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None of my puppets in this scene have a waist handle. What does this mean? Everytime I switch from Rig to Record this pops up on my screen. I know that it IS telling me exactly what I need to change. I just can't decipher it.
Hi,I have a problem with the arm rigging of one of my puppets. There are two points where the elbow flips as seen in the attached video. It's supposed to turn the first time but not the second. How can I make that happen and why does it turn twice anyways? Here are my Limb IK settings and arm rigging Thanks for any help!
Hello, I am new to character animator. I had someone on fiverr make the character and I am trying to import it into character animator so that I can animate it. the file is a zip and there is a chproj file that I am having toruble importing.
I'm working on this character where I have built 6 different layers to create a swap set. I had the character working with some nice dynamics using just the one arm layer but it not letting me move the arm and was clicking from the first layer to the last and staying there and not letting me move it. I removed the dynamics to help simplifiy it down to what I thought was the minimal amount needed based on what was done with the Wampler sample rig. Sadly I'm still I'm getting the same result. I did watch this tutorial from Okay Samurai already.https://www.youtube.com/watch?v=TzXKAJMcCLk Hopefully someone out there has some ideas on how to help. Andrew Larson
Hi,I'm currently rigging a puppet that has a cane in one hand and was wondering how I can pin down the lower end of the cane to the floor, while the top keeps being connect to the hand, even when the body is moving (not as in walking, just slight movement while talking). Right now no matter if the cane layer is independent or not, outside or inside the arm group, pinned down or not, it still moves with the body, including the lower end. Any help/rigging tips would be appreciated. Thanks a lot!@oksamurai "Stick" is the cane here.
Hello! I have spent almost 30 hours rigging this character. This is my first time with character animator, and I think I chose something very complicated to start. I managed to turn the head to 3 different positions. I also have the body in 3 different positions. She can walk right and left, she hace face tracking as well. But when she walks, it looks bad! the body goes up and down, heel and toes completely deform the shoe. and when the face bounces you can see the neck behind the face that shouldn't be seen. I have tried everything, I have watched videos and videos and can't manage to make it work properly! I have no clue what the problem is, is giving me a headache. Can someone help me? what do I need to do for this to work properly! ;-( I'm attaching a video and screenshots. If someone would be kind enough to help me!! Thank you!
Hi all, New to Adobe Character here but I started my own character and everything works fine until I choose some of the poses and the mouth gets weirdly misplaced. Any idea of how to fix this issue? The mouth looks fine when happy, unsure, scared, etc. but not when sad, angry, worried.
Greetings! I'm new to Character Animator and Premiere Pro and am still going through a bit of a learning curve (many thanks to Okay Samurai for the turorials!), but just wanted to share the first act of my project, which I just uploaded to my non-monetized YouTube channel.https://youtu.be/EJfC0qCo-KkSince I am drawing-challenged and am not familiar with using Photoshop, default puppets were used for the project, with only minor adjustments made on my end.Feedback: Apologies if this was already noted, but after the 2023 upgrade, the Chibi built-in puppet seems to have been modified such that they have fewer limb movements available (specifically, it's hard to have it bend at the elbow). If anyone can provide dummy-proof steps on how to fix this in the rigging, it would be greatly appreciated!Finally, could someone pleae confirm whether this would be the appropriate forum for trouble-shooting custom rigging? Or refer me to the appropriate venue?Thank you!
After using the head turner movement my body dissapears can anyone help me with this please?
I'm having an issue in Character Animator whereby the head/neck of my puppet warps when I try to use the walk behavior. If I make the head warp independent, then it stops warping, and the walk behavior works as expected. But when the head is warp independent, it detaches itself from the body whenever I use camera input. Here is a video that demonstrates the issue:https://www.dropbox.com/s/an4uy6ev1m3dep7/PuppetWalkIssue.mov?dl=0Any help resolving this is greatly appreciated!Thank youoksamurai
I seem to have the worst luck with my scenes staying consistent with the new updates. With 22.5, my puppets' rigging was rendered unusable and now in 23.0, their dragger behaviours are all over the place.I didn't change anything about their dragger behaviours or X positions and no error messages seem to be appearing. As you can see in the first photo, before updating, I had them all looking like they were seated. Now they look like this. I rerecorded the Dragger behaviour to have one of them sit again and it reverted back to these stretched legs.In the second picture, after editing a puppet in Illustrator, he's disappeared from the frame entirely.I'm a little frutrated because I can't import these scenes into Premiere Pro without the new update. I could export them and import them that way, but having them linked while I'm still editing is obviously more convenient.What do I do?
