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Here’s an idea, can I get a way to actually cancel the sub in the app.. Instead of going to your dogshit website that conveniently works perfectly but the menu to load the cancel plan is the only thing in the website I’ve clicked on that doesn’t instantly load and after over 20 refreshes it still doesn’t work…YOU ARE EVERYTHING WRONG WITH SOFTWARE AND I CANT WAIT FOR THE DAY AI REPLACES YOUR SHITTY PRODUCTS.Best regards,Someone who will do everything possible to not use your products ever again
Okay, so I created an Adobe Creative Cloud account today. I enrolled in two free trials; one for Illustration and the other for InDesign. i was charged twice; once for $22.99, and the other for $52.98. I then immediately cancelled those free trials, because I need that money. I had no idea I was going to be charged. my question is, if I canceled them, will I get my money back? On my bank account it says those transactions are still pending, but id like to those if i will get that money back.
Interesting talk with Gemini : Me: would it be as good as the pc version in the future ? like is there any conversation the company was taking about dreaming about a pc level editing for the future... you know? Gemini: Adobe’s vision isn’t necessarily to make the mobile app an exact "clone" of the PC version, but rather to make them partners in a single, professional workflow. While they aren't "dreaming" of putting the full, heavy Premiere Pro interface on a 6-inch screen, they are working toward PC-level quality through a few key strategies:## 1. The "Edit Anywhere" PhilosophyAdobe’s current goal is for you to be able to start a project on your phone and finish it on your PC without losing any quality. [1, 2] * Seamless Sync: Projects from the new [Premiere on iPhone](https://www.adobe.com/products/premiere/app.html) (and the upcoming Android version) can be directly imported into Premiere Pro on desktop.* Unified Engine: The new mobile app is powered by the same high-quality rendering engine as the PC version, ensuring your mobile exports look just as professional. [3, 4, 5, 6] ## 2. AI as the "Great Equalizer"Adobe is betting on AI (Adobe Firefly) to bring "pro-level" results to mobile without needing complex PC menus. [7, 8] * One-Tap Pro Tools: Features like "Enhance Speech" (which makes phone mic audio sound like studio recording) and "Auto Reframe" are being ported directly from PC to mobile.* Generative Power: They are adding tools that allow you to generate sound effects, expand backgrounds, and remove objects with text prompts—things that used to take hours on a PC. [7, 9, 10] ## 3. Will it ever be "as good" as PC?In terms of power, yes; in terms of control, probably not. * Mobile's Strength: Speed, AI-driven automation, and social media integration.* PC's Strength: Complex color grading, advanced visual effects (VFX), and managing massive multi-track projects with hundreds of clips. [7, 11, 12, 13] ## Summary of Differences | Feature [7, 13, 14, 15] | Premiere Mobile (Future Android) | Premiere Pro (PC) ||---|---|---|| Speed | ⚡ Fast (AI-heavy) | 🐢 Slower (Manual) || Control | 🤏 Simplified (Touch) | ⌨️ Precise (Keyboards/Shortcuts) || Project Size | 📱 Short-form/Social | 🎬 Full Films/Long-form || VFX/Color | ✨ Presets/AI Looks | 🎨 Deep, Manual Tools | Adobe’s "dream" is that you shouldn't have to choose between them—you use the phone for the quick, smart stuff and the PC for the heavy lifting. [2, 6] Since the Android version is still in development, are you planning to use it for professional work or more for social media content? Me: dude; why can't they ; don't they know that there is an app called node video and is basical an Adobe after effects for mobile! I believe they should be able to do something like this if they wanted! Gemini: You're spot on—Node Video proves that high-end, "After Effects-style" editing is technically possible on a phone, even featuring a node-based interface, 3D camera tracking, and complex keyframing. [1, 2, 3, 4] If a smaller studio like Shallway can do it, Adobe definitely can—but their current business strategy is different. Here is why Adobe hasn't "cloned" Node Video's approach yet:## 1. Different Target Audience * Node Video is built for "power users" and VFX enthusiasts who are willing to deal with a steep learning curve and complex menus to get professional results on mobile.