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After using the head turner movement my body dissapears can anyone help me with this please?
I'm having an issue in Character Animator whereby the head/neck of my puppet warps when I try to use the walk behavior. If I make the head warp independent, then it stops warping, and the walk behavior works as expected. But when the head is warp independent, it detaches itself from the body whenever I use camera input. Here is a video that demonstrates the issue:https://www.dropbox.com/s/an4uy6ev1m3dep7/PuppetWalkIssue.mov?dl=0Any help resolving this is greatly appreciated!Thank youoksamurai
I seem to have the worst luck with my scenes staying consistent with the new updates. With 22.5, my puppets' rigging was rendered unusable and now in 23.0, their dragger behaviours are all over the place.I didn't change anything about their dragger behaviours or X positions and no error messages seem to be appearing. As you can see in the first photo, before updating, I had them all looking like they were seated. Now they look like this. I rerecorded the Dragger behaviour to have one of them sit again and it reverted back to these stretched legs.In the second picture, after editing a puppet in Illustrator, he's disappeared from the frame entirely.I'm a little frutrated because I can't import these scenes into Premiere Pro without the new update. I could export them and import them that way, but having them linked while I'm still editing is obviously more convenient.What do I do?
Need help. By default, i want the head to face sideview and name it fontal, but when I click on record tab the face shows quarter view. can anyone help?
After adding multiple views for bodies and smooth head turns to my character, it became necessary to add certain behaviors, such as Limb IK, Face and Eye Gaze for each views. Now I have so many Behaviors to manage during recordings. I wish there are ways to organize and control them in bulk.Here is my wish list:Ability to change the listing orders of behaviors by mouse dragging.Ability to create folders to organize behaviors visually.Adding arm/disarm button on top so users can arm or disarm all behaviors at once.Pop up menu for Arm/disarm selected behaviors at onceAbility to "merge" multiple behaviors of the same type so they will be controlled simultaneously. This also helps the list to look more organized.
Fairly new to Character Animator.Got my puppet redesigned and am trying to get the 350 motions to show up, like explained in the tutorial.Can someone give me the simple steps to make them show? Right now, as I click on the motion library my puppet just stands there. I have the record panel open.Hope someone is willing to help me. Thanks!
All of my puppets are upright but when I add Motion Library they slouch to one side and look like they are about to fall over. This tilting to one side is exxaggerated in any movements I add. I can adjust slightyly using Transform parameters but that has other unwanted implications. What am I missing here? In the following examples the only change I made was adding Motion Library (2,3) and then changing the Motion in the dropdown list.1- puppet with no Motion Library2 - puppet with Motion Library in "Standing" pose3 - puppet with Motion Library and "None"
Hi, When I sync the audio to the recording it only works when there is no movement at all in the puppet. If I change the position, audio sync stops working and the mouth stays at the default smile. Is there any way to fix this? I want my puppet to move while talking at the same time.
How do I ZOOM IN ON CH record screen and also pinpoint the character to zoom in on?I looked on youtube and was told to hit CONTROL and use my mouse. Didn't work.Thanks.
Hello everyone, and sorry in advance for my broken english. I´m personally not experienced in Photoshop, so figuring out how to mask an eyeball so my pupils can move inside was quite a challenge. No idea how i figured it out. Yet now i wanted to give my puppet some different kind of looks by switching eyeball shapes and pupils, but i can´t make it work. Im already familiar with swap sets, but it doesnt help. Not sure how to hierarchy/group the extra layers.There are some weird things happening, like pupils moving involuntarily without me triggering it in any way, or not moving at all. Also, the already problematic eyeballs, now only come on the top of the old, regular eyeballs.Here are my PS and CA screentshots, maybe someone had the same experience. Thank you in advance.
