Learn how to create, build, and animate 2D puppets.
Recently active
Hi, I was wondering if you had an example puppet that was rigged for Motion Library AND Head or Body turning. I'm trying to figure out where the tags would go, for instance, on the Stardust Unicorn Puppet example file. Thanks
Hi Everyone,I have a puppet with head and body turner applied, and the arms in front of the head and body on their own layers. Everything is displaying correctly but limb IK is not applied to the front arms (any arm attached to the body level works fine). I have tried adding Limb IK on every front arm level and I still can't seem to get it to work. I am just wondering if anyone can help or point out what I am missing!Check out the video for a more clear explanation and a look at my rigging.Thank you in advance for any help you can give!Cheers,Cherie
I am a newbie! I am having trouble getting body tracker to work for arms. I have been experimenting with the included puppets and a couple from graphicmama. When I look at the rigging, it looks like it should work. When I calibrate, I see the nodes, but nothing happens with the arms. The character follows my head and my mouth, it also leans and follows my body...just nothing with the arms. They are draggable...but, I'm lost as to what to do for body tracking. Any advice.... if someone has a character that they know works, I"d love to try it... because I'm not exactly sure where the problem lies.
Hello. I am very dissapointed because you took off the Syphon support, in version 23. I bought a MacBookProM1Max64GB because so many reasons, but one of those is because Syphon in Character Animator (Ch) just worked flawlessly with OBS. I mean, If I use Ch with NDI, have a little bit of delay. Wth Syphon, there is NO delay, and computer works with at least 2 or 3 degrees celsius lower, that means that NDI uses more resources. With Syphon, is something that OSX have it and it´s perfect, so I just need you to implement it again. On Syphon webpage, your software is there advertising that it uses Syphon.You have to think in all your clients, and I´m a huge client of you, that uses Ch and can be a benefit for you as thousands of people sees my project live, every day.
Camera is VERY powerful when it comes to operating models. Currently when you use your mouth, it can get "Suprised" and "Smile" on the mouth setup, but what if we went to the next level?My suggestion is making facial recognision that is more than mouth. For example tongue recognision (when it's sticking out), or when we make a sad face our model goes sad too. The same goes with fear and anger.More harder to do would be facial recognision through learning: make a particular face (for example one brow down, smiling) and tag it as "Facial Expression A" and it triggers whatever we want. This could also be used to set how our face looks when we are sad, angry or scared. so it gets detected properly.The same goes for hand recognision (not fingers) so it hows when it's front or back.Maybe we can do similar things in the current version? I have no idea.
I have an M1 macbook with 16 gigs RAM and when I first started using CA it was fine. Now I'm 4-5 projects in, and EVERY change I make results in the spinning beach ball for 1-2 seconds. Is there a setting I can play with to help CA run more efficiently?
Hello I'm trying to import WAV files that I saved out from Premiere.I've checked the files and they play back fine in windows, but when I try to import them into Character Animator it just says "Error in Ch version 23.0x52" and says "Unable to open the audio file" any ideas? Thanks
Internal Error Code :(726879107:4261+46) compiler could not bootstrap. Just one of a few problems I am having. I am trying to use Character Animator in a high school computer lab and all the mechines are giving this error.
I'm new to Character Animator and after installing it, when I click on a character whether in starter or pro, it brings up an error. I've uninstalled and installed it multiple times with the same error every time. It's my first time using this specific application so I'm not sure how to troubleshoot.
Is the Body Tracker option not accessible in Adobe Character Animator 2023? The 3 buttons that was there before - microphone, body --- are not there now.
I am seeing a strange issue with the walk option of the motion library - I set up a puppet with walk behavior etc.- In a scene, I recorded a walk with a Body speed of 100%.- When I play the recording, my puppet starts moving- Next, I stop the play and scrub the timeline for some corrections or just to look at some parts of the timeline whether everything is all right- If I hit play again, from the beginning or somewhere in between- This is where my puppet loses its recorded position completely. It starts walking from some random location and sometimes keeps walking even after i have hit the stop button.- If I refresh the scene, the position of the puppet is reset and it works from there.Any help is appreciated.