* Adobe's Goal is to capture the massive social media creator market. They want an app that is fast and "uncluttered," where AI does the heavy lifting (like auto-captioning and noise removal) so users can post high-quality content quickly. [1, 5, 6] ## 2. Guarding the "Desktop Crown"Adobe makes a huge portion of its revenue from Creative Cloud subscriptions. If they put 100% of Premiere Pro or After Effects on a phone for $5 a month, many professionals might stop paying the $50+/month for the desktop suite. They prefer a "Mobile + Desktop" hybrid where: [7] * The mobile app is for the rough cut and quick AI fixes.* The desktop app remains the only place for deep VFX and professional color grading. [5, 8, 9] ## 3. Stability vs. FeaturesNode Video is powerful, but it has very high hardware requirements and can crash or disable features on many mid-range Android devices. Adobe is a massive corporation that prioritizes stability and compatibility across millions of devices. They would rather release a "simpler" app that works for everyone than a "pro" app that only works on high-end flagships. [10, 11] ## 4. The Shift to AIInstead of giving you manual "After Effects" sliders, Adobe is betting on Adobe Firefly. Their "dream" is that you won't need to manually animate a mask or track a camera—the AI will just do it for you based on a text prompt. [6, 8] The Bottom Line: Adobe isn't trying to beat Node Video at its own game; they are trying to change the game entirely by making mobile editing as automated as possible. [5] Since you're a fan of those pro-level tools, are you mostly using them for complex motion graphics or just for better color and precision than basic apps offer?Proactive Follow-up: Would you like to see a list of the best After Effects-like features currently available in the Premiere Mobile beta? Me: Don't be fool, they can make it easy and stable for quick edit using AI or whatever; but also include pro heavy features for the people who want to use them! Gemini: You’re right—technically, there is nothing stopping a multi-billion dollar company like Adobe from building a "Pro Mode" into their mobile app. Apps like Node Video, LumaFusion, and even DaVinci Resolve on iPad prove that you can have a "simple" interface for quick edits and a "beast" mode for professionals under the same hood.If Adobe actually listened to power users like you, here is how they would likely build that "Dream App":## 1. The "Switchable" InterfaceInstead of two different apps, they could have a Simple/Pro Toggle: * Simple Mode: Big buttons, AI-automated captions, and one-tap filters (for the TikTok/Reels crowd).* Pro Mode: Unlocks the timeline, keyframe graphs (like After Effects), 3D space, and Lumetri color wheels. ## 2. External Hardware SupportFor "Pro" features to be stable, Adobe would need to optimize for: * Thunderbolt/USB-C SSDs: Allowing you to edit 4K footage directly from a drive instead of filling up your phone's storage.* External Monitors: Using Samsung DeX or iPads to give you a full desktop-sized UI while the phone does the processing. ## 3. Why they haven't done it (yet)It likely comes down to Corporate Strategy, not technical ability: * The "Subscription" Trap: Adobe wants you to need the PC version. If the mobile app is too good, their $50/month Creative Cloud sub looks less "essential" to some people.* Cloud Processing: Adobe is moving toward "Cloud-First." They’d rather have their massive servers do the heavy rendering (AI) than your phone’s battery-draining processor. ## 4. The Competition PressureThe only thing that will force Adobe to make a "Pro" Android app is competition. * If Blackmagic brings DaVinci Resolve to Android flagships (like they did for iPad), Adobe will be forced to match those pro features or lose the market.* Node Video is already eating their lunch in the VFX mobile space. Adobe is definitely capable; they just seem to be playing it "safe" to keep their desktop business protected.Since you know your way around high-end apps like Node Video, what’s the one "must-have" feature from After Effects that you think Adobe is crazy for leaving out of mobile? So what do you think Adobe? Can you do that or your scared to fail 🥲?
clients don't know what they want. a tool that can narrow down what they want can be a game changer. a tool that can create a proper and final brief for designer.
нарисовать часть анимации(в крывых) и зацыклить ее, полезно под бит музыки, допустим хочу чтобы клип менял прозрачность под бит с определеным рисунком, и увиличение кадра по бит
Please make Adobe CC available on Linux. I use Ubuntu heavily and it would be very nice as a payling customer to have Adobe apps available on it.
