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I animated a character from Adobe Character and then converted it to a video from Adobe Media Encoder and I want to open a video from Adobe Character and edit it
Why do the puppets I create, when imported to CA, "float" as opposed to the CA stock ones whose "feet" remain still. Your assistance is appreciated greatly
I am using a downloaded puppet and I got the walk function to work, but the viewpoint isn't correct. It is like the "camera" is in the middle of my puppet's neck. Anyone know how I can fix this?
All of my puppets who have autoblink close their eyes at the beginning of the scene and keep them closed until the first puppet in the scene has visemes. Then all of them open their eyes at the same time and begin regular autoblink. It's silly looking and also makes it a tight edit due to the character having closed eyes right up until one of them starts to talk. Anyone else encountered this weird quirk?
Hi All, I am super super new at Character Animator. I have been trying to create myself for a video for my blog but I can't for some reason get the lip sync to work. I just finished creating all of the unique mouth arrangements Ee, D, R, and so on. When I use the keyboard to test it, it works perfectly. But for some reason the audio will not work. I have tried everything that I can think of.Is there something that I forgot to add? Or did I not select something right? I have also tried to use the tutorials but haven't had much luck trying to fix my problem. The only thing the face matching will do is smile and stay neutral.Thank you so much in advance.
This may be a dumb question, but when setting up a scene, is there a way to quickly drag puppets into the location you want them on the screen? Like, the way you would use the arrow tool in Illustrator or Photoshop to move things around? It's kind of tedious to constantly have to dial in the X and Y positions for everything rather than simply move stuff there directly with your mouse.
Ive tried the last 4 versions of CA, and they all give:libgit2 error -3(4/revspec 'HEAD' not found) returned from git_revparse_single(&headP, repoP, specZ)When trying to open a file.Then for some reason in the new v25 I cant even start a new file to try recreate.Any ideas?
Hi.I am researching different software. I am relatively new to 2D animation. While I am willing to put the work in, I am also looking for something with a relatively fast learning curve while getting optimal results.I am currently learning Adobe Character Animator for making 2D animations with multiple characters. A little time consuming...Anyone have any thoughts on Cartoon Animator 5? I have read so many horrible old reviews. I am wondering if they have improved any. I know they rig differenlty and don't use vectors. You also have to pay a ton for add-ons. I have heard horrible things about their customer service. In fact I have tried to contact them with pre-sale questions and have been unsuccessful. I guess I am looking for anything positive with this software/company.Also any thoughts on Mojo or Toon Boom Harmnony? These are the top 3 that come to mind.I'm not trying to knock Adobe down. But I am looking for a 2D animator that doesn't require a degree in graphic design. I do know
Hi.I am new to Character Animator. I am learning the basics at the moment.Before I proceed, I would like to know how easy or feasible is it to make more than one character for an animated cartoon. Let's say for example I wanted three characters?How would I go about doing this? I have watched tons of Okay Samurai's videos. He is great. But I haven't seen how to incorporate more than one character.I am interested in making an educational YT video, in 2D animation style.Thanks for any input.
Hey all, installing the NDI tools and nothing is showing up with CC2020. I've attempted all the fixes listed here: https://community.adobe.com/t5/character-animator/ndi-doesn-t-show-up-in-character-animator/m-p/9179654#M2951 But still not seeing the NDI plugins anywhere on the CC file system. Is there a bug with NDI and 2020?
can someone please tell me how can i remove the background of a puppet on adobe illustrator
Hi,When I first started, the eyes were tracking great, and when I open up a new template project those eyes work great too, so it must be something on my end but I can't for the life of me figure out what it is. I thought I tagged everything correctly but what am I missing? Thanks for your help!
When I try to use puppet maker ,I can't change the background it stays on the default background and when i try to import my background this is how it looks like.what can I do?
