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While I'm learning Ch, I'm constantly making a adjustments to what effect it has, but the problem with this is, I soon forget where I was in the first place?1. The Undo cmd+Z and Redo shift+cmd+Z is very useful, but sometimes I would just like to be able to Reset and start again! Is there a Reset option?2. I would like to turn off the options/settings, so I can see, from scratch, what each does in turn. Is there a Blank Canvas of Settings? Hope that makes sense!?
Hello Community! Hope ya'll had a great weekend?I need your collective genius to help solve this frustrating dilema im having with my Tutle Traveler character. Ive only just jumped back into character animator recently, and have been struggling with rigging up this Turtle character, over the last week or so, and have reached a road block with the sack of treasure on his back (CH file link below). I think i have the head good enough for my needs, but i cant seem to figure out the treasure on his back to move the way i imagine it to? My goal is to: Get the Sack to move with the body/shell, but not stretch (as if its sitting on top of the shell )Idealy i would like it to shift slightly from the top a bit, as if it has weight to it? but not a must have, just a "like to have"). I wanted the props under the of the rope to swing slightly (rubber chicken, fishing rod/fish), as well as the items in the sack peeking out the top.I imagine with the items in the sack. peeking out, i would need
I've uploaded a face image to Charcterizer and get the following error (23.1x79): Capture file "face-capture.facecap" is invalid or corrupted and has been renamed to "face-capture 1.corrupted".
All the characters' recorded parts in my Character Animator project have stopped doing anything. I have recorded parts for five characters - lip synch, dragger, face, motion library. But after closing Character Animator and then opening the project again, all the recorded behaviours have stopped doing anything. I can see all the recorded behaviours in the Timeline - but the characters don't do anything when I press Play. I can see the three puppets on the background in the Scene Panel, but when I press Play they remain motionless, as if I'd not recorded any behaviours for them. Is someone able to advise me? - Unfortunately I can't upload the Ch project with all the data and media as it's 550MB. Thanks in advance for any help, Greg
Hey gang hope everyone is doing great.I'm learning a lot watching the tutorials for CH.My issue is that my characters lip sync camera detection isn't always mouthing the words that I'm saying, seems the shape is off. I grabbed Chad just to test but still seems a little off tooAny thoughts and thank you for your help in advance and much appreciated. I am adding a screen shot of the rig and also a video I recorded to test the lip sync.Thanks again.
Hello,I'm new to character animator. I drew my own puppet with mouth movements and arm movements so my character can raise his arm and talk. I was able to figure out the swap set to make it talk using the how to videos. My question is, is there a way to make his arm trigger (switch to a different pose) automatically via audio or when it recognizes sound? I don't want to us the keyboard for this trigger. I tried the cycle layers, layer picker (using the audio input option) and leader/follower behaviors but couldn't get any of them to work. Am I missing something? Is this possible because I've seen a puppet on a youtube channel with this feature. Please let me know if this is even possible. Note: Also I do not have a camera hooked up at this time. Thanks much
Hello, i have a question, i've been sitting here for hours trying to make it so that when you drag the hand it will also move the forearm and the bicep together while all three being independant object, is there some kind of parent option i'm not seeing? I remember being able to do this with an old version of the software back in the days (i rememberber i could do that with the stapler tool i think) but apparently a lot of things changed and i can't do the same effect anymore.I make a dummy character so that it is visually easier to understand:https://drive.google.com/open?id=1VYu0Y8Y2rZi1UE-rshB8sjwSpfyt9Yw-Please help.Thank you very much !
How can I sit down in a chat and talk with someone from product. I have been using CA since prerelease and am very vested in its success. I have alot of very valuable suggestions from an engineering standpoint and from a animator/user standpoint. I would love to be heard. Who can I speak to? It would take forever to write up all the feature requests and bug reports and would love to offer my time for free.
Does anyone know how to un-share a part of your puppet after you've clicked "Make Shareable?" (Other than using the History menu to un-do it?)I have a set of arms I would like to share within my puppet so I can use one set for each of my body views; however, I need to add a Swap Set to the arms first. Once you've clicked "Make Shareable," the option to add a Swap Set is no longer available. You can add triggers, but add Swap Set is greyed out -- why is that?So, I'd like to un-share my arms, add the Swap Set, and then make them shareable! Thoughts?
I have a puppet with a head and a buddy group of layers. Inside the head group there are 5 separated layers for 5 different views.The puppet works perfect when it is standing, but when I add walking behaviour to the puppet and want it to walk, it is not walking.Should I use different bodies for different head views?
