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Hi there, I have a puppet with multiple angles and added limb IK and what I assumed were the proper tags in all the angles (its worked fine for my puppets in the past) but the limb Ik seems to only be pinning the feet in frontal and my puppet floats in all the other angles. Ground detection works in all angles but not the initial foot pinning. Any suggestions?
Hey people, this is Pia from Germany. I created a puppet with Illustrator and want to make it walk with the Character Animator now. I really don't know why the legs aren't moving the way I want them to. I already checked my layers and the handles I setted but I still can't figure out what I did wrong. I would be very thankful if anyone of you can help me to fix this! Here you can download my project within one week: https://we.tl/t-Vs51AOYALM Kind regardsPia
Is After Effects the only way you can get pre-recorded video for puppet face movement? For now, the only way to get a puppet into my gaming videos is to record on my webcam, then upload the video and audio. The only way I can find while searching is to use After Effects to analyze your face tracking (which takes a very very long time). Is there ever going to be an update to where you can just do that in Character Animator? Thanks!
Hi I'm trying to rig up on of my characters and am having trouble with the eyelids. I'd like to be able to have the ability to animate them slowly, so i've rigged it up with draggable. The problem is on my profile views, my characters eyeballs are outside of the face a little. I've made the top one a weird shape which I can clear but the face curves in more sharply underneath meaning I can't think of a way to do it without dragging very carefully at a weird angle (attached a screenshot of how it is like this), which could be difficult and a bit tedious to do accurately. Another solution is keyframe animation (i think it's called) but this will give me less flexibility and probably wouldn't be as smooth. Is there an easier solution to this that I haven't considered?
I'm new to CA and am trying to rig up 2 characters that I have created various sets of clothing etc for in an attempt to have everything in 1 place with the possibility of different combinations, and without too much duplication. However, i'm not sure if i've shot myself in the foot because i'm struggling to rig them up and I can't find any examples of what i'm trying to do. Can someone take a look and tell me what the best way to approach this is? Not sure if it would be better to choose a selection of costumes and strip out all the other artwork, then rig each one individually (although this could turn out to be incredibly time consuming). I've attached the puppet which i started to rig up to try and get a walk animation working on (left only at the moment). If it's possible it would be great if i could keep it all in 1 thing so i don't have to create a load more puppets. https://drive.google.com/file/d/1wxlo0soHCNtOLBuwKHYSPs2IOhC16rft/view?usp=sharing Thank
I'm using a reformatted version of the Eyva Starter Puppet for my project and I've encountered some issues while trying to conform the rig to the new character designs while also trying to retain the preset poses.1. My character has a robe and not legs. I've made his robe part of his pelvis and added the heel and toe tags to the bottom of the robe to help anchor the robe to the ground and reduce any influence from the head tilt but it's still a bit wonky at times. Would you be able to advise of a better approach?2. When trying to have the character face the other way, I tried inverting the x scale which doesn't seem to influence the heel and toe tags leading to a twisted character. Any help in allowing the character to look in the other direction while keeping the preset poses would be appreciated.3. When transforming the position of the character to another part of the screen it seems that the preset poses are possibly still referencing the original position of the toe/heel tags. Any
I have recorded five wav files for one Character Animator video with one puppet.When I selected Timeline > Compute Lip Sync Take on the first wav file, it automatically connected it to the puppet.I did it again on the second wav file, and the puppet won't use the visemes it created. I don't want to create a 6 minute wav file and do the whole thing perfectly. I want to create shorter wav files and concatenate them all in one Scene. That way I can re-record shorter files if I mess up.Question: How do I connect subsequent wav files to the same solo puppet throughout the video?(And I can select the wav files in the Timeline panel to move them up or down, but I cannot select the Visemes rows in the Timeline panel to move them up or down.)Thanks in advance!
Does CA have a voice library that could read an imported transcript? I would like to have CA export audio with a preset voice using my script.
Hello! I have a gaming character on a gaming chair. I want to put the chair as something static though so that it doesn't move when I move. Can I bring that in as a background? I just want my puppet to move, not the chair. Thanks!
Hi all, First let me thank you all in advance for taking the time to read this and help me. I've just installed Character Animator and as soon as I open it can click on "Use Pro" or even click on one of the starter puppets I get this error message: I work from home and remote connect to my work network via VPN and the location seems to be pointing at a network location. I've gone through settings to see if I can change something to point it at my local drive in case that is the issue but I've had no luck. I've searched the forum also for others having similar problems but nothing has helped with this particular issue so far. Any help would be greatly appreciated.
Does anyone know how to extend the number of triggers using s Stream Deck? It's easy to assign keyboard triggers to a Stream Deck, but what I'm looking to do is extend the keyboard triggers with the Stream Deck. I've run out of keys on my keyboard for the number of triggers I want to set up and what to add more using the deck.
I have a couple of shareable puppets that are no longer showing any info under the puppet section in properties. It's still linked to the original illustrator file and the puppet works otherwise-- but since no info is showing, I cannot select the resolution preference, or change the linked file. Any ideas on how I can get this info to show up?
Hi everyone, I'm animating puppets being in a car right now,but the problem is that the seat and belt move with the puppets breathing/slight body movements. I can also add the seats afterwards in AE, but since the seatbelt is going under one arm and over the other, I need it to be within the puppet but not move at all. Is there any way I can do that?Thanks for any help! 🙂 "Gurt" is the seatbelt and "Sitz" the seat. I've made them independent and pinned them, but that doesn't make a difference regarding the movement.