When I use Motion Tracker in Character Animator, I notice the torso gets a little more wider, making my character look fatter than what I drew in Illustrator.It's something I've ignored since I started using it, but it's really bugging me now.I feel like I've rigged everything correctly. Screenshots attached.Puppet here (can't attach .puppet files): https://drive.google.com/file/d/1pudQlWlLjkX-P0qqJ_No6FT4FnN3Knpj/view?usp=sharing) Can anyone help with not making my character fat with Motion Tracker?
Hello I want to know if I use the adobe character animator puppets in my youtube videos and publish them on my channel, will it be all good or it's against the licensing terms? Like I want to use one of the puppets like the cat without editing the original puppet at all. and like I also want to sponsor my youtube videos (which contain the puppets) on my Facebook pages to gain more viewers. will my actions considered to be ok and aren't against the terms? or what should I do in order to have the right to use them as I want? BestsRezhwan
Hello, I can't move the Puppet's head parallax in the project below. I'm missing what I'm doing wrong. Puppet Herehttps://drive.google.com/drive/folders/1FdjLTehaQ0LCeF-hej0he01dQT4-miUU?usp=sharing
Helloo friends!!So when I try to import a project from CH 2023 into my AE 2021 it says:"the project could not be opened" please help someone smarter than me 🙂 Chris!
I'd like to create one camera and its triggerable shots to be able use it across multiple scenes. Is there a way to save a global camera or resusable camera that I can just drag into each scene? I could have it in a "recording scene" where I nest other scenes in there to have the camera movements work from one place but this means I won't get to go back and edit those movements for each segment (my project needs to be split into 2-3 minute sections). Am I missing something or do I need to create the camera shots each time in each new scene?
I'm not sure where this belongs. I just wanted to take some time to say thank you. Thank you so much for this program. It's brought me so much joy and entertainment this past year. It's given me a new hobby and it's opened up my creativity in such a way that's really helped me out mentally. I've picked up new skills such as illustrating, animating and video editing. I feel I haven't had many things I'm good at, and for some reason this program sparked something in me. So again thank you so much for this program and all the hard work of the Adobe CH team. I hope this program thrives and helps others in the same way.
When I try to import a Character Animator project to After Effects, I get an error message:"After Effects Fehler: Verbindung zu Adobe Animator 2023 konnte ncht hergestellt werden. Stellen Sie sicher, dass Adobe Animator installiert ist. §86 / 1"This translates to: "After Effects error: Could not connect to Adobe Animator 2023. Make sure that Adobe Animator is installed. §86 / 1" When I try to copy a project from Adobe Animator and paste it to After Effects, it doesn't work either. Of course, Adobe Animator is installed.
Is it possible?
I would like to track movement and audio from a video file to animate a character. Is it possible?
Hi everyone,I really love some of the new default backgrounds but when I went to animate with them using scene cameras I found that they don't zoom with the camera. Is there a setting I am missing? See video for clearer explanation of what I mean! (video has sound). Thanks in advance for any help!
When adding additional triggers to a swap set in the artwork, it'd be nice if you could have a swap set in CA autoupdate its contents and add any new triggers added to the art set. Example:I add a angry eyebrow art layer in my already setup right eyebrow swapset so when I save and update, angry eyebrow is now automatically added to the swapset. Huge time saver.
It would be amazing if we could create our own part profiles in CA (like you have with head, eye, etc) so if we use a name in our keyart it automatically is recognized and is collected as a view. This would make triggers so much easier when using multiple profiles and views. Especially for expressions. Making all the settings in a single profile like left quarter would then apply to all others based on unique ids assigned to custom parts. Those custom parts could even have separate behaviors, triggers, etc. If we had the capabilities to do this, workflows would be cut by up to 80% in rigging. I think CA really could benefit from more dynamic object controls.
Hi everyone, I probably missed this somewhere but I was wondering if someone could tell me the easiest way to animate a prop in a scene for character animator. This would be for a puppet to interact with a prop and also for a prop to move without interaction. If there is any advice or a video someone could point me towards it would be appreciated so much!!Thanks!!
Heyho, I wanted to work with the Characterizer Tool of Character Animator but unfortunately, the tool does not crop out any faces. It doesn't matter whether I use the automatic or manual capture tool. It even fails to recognize the faces of pictures that are only a head (black background is added). When I use the edit mode, the styles don't work since they think, the whole picture was the head. Do any of you know of this problem and how to solve it? I switched to older versions but nothing fixed my bug. Thank you!Paul
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.