Hello. I create my own coloring books and have my own original character. I would like to learn how to animate her. Does anyone know if I can use my own original character and transform her into a puppet using Character Animator? Thank you! By the way, my website is www.janetscoloringbooks.com 🙂
I am working on this method of rigging (10:08) https://www.youtube.com/watch?v=e85HGSAS80g In short, the method has me create a frontal folder that contains both the head and body. "Frontal" is tagged as a head, as is "Head". A draggable tag is added to "Frontal" at the base of the head. This is supposed to be a good method for manipulating a puppet to squat and jump. The video explains it better than me.Anyway, followed the instructions in the video (at least 3 different times). Everytime I've tried, it works perfectly from the shoulders down. But the head moves significantly less that the rest of the body (it does move a little bit) and the neck stretches really long. I've checked every layer for fixed tags and everything seems to be in order. Any ideas why this is happening? Before and after dragging puppet into a squat:
Hi All, Looking to make a few tweaks to the latest photoshop Chloe puppet. As you can see from the screenshot I've added text to her trainers, however when I return to Character Animator and move the legs the text does not move with the trainers and reamins static on the screen. Is there anyway the text can move with Chole's trainers please? Or... even having the trainers a diffient colour then the jeans. I can't seperate the two when doing colour overlay. Text is the most important question though. Thank you
Hallo,ich wollte in der neuen Version ein altes Projekt öffnen, bekomme aber nur eine Fehlermeldung:Der Projekt-Ordner sollte komplett mit allen Daten sein. Auch eine "HEAD"-Datei ist enthalten-
Hey everyone,I know this has come up before on the forum, but I'm looking to see if anyone's come up with a solution/workaround. When I have auto-blink applied to a character, it very often causes all blinks to be a double or triple rapid blink which is a bit jarring. Is there a way to prevent this from happening?When I lower the randomness, it looks unnatural. Really, I would want the character have irregular intervals between blinks, but maybe limit the number of double-blinks per minute.Any advice?
Is anyone else getting an error message when they try to start a project?
My characters' pupils aren't moving and I can't figure out why. My layer breakdown is attached.
Hello, I was wondering if anyone here has live streamed two puppets and if so, how you set everything up, I am hitting a wall.Thank you!
Hi All, Hope everyone is well. With the Blank character puppet I'm looking to add legs limb IK, so that he can walk, jump etc and be of use in the fabulous new Motion Library.Under the body tab it just stops at pants. Is there a simple way I can add right and left legs, plus feet rigging under the body tab so that he can move please.Screenshot attached. Thank you
Rig: Record: Any help would be appreciated, thank you.
Hi! I know there's a way to arrange the puppet orders in the timeline, but I'm wondering if there's a way to change the order once you've started recording.For instance, if I wanted puppet A infront of puppet B, but then wanted puppet B in front of puppet A, is there a way to accomplish this without having to duplicate the puppet?Thanks!
Hi, The arms are independent and rigged with the following + limb IK : However, arms unhinge from the shoulder socket past a certain point in either direction. Was wondering if anyone knew why this is? Thank you.
I'm learning how to work on Adobe Character Animator and in this las version 23.0 i can not find the to "CHARACTERIZER" so i can make myself in to a puppet. Can anybody here can give me an answer? Thank you
I have used a template for Ps as a reference to transfer my new cloud over, my original rig was made in Ai. But I cant seem to get the mouth to work, it just doesnt show up in animator, I tried deleteing all the behaviors, checked the "rig issue" triangle caution button(as shown in the photo) there used to be 1 next to all of the mouths now its 0. I am stumped. I eventually will be adding the blinking(lids) and arm movements, and I want to do more triggers since I have a streamdeck and can set the buttons on there. Any help on what I need to do would be greatly appreciated. Ive scoured the internet and forums and cant seem to find an answer to this. Thanks!
Hello. im new here, 2 days in. i have mostly done alot of reading. im able to get the puppetsthat are already created to follow my lead, but i have my own characters i would like to be puppets. do i make them into layers first? if so how? i dont know where to start. thanks in avdace..i need a coach!
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