I'm fining that as I create more complex puppets the most time consuming thing is making sure I have the same behaviour settings across multiple profiles (Head turns, Walk cycles etc). If it was possible to add colour labels in the same way you can with triggers it may help with organisation and streamline the rigging process. For example some cycle layers in a mouth can be the same so it would be good to see at a glance with colour rather than clicking in each one. Please see attached. 👍
As far as I can tell, if you have Frontal and Right Profile the puppet will not switch from frontal to the profile when you use the arrow key. You have to create Left Profile as well for the flipping from “Frontal” to “Right Profile”. If the right profile is the default (like walkbot), then walking works. So it is not the walk behavior that seems to be the problem, but rather the code to decide to flip from the default profile to the walk direction profile refuses to work without Left and Right profiles both defined (and rigged sensibly).I think it makes sense to allow Frontal with only one profile. Puppets can walk backwards if the other profile is not defined - and this works pretty well! So allow only one of the two profiles to be defined, allow it to flip from frontal to the side profile, then make it walk forwards/backwards based on which arrow key was pressed.
It is located in My Documents, the folder location where the Photoshop files are located.After importing this into the character animator and creating a puppet,After saving, the original (Photoshop file) of this puppet isIt's saved in Gathered Media, right?After that, you can reload the puppet and click Edit OriginalIt won't be called.I have the original in Gathered Media2next timeGathered Media3 has the original.However, when I open it from “My Documents”, which was the original location,The original can be edited.In the case of the default characters provided by Adobe,It works normally..How should i solve this problem?my computer is macbook os m1Soft updates are up to date.
Hello, I have been lately using adobe animate and i am a begginer and i created a simple spongbob puppet for a advert i am making. But the walk behaviour has not been working properly for this puppet. Can somone please help. i attached pictures so you can see.Thank you for reading
Hello Community,I have four puppets all doing the same thing using motion library, and recording movements. I was wondering can I just copy everything I did on one puppet to another. That would be a huge time saver.
Bonjour J'ai du mal à importer un fichier AI dans Character animator la version Beta
Hi all! I hope you can help me out. I'm trying to create a puppet that's basically a coil/spring with eyes and arms. The idea is that he moves by jumping around (because he's a spring). I wanted to use the motion library, so we can use the jump animations. So I have a puppet with a body, a face, left arm and right arm. I added sticks with dangle to the body on the places of the coil lines, so it doesn't bend in unnatural ways and still is bouncy. So far, so good. Now when I add a jumping motion from the library, the puppet kind of jumps but he also rotates around the center slowly. So after 5 jumps he's upside-down. How can I prevent this? What I already tried: - Adding handles with head/neck/hips/knees/heels along the body. This caused the coil to be unrecognizably torn apart during the jumping motion. - Adding knees/feet with separate handles also torns the puppet apart, because his "feet" are just the bottom line of the spring and can't move independen
i keep having a problem exporting my video on here, when its almost done downloading i get this error. i updated my intel and eveything please help
Many times the automatic lip sync function does a great job at making the mouth move with the audio track.Sometimes the automatic process is horrible, and has to be corrected manually.Very often the following happens:1. I need two or three visemes in a 7-frame space in the timeline.2. I right-click and add the first viseme in the sequence, and it fills the entire space where I actually need three visemes.3. There is no way to disconnect the newly added viseme from the following one and shorten it to the proper length, so I can insert the next two visemes. The inserted viseme glues itself to the following viseme.Please reduce the length of inserted visemes to two frames, and let the user decide how long it needs to be.(Or create a way to separate two visemes that are glued together.)
Right-click on the puppetIf you click Edit Original, you should see the source in Photoshop.It is no longer visible. doesn't appearThe photoshop program itself runs.please tell me how to solve it
Why does my character not load? The program claims there is a problem with the graphics card, which there is not or adobe ilerstrator would not work either! How do I fix this!
Hi allI've purchased 2 'advanced' puppets from Graphicmama, thinking I could use them with Motion Library.After 2 days of trying I can't get it to work.If anyone could help I'd be extremely grateful.(Happy to share puppet if needed).Thank very much!
There is a new version of Character Animator 22.2 available for download from the Creative Cloud desktop application. There are a number of bug fixes carried out in this release, including all previously known issues with Puppet Maker. To check for updates from the Creative Cloud desktop application if you are unable to see this update, click Help > Check for Updates.
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