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Hi, bit of a newbie question here. Sorry if this is covered elsewhere.Firstly, this is an awesome technology to have access to and I can't wait to get things working properly!I have had a character made by an Illustrator and they have provided me the .ai file.I am having issues in Character Animator getting it to work the way I expected (although the layers are supposed to have been grouped / named properly). The file is pretty complex with 3 stage head turn, a head nod, arms that point, Initial issues are as follows:The face floats away from the hair that is in a group behind the face.I also want to get the head to turn by face tracking (I downloaded a sample that did just that?)I have headline groups of Head, Body, Hair.Hoping someone can point me in the right direction!I believe from one of OK Samurai's fantastic video I want my character to work like the sample "Cassadra" as I have seen that working in the way I imagined. When I import the sample Cassandra to see what I am doing di
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I made a new puppet with Photoshop. and I dragged the file to the character animator project panel, but nothing happened.So I tried [File]- [Import] Choosing the file. Then the error code appeared 'Internal error code:(1682591070:1745+15)'I don't know this error code. I have been using other puppets from the past. There was no problem when I importedPlease tell me the solution.
Hi everyone,I'm doing a project with a character that I plan to make very complex, but I don't know how far I can go and if there are any tricks to make this work better. Right now my character has simple face expressions (angry eyebrows, smile, no lipsync) and 34 hair groups that dangle individually. It works great, but when I make four more groups of the head (right and left profile, right and left quarter) my actual FPS when I record is no longer 12. It's between 0,5 and 2 FPS. Does anyone have some tips and tricks that will make my project possible?Chris
Hello!How can I organise my puppet to be able to drag the right arm over his face?This is how I have him organised now:
I've been using the tutorial on building first puppet in Illustrator, and it's going well. During the building of the body, however, the outline mechanism when grouping or selecting, etc. started showing up in red. I didn't think it was problematic, and maybe it isn't, but when I finished building the torso, arms, legs, and feet, and opened it in CH, the poor guys arms and legs and horns were all in a pile. As if I had cut them up and dumped them into a bag. I have a screenshot. What would cause such a catastrophic accident? This is an Indy project for College so any help you might have would be greatly appreciated. Thanks. Cece
I've been learning how to use CA now for months and I'm really enjoying the process.I created a few puppets and today finally got some of the scenes into After effects for video editing- but my backgrounds and closeups (of my puppets) were pixelated. I know this has to do with the correct sizes for the puppets in Illustrator- I've been creating them at 3000x3000 pixels, shouldn't that be big enough? I saw in a tutorial video that the puppet was mad in 1500x1500pixels size, and it didn't have any pixelation (I think the tutorial was making a video for youtube- my video was an HD full version so maybe that's why I'm getting pixelation)...What is the "best" puppet size to use when creating one in Illustrator? I have a new iMac so I'm not afraid to push on upping the size so as to not get any pixelation...
I've been playing around in Character Animator for months now, I was just thinking I finally got a hand on things. So this is Tati. My plan is to use this character for a channel where I cover football news. She is the first character I created where I use the head turner and have side profiles, but this is also the first one where the eyes don't track at all. She won't even blink. Lips sync perfectly, the draggables work, everything pinned. It's just the eyes won't track. I think the tags look right. I clicked on the pupil in the second screenshot to see. Is it because I have side profiles? I really wanted to use the Funkenstein puppet as a reference but it doesn't appear to be in the free puppet files any more. Any Suggestions?
I have a mid 2012 mac tower running 10.11.6 with an ATI Radeon 5770 card.I'm using a Logitech c920 USB webcam.The camera function is working fine but I cant get it to record audio. It gives the above error.
Hello CA team, I really love and enjoy your product by the way, but today I am having some issues. I just set up all 7 head turns in Photoshop and added the Head Turner behavior in CA, but when I turn my head, my character does too, but only his eyes and nose show, not the actual face. The front view works fine, but all the other views just dont show the face and the layers on photoshop are visible. Any idea how to fix this? Thanks,SH
imported my own character into character animator but i cant edit it in photoshop or illustrator editing files doesnt appear like in the tutotrial, im new to this and woulg like to replace stannie with my own drawing thats semimetrically perfect how do i replace or copy and passte if editing tools and layers tags doesnt appear as in the tutorial
Hi, is it possible to do co-tagging of visemes/mouth shapes? Example: The viseme "surprised" works well once I make a "fish-mouth" expression. This viseme is triggered by this expression, and, loads perfectly. Now I wanted to add a "surprised" graphic for the eyes, too. I added that layer group, named and tagged it "surprised", told it to "hide others in group" so as to replace the old eyes with a surprised look but that didn't seem to work. _______A similar addition of features would be nice for "smile", or, in fact, any viseme, also for the ones that are audio-controlled. Like, say, I have a very characteristic "Ee" and I want some facial features to match it, then it would be nice to simply tag those features "Ee", like the viseme, and thereby triggering all of it at the same time as soon as anyone says "Ee" into the mic. ___________But, like I said, that didn't work. Am I missing on something or is it rather a "feature request"?