Hi I rigged a character to work as I needed and then decided to give her a clipboard so she didn't need to worry about her hands. I copy pasted the photoshop file and matched the rigging to the working character and they behave differently. One bends at the hips like a human the other bends like a rubber doll, getting longer and stretched. What am I missing, I can't see any differences between the 2 apart from the removal of the arms. I have attahced a video to show what I mean https://youtu.be/6GtEx-4wcTw
I'm working with a vector (.ai) character. But I have two conflicting things:1. The character has a gradient "glow"layer behind it2. I want to run the Wiggler behavior on a separate layer of the character ... which requires me to Render as Vector ... which makes the gradient not work.If I were to make the gradient glow a separate character (not Rendered as Vector), is there an automated way to have that Glow character exactly track the positioning/scale/etc. of the main character? So that, essentially, I could stack the one on top of the other and they would basically behave as a single character?
大家好: 小弟想求助一個問題?請問如何把character animator軟體中文化求解,感謝
Just working on my first project. For basic use it's working great. But I wanted to add a swap set face—the character is by default grumpy, and I wanted a comical version where he's trying to smile. I have the swap set smile (grimace) working just fine—the Neutral mouth is a slightly frowny grimace, the Smile is barely upturned, and Surprised is just slightly wider and more upturned. This is fun, because I can trigger the swap with the "S" key and perform all those variations with the face tracking camera (rather than having to Except ... none of my eye movements are working in the Grimace swap set. No blink tracking, no eyebrow tracking (the eyebrows in the swap point slightly upward, rather than the neutral downward), and even the manual left-right looking (triggered by the arrow keys) doesn't work when I'm in the swap. Any ideas? I see that Properties > Replacements only shows the Neutral blinks, and no eyebrows at all. Not sure how to fix that...
The answer to this is most probably very simple but when I draw a character in Illustrator and try and reduce the number of sub-layer the best I can do is as below: Taking the left eye brow, as an example, I have the main layer and a secondary layer thereafter. But if you look at the 'Blank Face AI' that comes with the Character Animator program program they have each feature of the face to a single layer as shown below. I am sure this is a simple fix to copy but can someone tell how they simplify the Illustrator drawing like this so I can emulate it. Thank you.
I am trying to find a puppet I can use Motion Library on. I have tried CowFolk, Nagisa, and Hunter. I have gone into Ps and separated the limbs. The walk cycles work, but I can not get the Motion Library motions to do anything. I have watched Motion Library, Walk, and Limb IK. I know from experience it will be between a simple red dot or a complete rebuild of the Character. Any help is appreciated.
I can't install the program. When I try to install it, it jumps from 88% to 90%. The program won't open. Please help.
Hi,I am attempting to create a bird beak style mouth using nutcracker, I can not seem to get the hinge factor to work.Nutcracker is working but I can't seem to activate the hinge.Help would be welcome.Thanks
This error code is showing when I try to open my work in character animator, "(2061843879:386+24) table index is nil". My whole work for 8 months. Please help. I don't have any back up.Then I traced and discovered it has to do with my ROPE File. Please help me.Thanks.
Character Animator 25.0, Mac OS 13.6.7 (22G720) VenturaI will preface this by saying I learned enough of CA 4 years ago in order to animate a client's cartoon logo man. Came out pretty good for a beginner. Now, after having forgotten most of it, I need to add to one of these animations. Imagine an arm that goes up where a basketball ball is added in AE. Now, when the arm gets to the top, I need to animate a slam dunk motion. The orginal animation was me dragging the mouse to move the IK chain up and a little side-to-side motion to imply balancing the ball. I thought I could easily switch to manual keyframing at that moment, but I can't figure out how. I can't see any keyframes in the timeline in the Record tab (not sure if mouse motion shows keyframes anyway), but not sure how to proceed. Videos I've found online show people selecting their puppet, clicking the stopwatch and going from there. Keyframes clearly visible. Not mine.Any help would be greatly appreciated.
When manually placing visemes to a waveform in the Timeline, I've noticed they consistenly perform later than they've been placed. It's kind of a guess where the appropriate placement should be to sync the visemes to the audio. Is this normal behavior for Character Animator? Is there a way to fix this? Thanks.
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