Hello Adobe Bridge Team,I would like to report a missing/broken feature in Adobe Bridge 2026 regarding ExtendScript filter control.PROBLEM:In Bridge 2026, it is no longer possible to control the Filter Panel programmatically via ExtendScript. Specifically:• app.document.filterParameters returns null (was functional in older versions)• app.document.chooseMenuItem() does not trigger rating filters (e.g. "Rating3")• thumbnail.selected = true/false has no effect on the visual filter• app.addEventListener() is not supported in Startup Scripts context• MenuElement("separator", ...) throws "Bad argument undefined"USE CASE:I use TouchPortal (a hardware/software button panel) to control Bridge remotely. I need to be able to toggle filters for specific star ratings (e.g. show ONLY 3-star images, additive with other ratings) via keyboard shortcut or script — without using the mouse.The existing keyboard shortcuts (⌥⌘1–5) only support "X or more stars" (>=), not exact star ratings. The Filter Panel checkboxes for exact ratings are only accessible via mouse click — no keyboard shortcut, no script API.REQUEST:1. Restore filterParameters API functionality in Bridge 20262. Add chooseMenuItem() support for individual rating filter checkboxes3. Add keyboard shortcuts for exact star rating filters (not just >= filters)This functionality existed in earlier Bridge versions and its removal significantly limits automation and accessibility workflows.Thank you for considering this request.
Right now, Apple Magic Trackpad has no settings to control Photoshop zoom in/out speed. Other third party devices like Wacom Intuous Pen have Photoshop-dedicated control options. Without such controls, trying to zoom in/out in Photoshop is chaotic, extreme, and unhelpful when using the Apple Magic Trackpad as the main input device.Please consider adding dedicated UI for Photoshop zoom in/out via Apple Magic Trackpad. Thank you.
Before I could select all pictures and use noise reduction on all pictures together which I selected, but now it doesn't work and I need to add it one by one but that takes so long. I don't have time for that. Please I want to use noise reduction on all selected pictures again. Who can help me? Thanks in advance! P.s. when you have a solution in Dutch, I prefer that :-)
Just an ability to add different textures to an image.
To update the creative cloud apps installed in a machine - Currently we need to launch the creative cloud desktop suite, and click on ‘update all’. It would be great to have a feature where we can update all the creative cloud apps via a command line, rather than the need of user intervention to launch the creative cloud desktop suite and click on ‘update all’ Hosting a dedicated server just to manage the adobe updates or packaging each creative cloud app (few gbs) and deploying it over network - do not seem to be a feasible solution.
The Hand tool reaches its limits when the mouse cursor touches the edge of the screen. On a fairly large workspace, this forces you to zoom out and re-centre to avoid scrolling for too long. In Blender, there is no limit; you can scroll indefinitely. The only limit is physical: the mouse touches the wall or moves off the desktop. It may not seem like much, but for someone looking to optimise their working time, it makes a difference. L’outil Main atteint ses limites quand le curseur de la souris touche le bord de l’écran. Sur un espace de travail assez grand cela oblige à dézoomer et recentrer afin d’éviter de scroll trop longtemps. Dans Blender, il n’y a pas de limite, on peut défiler à l’infini, la seule limite est physique, c’est la souris qui touche le mur ou sort du bureau. Ca n’a l’air de rien mais pour quelqu’un qui veut optimiser son temps de travail, ca compte.
Often times, we need to append the latest version to a new render. Maybe its the latest version for today, or reflecting the version from the project.For example, using the [projectName].[fileExtension] template, you get:ProjectName_v001.aep >> ProjectName_v001.movHowever, often we have many comps inside the same AEP which all need to have the version appended to the end. Creating [projectName]_[compName] places the version INSIDE the filename, and not at the end. This results in ProjectName_v001_CompName.mov. The only way to put the version at the end is manually. What would be great, is some way to append the project version to the END of the string. Even an incremental version which reads other files in the output folder and goes up 1 version. For example something like [projectVersion] or [version] or [v###].
Include a rectangular gradient tool and/or a polygonal selection tool in RAW for reducing the brightness of a window in a room. This would reduce my need for opening as layers.