Need help. By default, i want the head to face sideview and name it fontal, but when I click on record tab the face shows quarter view. can anyone help?
After adding multiple views for bodies and smooth head turns to my character, it became necessary to add certain behaviors, such as Limb IK, Face and Eye Gaze for each views. Now I have so many Behaviors to manage during recordings. I wish there are ways to organize and control them in bulk.Here is my wish list:Ability to change the listing orders of behaviors by mouse dragging.Ability to create folders to organize behaviors visually.Adding arm/disarm button on top so users can arm or disarm all behaviors at once.Pop up menu for Arm/disarm selected behaviors at onceAbility to "merge" multiple behaviors of the same type so they will be controlled simultaneously. This also helps the list to look more organized.
Fairly new to Character Animator.Got my puppet redesigned and am trying to get the 350 motions to show up, like explained in the tutorial.Can someone give me the simple steps to make them show? Right now, as I click on the motion library my puppet just stands there. I have the record panel open.Hope someone is willing to help me. Thanks!
All of my puppets are upright but when I add Motion Library they slouch to one side and look like they are about to fall over. This tilting to one side is exxaggerated in any movements I add. I can adjust slightyly using Transform parameters but that has other unwanted implications. What am I missing here? In the following examples the only change I made was adding Motion Library (2,3) and then changing the Motion in the dropdown list.1- puppet with no Motion Library2 - puppet with Motion Library in "Standing" pose3 - puppet with Motion Library and "None"
Hi, When I sync the audio to the recording it only works when there is no movement at all in the puppet. If I change the position, audio sync stops working and the mouth stays at the default smile. Is there any way to fix this? I want my puppet to move while talking at the same time.
How do I ZOOM IN ON CH record screen and also pinpoint the character to zoom in on?I looked on youtube and was told to hit CONTROL and use my mouse. Didn't work.Thanks.
Hello everyone, and sorry in advance for my broken english. I´m personally not experienced in Photoshop, so figuring out how to mask an eyeball so my pupils can move inside was quite a challenge. No idea how i figured it out. Yet now i wanted to give my puppet some different kind of looks by switching eyeball shapes and pupils, but i can´t make it work. Im already familiar with swap sets, but it doesnt help. Not sure how to hierarchy/group the extra layers.There are some weird things happening, like pupils moving involuntarily without me triggering it in any way, or not moving at all. Also, the already problematic eyeballs, now only come on the top of the old, regular eyeballs.Here are my PS and CA screentshots, maybe someone had the same experience. Thank you in advance.
Hello. I create my own coloring books and have my own original character. I would like to learn how to animate her. Does anyone know if I can use my own original character and transform her into a puppet using Character Animator? Thank you! By the way, my website is www.janetscoloringbooks.com 🙂
I am working on this method of rigging (10:08) https://www.youtube.com/watch?v=e85HGSAS80g In short, the method has me create a frontal folder that contains both the head and body. "Frontal" is tagged as a head, as is "Head". A draggable tag is added to "Frontal" at the base of the head. This is supposed to be a good method for manipulating a puppet to squat and jump. The video explains it better than me.Anyway, followed the instructions in the video (at least 3 different times). Everytime I've tried, it works perfectly from the shoulders down. But the head moves significantly less that the rest of the body (it does move a little bit) and the neck stretches really long. I've checked every layer for fixed tags and everything seems to be in order. Any ideas why this is happening? Before and after dragging puppet into a squat:
Hi All, Looking to make a few tweaks to the latest photoshop Chloe puppet. As you can see from the screenshot I've added text to her trainers, however when I return to Character Animator and move the legs the text does not move with the trainers and reamins static on the screen. Is there anyway the text can move with Chole's trainers please? Or... even having the trainers a diffient colour then the jeans. I can't seperate the two when doing colour overlay. Text is the most important question though. Thank you
Hallo,ich wollte in der neuen Version ein altes Projekt öffnen, bekomme aber nur eine Fehlermeldung:Der Projekt-Ordner sollte komplett mit allen Daten sein. Auch eine "HEAD"-Datei ist enthalten-
Hey everyone,I know this has come up before on the forum, but I'm looking to see if anyone's come up with a solution/workaround. When I have auto-blink applied to a character, it very often causes all blinks to be a double or triple rapid blink which is a bit jarring. Is there a way to prevent this from happening?When I lower the randomness, it looks unnatural. Really, I would want the character have irregular intervals between blinks, but maybe limit the number of double-blinks per minute.Any advice?
Is anyone else getting an error message when they try to start a project?
My characters' pupils aren't moving and I can't figure out why. My layer breakdown is attached.
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