I'm creating a character that has a big bushy dangly beard. I plan on putting a bunch of dangles on different pieces of it. But I also need it to move up and down with with the mouth. I'm using a regular mouth, not a nutcracker. So, here are the options as I see it (and I'm not happy with any of them):1. create duplicates of the beard on every mouth layer. My concern here is that processing may get heavy. Also, (assuming the dangle settings on each onstance are identical) would the dangle movement match exactly from frame to frame, or would they all be moving randomly on their own?2. put a nutcracker behavior on the beard. I don't like this option because it may not match up exactly with what's happening with the viseme mouth. and i may end up with unexpected overlaps and such.Any thoughts on this?
why is it freezing up at startup?everytime adobe updates it seems to have the same issues.
Hi there,Ch animator went really slow, playing 30 frames animations down to 1.5 frames, and researching the problem I came a cross with this kernel task that uses up to 700% of the CPU (shown in the activity monitor). Normally stays around 19%. I tried different solutions (turning off behaviours and things alike) and nothing worked. I use an early 2015 15" retina macbook pro plugged to an Apple Cinema Display (thunderbolt). The funny thing is when I disconnected the display to use only the laptop, the kernel task went to normal. Has any one come across this issue? Is it Ch animator or I should contact Apple? Apparently dropbox (I have it in an external drive) also makes the kernel task go crazy.Cheers to all,Carlos
Hi!I have done this character that i try to use in a project of mine.But i have some difficulties that i just can´t figure out if that can be handled as the program works today. I have had this problem with other characters i set up, but that was not so complexed like this one is, had just one body. And that time i felt it worked with just moving the Body pin and character pin down to the feets. But this time it just don´t work and i don´t know if i spend hours and hours on something that not just want work?I have problems with the pivot for the character, cant find out why it rotate around. The character moves even if i plant the feets when going to animate. And when i have the character in profile the mouth disappear even if it´s there in the layers.Hope there is some helping answer to get her, i have looked frue ale the tutorials videos i think to see if i have missed something, and tried out different things.But now i am stuck i think Best Regards Sara
Based off the okay Samurai Dec 2016 Tips & Tricks video, that was excellent. It works excellently even recording wide and tight parent groups with audio being recorded off the mic. When I use the "Compute lip sync from scene audio" the lips only move on the default parent group even though on recording, I kept changing triggering between my tight and wide parent groups. The final recorded video shows only the lips moving on my default- the wide, but while the head movement records on both, the lips don't move on the tight. I want to add my backgrounds in AE but need the wide and tight shots in one take so that the body/face/eyes gaze are uniform between the shots. Is there a way around this?
I can't control the character's mouth movement, correctly.I think this tool only support alphabet pronunciation like English, Spanish, German, etc.Is it right?I hope just it is a bug. Happy new year!
I'm not sure if this is something that is handled in Illustrator or in Character Animator. When I raise my puppet's right hand, her body disconnects from her head which stays in place smiling at me. It's a bit disconcerting. How does one make sure the two parts stay connected?
Online (HTML-based) help is available for the latest release in the following languages:DeutschEnglishEspañolFrançaisItaliano日本語한국어Português de BrasilPусский简体中文Tutorials and sample files are also available on the Character Animator Tutorials page.
We noticed the other day, during the Adobe Character Animator live feed on youtube, lots of people asking how to stream the puppet out, to overlay onto games, videos, etc. Even those who had found OBS seemed not to know how to get transparency so that your puppet can be overlayed on top of other footage. So we put this video together quickly to show how it can be doneThe other issue we found that people has with OBS, is a lag between the audio and the lip syncing on your puppet. Again, there is a solution for this, and we have a video for that too
It is difficult to move components like arms and hands to a specific position and back during recording without keyframing them prior to starting the recording session. Anyone got any tricks for this?
How can I get a warp independent object from stretching when using a draggable handle? For instance, let's say I have a forefinger that I want to move independently of the hand using a draggable handle (pivot point at the base of the finger, handle placed at the tip), but I don't want its length to stretch at all. It's okay if it "bends" left and right at midfinger, like a knuckle. I just don't want it to stretch beyond the height value that I gave it in AI. How can I accomplish this? Here is a screenshot of the problem.
Is there a feature that I can do show live performance on Second monitor while controlling the puppet on a main monitor?
Please help. He is visualised but just disappeared. he is not behind anyone and I NEED HELP QUICK.
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