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I have not done thorough testing, but I believe I caused my Premiere Pro to fail in Playback, Scrub and Export by locating the Media Cache Database in the same place as the Media Cache. (I could be wrong, because this issue only affected DJI 4K DLog .MP4s...?) Playback, Scrub and Export ALL resulted in stutter and frozen frames (but NO "dropped frames" indication). I have fixed the issue by relocating the Database as follows:What I did (putting the DB in the "wrong" place) may have been silly (?), but I have spent weeks, including a support session with an Adobe technician, trying to fix this. I don't expect software to be bug-free, but when it fails there should be a way of telling the user HOW it has failed... to give at least some clue WHERE the problen is. Please bear this in mind as you improve your programs. Thanks.(You'd think I'd be used to this kind of problem, having used Microsoft programs for 44 years!)
You know when this option are available on Premiere pro ? For the social media it's necessary now. The color off caption word change automaticly with synchronise to voice/speech.I've you have a soluce or plugin I need this 🙂 I hope soon Thanks a lot
It's great that we can now zoom in and out in the program window using the mouse! However, when zoomed in, there's no way to move around freely in all directions, like in After Effects. It would be really helpful to have scroll bars or a 'hand' tool for more flexible navigation while zoomed in.Additionally, a dedicated button to quickly fit the view to the screen or window—rather than going through the drop-down menu—would possibly improve workflow efficiency.
Premiere Pro has a quirk where some settings, including Display Color Management, are tied to individual projects rather than global application preferences unlike Photoshop, which allows users to configure settings before even opening a file.Currently, Display Color Management is grayed out when no project is open. Users must first enable or disable it within an active project, after which the setting persists for subsequent projects unless changed again.Since Display Color Management directly affects how colors are displayed across all projects, it would be more intuitive and efficient if it were a global preference rather than a project-specific setting. While this behavior may be due to Premiere Pro’s reliance on sequence settings for color management, making this option available in global preferences would enhance usability and workflow efficiency.
The way ducking works in Premiere Pro is somewhat limited. You can apply it to a media which has been tagged. I can understand why - because this tool needs to know, what to duck against. But the media used for ducking has to be tagged as music or ambience only. So what if there was an option to select a track or several tracks to route the ducking "ears" to them or just use ducking with any tags?Why one might need this? Suppose I have a voiceover and I want to duck it against another one if they were recorded in a small room with microphones close enough to record an opponent's speech as an echo.To do this I have to duplicate the track, leave only the left channel in one and only the right channel in the other and use them both to duck against one another. But this way I have to tag them as music or ambience which deprives me of using the helpful tools found in the Essential Sound if the Dialogue tag is set. And you cannot tag a media twice. So what I suggest is either add a
Please make this part way smaller, it's taking too much space.
could it be possible to adjust the way out of sync indicators make grabbing audio handles incredibly annoying/impossible?Currently it's impossible to initially grab the handle if an indicator is present, and annoyingly difficult if a transition exists but is behind the indicator. The only way to initiate an audio transition if an indication is present is via hotkey (or by dragging a preset I guess) which is a little annoying and flow breakingI'm honestly not sure what the best solution would even be here as I imagine you wouldn't want to move over the indicater incase in causes confusion. Maybe just being able to grab the handle behind the indicator, even if it isn't visible? not the most elegant solution but surely better than having no access to the handle at all.
Let's face it. The new way it has been implemented is really dumb. It used to be perfect. All your essential graphics stuff in 1 window. Easy to find, easy to use, one place for everything you needed.Now for some unknown reason this has been taken out as of PP2025. Bring it back. We want the essential graphics window back. Ever heard of the phrase: 'never change a winning team'? I guess not because Adobe always knows how to make a change in the worst possible way. Listen to your community and users, please. For the love of god. Just listen.
The transcription of the video is a great feature, but most videos are made from numerous source clips. What I want to be able to do is select audio channels in my composition to transcribe, rather than source clips - this gives me a usable transcript for the end video. The composition will change, and the audio should update in real time as I edit. You could even make this an editing method eventually like in some of those other fancy video editors.
Mask tracking between key frames is only linear. There is fade in and fade out but only for the edges. When tracking periodic motion, it would be helpful if there was sinusoidal interpolation and other options for tracking between key frames
I frequently incorporate speed ramps into my work, but the current implementation in Premiere Pro makes the process unnecessarily difficult. Unlike After Effects’ Time Remapping, Premiere Pro’s speed ramping constantly changes the clip length, making it frustrating to refine the timing of edits.Requested Improvements:Consistent Clip Length – Implement a speed ramping method that does not automatically alter the duration of the clip when adjusting speed keyframes. This would allow users to experiment with different speeds and easing without affecting the overall edit structure.Time Remap-like Behavior – Introduce an option where speed ramping functions similarly to After Effects’ Time Remap, enabling intuitive keyframing and easing without disrupting the timeline.Workflow Integration – Provide a way to achieve smooth speed adjustments without requiring Dynamic Link to After Effects. Keeping the entire process inside Premiere would streamline the editing workflow. These improvements
I don't know why Premiere Pro doesn't include an "Easy Ease" keyframe interpolation preset like After Effects does. In many cases, this is considerably better looking than Auto Bezier. You can simulate it by applying both an Ease In + Ease Out, but it's annoying to have to apply both to achieve that effect when a simple option would solve that.Also it would be nice to have automatic presets where we could define the default keyframe interpolation for first, last, and middle keyframes, rather than just always defaulting to linear.
