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I'm using a shareable puppet asset as a mouth chart so I can use it on several puppets. I revised the PSD file(kept same file structure) and when I change the file path to PSD, not only do I lose all of the behaviors-- but the top level Lip Sync Behavior no longer finds the tagged mouth shapes. The mouth shapes are labelled correctly and are auto tagged correctly by CH... but on the top level puppet, the Lip Sync Behavior says 0 for all the mouth shapes. Before linking the new art, it had 2 instances of each mouth shape (an autoswap set for a happy and sad mouth). I've also tried dragging the psd into CH to make a new puppet, same results. It tags the mouth shape layers but it doesn't show up in Lip Sync behavior. I've tried this in both CH 2023 and the beta 23.3.0.38 -- same results. Any ideas on how to troubleshoot? Thanks!
It would be very helpful if we could bundle certain behaviors together - like in a group or folder that can be turned on and off at once - so that we could arm/disarm behaviors more easily. For instance if you have multiple head turners applied to different views, and want to turn them all off at once, or if you want to bundle lip sync, eye gaze, and face behaviors so that you can disarm them when working with the draggers, then disarm draggers and arm those behaviors for recording.
I use Premiere Pro and a Focusrite 2 Channel USB Audio Interface for making voiceovers for my videos. The Focusrite records in mono, so it only plays back in the left headphone. The solution is to right-click the voiceover audio file> select Modify> click "Audio Channels"> then change the audio channels from "Stereo" to "Mono" so it plays out of both headphones. This works everytime. I just started using Character Animator and have encountered the same situation regarding my voiceover being recorded in mono and only playing back in my left headphone. However, I cannot find a similar "Modify" feature to change the "Audio Channels" when I right-click on the audio file or any other files in the Character Animator project like I can in Premiere Pro. How can I modify my audio recorded in mono to playback in stereo?
I'm trying to locate these two items: The black guy in the suit that used to be part of the free puppets when Adobe started up and the Character Cooker to make a guy in a suit. Does anyone have the suit puppet or the Character Cooker? Or can tell me where to find them?Thanks
Hello All ! Since i have not found a marketplace for CH yet , i will show you a workflow here . I want to share it cuz it saves a lot of time when it comes to creating puppets to be actors, stand-ins or extra's in your CH scenes. I call it #Character CookerIt takes 6 easy to follow steps and is based on smart objects in CC.I did my best to make it as perfect as possible. It's nothing secret, with a little patience you can completely build it yourself.but if you would want to skip that part, then follow the YouTubes and find the link to the ZIPfile on Turbosquid. watch it here : CharacterCookerPromo - YouTube
Hi All, I have a Puppet that shows a Slight deformation to the Stomach/ Torso and Neck during a Walk Cycle. Both seem to get elongated vertically. The Stomach shows a point along its lower edge. The neck appears to elongate and bounce, leaving the Head steady. I've included a Reference Image of the Scene below, followed by several Screengrabs of different layers in the Puppet. Finally, I've attached a video of the Puppet Walking. Thanks in advance for your suggestions.Regards,Rajnesh
Hi All, I'm having an issue with a Puppet's Shoulder's Getting Detached. In the first Image below, the Initial (Stationary) position of the Puppet is shown - it's the Puppet in the Middle. Below that, I've included several Screenshots of the Puppet Layers and their Mesh/ Taggings. Finally, you can see a Video of its Walk Cycle in the attachement. Any thoughts on how to fix this? Thanks in advance.Regards,Rajnesh
Question: I made a puppet with Puppet maker and I made a sample video to send off to my team. They asked if I could change the face shape. Can I bring a puppet back to Puppet Maker to make edits? or do I need to start over?
Is it possible to do this, Right now it only blends the trigger at 0.2secs. I used it on a camera triggerable shot. I want to have a slower blend.
Is there any way to have alternate keys controlling walk behavior instead of the regular left and right keys? I want to use midi controls to control my character's walk behavior
I have been exporting only work areas via Media Encoder, but there is some communication issue between Ch and Me where my puppets' shoulders are bunched together in the resulting files.* So I went back to what I think is the risky function "Trim Scene to Work Area," which consists of actually deleting all your work except the work area and then undoing that--if you don't get sidetracked or there's a crash before you get back to undo it. 1) Is there a way to recover takes or a previous version of ONE SCENE within a project without wiping out all your work progress in other scenes that you've made since that version? 2) Can we please have an "Export>Work Area" function to simply bypass all this? Thanks. *Ch to Me issue examples in attached images.
