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I tried the Dynamic Link method to view a scene created in Character Animator and I got an error.The error message box reads:After Effects warning: The file (here it has the location of the file I just dragged) could not be found. I have the items in a folder on my desktop. Do the files have to be somewhere else for Dynamic Link to work?? Any suggestions?ThanksSusy
Is there a way to view your audio track waveforms in Character Animator? It would be easier to record additional takes with movement if I could see when my puppet's dialogue was coming up. Currently, I always react a little bit late b/c I have to wait until I hear/see her talking first.
Hi there, I'm trying to record several behaviours in various takes, i.e. two draggers, one for each arm and I've already recorded the first take (left arm). The problem is when I try to record the second take, for the right arm, Ch doesn't play what I have already recorded, instead, the puppet goes to the rest pose. I did this with previous versions of Ch and never had this issue, is there something I'm missing?Please advise!Many thanks!
Free Puppet.zip - Google Drive I've just finished making my first ever puppet, and I'd like to set it free on the world. So as from right now, it is officially public domain.You don't have to give me credit, or notify me (though if you feel so inclined, it's Jon Chambers and @q4tproductions on twitter). Feel free to share it onward again, use it in tutorials, make money from it, tell people you made it, or whatever. I don't care, nor do I require any royalties.This is my first ever puppet, so be gentle when critiquing it, because I hardly knew how to use Adobe Illustrator at all before I started this project, and I certainly didn't know what Character Animator was.So what's in it for me? Several things:-Warm fuzzies knowing my first digital child is making it out in the world on his own.-Given that it's modelled on me, it would be cool to see all the zany adventures I get up to out in fictional worlds on the internet.-I'm unemployed right now, so it would be awesome if it could not onl
Is there a place or a plan for a place where we can share our puppets with each other? I would love to share out some of my creations and see what others are creating as well.
Hi,I'm on a Mac pro with 27" Apple Display on Sierra 10.12.2. I'm working on a project on Character animator. Today i decided to update all my adobe softwares incuding CH.Now, when i start it, my camera is busy but it worked yesterday and this morning on the earlier software version...The sound is working.WTF ?Can you help me to fix it ?ThanksGuillaume
I've created a character and added two sticks for the arm bones with a space in the middle for the elbow. However, when I go to animate the arms, the elbow always bend in the opposite direction that I want. Is there a way to inverse the direction/angle at which the elbow bends?
I wanted to introduce myself to the forum and let you know what my goals are with character animator.I finished writing a book a few weeks ago and I'm editing it now. I'm going to turn it into an animated series and put that up on YouTube. It's my first time making an animated project. I'm still editing minor errors in the book (3rd draft) but I've started doing the storyboards for the animations, and I'll be looking for voice actors in my local area once those are done and I have the flipbook and script organized for them. I'm hoping to use the adobe suite, including character animator, as my main workhorse in puppet rigging as they look to be very powerful in what they can do. I'm currently on disability and this is what I'm hoping will be my way off of it, writing books and animating them in a cyclical series of production to make a living through youtube. It's going to be a very busy year, and I'm looking forward to it. I was was wondering what your goals were with character animat
Hello, I've been learning how to use Character Animator over the last few weeks by following the tutorial video Making Your First Character (Adobe Character Animator Tutorial)I created and modified the same head over and over until I got the movement, blinks, mouth movement, etc perfectly. I moved on to step 2, adding a body.I continued working on the same file where I had the head (Illustrator), and I added a body layer. When I went back to Character Animator, all the heads "fell apart", the eyes, nose, mouths, etc became separated from the main head that housed them. They all moved over to the right, away from the head. I did move the heads on the original illustrator file, so I believe this caused the error...Is there anything I can do to align these parts back correctly in Character Animator? Or do I have to re-rig everything and re-tag all my layers? I feel like there must be an easier way to re-align the faces back onto the heads...Also, one other question. How can I make my pupp
take a look at my current puppet. My issue is with the pupils. I've been reading other discussions with similar problems but i'm not sure you've responded quite accurate enough for my own issue. I also am using a more anime- based eye (non-circular w/ detailed iris) Which could possibly be the reason why but I didn't wanna go thru any more editing until I have an answer for sure. The eye brows move decently. but the pupils have NO boundaries. I read that OKAY Samurai mentioned adding an invisible box in the eye layer to set parameters but idk if i want to get that detailed. I just want a basic starting template so i can start creating this cartoon series. Thanks for the help in advance Team!Dropbox - Character Ani
I draw a simple face in illustrator , use the pencil . grouping and naming all parts as the tutorial.when import to charactor animator , all thing are fine except the face shape , even I stop moving , it transform randomly all the time. why ?I checked all the possible mistake : two artboard ? layer order ?…… no reslut. help
Hi, my apologies if other had brought this up already but since I couldn't find it in the Forum, I figured I'll start this Thread and see if anyone can help.Sometime when I made changes in the main Illustrator File (say I add a new arms), when i switched to Character Animator, it just position some of my layers weird in some random position. Here's a screen shot of the file in Illustrator Here's what it looked like in Character Animator Now I know you can fix it by dragging all the different parts of the body back to the correct position but I want to know if there's a way to prevent this from happening in the first place. I should also mention that this only happened to independence layers that had the symbol in the layer name. I had this problem whenever I add some new layers to the hand/head or the body in Ch Preview 3, 4 and CC 2017 (Beta). If anyone had any idea on how to prevent this from happening, I'll greatly appreciate it. Thank you.