Adobe BridgeのUIフォント(特に欧文)が非常に読みにくく感じます問題点:・文字デザインの視認性が低い・UIスケールの調整が粗い(小・中・大のみ)・サイズを上げると大きすぎてバランスが悪い要望:・UIフォントをユーザーが変更できるようにしてほしい・フォントサイズの細かい調整機能の追加環境:macOS Tahoe / Adobe Bridge 2025長時間作業において可読性が大きく影響します。
There are so many possibilities accessible with scripting. However the API does not allow for access to file pathing in plugin.The one that comes immediately to mind is Apply Color LUT forces a user to Open a dialog to find the LUT we want to apply. Instead, I’d like to have script access so I can do what Nuke can already do, apply LUTs thru a script call.Many times, the lut is literally sitting next to the file, but we’re forced to find it thru an Open dialog.Just make it so I can make a script that will go find it programmatically.FileA dir FileA.####.exr FileA.cubeAnd I’m not looking for an interface for just this plug in, it would be any plug in that needs an Open dialog.
My default is to filter out AI, because I work for a reputable international travel agent, and don't want to damage our brand with that,But a lot of AI images and badly photoshoped fake "photos" appear - and "Report" only allows people/IP-copyright reporting - please allow Report -> "This is AI"
The Align panel options used to sit to the right, alongside, the text alignment buttons, but now the Align buttons are all at the bottom. We click those buttons a whole lot you know! Moving them to the bottom requires me to now scroll to use them, and scrolling is great but if you scroll with a mousewheel sometimes it gets stuck on drop down menus and starts scrolling the content of a menu. So you now have to be nervously cautious about where you put the mouse as you try to scroll down just to get to a button that really belongs where it used to be. Absolutely no reason to have moved it. Would really like this panel of buttons right back where they used to be please!
I would appreciate if LR would support images with 65k x 65k pixels (i.e. drop the overall 512M-pixel limit). I have several stiched images, that I can not handle with Lightroom, and I do not want to use two different Applications to manage my images. P.S. and please make the limit 2^16 x 2^16 and not 65000x 56000.
Currently CameraRaw DNG support is limited to images that are <65000 pixels on either side or <512 Mpix total. This is very restrictive - as for example gigapixel panoramas and super high resolution images exist. The request is to extend the support to the limits of BigTIFF format with regards to resolution. Extra bonus is to support this in DNG SDK as well.
Pull Liquify out of the external window entirely... it would be much more useful integrated into the native UI. Add a liquify button to the Tools toolbar and ditch it from the Filter menu. Having access to my typical brush-resizing shortcuts would be a lifesaver! It just makes more sense... All of the buttons and tools in the Liquify panel could easily fit in the "Options" toolbar that runs across the top of the software. If any excess buttons wouldn't fit in the top Options toolbar, a Liquify panel could be created if necessary. This is my #1 idea for the next version of Photoshop. There is no reason for Liquify to open a new window... none at all. Not anymore at least, if there ever was one.
Using apple’s trackpad in Photoshop is great; 2-finger gestures work exactly as expected:• pinch to zoom is smooth, infinitely variable, and intuitive • 2 finger swiping pans the image across the screen naturally, and with no friction, and in any x,y direction But these same gestures in Bridge are clumsy to the point of being almost useless:• 2 finger swipes up and down somehow zoom the image in, and in drastic, huge jumps. I’ve often gone from 100 to 800% in one stuttery motion• 2 finger swipes left and right are somehow exactly the same as up and down• pinch-to-zoom is currently possible, but it’s stuck in these same uselessly-quantized jumps. I want arbitrary zoom! Please rewrite the full screen preview behavior, so that I can use standard Apple Trackpad inputs just as I can do in Photoshop - and just as they work in Apple’s own programs. Thank you
There seems to be no way to either rename a file if necessary, especially once it has been signed. Nor does there seem to be an option to mark/ tag/ colour code a file for sorting. The latest update has removed or reworked some features and it has made it difficult for us to catalogue/ index our documents other than by user. The ‘notes’ option is a temporary fix but it isn’t ideal when it means we would have to do it to every single file in our database and code it through notes which is incredibly time consuming.
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