HI, I'm seeing a glitch when adding an animation from the Motion Library to my timeline, so when the playhead goes from my captured animation to the motion library animation the character jerks uncontrolably. This is with easeing on the animation for a smooth transition. When I add another animation from the library the transition from one library animation to the next is smooth. This only occurs when going from captured to library animation.Any ideas of a workaround?
Hello , I have selected a transparent background in character animator. (transparent selected.jpg attached).But on importing video inside Pr it shows dark black background .(steps recorded no transparent background .mp4 attached)What can be the possible mistake I'm doing here , please highlight.Thanks,Pranita
What does this mean?
Opening and closing my project caused my mouth layers to lose their behaivors, and when in record mode when I say L it won't show up. neither will my M, S, Ah, AA how do I fix these problems?
Hey Folks,I am experimenting with Character Animator over the past weeks and ran into an issue, I neither could solve so far, nor find any solution on the web.I created a character based on "Alex Blank" and made him a 3-view character.The character is supposed to run in ine scene, what I tried to manage via the walk behaviour.Everything seems to be set up and rigged correctly, but my character still keeps on haveing ne essential problem:His left shoulder seems to pull the body in the running direction as if he tried to lean forward, but the head pulls back the neck to the original position.This leads into weird deformation of chest, neck and partially the head.Does anyone have an idea, of what I could check?I´de be thankfull for any idea.ThanksBestAlex
Not sure if it's a bug bug it's driving me crazy because i'm having to do a lot of guess work. Is there a way to make sure it shows what is actually happening at any given position without having to play and try to remember? Scrubbing the timeline works as well but as soon as i stop it resets. Thanks
Hello! I just discovered the Motion Library and watched Okay Samuri's video on it. I was looking to play with it on some of the pre-built characters. however, it seems like some work for this and some don't despite being built the same. I see that they need Behaviors: Bosy and Limb IK I also know that they need the rigging and they all seem to, but most just seem to stand there when choosing from the motion library. Any advice or insight?
Hello,So I spoke with an agent regarding this, and there is no resolve. If you are using your default internal microphone, Ch will, by default, record in stereo. You can hear both left and right when you record. If you are using an Audio Interface with a studio mic, Ch will record in STEREO, and you can only hear out of one side. When you record in Audition, you can EASILY change this by selecting MONO recording. You can also do this in Premiere. If you can please update to where you can easily change the default recording from Stereo to MONO this would be pretty useful. Thank You
I have been working with Character Animator for 4 months now, currently trying to make a video with The Professional puppet in Puppet Maker. The rigging for this puppet is not adequate for walking or the motion library. If I use motion library to make it walk, it leans backwards like it is going to fall over, or sometimes it floats up into the air when it is not walking. If I use the walking behavior to make it walk, with the head independent the head rises up above the neck, if I make the head dependent the head distorts and becomes unusable. The neck and head handles have to be tweaked as well, before the puppet can be used. So, for the video I am making now, I have eliminated the walking. I spend more time trouble-shooting Puppet Maker puppets than I spend recording tracks.Just FYI, I downloaded a couple of free sample puppets from a non-Adobe puppet website, and they worked perfectly 100% if the time without me going into Rigging a single time. Would it be possible for someone
Hi As per the title, Been trying for hours. I even modified my artwork to make it simpler thinking that would fix it but it's just as bad as before... I've uploaded the puppet here: https://drive.google.com/file/d/1ihKn9_lDM5DuXcGlYNd5IcweC083AzyR/view?usp=sharing Thanks
I would like to use body tracking for arm movement, because it seems to look more real than dragging arms with a mouse. Mouse arm movements must be done one-at-a-time, and when you do, you cannot see what you recorded for the other arm for position and timing.However, after I click Calibrate while I am standing in the "A" position, from that point on the puppet will NEVER put its arms straight down to the side. This happens for ALL puppets I select from options in Puppet Maker. After I click Calibrate, from that time on the "arms-at-rest" position makes the puppet's arms look like a horseshoe.Does anyone have an idea how I can get the resting position of the arms straight down?Thank you in advance!
Hello,I just downloaded the starter package and I try to use the software but when I click on a puppet I get the libgit2 error.I searched in the communities and none of the proposed solutions work for me.I admit that this is not the best first-time impression I would expect in the first trial.Any help?Steps to reproduce: 1. click a puppet and get the error... Same roblem when I import a puppet System info Application: Character Animator v23.1.0.79 OS: Windows v10.0.19045, RAM: 15.86 GB GB, CPUs (logical): 8
Hi, can you please add an option to edit camera triggers after creating them? I wish i could just double click on camera in the timeline and edit it
I've run out of ideas to fix my puppets arms. The arms won't move. I put sticks in. I put a draggable handle and the arms just pull the body and distort it. I used a template puppet to build this puppet. Thanks. I appreciate the help.
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