hi, how do i export my scene with a transparent background? In media encoder it renders with a black background. I'd like to open it in final cut pro x. thanks
HelloI have installed Adobe Character Animator, and when I tried to run the features of this program, the next message appeared on my screen "OpenGL setup failed. Updating your graphics card driver may fix this issue".I have an Intel HD(R) grapichs family, with main driver "igdumd64.dll" version 8.15.10.2291.My system says that I have the last version of my graphic card driver, but I know that my laptop is old (also I have Windows 7) and searching on the internet I have found two download options for my driverDownload Graphic Driver version 10.18.10.3496 (2014) . Appears on HP web Download Graphic Driver version 8.15.10.2622 (2012). Appears on Intel webWhich one should I choose?Could I loose some functions if I do that?Thanks
Hi! I've been gone forever, but I'm back and trying my hand again at learning this awesome program. I've built this new Patrick puppet:So far, things are working pretty great with him, but I still have a lot to learn!One thing is how to get different areas to have different dangle effects. For example, the current settings are to accommodate his bandana tails. They have a nice little sway to them when he moves. I like it. However- now I want to add a little movement dangle to other areas like his back pan, his belt, his fork, spoon, pizza. When I add the dangle handle to those items, the same wind and gravity settings are applied to them. If I adjust it, it also adjusts for the bandana tails.How can I effect these items differently or independently of each other? For some, I kinda want a rattle effect more than a dangle. Like the back pan, I want to kinda sturdily rattle around when he moves instead of a squashy feel. I
Is there a maximum depth to the number of sub-layers (groups) in your puppet file that are eligible for enabling warp independent? It looks like you can only go 4 group levels deep and then the warp independent option goes away. Is that correct, or is there potentially another reason my hair strands in the file structure below don't have the warp independent "crown icon" option? I want the hair to warp independently so I can give it some dangle physics. Do I need to kill the "Hair and Crown" group folder in order to bring hair up a level in order to have the option to make the hair strands warp independently?
I've added an auto blink behavior to my puppet, but I can't figure out how to turn off the camera input blinks. Right now, I'm getting both the auto-blinks and the camera blinks. Here's what I've got set in the Properties panel. I figured the Camera Input blinks were coming from the "Face - Replacements - Blink Eyes Together" item, but that option isn't armed and I'm still getting camera blinks in addition to my auto-blinks. Is there another place I need to go to get the camera to disregard my blinks?
I understand and respect that talking about an upcoming release can be easily misunderstood."We're working on X" can be misunderstood to mean "There will definitely be X""I expect it will be ready by Y" can be misunderstood to mean "It will definitely be ready by Y"Still, any news? I've got some character animator tasks to do, and want to know if it's worth waiting for the update before starting.
Help!I don't know why it happened, but when I closed Photoshop it said 'save changes?' and I clicked 'yes'. The moment I opened After Effects to render my project, the body of my beaver appeared at another position than it should be. The eyes, mouth, eyebrows, dangling feather and fix points remained on the same place. When I opened Photoshop again everything was just normal. What can I do?Look at the pictures to see what I mean.Chris
Hi. I'm currently trying to create a Hula dancer. So many problems!! So many layers!!! I want everything to move with the body...hair, flower lay, grass skirt etc. But first thing first. I can't get my arms to move without detaching from the body! At first I had the arm layers behind the dancer's torso layer. I thought it was good until I tried to puppet the arms. The hands couldn't move in front of the dancer. So, I re-drew the arm sockets so that the arm layers could sit above the torso's layers. Now, even after stapling the arms to the body...It pulls away, leaving gaps. Finally, I made the arm layers part of the torso. Of course now, when I move the arms the body goes with them. Any other suggestions??P.S. I'm also having issues with the grass skirt, flower-lay and hair. It's a layering issue again.Thanks!
Hello,I position my characters arms then record. In the recording the arms are floating and bent all over the place. Please help
Is it possible to have a character grab and move an object in the scene? I have a character at a switchboard that is supposed to move a cable from one port to another. Can this be done in Character Animator?Thanks,Pat
I can not find the Camera & Microphone panel in the "window" tab. I`m using Animator on a MacBook Pro
Can you use quicktime movie for puppet input instead of a camera and mic?F
I have zero artistic ability - as well as zero animation skills - but I am fascinated by this program - and have spent the last week really trying to absorb as much info as possible.Looking to find lots of puppets - as I want to start making animations from highlight of my podcast.Would really love some help directing me to the right place.
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