Hi everyone, It’s 2025, and we still don’t have a simple way to automatically center the Anchor Point in text or graphic layers in Premiere Pro—why?Subtitles for social media are becoming more and more common. An option to “auto-center” the Anchor Point would be a huge help in everyday workflows.Is this feature planned for a future update, or is there any workaround I’m missing?Thanks! Sven
Whenever I add a dissolve, I'm happy with the default duration I've set in the prefs (it's 25 frames). But whenever I add a morph cut, I want it to be around 6 frames long, but it defaults to 25 frames. It would be incredibly useful if every transition could either:Remember the most-recently used duration, and apply that when the transition is added...or, even better:Have a 'duration' column in the Effects Panel, where we can set each transition's default duration, like this:
I would love to have the dust & scratches effect back in premiere pro 2025. I understand that it wasn't gpu accelerated, but it worked so well in my workflow. I've tried the same method but switch dust & scratches with Gaussian blur, but the results are nowhere near as good as the original dust and scratches effect. Is this possible to add back? If not, does anyone have an equally good solution/replacement for the dust and scratches effect?
I use the same "project file" for everything, i just swap out or add new videos. I know the "offline" videos are missing, I deleted them from the timeline. Now after updating, when I go to export, i get issues about offline items that are not on the timeline, just in the folder. It should be clear they are not meant to be in the video. "remove all offline videos" would help as well, i have hundreds in one file
After Effects allows you to use Bicubic, bilinear, and nearest neighbor ("draft") for scaling. (Also known as "sampling" or "interpolation.")Premiere should absolutely have the option for the Motion effect to use Nearest Neighbor. (It would still be bicubic by default, as it is now.)This is very important for sprite art, screenshots, screen recordings, etc.Here is a forum thread on the issue from 2012, where most people unfortunately don't even understand what the problem is:https://forums.adobe.com/thread/1061901NOTE: The TRANSFORM effect currently has the option for bilinear and bicubic. It would be good to add nearest neighbor here, but that should not be the ONLY place where it is available. The Transform effect still has severe issues with buggyness, instability, and choppy movement. Again, it is important that the MOTION effect has the option for Nearest Neighbor.
Hello,I would like to know if there is a solution to acquire an analog axis (gamepad) on a audio track in adobe premiere.If this solution doesn't exist yet, what would be the best solution to do it ?Thanks for your help
Hi Community, I got the idea from @PaulMurphy who agrees that this issue comes up a lot. What do you think @Stan Jones Any other ideas? Any other common issues that can be solved with a simple warning? For others wanting this feature, please upvote! Cheers, Kevin
There are portrait aspect presets for making sequences but not for rendering exports. Please make some.
I have bought İntel ARC A750 GPU but it seems Premiere and ARC doesnt supports each other, only CPU works in %100 power. Its the same in timeline and in export. So have longer export times than my old 8 years old GPU. With this mode of operation computer produces freezing while playing timeline and too much noise.I tried in Adobe Premiere BETA version but results was same.In other hand i tried different editing program and they were working great together. Honestly I am not ready to change my editing software yet, so I want to ask you that is there possible to improve coordination between ARC GPU and Premiere Pro with an update ?NOTE: i5 13400f, 64GB DDR4 Ram, İntel Arc A750GPU,
New switch to MacOS I've become frustrated with this. Not only is this incredibly annoying for exporting projects or selecting the appropriate length clips in the Source Window, using the "selected in/out points". This is a bygone era of film splicing. On Windows software machines the out-point is exactly where the out point is supposed to be, not one frame forward of the scrubber.Also: If I Set Out Point in my Source window to drag a clip into my timeline, the footage portion of the clip is 1 frame forward of the audio portion, and disrupts my timeline organization. This does not happen on Windows machines. I run a KVM and the exact project on my Windows machine produces a different result. If this is a cultural stake in the editing world, can we have a toggle to remove this extraneous frame in the Project Settings -> Timeline submenu for those of us that want to be more efficient?
I use a lot of selects sequences in pancake editing style. I have Shift+O set to 'open in source monitor' AND 'open sequence in timeline'. Press once to open the selected sequence in the source monitor, repeat to view the sequence in the pancake. This works well, but...IF the source sequence is ALREADY open then 'open sequence in timeline' is ignored.It would be FANTASTIC if the command would switch to the already open timeline.
Is there a way to do a slip edit in Premiere Pro using the Trim tool, similar to how one might do so in Avid? It's something I need to do all the time, and the Slip Tool in Premiere gets the job done, but not in as easy to use a way as in Avid:
It would be helpful and efficient if Premiere had the ability to create multiple In and Out points in one timeline. If I'm editing a number of short clips or I would like to batch export a bunch of b-roll clips as single files, it would be great if I had the ability to create multiple In and Out points, maybe with a keyboard shortcut of Option+I. Perhaps by default, it would sequence the In and Out points (01, 02, 03,...) and have the ability to custom label them. This feature might then have to default to using Adobe Media Encoder as the Render app. I'm not a developer or coder so I don't know how feasible this would be but it would eliminate having to create multiple sequences and speed up the work flow. If something similar exists, please enlighten me. Maybe I've just never known. Thank you for giving me the opportunity to pitch this.
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