features on future updates.
I've never seen the green overlap of shapes when using character animator. Is there a preference that I've missed? Please explain. Also I've kept my illustrator files and photoshop files in the correct hierarchy but when I move to character animator i have files within files of the same name. How to i clea up this problem???
I have an eye blink set up using cycle layers. See screenshot on how i have that set up (i wrote overtop the screenshot outlining the cycle layer settings for the layers that have a cycle applied to them). The eye gaze works on the "Eye L Open" layer, but when the cycle layers triggers the "Group" layer (which does the cycle to quickly close and then open the eye), the eye gaze doesn't work when that part of the cycle is being triggered. So basically i can only eye gaze half the time - whenever the "Eye L Open" layer is the one that is being activated, not when the "group" layer is activated, even though there is also a 'pupil' tag in that group layer. Anyone have a fix or workaround for this?
My limb IK panel is showing a small dimly lit red dot compared to all the other dots. Limb IK is only working on the left arm but not the right. Can you suggest how I might fix this?????
Hey dear community, I have the following problem. My character picks up an object with magnet behavior, and the object wobbles extremely in the hand. What settings do I need to adjust to make it stand still?
I have two issues main issues with my walking and running cycle.1) As you can see in the example video, my puppet's knees are overbending on every step when he's running. And when he's walking, it's like he's stomping his feet into the ground.2) The other issue I got is that is that the motion is very choppy. The head is moving back and forth, up and down. It doesnt look smooth at all. Does anyone have a fix for this? 🙂
Hi everyone I've seen multiple videos where the person teachings swap set control panel has obvious custom icons/thumnails. Some were text, some were not a match for the layer but a more clear icon for it.Does anyone know how to do this?
Hello, I am trying to turn off two layers with a hot key using a swap set. Basically I'm trying to make my character punch (One hand punching the other on the hip). The problem I am having is One arm is the default lets say the right arm. I have the R key on the punch layer and when that key is pressed the right arm disappears and the punch shows. My problem is the left arm is still showing (dangling there). I've tried various combinations making multiple swap sets but I can't seem to find the right formula since only one layer can be the default. If I could make the left and right arm default then that would hide them both when the punch layer shows.As you can see in the attached image the only one arm is hidden (the default) but not the other which is dangling. I leaned to the side so the arm would be clearer.Any help would be apprecitated.Thanks
Hi, I need some help. I have an event Saturday where I am using my laptop with an HDMI out to a large tv for a bunch of children.I've got the video working and audio (Adobe please after all these years have audio output to hdmi so we don't have to use another program).My issue is since I am using my laptop as an external monitor I can't get the puppet/character fullscreen. It shows the whole CA screen with tabs and everything. If I switch to OBS (and it's on top) then I loose the controls of the character.I just want to have a full screen of my scene where I can puppet the character on the external monitor while keeping the controls visible on my laptop for ease of puppeting.
I had a full body puppet but want to use the head so I used the "save as" command. And on the new file deleted everything except the +head, +body files (i deleted files within the body like arms and legs.). Now I can easily import the head file into character animator, and even to the rig window but when i try and create a scene, the puppet doesn't appear.I even brought in an image for background easily... but no head appears.
I made a puppet of myself to surprise my students in class. I downloaded the blank puppet and replaced the body parts in Photoshop. I imported my puppet to Character Animator and I had rigging issues. I watched the common rigging mistake video and the puppet improved. However, it doesn't move well. The are issues with the mouth. Would someone take a look a the Photoshop file and tell me if the fixing would be easy or hard? And some feedback would be appreciated.
Steps to reproduce: 1. ... Result: can't use the pro upgradeExpected: Pro working System info Application: Character Animator v24.0.0.46 OS: Windows v10.0.22631, RAM: 15.70 GB GB, CPUs (logical): 8
Hi everyone. I'm new to character Animator and I'm loving it but I have this issue I can't seem to work out.The puppet looks fine BUT when I open my actual jaw wide the characters face warps really weird plus there are some subtle warping going on as I talk. I can't seem to figure out what I am doing wrong.Please help. Attached are screen shotsThanks.
Having a tough time getting my tube shape character to run more naturally. Especially its left leg/foot.Here's what I'm starting with/rigging: And here's where I'm at but stuck on how to improve it: I've tried moving around the targets but nothing looks great. Help!
Hi, I have got multiple puppets, more or less of the same size and structure. It has got quite a few rigging items that took a day for me to complete. Now, I was wondering if there was a way I could port the rigging setting and apply it to the other puppets. Since the structure and size of all the puppets are identical, the rigs would exactly map on to the same position on the rest of the puppets as the first one. Has someone tried something like this?
Depois que atualizei alguns drivers na minha máquina a câmera do Character, apesar de ser detectada, não fica ativada. Clico na câmera e ela abre e fecha em seguida, informando "aguardando a câmera". Não tenho nenhum outro aplicativo aberto que utiliza a câmera. Já reinstalei o Character e o problema continua. Fui nas configurações do notebook e tudo está correto lá. Preciso saber o que está acontecendo.
In Rig mode my character arms in their default state point straight down side by side of the puppet. When I switch to Record mode that position stays the same for a split second then both arms jump to a weird position and stay in that position. I have them on triggers so whatever is happening it's also effecting those positions too. Any help would be appreciated, thank you.
Couple of issues that have me baffled. Would appreciate any help you can,Thanks, Mick 1. My arm sleeve breaks apart into little pieces when trying to raise my arm.2. The hand is the wrong way round when it reaches the top
Hello. I am importing a puppet from illustrator all the layers are there but the only art work that shows up are vector drawings . The artwork in the other layers isn't visible. The layer is there but the art work is not. I used this very puppet a couple of versions ago without problem now I can't see his face!!!! What am I doing wrong? Do I have to import the whole this to Photoshop and build it??? Thanks for the help!
I am trying to use the edit original option on the blank puppet. When I click edit original in character animate it automatically opens up in photoshop but without the layers. Due to this I am unable to edit the puppet in photoshop. I am using the the latest version of both PS and CH.PS version: PS 25.4Character Animater version: 24.2
Hello, I'm not able to get any live audio into Character Animator. It has always said "audio level too low". I've been trying it for 2 days and have been searching the help forums, but have had no luck. I'm using a Mac Book Pro - OS 10.14.3 and Character Animator 2.0.1. The audio input is set to the same input under system preferences and preferences within Character Animator. I've tried with the built in microphone as well as setting up a microphone with my apollo twin interface. I get audio input via my system preferences as well as Adobe Audition. I can record fine in both, but CA gets no live input. I've been recording audio in Audition and importing that audio file into CA, but it would be nice if I could do live audio into CA. Not sure what is wrong. I'm really loving this software so would be nice to get this issue fixed! Any help is appreciated. Thanks.
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