I'm making dog puppet and wanna rigging now but having hard time to walk and drag my puppet @-@@ for dog walking I referred to the two videoshttps://www.youtube.com/watch?v=nwahIPo8Nm0https://www.youtube.com/watch?v=62NroCgZJKM in 23.1 version if i add limb ik, walking looks weird but dragginf works welland when i close eye of limb ik or remove that, walking looks good but dragging is like moving a wooden board.. haha. when drag, I want dog's feet to be on the floor.so i downgrade version to 22.4 bcz i had dragging issue with 22.4+ version before.in 22.4 only 1 leg working well... xD i don't know what i miss now.. can any help me?i just wanna do walking and dragfing at once also thanks for reading this and sorry for if there is wrong english in here..!
So I have a very large and very complicated puppet that runs very slowly when I try to game at the same time. Runs beautifully by itself with my 5950x and 3080. When Gaming and running CH my GPU utilization sits around 80 percent and CPU sits around 30 percent. So where do I need the headroom? Is CH CPU or GPU intensive. I need to build a second PC to handle CH and OBS exclusivly as a streaming set up. I really need to know if a nice CPU or GPU should be my priority for CH.
I'm having issues with my character animator puppet. I'm planning on using obs and gaming along with it. I'll admit it's a complex puppet but it's very clean, simplified and flattened. I get 24 frames constant, even when I'm pushing it to OBS and game running. The problem is as soon as I bring the game on my main monitor as my selected active application, my puppet goes from 24 frames to 5. I have a ryzen 9 5950x and 3080 card. CH only drops to 5 frames when my game is selected. Perfect any other time. Even as a background application any other program besides my game. I've tried giving CH CPU high priority and also GPU high performance priority.
Hi All! I'm loving the product! I'm pretty new to Ch.The tutorials are great. Here is my question:I am trying to open the Linden and Robot puppets or projects. Neither seems to work.I have downloaded the files from this site: https://pages.adobe.com/character/en/puppetsThey show up in my Downloads folder as expected.So I unzip them and wind up with a structure that looks like this:When I click on the Ch project icon to open it, I get an empty Ch project that looks like this:So where would I find the .puppet files for Linden and Robot? Did I miss a step? I was expecting to see 2 puppet files somewhere in the folders but no luck so far. I'm using an MS surface Pro 7 x64, 16 gig RAM, Windows 10. I'm trying to follow the tutorials and would love to get Linden open so I can follow the camera tutorial. Thanks A lot!!! Peter Hay
Hi! New user of Character Animator. The whole point was to create a character for my pc gaming. It runs at the fps I set in the software, but then I connect it to OBS, start the game and boom, frames drop to about 7. Has this issue been resolved? How do others livestream without having dropped frames? Thanks!
Hi.. recently purchased Character Animator... 2 things. I don't have the reset next to my webcam. Just calibrate. 2... I've downloaded the NDI tools and NDI for OBS and I still do not have the choice to select NDI. I've downloaded, installed.. uninstalled.. restarted my pc.. reinstalled - restarted... nothing. Help??
As you can see in the picture provided, none of the 3 parents are independent, and I put face behavior on Head and Body with different formula, because I want the head movement is not the same as the body; I want the body only to move slightly. There is a fixed stick on the Body to prevent the puppet from floating around because of the face behavior. Here's the problem:Even though I have put 2 different face behavior with different formula, only the one on the Head layer is used by Ch to treat the entire puppet, meaning the one on the Body layer is ignored (negated?). I assume that's because I does not tag the body as head, yet, therefore the face behavior on the Body layer does not know what to do because there is no head tag.However when I tag the Body layer as head, the face behavior on the Body layer works, but the problem is now the fixed stick is ignored/negated, causing the puppet to be floating around. Help please?Thanks!
I'm starting to develop Adobe Extensions and like to know, if it's possible to write scripts to Character Animator, as I'm doing for AE.Thanks.Rubens Nobre
Recently Character animator was running very slow every time I click something while Im in rig mode eny task or any thing I do with each click it lags and shows the loading circle This is a brand new computer so there is no reason for this to be happening but I have not been able to get any work done because literally every click makes it slow down even when its the only app running and on a brand new computer Is there any way to make it go faster ?
Hello all, I would love to know if anyone knows how to make a mask layer invisible while still keeping the content masked. Like an alpha mask in after effects. I have a shape I want to mask out when I move too far to one side, but for a mask to work, it has to be visible.Confused? Try it yourself. I'll use geometric shapes to make it easy. Make a puppet, make the head a (color) circle, make a white mask under the head a square, larger than the circle. Make a square body. Rig it up and look in the record, you still see the mask as you look around. Now try to hide the mask, if you figure out how, please tell me.If you are still confused, comment to me, and I'll try to explain it better.I guess you can also consider this a feature request. The ability to alpha mask or make mask invisible while still seeing the content show.
Hello, I'm having this problem (video attached) with the right arm of my character when I apply the preset animations, like the arm goes to the opposite side, or there seems to be something wrong, but I can't find what the problem is, not even in my rig or in the configuration.Could someone help me with this? Thank you
Hi I made a character on character animate and when I import the file of character animate on premiere pro they send me an error message. Telling me, that I need to install character animator but it's already installed so How do I fix that ? Because I want to mix cartoon and real video please I need help thank you.
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